V58 Poptab & Rep gain fix
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@ -306,6 +306,9 @@ SC_suitablePlayers = [];
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_unit disableAI "MOVE";
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_unit disableAI "MOVE";
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_unitName = ["survivor"] call SC_fnc_selectName;
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_unitName = ["survivor"] call SC_fnc_selectName;
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if(!isNil "_unitName") then { _unit setName _unitName; };
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if(!isNil "_unitName") then { _unit setName _unitName; };
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// Set money/respect variables
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_unit setVariable [ "DMS_AI_Money", missionNamespace getVariable [format ["DMS_%1_%2_MoneyGain",SC_BanditSide,"soldier"],0] ];
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_unit setVariable [ "DMS_AI_Respect", missionNamespace getVariable [format ["DMS_%1_%2_RepGain",SC_BanditSide,"soldier"],0] ];
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_unit addMPEventHandler ["mpkilled", "_this call SC_fnc_randomUnitMPKilled;"];
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_unit addMPEventHandler ["mpkilled", "_this call SC_fnc_randomUnitMPKilled;"];
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_unit addeventhandler ["Fired", {(vehicle (_this select 0)) setvehicleammo 1;}];
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_unit addeventhandler ["Fired", {(vehicle (_this select 0)) setvehicleammo 1;}];
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};
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};
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