ef72464dbc
various fixes and changes to AI reactions
22 lines
474 B
Plaintext
22 lines
474 B
Plaintext
// Triggered if a player gets in a captured AI vehicle
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// Marks the vehicle as claimed by a player and frees up a slot to spawn another AI controlled vehicle
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_unit = _this select 0;
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if(isPlayer _unit) then
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{
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_vehicle = vehicle _unit;
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[_vehicle] call SC_fnc_vehicleDestroyed;
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if(SC_extendedLogging) then
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{
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_logDetail = format ["[OCCUPATION:claimVehicle]:: Unit %3 has claimed vehicle %2 at %1",time,_vehicle,_unit];
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[_logDetail] call SC_fnc_log;
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};
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};
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