second_coming
|
9ebc92a382
|
v30 changes & fixes
|
2016-04-27 01:05:07 +01:00 |
|
second_coming
|
abd4462132
|
v25 updates & fixes
added fastNights, configurable gear for both bandits and survivors,
static spawning for both bandit and survivors
|
2016-04-20 15:25:17 +01:00 |
|
second_coming
|
b08f08ec0c
|
v19 tweaks & fixes
Survivor AI now attack hostile players. Survivor side changed from WEST
to CIVILIAN
|
2016-04-15 01:49:24 +01:00 |
|
second_coming
|
8f0ef587a8
|
v16 fixes & tweaks
|
2016-04-14 11:52:20 +01:00 |
|
second_coming
|
61c89121c3
|
v16 fixes & tweaks
|
2016-04-14 11:37:40 +01:00 |
|
second_coming
|
5e8f0ef6ee
|
v16 tweaks & fixes
|
2016-04-14 11:29:30 +01:00 |
|
second_coming
|
999892c9fd
|
minor tweaks
|
2016-04-12 11:14:07 +01:00 |
|
second_coming
|
22475d3e46
|
Survivor AI option added to OccupationPlaces
|
2016-04-12 01:25:35 +01:00 |
|
second_coming
|
d7fbd39a4b
|
public bus service added
bug fix: attempt to sort the issue where AI groups kill each other on
spawning
|
2016-04-11 13:59:33 +01:00 |
|
second_coming
|
90e2fa3e16
|
bug fixes
|
2016-04-10 15:42:45 +01:00 |
|
second_coming
|
ef72464dbc
|
v5 06/04/2016
various fixes and changes to AI reactions
|
2016-04-06 11:29:59 +01:00 |
|
second_coming
|
6044ec5432
|
all the updates
|
2016-04-02 20:06:53 +01:00 |
|
second_coming
|
51e6d47e43
|
.
|
2016-03-30 15:20:44 +01:00 |
|
second_coming
|
9213ec24ca
|
Tidied file structure
Added old Dayz style helicrashes
|
2016-03-30 09:33:25 +01:00 |
|