Adjusted init datetime
Much more narrow frame
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@ -30,16 +30,16 @@ void main()
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[Namalsk] Mission time init
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after CE init to determine if storage mission type is outside of the required time-frame
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currently recommended time-frame is:
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11/1 -> 3/31
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keep in mind that gameplay features are tied to the mission date (stored in the storage) and that it SHOULD remain this period!
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11/1 -> 11/30
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keep in mind that gameplay features are tied to the mission date (stored in the storage) and that it SHOULD remain this period!
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while using:
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day accelerated 6 times (serverTimeAcceleration=6), resulting in an average 78 min of day-time (RL)
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night accelerated 24 times (serverNightTimeAcceleration=4), resulting in an average of 26 min of night-time (RL)
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day accelerated 6 times (serverTimeAcceleration=6), resulting in an average 78 min of day-time (RL)
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night accelerated 24 times (serverNightTimeAcceleration=4), resulting in an average of 26 min of night-time (RL)
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*/
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int year, month, day, hour, minute;
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GetGame().GetWorld().GetDate( year, month, day, hour, minute );
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if ( ( month < 11 ) && ( month > 3 ) )
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if ( ( month < 11 ) || ( month >= 12 ) )
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{
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year = 2011;
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month = 11;
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@ -30,16 +30,16 @@ void main()
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[Namalsk] Mission time init
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after CE init to determine if storage mission type is outside of the required time-frame
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currently recommended time-frame is:
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11/1 -> 3/31
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keep in mind that gameplay features are tied to the mission date (stored in the storage) and that it SHOULD remain this period!
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11/1 -> 11/30
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keep in mind that gameplay features are tied to the mission date (stored in the storage) and that it SHOULD remain this period!
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while using:
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day accelerated 6 times (serverTimeAcceleration=6), resulting in an average 78 min of day-time (RL)
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night accelerated 24 times (serverNightTimeAcceleration=4), resulting in an average of 26 min of night-time (RL)
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day accelerated 6 times (serverTimeAcceleration=6), resulting in an average 78 min of day-time (RL)
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night accelerated 24 times (serverNightTimeAcceleration=4), resulting in an average of 26 min of night-time (RL)
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*/
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int year, month, day, hour, minute;
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GetGame().GetWorld().GetDate( year, month, day, hour, minute );
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if ( ( month < 11 ) && ( month > 3 ) )
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if ( ( month < 11 ) || ( month >= 12 ) )
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{
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year = 2011;
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month = 11;
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