Updated files for 1.13 game update
Added: M16-A2 assault rifle into military Tier 3,4 spawns Added: 45 round KA-74 magazine into military Tier 3,4 spawns Added: 60 round STANAG magazine into military Tier 5 spawns Added: ATOG 6x48 Scope into military spawns and as rare spawn on Pioneer Added: Crude and Oriental machete into civilian and farm spawns Added: Tincture of iodine into medical spawns Added: Officer infected into military infected spawns Changed: Fresh spawn gear now includes two disinfected rags (previously 4 unclean) Tweaked: Lowered number of normal machete in the world Tweaked: Slightly increased chance of a scope spawning on Pioneer Tweaked: Reduced max random quantity of pills in the vitamin bottle Tweaked: Adjusted military infected spawn chances Removed: Coupled STANAG magazine from spawns
This commit is contained in:
parent
669c450340
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@ -161,13 +161,26 @@
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<item name="Mag_STANAG_30Rnd" chance="0.25" />
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<item name="Mag_STANAG_30Rnd" chance="0.25" />
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<item name="Mag_CMAG_30Rnd" chance="0.25" />
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<item name="Mag_CMAG_30Rnd" chance="0.25" />
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<item name="Mag_CMAG_40Rnd" chance="0.15" />
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<item name="Mag_CMAG_40Rnd" chance="0.15" />
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<item name="Mag_STANAGCoupled_30Rnd" chance="0.10" />
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<item name="Mag_STANAG_60Rnd" chance="0.10" />
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</attachments>
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</attachments>
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<attachments chance="0.1">
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<attachments chance="0.1">
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<item name="M9A1_Bayonet" chance="0.50" />
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<item name="M9A1_Bayonet" chance="0.50" />
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<item name="M4_Suppressor" chance="0.50" />
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<item name="M4_Suppressor" chance="0.50" />
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</attachments>
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</attachments>
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</type>
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</type>
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<type name="M16A2">
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<attachments chance="1.0">
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<item name="Mag_CMAG_10Rnd" chance="0.10" />
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<item name="Mag_CMAG_20Rnd" chance="0.15" />
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<item name="Mag_STANAG_30Rnd" chance="0.25" />
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<item name="Mag_CMAG_30Rnd" chance="0.25" />
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<item name="Mag_CMAG_40Rnd" chance="0.15" />
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<item name="Mag_STANAG_60Rnd" chance="0.10" />
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</attachments>
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<attachments chance="0.1">
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<item name="M4_Suppressor" chance="1.00" />
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</attachments>
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</type>
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<type name="Mosin9130">
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<type name="Mosin9130">
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<attachments chance="0.30">
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<attachments chance="0.30">
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<item name="Mosin_Compensator" chance="0.50" />
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<item name="Mosin_Compensator" chance="0.50" />
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@ -288,9 +301,10 @@
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<attachments chance="0.30">
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<attachments chance="0.30">
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<item name="Mag_Scout_5Rnd" chance="1.00" />
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<item name="Mag_Scout_5Rnd" chance="1.00" />
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</attachments>
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</attachments>
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<attachments chance="0.20">
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<attachments chance="0.30">
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<item name="M68Optic" chance="0.60" />
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<item name="M68Optic" chance="0.60" />
