DarkflameServer/dChatFilter/dChatFilter.cpp

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#include "dChatFilter.h"
#include "BinaryIO.h"
#include <fstream>
#include <string>
#include <functional>
#include <algorithm>
#include <sstream>
#include <regex>
#include "dCommonVars.h"
#include "Logger.h"
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#include "dConfig.h"
#include "Database.h"
#include "Game.h"
#include "eGameMasterLevel.h"
using namespace dChatFilterDCF;
dChatFilter::dChatFilter(const std::string& filepath, bool dontGenerateDCF) {
m_DontGenerateDCF = dontGenerateDCF;
if (!BinaryIO::DoesFileExist(filepath + ".dcf") || m_DontGenerateDCF) {
ReadWordlistPlaintext(filepath + ".txt", true);
if (!m_DontGenerateDCF) ExportWordlistToDCF(filepath + ".dcf", true);
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} else if (!ReadWordlistDCF(filepath + ".dcf", true)) {
ReadWordlistPlaintext(filepath + ".txt", true);
ExportWordlistToDCF(filepath + ".dcf", true);
}
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if (BinaryIO::DoesFileExist("blocklist.dcf")) {
ReadWordlistDCF("blocklist.dcf", false);
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}
//Read player names that are ok as well:
refactor: Database abstraction and organization of files (#1274) * Database: Convert to proper namespace * Database: Use base class and getter * Database: Move files around * Database: Add property Management query Database: Move over user queries Tested at gm 0 that pre-approved names are pre-approved, unapproved need moderator approval deleting characters deletes the selcted one refreshing the character page shows the last character you logged in as tested all my characters show up when i login tested that you can delete all 4 characters and the correct character is selected each time tested renaming, approving names as gm0 Database: Add ugc model getter Hey it works, look I got around the mariadb issue. Database: Add queries Database: consolidate name query Database: Add friends list query Update name of approved names query Documentation Database: Add name check Database: Add BFF Query Database: Move BFF Setter Database: Move new friend query Database: Add remove friend queries Database: Add activity log Database: Add ugc & prop content removal Database: Add model update Database: Add migration queries Database: Add character and xml queries Database: Add user queries Untested, but compiling code Need to test that new character names are properly assigned in the following scenarios gm 0 and pre-approved name gm 0 and unapproved name gm 9 and pre-approved name gm 9 and unapproved name Database: constify function arguments Database: Add pet queries * Database: Move property model queries Untested. Need to test placing a new model moving existing one removing ugc model placing ugc model moving ugc model(?) changing privacy option variously change description and name approve property can properly travel to property * Property: Move stale reference deletion * Database: Move performance update query * Database: Add bug report query * Database: Add cheat detection query * Database: Add mail send query * Untested code need to test mailing from slash command, from all users of SendMail, getting bbb of a property and sending messages to bffs * Update CDComponentsRegistryTable.h Database: Rename and add further comments Datavbase: Add comments Add some comments Build: Fix PCH directories Database: Fix time thanks apple Database: Fix compiler warnings Overload destructor Define specialty for time_t Use string instead of string_view for temp empty string Update CDTable.h Property: Update queries to use mapId Database: Reorganize Reorganize into CDClient folder and GameDatabase folder for clearer meanings and file structure Folders: Rename to GameDatabase MySQL: Remove MySQL Specifier from table Database: Move Tables to Interfaces Database: Reorder functions in header Database: Simplify property queries Database: Remove unused queries Remove extra query definitions as well Database: Consolidate User getters Database: Comment logs Update MySQLDatabase.cpp Database: Use generic code Playkey: Fix bad optional access Database: Move stuff around WorldServer: Update queries Ugc reduced by many scopes use new queries very fast tested that ugc still loads Database: Add auth queries I tested that only the correct password can sign into an account. Tested that disabled playkeys do not allow the user to play the game Database: Add donation query Database: add objectId queries Database: Add master queries Database: Fix mis-named function Database: Add slash command queries Mail: Fix itemId type CharFilter: Use new query ObjectID: Remove duplicate code SlashCommand: Update query with function Database: Add mail queries Ugc: Fix issues with saving models Resolve large scope blocks as well * Database: Add debug try catch rethrow macro * General fixes * fix play key not working * Further fixes --------- Co-authored-by: Aaron Kimbre <aronwk.aaron@gmail.com>
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auto approvedNames = Database::Get()->GetApprovedCharacterNames();
for (auto& name : approvedNames) {
std::transform(name.begin(), name.end(), name.begin(), ::tolower); //Transform to lowercase
m_ApprovedWords.push_back(CalculateHash(name));
}
}
dChatFilter::~dChatFilter() {
