Adjusted init datetime

Much more narrow frame
This commit is contained in:
SumrakDZN 2020-11-22 19:54:30 +01:00
parent b1c9bd5bce
commit 96edc8d906
2 changed files with 10 additions and 10 deletions

View File

@ -30,16 +30,16 @@ void main()
[Namalsk] Mission time init [Namalsk] Mission time init
after CE init to determine if storage mission type is outside of the required time-frame after CE init to determine if storage mission type is outside of the required time-frame
currently recommended time-frame is: currently recommended time-frame is:
11/1 -> 3/31 11/1 -> 11/30
keep in mind that gameplay features are tied to the mission date (stored in the storage) and that it SHOULD remain this period! keep in mind that gameplay features are tied to the mission date (stored in the storage) and that it SHOULD remain this period!
while using: while using:
day accelerated 6 times (serverTimeAcceleration=6), resulting in an average 78 min of day-time (RL) day accelerated 6 times (serverTimeAcceleration=6), resulting in an average 78 min of day-time (RL)
night accelerated 24 times (serverNightTimeAcceleration=4), resulting in an average of 26 min of night-time (RL) night accelerated 24 times (serverNightTimeAcceleration=4), resulting in an average of 26 min of night-time (RL)
*/ */
int year, month, day, hour, minute; int year, month, day, hour, minute;
GetGame().GetWorld().GetDate( year, month, day, hour, minute ); GetGame().GetWorld().GetDate( year, month, day, hour, minute );
if ( ( month < 11 ) && ( month > 3 ) ) if ( ( month < 11 ) || ( month >= 12 ) )
{ {
year = 2011; year = 2011;
month = 11; month = 11;

View File

@ -30,16 +30,16 @@ void main()
[Namalsk] Mission time init [Namalsk] Mission time init
after CE init to determine if storage mission type is outside of the required time-frame after CE init to determine if storage mission type is outside of the required time-frame
currently recommended time-frame is: currently recommended time-frame is:
11/1 -> 3/31 11/1 -> 11/30
keep in mind that gameplay features are tied to the mission date (stored in the storage) and that it SHOULD remain this period! keep in mind that gameplay features are tied to the mission date (stored in the storage) and that it SHOULD remain this period!
while using: while using:
day accelerated 6 times (serverTimeAcceleration=6), resulting in an average 78 min of day-time (RL) day accelerated 6 times (serverTimeAcceleration=6), resulting in an average 78 min of day-time (RL)
night accelerated 24 times (serverNightTimeAcceleration=4), resulting in an average of 26 min of night-time (RL) night accelerated 24 times (serverNightTimeAcceleration=4), resulting in an average of 26 min of night-time (RL)
*/ */
int year, month, day, hour, minute; int year, month, day, hour, minute;
GetGame().GetWorld().GetDate( year, month, day, hour, minute ); GetGame().GetWorld().GetDate( year, month, day, hour, minute );
if ( ( month < 11 ) && ( month > 3 ) ) if ( ( month < 11 ) || ( month >= 12 ) )
{ {
year = 2011; year = 2011;
month = 11; month = 11;