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<item name="ACOGOptic" chance="0.40" />
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<item name="ACOGOptic" chance="0.30" />
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<item name="ACOGOptic_6x" chance="0.10" />
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</attachments>
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</attachments>
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<attachments chance="0.10">
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<attachments chance="0.10">
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<item name="M4_Suppressor" chance="1.00" />
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<item name="M4_Suppressor" chance="1.00" />
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@ -1983,11 +1997,12 @@
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<type name="ZmbM_SurvivorDean_Grey">
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<type name="ZmbM_SurvivorDean_Grey">
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<cargo preset="toolsgeneral" />
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<cargo preset="toolsgeneral" />
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</type>
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</type>
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<type name="ZmbM_usSoldier_normal_Desert">
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<type name="ZmbM_usSoldier_Officer_Desert">
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<cargo preset="toolsmilitary" />
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<cargo preset="toolsmilitary" />
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<cargo preset="ammomilitary" />
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<cargo preset="ammomilitary" />
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<attachments preset="headsUS" />
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<attachments chance="1.00">
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<attachments preset="vestsUS" />
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<item name="OfficerHat" chance="1.00" />
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</attachments>
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</type>
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</type>
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<type name="ZmbM_usSoldier_normal_Woodland">
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<type name="ZmbM_usSoldier_normal_Woodland">
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<cargo preset="toolsmilitary" />
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<cargo preset="toolsmilitary" />
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@ -71,12 +71,12 @@
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<child lootmax="0" lootmin="0" max="0" min="5" type="ZmbM_PatrolNormal_Flat"/>
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<child lootmax="0" lootmin="0" max="0" min="5" type="ZmbM_PatrolNormal_Flat"/>
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<child lootmax="0" lootmin="0" max="0" min="5" type="ZmbM_PatrolNormal_PautRev"/>
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<child lootmax="0" lootmin="0" max="0" min="5" type="ZmbM_PatrolNormal_PautRev"/>
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<child lootmax="0" lootmin="0" max="0" min="5" type="ZmbM_PatrolNormal_Summer"/>
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<child lootmax="0" lootmin="0" max="0" min="5" type="ZmbM_PatrolNormal_Summer"/>
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<child lootmax="0" lootmin="0" max="0" min="10" type="ZmbM_SoldierNormal"/>
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<child lootmax="0" lootmin="0" max="0" min="5" type="ZmbM_SoldierNormal"/>
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<child lootmax="0" lootmin="0" max="0" min="20" type="ZmbM_nacSoldier_normal"/>
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<child lootmax="0" lootmin="0" max="0" min="5" type="ZmbM_usSoldier_Officer_Desert"/>
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<child lootmax="0" lootmin="0" max="0" min="5" type="ZmbM_usSoldier_normal_Desert"/>
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<child lootmax="0" lootmin="0" max="0" min="15" type="ZmbM_usSoldier_normal_Woodland"/>
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<child lootmax="0" lootmin="0" max="0" min="15" type="ZmbM_ruSoldier_normal_Woodland1"/>
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<child lootmax="0" lootmin="0" max="0" min="15" type="ZmbM_ruSoldier_normal_Woodland1"/>
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<child lootmax="0" lootmin="0" max="0" min="15" type="ZmbM_ruSoldier_normal_Woodland2"/>
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<child lootmax="0" lootmin="0" max="0" min="15" type="ZmbM_ruSoldier_normal_Woodland2"/>
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<child lootmax="0" lootmin="0" max="0" min="20" type="ZmbM_usSoldier_normal_Woodland"/>
