Update startOccupation.sqf

This commit is contained in:
second_coming 2016-03-18 11:02:30 +00:00
parent 7ec1b95e0c
commit 9b811f38f2

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@ -8,9 +8,11 @@ minFPS = 8; // any lower than 15fps on the server and additional AI won't sp
scaleAI = 10; // any more than _scaleAI players on the server and _maxAIcount is reduced for each extra player scaleAI = 10; // any more than _scaleAI players on the server and _maxAIcount is reduced for each extra player
useWaypoints = false; // When spawning AI create waypoints to make them enter buildings (can affect performance when the AI is spawned and the waypoints are calculated) useWaypoints = false; // When spawning AI create waypoints to make them enter buildings (can affect performance when the AI is spawned and the waypoints are calculated)
debug = false; // set to true for debug log information and map markers debug = false; // set to true for debug log information and map markers
_occupyPlaces = true; // true if you want villages,towns,cities patrolled (specify which types of building in occupationMilitary.sqf) _occupyPlaces = true; // true if you want villages,towns,cities patrolled
_occupyMilitary = false; // true if you want military buildings patrolled (specify which types of building in occupationMilitary.sqf) _occupyMilitary = false; // true if you want military buildings patrolled (specify which types of building in occupationMilitary.sqf)
if (worldName == 'Namalsk') then { maxAIcount = 80; };
// Add selected occupation scripts to Exile Threading System // Add selected occupation scripts to Exile Threading System
if(_occupyPlaces) then if(_occupyPlaces) then
{ {