arma3_missions/helotraining_mp.Altis
Eero af Heurlin e52f108fa1 fix the call
2016-07-31 19:14:42 +03:00
..
briefing.sqf get rid of the old wibler import and rename this to something sensible 2016-07-26 04:27:54 +03:00
createDropoffLZ.sqf track task ids manually since getSideTasks does not work on dedicated server 2016-07-31 18:32:48 +03:00
createEnemySquads.sqf refactor getting alive players to function, refactor array inserts 2016-07-26 11:23:07 +03:00
createPickupLZ.sqf track task ids manually since getSideTasks does not work on dedicated server 2016-07-31 18:32:48 +03:00
createSquad.sqf refactor getting alive players to function, refactor array inserts 2016-07-26 11:23:07 +03:00
deleteSquads.sqf get rid of the old wibler import and rename this to something sensible 2016-07-26 04:27:54 +03:00
description.ext refactor getting alive players to function, refactor array inserts 2016-07-26 11:23:07 +03:00
ejectSquad.sqf get rid of the old wibler import and rename this to something sensible 2016-07-26 04:27:54 +03:00
getAlivePlayers.sqf add boilerplate debugs (commented out) 2016-07-26 11:34:40 +03:00
getSideActiveTasks.sqf track task ids manually since getSideTasks does not work on dedicated server 2016-07-31 18:32:48 +03:00
getSideTasks.sqf this does not work on dedicated server, added more debugging 2016-07-31 18:30:48 +03:00
init.sqf track task ids manually since getSideTasks does not work on dedicated server 2016-07-31 18:32:48 +03:00
initPlayerLocal.sqf get rid of the old wibler import and rename this to something sensible 2016-07-26 04:27:54 +03:00
initServer.sqf track task ids manually since getSideTasks does not work on dedicated server 2016-07-31 18:32:48 +03:00
isLanded.sqf get rid of the old wibler import and rename this to something sensible 2016-07-26 04:27:54 +03:00
loadSquad.sqf get rid of the old wibler import and rename this to something sensible 2016-07-26 04:27:54 +03:00
main.jpg get rid of the old wibler import and rename this to something sensible 2016-07-26 04:27:54 +03:00
mission.sqm add command to spawn crew to vehicleä 2016-07-26 14:28:54 +03:00
onPlayerRespawn.sqf get rid of the old wibler import and rename this to something sensible 2016-07-26 04:27:54 +03:00
playerVehicleInList.sqf refactor getting alive players to function, refactor array inserts 2016-07-26 11:23:07 +03:00
playerVehicleInListBool.sqf get rid of the old wibler import and rename this to something sensible 2016-07-26 04:27:54 +03:00
precompile.sqf add command to spawn crew to vehicleä 2016-07-26 14:28:54 +03:00
README.md typo fix 2016-07-26 04:29:08 +03:00
readparams.sqf refactor getting alive players to function, refactor array inserts 2016-07-26 11:23:07 +03:00
selectLZ.sqf refactor getting alive players to function, refactor array inserts 2016-07-26 11:23:07 +03:00
spawnCrewAction.sqf try to set the spawned crew side correctly 2016-07-31 18:32:04 +03:00
spawnSmokeBySquad.sqf get rid of the old wibler import and rename this to something sensible 2016-07-26 04:27:54 +03:00
taskSpawner.sqf refactor getting alive players to function, refactor array inserts 2016-07-26 11:23:07 +03:00
vehicleInit.sqf fix the call 2016-07-31 19:14:42 +03:00
xenoRepair.sqf get rid of the old wibler import and rename this to something sensible 2016-07-26 04:27:54 +03:00

Multiplayer helicopter training mission

Multiplayer conversion (and almost complete rewrite on the script side) of Wibblers mission.

Probably will not run as singplayer scenario at all but that doesn't matter, just host a LAN game even if you're the only one playing.

Also includes code borrowed from Kylania.