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<child lootmax="0" lootmin="0" max="0" min="20" type="ZmbM_nacSoldier_normal"/>
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</children>
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</children>
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</event>
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</event>
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<event name="InfectedIndustrial">
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<event name="InfectedIndustrial">
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@ -144,6 +144,20 @@
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<category name="rifles" />
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<category name="rifles" />
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<tag name="military" />
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<tag name="military" />
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</type>
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</type>
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<type name="M16A2">
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<nominal>2</nominal>
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<lifetime>7200</lifetime>
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<restock>1800</restock>
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<min>1</min>
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<quantmin>-1</quantmin>
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<quantmax>-1</quantmax>
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<cost>100</cost>
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<flags count_in_map="1" count_in_hoarder="0" count_in_cargo="0" count_in_player="0" crafted="0" deloot="0" />
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<usage />
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<value user="Tier34" />
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<category name="rifles" />
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<tag name="military" />
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</type>
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<type name="Mosin9130">
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<type name="Mosin9130">
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<nominal>5</nominal>
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<nominal>5</nominal>
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<lifetime>7200</lifetime>
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<lifetime>7200</lifetime>
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@ -765,7 +779,7 @@
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<tag name="hunting" />
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<tag name="hunting" />
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</type>
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</type>
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<type name="Machete">
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<type name="Machete">
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<nominal>12</nominal>
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<nominal>6</nominal>
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<lifetime>5400</lifetime>
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<lifetime>5400</lifetime>
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<restock>0</restock>
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<restock>0</restock>
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<min>10</min>
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<min>10</min>
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@ -779,6 +793,36 @@
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<tag name="civilian" />
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<tag name="civilian" />
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<tag name="farm" />
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<tag name="farm" />
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</type>
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</type>
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<type name="CrudeMachete">
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<nominal>3</nominal>
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<lifetime>5400</lifetime>
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<restock>0</restock>
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<min>2</min>
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<quantmin>-1</quantmin>
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<quantmax>-1</quantmax>
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<cost>100</cost>
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<flags count_in_map="1" count_in_hoarder="0" count_in_cargo="0" count_in_player="0" crafted="0" deloot="0" />
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<usage />
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<value />
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<category name="tools" />
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<tag name="civilian" />
