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Added script for exploding asset
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38
dScripts/NtCombatChallengeExplodingDummy.cpp
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38
dScripts/NtCombatChallengeExplodingDummy.cpp
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#include "NtCombatChallengeExplodingDummy.h"
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#include "NtCombatChallengeDummy.h"
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#include "EntityManager.h"
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#include "SkillComponent.h"
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void NtCombatChallengeExplodingDummy::OnDie(Entity* self, Entity* killer)
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{
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const auto challengeObjectID = self->GetVar<LWOOBJID>(u"challengeObjectID");
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auto* challengeObject = EntityManager::Instance()->GetEntity(challengeObjectID);
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if (challengeObject != nullptr)
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{
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for (CppScripts::Script* script : CppScripts::GetEntityScripts(challengeObject))
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{
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script->OnDie(challengeObject, killer);
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}
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}
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}
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void NtCombatChallengeExplodingDummy::OnHitOrHealResult(Entity* self, Entity* attacker, int32_t damage) {
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const auto challengeObjectID = self->GetVar<LWOOBJID>(u"challengeObjectID");
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auto* challengeObject = EntityManager::Instance()->GetEntity(challengeObjectID);
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if (challengeObject != nullptr)
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{
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for (CppScripts::Script* script : CppScripts::GetEntityScripts(challengeObject))
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{
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script->OnHitOrHealResult(challengeObject, attacker, damage);
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}
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}
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auto skillComponent = self->GetComponent<SkillComponent>();
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if (skillComponent != nullptr) {
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skillComponent->CalculateBehavior(1338, 30875, attacker->GetObjectID());
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}
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self->Smash();
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}
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8
dScripts/NtCombatChallengeExplodingDummy.h
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8
dScripts/NtCombatChallengeExplodingDummy.h
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#pragma once
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#include "CppScripts.h"
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class NtCombatChallengeExplodingDummy : public CppScripts::Script
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{
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void OnDie(Entity* self, Entity* killer) override;
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void OnHitOrHealResult(Entity* self, Entity* attacker, int32_t damage) override;
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};
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