37 lines
2.1 KiB
Plaintext
37 lines
2.1 KiB
Plaintext
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V35 (03-05-2016)
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Fixed typo in an eventhandler
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V34 (03-05-2016)
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Altered a lot of the eventhandler in an attempt to stop the out of memory errors
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V33 (30-04-2016)
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Added server thread monitoring option for diagnosing server issues
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V32 (29-04-2016)
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Added checks for valide vehicles in Sky, Sea and Vehicle modules
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V28-V31 (27-04-2016)
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Altereed a few eventhandlers
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Fixed multiple static spawns so they are independent of each other
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V27 (26-04-2016)
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Added the option fully control the gear assigned to bandit and survivor units
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Added the option for helicopters as public transport, the heli travels between traders and lands for about 60 seconds. Setting SC_occupyTransportClass to a helicopter classname will switch it over to using a helicopter, if you want to continue using the land vehicle set SC_occupyTransportClass to a land vehicle.
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Added the option to set the maximum crew (crew count will be a random number between the max and min). The applies for all AI vehicles.
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Added a separate SC_VehicleClassToUseRare list of vehicles which spawn 10% of the time in place of the standard SC_VehicleClassToUse list. |