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<tag name="farm" />
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</type>
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<type name="OrientalMachete">
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<nominal>3</nominal>
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<lifetime>5400</lifetime>
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<restock>0</restock>
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<min>2</min>
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<quantmin>-1</quantmin>
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<quantmax>-1</quantmax>
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<cost>100</cost>
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<flags count_in_map="1" count_in_hoarder="0" count_in_cargo="0" count_in_player="0" crafted="0" deloot="0" />
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<usage />
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<value />
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<category name="tools" />
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<tag name="civilian" />
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<tag name="farm" />
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</type>
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<type name="FarmingHoe">
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<type name="FarmingHoe">
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<nominal>8</nominal>
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<nominal>8</nominal>
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<lifetime>5400</lifetime>
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<lifetime>5400</lifetime>
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@ -1750,7 +1794,7 @@
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<category name="weapons" />
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<category name="weapons" />
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<tag name="military" />
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<tag name="military" />
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</type>
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</type>
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<type name="Mag_STANAGCoupled_30Rnd">
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<type name="Mag_STANAG_60Rnd">
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<nominal>1</nominal>
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<nominal>1</nominal>
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<min>1</min>
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<min>1</min>
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<lifetime>5400</lifetime>
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<lifetime>5400</lifetime>
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@ -1848,6 +1892,20 @@
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<category name="weapons" />
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<category name="weapons" />
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<tag name="military" />
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<tag name="military" />
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</type>
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</type>
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<type name="Mag_AK74_45Rnd">
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<nominal>2</nominal>
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<min>1</min>
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<lifetime>5400</lifetime>
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<restock>1500</restock>
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<quantmin>25</quantmin>
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<quantmax>100</quantmax>
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<cost>100</cost>
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<flags count_in_map="1" count_in_hoarder="0" count_in_cargo="0" count_in_player="0" crafted="0" deloot="0" />
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<usage />
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<value user="Tier34" />
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<category name="weapons" />
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<tag name="military" />
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</type>
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<type name="Mag_SVD_10Rnd">
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<type name="Mag_SVD_10Rnd">
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<nominal>2</nominal>
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<nominal>2</nominal>
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<min>1</min>
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<min>1</min>
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@ -2223,6 +2281,20 @@
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<category name="weapons" />
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<category name="weapons" />
