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https://github.com/DarkflameUniverse/DarkflameServer
synced 2024-08-30 18:43:58 +00:00
Use exit code macros
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parent
910448b0e7
commit
4cd38f1174
@ -66,7 +66,7 @@ int main(int argc, char** argv) {
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//Create all the objects we need to run our service:
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Game::logger = SetupLogger();
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if (!Game::logger) return -1;
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if (!Game::logger) return EXIT_FAILURE;
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Game::logger->Log("MasterServer", "Starting Master server...\n");
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Game::logger->Log("MasterServer", "Version: %i.%i\n", PROJECT_VERSION_MAJOR, PROJECT_VERSION_MINOR);
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@ -83,7 +83,7 @@ int main(int argc, char** argv) {
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std::ifstream cdclient_fd(cdclient_path);
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if (!cdclient_fd.good()) {
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Game::logger->Log("WorldServer", "%s could not be opened\n", cdclient_path.c_str());
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return -1;
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return EXIT_FAILURE;
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}
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cdclient_fd.close();
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@ -94,7 +94,7 @@ int main(int argc, char** argv) {
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Game::logger->Log("WorldServer", "Unable to connect to CDServer SQLite Database\n");
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Game::logger->Log("WorldServer", "Error: %s\n", e.errorMessage());
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Game::logger->Log("WorldServer", "Error Code: %i\n", e.errorCode());
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return -1;
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return EXIT_FAILURE;
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}
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//Get CDClient initial information
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@ -105,7 +105,7 @@ int main(int argc, char** argv) {
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Game::logger->Log("WorldServer", "May be caused by corrupted file: %s\n", cdclient_path.c_str());
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Game::logger->Log("WorldServer", "Error: %s\n", e.errorMessage());
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Game::logger->Log("WorldServer", "Error Code: %i\n", e.errorCode());
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return -1;
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return EXIT_FAILURE;
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}
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//Connect to the MySQL Database
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@ -118,7 +118,7 @@ int main(int argc, char** argv) {
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Database::Connect(mysql_host, mysql_database, mysql_username, mysql_password);
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} catch (sql::SQLException& ex) {
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Game::logger->Log("MasterServer", "Got an error while connecting to the database: %s\n", ex.what());
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return -1;
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return EXIT_FAILURE;
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}
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//If the first command line argument is -a or --account then make the user
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@ -170,7 +170,7 @@ int main(int argc, char** argv) {
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Database::Destroy();
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delete Game::logger;
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return 0;
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return EXIT_SUCCESS;
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}
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int maxClients = 999;
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@ -324,7 +324,7 @@ int main(int argc, char** argv) {
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delete Game::server;
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delete Game::logger;
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return 0;
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return EXIT_SUCCESS;
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}
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dLogger* SetupLogger() {
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