second_coming
|
81b78aeae6
|
V43 Tweaks
|
2016-05-26 23:11:11 +01:00 |
|
second_coming
|
f465d772db
|
V42 Tweaks
|
2016-05-22 23:08:11 +01:00 |
|
second_coming
|
ea9064414a
|
V40 Changes
|
2016-05-12 13:44:47 +01:00 |
|
second_coming
|
e9061a2e44
|
v35 changes & fixes
|
2016-05-05 12:23:52 +01:00 |
|
second_coming
|
41603f5c74
|
v27 updates and fixes
|
2016-04-26 10:29:50 +01:00 |
|
second_coming
|
abd4462132
|
v25 updates & fixes
added fastNights, configurable gear for both bandits and survivors,
static spawning for both bandit and survivors
|
2016-04-20 15:25:17 +01:00 |
|
second_coming
|
560dba02ff
|
v23 fixes & changes
|
2016-04-18 14:01:41 +01:00 |
|
second_coming
|
fb3a0de122
|
v22 fixes
|
2016-04-16 20:12:56 +01:00 |
|
second_coming
|
f6aac51555
|
v21 fixes & tweaks
|
2016-04-16 02:32:48 +01:00 |
|
second_coming
|
b08f08ec0c
|
v19 tweaks & fixes
Survivor AI now attack hostile players. Survivor side changed from WEST
to CIVILIAN
|
2016-04-15 01:49:24 +01:00 |
|
second_coming
|
6d1e98ab6c
|
v18 fixes & tweaks
|
2016-04-14 15:09:04 +01:00 |
|
second_coming
|
f48e02f403
|
v13 tweaks
|
2016-04-13 22:03:44 +01:00 |
|
second_coming
|
d0f81fc838
|
edits
add configurable % chance for survivor spawning
|
2016-04-13 13:02:59 +01:00 |
|
second_coming
|
e056743d1a
|
.
|
2016-04-12 17:16:40 +01:00 |
|
second_coming
|
999892c9fd
|
minor tweaks
|
2016-04-12 11:14:07 +01:00 |
|
second_coming
|
22475d3e46
|
Survivor AI option added to OccupationPlaces
|
2016-04-12 01:25:35 +01:00 |
|
second_coming
|
d7fbd39a4b
|
public bus service added
bug fix: attempt to sort the issue where AI groups kill each other on
spawning
|
2016-04-11 13:59:33 +01:00 |
|
second_coming
|
90e2fa3e16
|
bug fixes
|
2016-04-10 15:42:45 +01:00 |
|
second_coming
|
d3338161ce
|
Vehicle AI & AI Behaviour tweaks
|
2016-04-08 14:48:25 +01:00 |
|
second_coming
|
ef72464dbc
|
v5 06/04/2016
various fixes and changes to AI reactions
|
2016-04-06 11:29:59 +01:00 |
|
second_coming
|
6044ec5432
|
all the updates
|
2016-04-02 20:06:53 +01:00 |
|