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<tag name="military" />
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<tag name="military" />
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</type>
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</type>
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<type name="ACOGOptic_6x">
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<nominal>2</nominal>
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<min>1</min>
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<lifetime>5400</lifetime>
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<restock>300</restock>
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<quantmin>-1</quantmin>
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<quantmax>-1</quantmax>
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<cost>100</cost>
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<flags count_in_map="1" count_in_hoarder="0" count_in_cargo="0" count_in_player="0" crafted="0" deloot="0" />
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<usage />
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<value />
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<category name="weapons" />
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<tag name="military" />
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</type>
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<type name="PUScopeOptic">
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<type name="PUScopeOptic">
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<nominal>10</nominal>
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<nominal>10</nominal>
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<min>6</min>
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<min>6</min>
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@ -2799,6 +2871,20 @@
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<category name="tools" />
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<category name="tools" />
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<tag name="civilian" />
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<tag name="civilian" />
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</type>
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</type>
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<type name="IodineTincture">
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<nominal>8</nominal>
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<min>6</min>
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<lifetime>5400</lifetime>
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<restock>0</restock>
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<quantmin>-1</quantmin>
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<quantmax>-1</quantmax>
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<cost>100</cost>
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<flags count_in_map="1" count_in_hoarder="0" count_in_cargo="0" count_in_player="0" crafted="0" deloot="0" />
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<usage />
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<value />
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<category name="tools" />
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<tag name="medical" />
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</type>
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<type name="PurificationTablets">
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<type name="PurificationTablets">
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<nominal>30</nominal>
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<nominal>30</nominal>
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<min>25</min>
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<min>25</min>
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@ -2835,7 +2921,7 @@
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<lifetime>5400</lifetime>
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<lifetime>5400</lifetime>
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<restock>0</restock>
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<restock>0</restock>
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<quantmin>20</quantmin>
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<quantmin>20</quantmin>
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<quantmax>100</quantmax>
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<quantmax>50</quantmax>
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<cost>100</cost>
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<cost>100</cost>
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<flags count_in_map="1" count_in_hoarder="0" count_in_cargo="0" count_in_player="0" crafted="0" deloot="0" />
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<flags count_in_map="1" count_in_hoarder="0" count_in_cargo="0" count_in_player="0" crafted="0" deloot="0" />
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<usage />
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<usage />
