bbec8ad7c5
Added: LE-MAS assault rifle into Tier 4 areas with a guaranteed magazine spawn Added: 25rnd LE-MAS magazine into Tier 4 areas Added: NV-PVS4 scope to Tier 4 (sea-ice exclusive) areas Added: Hunting traps (small fish trap, fish net trap, snare trap, all with 2 hour lifetime) Added: Sardines, Bitterlings and Hare (crafted output from hunting traps) Added: Hare leg and pelt (crafted output from skinning hare) Added: Tripwire trap (crafted) Added: Yellow NBC suit into medic and firefighter areas Added: PO-X antidote into medical crate dynamic event Added: Gas mask filter into Tier 2 and 3 firefighter, industrial and medical areas Added: A chance for a gas mask filter to spawn in NBC respirator and gas mask Added: Grey and yellow NBC infected with a chance to spawn a gas mask filter Changed: Expanded reach of Tier 2 area over Brensk railway station and whole Tara island Tweaked: NBC respirator now spawns in firefighter and medical areas only Tweaked: Combat gas mask now spawns in military areas only Tweaked: Combat gas mask random init quantity to an interval of 40 and 100 Tweaked: Gas mask now spawns only in Tier 2 and 3 industrial areas Tweaked: Lowered number of grey NBC suit parts to compensate for the addition of the yellow one Tweaked: Lowered number of 1PN51 scopes to compensate for the addition of NV-PVS4 scope Tweaked: Alakit water tower spawns weapon loot on top Fixed: Missing entry for Carp, Mackerel in types list Removed: A chance to spawn civilian bullets in NBC pants Removed: Un-used Bait and BoneBait in types list |
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.. | ||
db | ||
env | ||
areaflags.map | ||
cfgeconomycore.xml | ||
cfgEffectArea.json | ||
cfgenvironment.xml | ||
cfgeventspawns.xml | ||
cfglimitsdefinition.xml | ||
cfglimitsdefinitionuser.xml | ||
cfgplayerspawnpoints.xml | ||
cfgrandompresets.xml | ||
cfgspawnabletypes.xml | ||
init.c | ||
mapclusterproto.xml | ||
mapgroupcluster.xml | ||
mapgroupdirt.xml | ||
mapgrouppos.xml | ||
mapgroupproto.xml |