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dfa0e68e7b
* mija changes (#7) mijas changes * separate players into their own groups * fix some leftover typos and sort actions by priority Co-authored-by: mija <i.see.living.people@gmail.com>
31 lines
1.7 KiB
Plaintext
31 lines
1.7 KiB
Plaintext
// compileFinal helpers
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onPlayerRespawn = compileFinal preProcessfile "onPlayerRespawn.sqf";
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createDropoffLZ = compileFinal preProcessfile "createDropoffLZ.sqf";
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createPickupLZ = compileFinal preProcessfile "createPickupLZ.sqf";
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createSquad = compileFinal preProcessfile "createSquad.sqf";
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createEnemySquads = compileFinal preProcessfile "createEnemySquads.sqf";
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loadSquad = compileFinal preProcessfile "loadSquad.sqf";
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ejectSquad = compileFinal preProcessfile "ejectSquad.sqf";
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spawnSmokeBySquad = compileFinal preProcessfile "spawnSmokeBySquad.sqf";
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deleteSquads = compileFinal preProcessfile "deleteSquads.sqf";
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playerVehicleInList = compileFinal preProcessfile "playerVehicleInList.sqf";
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playerVehicleInListBool = compileFinal preProcessfile "playerVehicleInListBool.sqf";
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getSideTasks = compileFinal preProcessfile "getSideTasks.sqf";
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getSideActiveTasks = compileFinal preProcessfile "getSideActiveTasks.sqf";
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isLanded = compileFinal preProcessfile "isLanded.sqf";
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selectLZ = compileFinal preProcessfile "selectLZ.sqf";
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getAlivePlayers = compileFinal preProcessfile "getAlivePlayers.sqf";
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spawnCrewAction = compileFinal preProcessfile "spawnCrewAction.sqf";
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spawnPlayerTask = compileFinal preProcessfile "spawnPlayerTask.sqf";
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destroyVehicleAction = compileFinal preProcessfile "destroyVehicleAction.sqf";
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destroyMainrotorAction = compileFinal preProcessfile "destroyMainrotorAction.sqf";
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destroyTailrotorAction = compileFinal preProcessfile "destroyTailrotorAction.sqf";
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deleteCrewAction = compileFinal preProcessfile "deleteCrewAction.sqf";
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taskSpawner = compileFinal preProcessfile "taskSpawner.sqf";
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xenoRepair = compileFinal preProcessfile "xenoRepair.sqf";
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vehicleInit = compileFinal preProcessfile "vehicleInit.sqf";
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