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@ -95,7 +95,10 @@ class CustomMission: MissionServer
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itemEnt = itemClothing.GetInventory().CreateInInventory( "Rag" );
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itemEnt = itemClothing.GetInventory().CreateInInventory( "Rag" );
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if ( Class.CastTo( itemBs, itemEnt ) )
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if ( Class.CastTo( itemBs, itemEnt ) )
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itemBs.SetQuantity( 4 );
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{
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itemBs.SetQuantity( 2 );
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itemBs.SetCleanness( 1 );
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}
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player.SetQuickBarEntityShortcut( itemEnt, 0 );
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player.SetQuickBarEntityShortcut( itemEnt, 0 );
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SetRandomHealth( itemEnt );
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SetRandomHealth( itemEnt );
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@ -161,13 +161,26 @@
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<item name="Mag_STANAG_30Rnd" chance="0.25" />
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<item name="Mag_STANAG_30Rnd" chance="0.25" />
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<item name="Mag_CMAG_30Rnd" chance="0.25" />
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<item name="Mag_CMAG_30Rnd" chance="0.25" />
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<item name="Mag_CMAG_40Rnd" chance="0.15" />
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<item name="Mag_CMAG_40Rnd" chance="0.15" />
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<item name="Mag_STANAGCoupled_30Rnd" chance="0.10" />
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<item name="Mag_STANAG_60Rnd" chance="0.10" />
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</attachments>
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</attachments>
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<attachments chance="0.1">
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<attachments chance="0.1">
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<item name="M9A1_Bayonet" chance="0.50" />
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<item name="M9A1_Bayonet" chance="0.50" />
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<item name="M4_Suppressor" chance="0.50" />
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<item name="M4_Suppressor" chance="0.50" />
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</attachments>
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</attachments>
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</type>
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</type>
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<type name="M16A2">
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<attachments chance="1.0">
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<item name="Mag_CMAG_10Rnd" chance="0.10" />
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<item name="Mag_CMAG_20Rnd" chance="0.15" />
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<item name="Mag_STANAG_30Rnd" chance="0.25" />
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<item name="Mag_CMAG_30Rnd" chance="0.25" />
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<item name="Mag_CMAG_40Rnd" chance="0.15" />
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<item name="Mag_STANAG_60Rnd" chance="0.10" />
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</attachments>
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<attachments chance="0.1">
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<item name="M4_Suppressor" chance="1.00" />
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</attachments>
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</type>
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<type name="Mosin9130">
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<type name="Mosin9130">
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<attachments chance="0.30">
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<attachments chance="0.30">
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<item name="Mosin_Compensator" chance="0.50" />
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<item name="Mosin_Compensator" chance="0.50" />
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<attachments chance="0.30">
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<attachments chance="0.30">
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<item name="Mag_Scout_5Rnd" chance="1.00" />
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<item name="Mag_Scout_5Rnd" chance="1.00" />
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</attachments>
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</attachments>
