a3_exile_occupation/changeLog.txt

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2016-05-03 10:15:03 +00:00
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V35 (03-05-2016)
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Fixed typo in an eventhandler
2016-05-03 00:05:51 +00:00
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V34 (03-05-2016)
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Altered a lot of the eventhandler in an attempt to stop the out of memory errors
2016-04-30 16:13:28 +00:00
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V33 (30-04-2016)
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Added server thread monitoring option for diagnosing server issues
2016-04-29 11:58:10 +00:00
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V32 (29-04-2016)
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Added checks for valide vehicles in Sky, Sea and Vehicle modules
2016-04-27 15:06:04 +00:00
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V28-V31 (27-04-2016)
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Altereed a few eventhandlers
Fixed multiple static spawns so they are independent of each other
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V27 (26-04-2016)
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Added the option fully control the gear assigned to bandit and survivor units
Added the option for helicopters as public transport, the heli travels between traders and lands for about 60 seconds. Setting SC_occupyTransportClass to a helicopter classname will switch it over to using a helicopter, if you want to continue using the land vehicle set SC_occupyTransportClass to a land vehicle.
Added the option to set the maximum crew (crew count will be a random number between the max and min). The applies for all AI vehicles.
Added a separate SC_VehicleClassToUseRare list of vehicles which spawn 10% of the time in place of the standard SC_VehicleClassToUse list.