arma3_missions/helotraining_mp.Altis
Eero af Heurlin dfa0e68e7b
Merge mijas improvements and my fixes (#8)
* mija changes (#7)

mijas changes

* separate players into their own groups

* fix some leftover typos and sort actions by priority

Co-authored-by: mija <i.see.living.people@gmail.com>
2021-06-24 17:16:32 +03:00
..
briefing.sqf get rid of the old wibler import and rename this to something sensible 2016-07-26 04:27:54 +03:00
createDropoffLZ.sqf Merge mijas improvements and my fixes (#8) 2021-06-24 17:16:32 +03:00
createEnemySquads.sqf Merge mijas improvements and my fixes (#8) 2021-06-24 17:16:32 +03:00
createPickupLZ.sqf Merge mijas improvements and my fixes (#8) 2021-06-24 17:16:32 +03:00
createSquad.sqf Merge mijas improvements and my fixes (#8) 2021-06-24 17:16:32 +03:00
deleteCrewAction.sqf Merge mijas improvements and my fixes (#8) 2021-06-24 17:16:32 +03:00
deleteSquads.sqf get rid of the old wibler import and rename this to something sensible 2016-07-26 04:27:54 +03:00
description.ext Merge mijas improvements and my fixes (#8) 2021-06-24 17:16:32 +03:00
destroyMainrotorAction.sqf Scripts to destroy mrot/atrq for practise 2016-09-11 16:01:35 +03:00
destroyTailrotorAction.sqf Scripts to destroy mrot/atrq for practise 2016-09-11 16:01:35 +03:00
destroyVehicleAction.sqf Vehicle destroy action (forces respawn) 2016-09-11 15:49:18 +03:00
ejectSquad.sqf Merge mijas improvements and my fixes (#8) 2021-06-24 17:16:32 +03:00
getAlivePlayers.sqf add boilerplate debugs (commented out) 2016-07-26 11:34:40 +03:00
getSideActiveTasks.sqf track task ids manually since getSideTasks does not work on dedicated server 2016-07-31 18:32:48 +03:00
getSideTasks.sqf this does not work on dedicated server, added more debugging 2016-07-31 18:30:48 +03:00
init.sqf implement player action for requesting new tasks 2016-08-03 01:06:31 +03:00
initPlayerLocal.sqf implement player action for requesting new tasks 2016-08-03 01:06:31 +03:00
initServer.sqf track task ids manually since getSideTasks does not work on dedicated server 2016-07-31 18:32:48 +03:00
isLanded.sqf Merge mijas improvements and my fixes (#8) 2021-06-24 17:16:32 +03:00
loadSquad.sqf Merge mijas improvements and my fixes (#8) 2021-06-24 17:16:32 +03:00
main.jpg get rid of the old wibler import and rename this to something sensible 2016-07-26 04:27:54 +03:00
mission.sqm Merge mijas improvements and my fixes (#8) 2021-06-24 17:16:32 +03:00
onPlayerRespawn.sqf Merge mijas improvements and my fixes (#8) 2021-06-24 17:16:32 +03:00
playerVehicleInList.sqf refactor getting alive players to function, refactor array inserts 2016-07-26 11:23:07 +03:00
playerVehicleInListBool.sqf get rid of the old wibler import and rename this to something sensible 2016-07-26 04:27:54 +03:00
precompile.sqf Merge mijas improvements and my fixes (#8) 2021-06-24 17:16:32 +03:00
README.md typo fix 2016-07-26 04:29:08 +03:00
readparams.sqf Merge mijas improvements and my fixes (#8) 2021-06-24 17:16:32 +03:00
selectLZ.sqf Merge mijas improvements and my fixes (#8) 2021-06-24 17:16:32 +03:00
spawnCrewAction.sqf Merge mijas improvements and my fixes (#8) 2021-06-24 17:16:32 +03:00
spawnPlayerTask.sqf implement player action for requesting new tasks 2016-08-03 01:06:31 +03:00
spawnSmokeBySquad.sqf Merge mijas improvements and my fixes (#8) 2021-06-24 17:16:32 +03:00
taskSpawner.sqf refactor getting alive players to function, refactor array inserts 2016-07-26 11:23:07 +03:00
vehicleInit.sqf Merge mijas improvements and my fixes (#8) 2021-06-24 17:16:32 +03:00
xenoRepair.sqf get rid of the old wibler import and rename this to something sensible 2016-07-26 04:27:54 +03:00

Multiplayer helicopter training mission

Multiplayer conversion (and almost complete rewrite on the script side) of Wibblers mission.

Probably will not run as singplayer scenario at all but that doesn't matter, just host a LAN game even if you're the only one playing.

Also includes code borrowed from Kylania.