Update of files related to the 1.19 game update (small CE tweaks)
Tweaked: Decreased the radius that prevents items from respawning to 100 meters (was 200 meters before) Tweaked: Mosin rifle moved into Tier 2,3 alongside reduction of its nominal and min value Tweaked: NAC access card, Lantia locator, APAC module and LEHS parts init damage (now always pristine) Tweaked: All vehicles will always spawn with all wheels to counter issues with vehicle spawning (regular)
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@ -1753,6 +1753,21 @@
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<type name="Ammo_FlareRed">
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<damage min="0.0" max="0.35" />
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</type>
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<type name="dzn_module_card">
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<damage min="0.0" max="0.0" />
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</type>
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<type name="dzn_module_lantia">
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<damage min="0.0" max="0.0" />
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</type>
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<type name="dzn_module_surge">
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<damage min="0.0" max="0.0" />
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</type>
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<type name="dzn_lehs_o2tank">
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<damage min="0.0" max="0.0" />
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</type>
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<type name="dzn_lehs_battery">
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<damage min="0.0" max="0.0" />
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</type>
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<!-- NAMALSK - CONTAINERS - GIFT BOXES -->
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<type name="GiftBox_Small_1">
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@ -15,7 +15,7 @@
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<var name="InitialSpawn" type="0" value="100"/>
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<var name="LootDamageMax" type="1" value="0.82"/>
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<var name="LootDamageMin" type="1" value="0.0"/>
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<var name="LootSpawnAvoidance" type="0" value="200"/>
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<var name="LootSpawnAvoidance" type="0" value="100"/>
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<var name="LootProxyPlacement" type="0" value="1"/>
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<var name="RespawnAttempt" type="0" value="2"/>
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<var name="RespawnLimit" type="0" value="20"/>
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@ -243,7 +243,7 @@
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<tag name="military" />
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</type>
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<type name="Mosin9130">
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<nominal>5</nominal>
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<nominal>4</nominal>
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<lifetime>7200</lifetime>
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<restock>300</restock>
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<min>3</min>
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@ -252,7 +252,7 @@
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<cost>100</cost>
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<flags count_in_map="1" count_in_hoarder="0" count_in_cargo="0" count_in_player="0" crafted="0" deloot="0" />
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<usage />
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<value user="Tier12" />
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<value user="Tier23" />
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<category name="rifles" />
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<tag name="civilian" />
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<tag name="hunting" />
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@ -1753,6 +1753,21 @@
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<type name="Ammo_FlareRed">
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<damage min="0.0" max="0.35" />
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</type>
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<type name="dzn_module_card">
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<damage min="0.0" max="0.0" />
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</type>
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<type name="dzn_module_lantia">
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<damage min="0.0" max="0.0" />
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</type>
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<type name="dzn_module_surge">
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<damage min="0.0" max="0.0" />
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</type>
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<type name="dzn_lehs_o2tank">
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<damage min="0.0" max="0.0" />
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</type>
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<type name="dzn_lehs_battery">
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<damage min="0.0" max="0.0" />
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</type>
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<!-- specific to regular setup -->
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<type name="SparkPlug">
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<damage min="0.0" max="0.35" />
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@ -1841,16 +1856,16 @@
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<attachments chance="1.00">
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<item name="HatchbackWheel" chance="1.00" />
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</attachments>
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<attachments chance="0.95">
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<attachments chance="1.00">
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<item name="HatchbackWheel" chance="1.00" />
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</attachments>
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<attachments chance="0.90">
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<attachments chance="1.00">
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<item name="HatchbackWheel" chance="1.00" />
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</attachments>
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<attachments chance="0.85">
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<attachments chance="1.00">
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<item name="HatchbackWheel" chance="1.00" />
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</attachments>
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<attachments chance="0.40">
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<attachments chance="1.00">
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<item name="HatchbackWheel" chance="1.00" />
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</attachments>
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<attachments chance="1.00">
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@ -1886,16 +1901,16 @@
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<attachments chance="1.00">
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<item name="CivSedanWheel" chance="1.00" />
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</attachments>
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<attachments chance="0.95">
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<attachments chance="1.00">
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<item name="CivSedanWheel" chance="1.00" />
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</attachments>
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<attachments chance="0.90">
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<attachments chance="1.00">
