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fixing typos
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parent
04d45b552d
commit
b0a2d285d1
@ -24,6 +24,6 @@ _groupEnemy = createGroup east;
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if (_includeAA) then
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{
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"O_soldier_AA_F" createUnit [_position, _groupEnemy,"",0.75, "CORPORAL"];
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}
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};
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[_groupEnemy]
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@ -6,7 +6,7 @@ showGPS=1;
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Respawn = 3;
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RespawnDelay = 8;
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RespawnDialog = 0;
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respawnOnStart = 1;
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respawnOnStart = 0;
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respawnButton = 1;
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enabledebugconsole = 1;
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loadScreen = "main.jpg";
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@ -6,11 +6,11 @@ _lzCount = 86;
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//createPickupLZ = compile preProcessfile "createPickupLZ.sqf";
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//createSquad = compile preProcessfile "createSquad.sqf";
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//createEnemySquads = compile preProcessfile "createEnemySquads.sqf";
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createEnemySquads = compile preProcessfile "createEnemySquads.sqf";
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deleteSquads = compile preProcessfile "deleteSquads.sqf";
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//playerVehicleInList = compile preProcessfile "playerVehicleInList.sqf";
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//playerVehicleInListBool = compile preProcessfile "playerVehicleInListBool.sqf";
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playerVehicleInList = compile preProcessfile "playerVehicleInList.sqf";
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playerVehicleInListBool = compile preProcessfile "playerVehicleInListBool.sqf";
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//getSideTasks = compile preProcessfile "getSideTasks.sqf";
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@ -5,7 +5,7 @@ private _returnValue = false;
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if (!(([_triggerList] call playerVehicleInList) isEqualTo false)) then
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{
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_returnValue = true;
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}
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};
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diag_log format["playerVehicleInListBool returning: %1", _returnValue];
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_returnValue
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