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<attachments chance="0.20">
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<attachments chance="0.30">
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<item name="M68Optic" chance="0.60" />
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<item name="M68Optic" chance="0.60" />
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<item name="ACOGOptic" chance="0.40" />
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<item name="ACOGOptic" chance="0.30" />
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<item name="ACOGOptic_6x" chance="0.10" />
|
||||||
</attachments>
|
</attachments>
|
||||||
<attachments chance="0.10">
|
<attachments chance="0.10">
|
||||||
<item name="M4_Suppressor" chance="1.00" />
|
<item name="M4_Suppressor" chance="1.00" />
|
||||||
@ -2212,11 +2226,12 @@
|
|||||||
<type name="ZmbM_SurvivorDean_Grey">
|
<type name="ZmbM_SurvivorDean_Grey">
|
||||||
<cargo preset="toolsgeneral" />
|
<cargo preset="toolsgeneral" />
|
||||||
</type>
|
</type>
|
||||||
<type name="ZmbM_usSoldier_normal_Desert">
|
<type name="ZmbM_usSoldier_Officer_Desert">
|
||||||
<cargo preset="toolsmilitary" />
|
<cargo preset="toolsmilitary" />
|
||||||
<cargo preset="ammomilitary" />
|
<cargo preset="ammomilitary" />
|
||||||
<attachments preset="headsUS" />
|
<attachments chance="1.00">
|
||||||
<attachments preset="vestsUS" />
|
<item name="OfficerHat" chance="1.00" />
|
||||||
|
</attachments>
|
||||||
</type>
|
</type>
|
||||||
<type name="ZmbM_usSoldier_normal_Woodland">
|
<type name="ZmbM_usSoldier_normal_Woodland">
|
||||||
<cargo preset="toolsmilitary" />
|
<cargo preset="toolsmilitary" />
|
||||||
|
@ -89,12 +89,12 @@
|
|||||||
<child lootmax="0" lootmin="0" max="0" min="5" type="ZmbM_PatrolNormal_Flat"/>
|
<child lootmax="0" lootmin="0" max="0" min="5" type="ZmbM_PatrolNormal_Flat"/>
|
||||||
<child lootmax="0" lootmin="0" max="0" min="5" type="ZmbM_PatrolNormal_PautRev"/>
|
<child lootmax="0" lootmin="0" max="0" min="5" type="ZmbM_PatrolNormal_PautRev"/>
|
||||||
<child lootmax="0" lootmin="0" max="0" min="5" type="ZmbM_PatrolNormal_Summer"/>
|
<child lootmax="0" lootmin="0" max="0" min="5" type="ZmbM_PatrolNormal_Summer"/>
|
||||||
<child lootmax="0" lootmin="0" max="0" min="10" type="ZmbM_SoldierNormal"/>
|
<child lootmax="0" lootmin="0" max="0" min="5" type="ZmbM_SoldierNormal"/>
|
||||||
<child lootmax="0" lootmin="0" max="0" min="20" type="ZmbM_nacSoldier_normal"/>
|
<child lootmax="0" lootmin="0" max="0" min="5" type="ZmbM_usSoldier_Officer_Desert"/>
|
||||||
<child lootmax="0" lootmin="0" max="0" min="5" type="ZmbM_usSoldier_normal_Desert"/>
|
|
||||||
<child lootmax="0" lootmin="0" max="0" min="15" type="ZmbM_usSoldier_normal_Woodland"/>
|
|
||||||
<child lootmax="0" lootmin="0" max="0" min="15" type="ZmbM_ruSoldier_normal_Woodland1"/>
|
<child lootmax="0" lootmin="0" max="0" min="15" type="ZmbM_ruSoldier_normal_Woodland1"/>
|
||||||
<child lootmax="0" lootmin="0" max="0" min="15" type="ZmbM_ruSoldier_normal_Woodland2"/>
|
<child lootmax="0" lootmin="0" max="0" min="15" type="ZmbM_ruSoldier_normal_Woodland2"/>
|
||||||
|
<child lootmax="0" lootmin="0" max="0" min="20" type="ZmbM_usSoldier_normal_Woodland"/>
|
||||||
|
<child lootmax="0" lootmin="0" max="0" min="20" type="ZmbM_nacSoldier_normal"/>
|
||||||
</children>
|
</children>
|
||||||
</event>
|
</event>
|
||||||
<event name="InfectedIndustrial">
|
<event name="InfectedIndustrial">
|
||||||
|
@ -144,6 +144,20 @@
|
|||||||
<category name="rifles" />
|
<category name="rifles" />
|
||||||
<tag name="military" />
|
<tag name="military" />
|
||||||
</type>
|
</type>
|
||||||
|
<type name="M16A2">
|
||||||
|
<nominal>3</nominal>
|
||||||
|
<lifetime>3600</lifetime>
|
||||||
|
<restock>1800</restock>
|
||||||
|
<min>2</min>
|
||||||
|
<quantmin>-1</quantmin>
|
||||||
|
<quantmax>-1</quantmax>
|
||||||
|
<cost>100</cost>
|
||||||
|
<flags count_in_map="1" count_in_hoarder="0" count_in_cargo="0" count_in_player="0" crafted="0" deloot="0" />
|
||||||
|
<usage />
|
||||||
|
<value user="Tier34" />
|
||||||
|
<category name="rifles" />
|
||||||
|
<tag name="military" />
|
||||||
|
</type>
|
||||||
<type name="Mosin9130">
|
<type name="Mosin9130">
|
||||||
<nominal>10</nominal>
|
<nominal>10</nominal>
|
||||||
<lifetime>3600</lifetime>
|
<lifetime>3600</lifetime>
|
||||||
@ -765,7 +779,7 @@
|
|||||||
<tag name="hunting" />
|
<tag name="hunting" />
|
||||||
</type>
|
</type>
|
||||||
<type name="Machete">
|
<type name="Machete">
|
||||||
<nominal>12</nominal>
|
<nominal>6</nominal>
|
||||||
<lifetime>2700</lifetime>
|
<lifetime>2700</lifetime>
|
||||||
<restock>0</restock>
|
<restock>0</restock>
|
||||||
<min>10</min>
|
<min>10</min>
|
||||||
@ -779,6 +793,36 @@
|
|||||||
<tag name="civilian" />
|
<tag name="civilian" />
|
||||||
<tag name="farm" />
|
<tag name="farm" />
|
||||||
</type>
|
</type>
|
||||||
|
<type name="CrudeMachete">
|
||||||
|
<nominal>3</nominal>
|
||||||
|
<lifetime>2700</lifetime>
|
||||||
|
<restock>0</restock>
|
||||||
|
<min>2</min>
|
||||||
|
<quantmin>-1</quantmin>
|
||||||
|
<quantmax>-1</quantmax>
|
||||||
|
<cost>100</cost>
|
||||||
|
<flags count_in_map="1" count_in_hoarder="0" count_in_cargo="0" count_in_player="0" crafted="0" deloot="0" />