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<item name="CivSedanWheel" chance="1.00" />
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</attachments>
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<attachments chance="0.85">
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<attachments chance="1.00">
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<item name="CivSedanWheel" chance="1.00" />
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</attachments>
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<attachments chance="0.40">
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<attachments chance="1.00">
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<item name="CivSedanWheel" chance="1.00" />
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</attachments>
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<attachments chance="1.00">
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@ -1937,16 +1952,16 @@
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<attachments chance="1.00">
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<item name="Hatchback_02_Wheel" chance="1.00" />
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</attachments>
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<attachments chance="0.95">
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<attachments chance="1.00">
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<item name="Hatchback_02_Wheel" chance="1.00" />
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</attachments>
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<attachments chance="0.90">
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<attachments chance="1.00">
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<item name="Hatchback_02_Wheel" chance="1.00" />
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</attachments>
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<attachments chance="0.85">
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<attachments chance="1.00">
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<item name="Hatchback_02_Wheel" chance="1.00" />
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</attachments>
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<attachments chance="0.40">
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<attachments chance="1.00">
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<item name="Hatchback_02_Wheel" chance="1.00" />
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</attachments>
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<attachments chance="1.00">
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@ -1988,16 +2003,16 @@
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<attachments chance="1.00">
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<item name="Sedan_02_Wheel" chance="1.00" />
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</attachments>
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<attachments chance="0.95">
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<attachments chance="1.00">
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<item name="Sedan_02_Wheel" chance="1.00" />
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</attachments>
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<attachments chance="0.90">
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<attachments chance="1.00">
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<item name="Sedan_02_Wheel" chance="1.00" />
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</attachments>
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<attachments chance="0.85">
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<attachments chance="1.00">
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<item name="Sedan_02_Wheel" chance="1.00" />
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</attachments>
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<attachments chance="0.40">
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<attachments chance="1.00">
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<item name="Sedan_02_Wheel" chance="1.00" />
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</attachments>
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<attachments chance="1.00">
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@ -2078,16 +2093,16 @@
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<attachments chance="1.00">
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<item name="Offroad_02_Wheel" chance="1.00" />
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</attachments>
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<attachments chance="0.95">
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<attachments chance="1.00">
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<item name="Offroad_02_Wheel" chance="1.00" />
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</attachments>
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<attachments chance="0.90">
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<attachments chance="1.00">
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<item name="Offroad_02_Wheel" chance="1.00" />
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</attachments>
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<attachments chance="0.85">
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<attachments chance="1.00">
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<item name="Offroad_02_Wheel" chance="1.00" />
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</attachments>
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<attachments chance="0.30">
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<attachments chance="1.00">
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<item name="Offroad_02_Wheel" chance="1.00" />
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</attachments>
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<attachments chance="1.00">
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@ -15,7 +15,7 @@
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<var name="InitialSpawn" type="0" value="100"/>
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<var name="LootDamageMax" type="1" value="0.82"/>
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<var name="LootDamageMin" type="1" value="0.0"/>
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<var name="LootSpawnAvoidance" type="0" value="200"/>
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<var name="LootSpawnAvoidance" type="0" value="100"/>
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<var name="LootProxyPlacement" type="0" value="1"/>
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<var name="RespawnAttempt" type="0" value="2"/>
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<var name="RespawnLimit" type="0" value="20"/>
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@ -243,16 +243,16 @@
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<tag name="military" />
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</type>
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<type name="Mosin9130">
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<nominal>10</nominal>
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<nominal>8</nominal>
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<lifetime>3600</lifetime>
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<restock>300</restock>
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<min>8</min>
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<min>5</min>
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<quantmin>0</quantmin>
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<quantmax>80</quantmax>
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<cost>100</cost>
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<flags count_in_map="1" count_in_hoarder="0" count_in_cargo="0" count_in_player="0" crafted="0" deloot="0" />
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<usage />
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<value user="Tier12" />
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<value user="Tier23" />
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<category name="rifles" />
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<tag name="civilian" />
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<tag name="hunting" />
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