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m_ApprovedWords.clear();
m_DeniedWords.clear();
}
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void dChatFilter::ReadWordlistPlaintext(const std::string& filepath, bool allowList) {
std::ifstream file(filepath);
if (file) {
std::string line;
while (std::getline(file, line)) {
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line.erase(std::remove(line.begin(), line.end(), '\r'), line.end());
std::transform(line.begin(), line.end(), line.begin(), ::tolower); //Transform to lowercase
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if (allowList) m_ApprovedWords.push_back(CalculateHash(line));
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else m_DeniedWords.push_back(CalculateHash(line));
}
}
}
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bool dChatFilter::ReadWordlistDCF(const std::string& filepath, bool allowList) {
std::ifstream file(filepath, std::ios::binary);
if (file) {
fileHeader hdr;
BinaryIO::BinaryRead(file, hdr);
if (hdr.header != header) {
file.close();
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return false;
}
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if (hdr.formatVersion == formatVersion) {
size_t wordsToRead = 0;
BinaryIO::BinaryRead(file, wordsToRead);
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if (allowList) m_ApprovedWords.reserve(wordsToRead);
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else m_DeniedWords.reserve(wordsToRead);
size_t word = 0;
for (size_t i = 0; i < wordsToRead; ++i) {
BinaryIO::BinaryRead(file, word);
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if (allowList) m_ApprovedWords.push_back(word);
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else m_DeniedWords.push_back(word);
}
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return true;
} else {
file.close();
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return false;
}
}
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return false;
}
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void dChatFilter::ExportWordlistToDCF(const std::string& filepath, bool allowList) {
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std::ofstream file(filepath, std::ios::binary | std::ios_base::out);
if (file) {
BinaryIO::BinaryWrite(file, uint32_t(dChatFilterDCF::header));
BinaryIO::BinaryWrite(file, uint32_t(dChatFilterDCF::formatVersion));
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BinaryIO::BinaryWrite(file, size_t(allowList ? m_ApprovedWords.size() : m_DeniedWords.size()));
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for (size_t word : allowList ? m_ApprovedWords : m_DeniedWords) {
BinaryIO::BinaryWrite(file, word);
}
file.close();
}
}
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std::vector<std::pair<uint8_t, uint8_t>> dChatFilter::IsSentenceOkay(const std::string& message, eGameMasterLevel gmLevel, bool allowList) {
if (gmLevel > eGameMasterLevel::FORUM_MODERATOR) return { }; //If anything but a forum mod, return true.
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if (message.empty()) return { };
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if (!allowList && m_DeniedWords.empty()) return { { 0, message.length() } };
std::stringstream sMessage(message);
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std::string segment;
std::regex reg("(!*|\\?*|\\;*|\\.*|\\,*)");
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std::vector<std::pair<uint8_t, uint8_t>> listOfBadSegments = std::vector<std::pair<uint8_t, uint8_t>>();
uint32_t position = 0;
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while (std::getline(sMessage, segment, ' ')) {
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std::string originalSegment = segment;
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std::transform(segment.begin(), segment.end(), segment.begin(), ::tolower); //Transform to lowercase
segment = std::regex_replace(segment, reg, "");
size_t hash = CalculateHash(segment);
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if (std::find(m_UserUnapprovedWordCache.begin(), m_UserUnapprovedWordCache.end(), hash) != m_UserUnapprovedWordCache.end() && allowList) {
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listOfBadSegments.emplace_back(position, originalSegment.length());
}
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if (std::find(m_ApprovedWords.begin(), m_ApprovedWords.end(), hash) == m_ApprovedWords.end() && allowList) {
m_UserUnapprovedWordCache.push_back(hash);
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listOfBadSegments.emplace_back(position, originalSegment.length());
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}
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if (std::find(m_DeniedWords.begin(), m_DeniedWords.end(), hash) != m_DeniedWords.end() && !allowList) {
m_UserUnapprovedWordCache.push_back(hash);
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listOfBadSegments.emplace_back(position, originalSegment.length());
}
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position += originalSegment.length() + 1;
}
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return listOfBadSegments;
}
size_t dChatFilter::CalculateHash(const std::string& word) {
std::hash<std::string> hash{};
size_t value = hash(word);
return value;
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}