|
||||||
|
<usage />
|
||||||
|
<value />
|
||||||
|
<category name="tools" />
|
||||||
|
<tag name="civilian" />
|
||||||
|
<tag name="farm" />
|
||||||
|
</type>
|
||||||
|
<type name="OrientalMachete">
|
||||||
|
<nominal>3</nominal>
|
||||||
|
<lifetime>2700</lifetime>
|
||||||
|
<restock>0</restock>
|
||||||
|
<min>2</min>
|
||||||
|
<quantmin>-1</quantmin>
|
||||||
|
<quantmax>-1</quantmax>
|
||||||
|
<cost>100</cost>
|
||||||
|
<flags count_in_map="1" count_in_hoarder="0" count_in_cargo="0" count_in_player="0" crafted="0" deloot="0" />
|
||||||
|
<usage />
|
||||||
|
<value />
|
||||||
|
<category name="tools" />
|
||||||
|
<tag name="civilian" />
|
||||||
|
<tag name="farm" />
|
||||||
|
</type>
|
||||||
<type name="FarmingHoe">
|
<type name="FarmingHoe">
|
||||||
<nominal>8</nominal>
|
<nominal>8</nominal>
|
||||||
<lifetime>2700</lifetime>
|
<lifetime>2700</lifetime>
|
||||||
@ -1750,7 +1794,7 @@
|
|||||||
<category name="weapons" />
|
<category name="weapons" />
|
||||||
<tag name="military" />
|
<tag name="military" />
|
||||||
</type>
|
</type>
|
||||||
<type name="Mag_STANAGCoupled_30Rnd">
|
<type name="Mag_STANAG_60Rnd">
|
||||||
<nominal>2</nominal>
|
<nominal>2</nominal>
|
||||||
<min>1</min>
|
<min>1</min>
|
||||||
<lifetime>2700</lifetime>
|
<lifetime>2700</lifetime>
|
||||||
@ -1848,6 +1892,20 @@
|
|||||||
<category name="weapons" />
|
<category name="weapons" />
|
||||||
<tag name="military" />
|
<tag name="military" />
|
||||||
</type>
|
</type>
|
||||||
|
<type name="Mag_AK74_45Rnd">
|
||||||
|
<nominal>3</nominal>
|
||||||
|
<min>2</min>
|
||||||
|
<lifetime>2700</lifetime>
|
||||||
|
<restock>1500</restock>
|
||||||
|
<quantmin>25</quantmin>
|
||||||
|
<quantmax>100</quantmax>
|
||||||
|
<cost>100</cost>
|
||||||
|
<flags count_in_map="1" count_in_hoarder="0" count_in_cargo="0" count_in_player="0" crafted="0" deloot="0" />
|
||||||
|
<usage />
|
||||||
|
<value user="Tier34" />
|
||||||
|
<category name="weapons" />
|
||||||
|
<tag name="military" />
|
||||||
|
</type>
|
||||||
<type name="Mag_SVD_10Rnd">
|
<type name="Mag_SVD_10Rnd">
|
||||||
<nominal>4</nominal>
|
<nominal>4</nominal>
|
||||||
<min>3</min>
|
<min>3</min>
|
||||||
@ -2223,6 +2281,20 @@
|
|||||||
<category name="weapons" />
|
<category name="weapons" />
|
||||||
<tag name="military" />
|
<tag name="military" />
|
||||||
</type>
|
</type>
|
||||||
|
<type name="ACOGOptic_6x">
|
||||||
|
<nominal>3</nominal>
|
||||||
|
<min>2</min>
|
||||||
|
<lifetime>2700</lifetime>
|
||||||
|
<restock>300</restock>
|
||||||
|
<quantmin>-1</quantmin>
|
||||||
|
<quantmax>-1</quantmax>
|
||||||
|
<cost>100</cost>
|
||||||
|
<flags count_in_map="1" count_in_hoarder="0" count_in_cargo="0" count_in_player="0" crafted="0" deloot="0" />
|
||||||
|
<usage />
|
||||||
|
<value />
|
||||||
|
<category name="weapons" />
|
||||||
|
<tag name="military" />
|
||||||
|
</type>
|
||||||
<type name="PUScopeOptic">
|
<type name="PUScopeOptic">
|
||||||
<nominal>12</nominal>
|
<nominal>12</nominal>
|
||||||
<min>7</min>
|
<min>7</min>
|
||||||
@ -2799,6 +2871,20 @@
|
|||||||
<category name="tools" />
|
<category name="tools" />
|
||||||
<tag name="civilian" />
|
<tag name="civilian" />
|
||||||
</type>
|
</type>
|
||||||
|
<type name="IodineTincture">
|
||||||
|
<nominal>8</nominal>
|
||||||
|
<min>6</min>
|
||||||
|
<lifetime>2700</lifetime>
|
||||||
|
<restock>0</restock>
|
||||||
|
<quantmin>-1</quantmin>
|
||||||
|
<quantmax>-1</quantmax>
|
||||||
|
<cost>100</cost>
|
||||||
|
<flags count_in_map="1" count_in_hoarder="0" count_in_cargo="0" count_in_player="0" crafted="0" deloot="0" />
|
||||||
|
<usage />
|
||||||
|
<value />
|
||||||
|
<category name="tools" />
|
||||||
|
<tag name="medical" />
|
||||||
|
</type>
|
||||||
<type name="PurificationTablets">
|
<type name="PurificationTablets">
|
||||||
<nominal>30</nominal>
|
<nominal>30</nominal>
|
||||||
<min>25</min>
|
<min>25</min>
|
||||||
@ -2835,7 +2921,7 @@
|
|||||||
<lifetime>2700</lifetime>
|
<lifetime>2700</lifetime>
|
||||||
<restock>0</restock>
|
<restock>0</restock>
|
||||||
<quantmin>20</quantmin>
|
<quantmin>20</quantmin>
|
||||||
<quantmax>100</quantmax>
|
<quantmax>50</quantmax>
|
||||||
<cost>100</cost>
|
<cost>100</cost>
|
||||||
<flags count_in_map="1" count_in_hoarder="0" count_in_cargo="0" count_in_player="0" crafted="0" deloot="0" />
|
<flags count_in_map="1" count_in_hoarder="0" count_in_cargo="0" count_in_player="0" crafted="0" deloot="0" />
|
||||||
<usage />
|
<usage />
|
||||||
|
@ -95,7 +95,10 @@ class CustomMission: MissionServer
|
|||||||
|
|
||||||
itemEnt = itemClothing.GetInventory().CreateInInventory( "Rag" );
|
itemEnt = itemClothing.GetInventory().CreateInInventory( "Rag" );
|
||||||
if ( Class.CastTo( itemBs, itemEnt ) )
|
if ( Class.CastTo( itemBs, itemEnt ) )
|
||||||
itemBs.SetQuantity( 4 );
|
{
|
||||||
|
itemBs.SetQuantity( 2 );
|
||||||
|
itemBs.SetCleanness( 1 );
|
||||||
|
}
|
||||||
player.SetQuickBarEntityShortcut( itemEnt, 0 );
|
player.SetQuickBarEntityShortcut( itemEnt, 0 );
|
||||||
|
|
||||||
SetRandomHealth( itemEnt );
|
SetRandomHealth( itemEnt );
|
||||||
|
Loading…
Reference in New Issue
Block a user