Namalsk-Server/Mission Files/regular.namalsk/cfgeconomycore.xml
SumrakDZN 9f3f525861 CE files updates (related to split of island/survival).
Plus some minor fix to server config for hardcore servers.
2020-11-25 18:11:36 +01:00

20 lines
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XML

<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<economycore>
<classes>
<!--
These are rootclasses to be used by economy.
Do not forget to add attribute act="character", if root class represents character (player, infected, animal)
Do not forget to add attribute act="car", if root class represents moveable vehicles
-->
<rootclass name="DefaultWeapon" /> <!-- weapons -->
<rootclass name="DefaultMagazine" /> <!-- magazines -->
<rootclass name="Inventory_Base" /> <!-- inventory items -->
<rootclass name="HouseNoDestruct" reportMemoryLOD="no" /> <!-- houses, wrecks -->
<rootclass name="SurvivorBase" act="character" reportMemoryLOD="no" /> <!-- player characters -->
<rootclass name="DZ_LightAI" act="character" reportMemoryLOD="no" /> <!-- infected, animals -->
<rootclass name="CarScript" act="car" reportMemoryLOD="no" /> <!-- cars (sedan, hatchback, transitBus, V3S, ...) -->
</classes>
<ce folder="db">
<file name="types_dzn.xml" type="types" />
</ce>
</economycore>