Fix death planes (#735)

* Correct death plane size

The death plane file size is not in units but is actually in 4x2 tiles.

* Make it a bit bigger for now

* Enjoy your crust

"These things add flavor they said"

Move the position of the death barrier down 13.521004 units so we effectively only extend its hitbox in the -Y direction as opposed to the +Y direction, resolving an issue in Battle of Nimbus Station where the death plane was too tall
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David Markowitz 2022-08-16 20:28:50 -07:00 committed by GitHub
parent 976bd3c41b
commit 50b3946548
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@ -162,6 +162,8 @@ PhantomPhysicsComponent::PhantomPhysicsComponent(Entity* parent) : Component(par
dpWorld::Instance().AddEntity(m_dpEntity); dpWorld::Instance().AddEntity(m_dpEntity);
} else if (info->physicsAsset == "miscellaneous\\misc_phys_640x640.hkx") { } else if (info->physicsAsset == "miscellaneous\\misc_phys_640x640.hkx") {
// Move this down by 13.521004 units so it is still effectively at the same height as before
m_Position = m_Position - NiPoint3::UNIT_Y * 13.521004f;
// TODO Fix physics simulation to do simulation at high velocities due to bullet through paper problem... // TODO Fix physics simulation to do simulation at high velocities due to bullet through paper problem...
m_dpEntity = new dpEntity(m_Parent->GetObjectID(), 1638.4f, 13.521004f * 2.0f, 1638.4f); m_dpEntity = new dpEntity(m_Parent->GetObjectID(), 1638.4f, 13.521004f * 2.0f, 1638.4f);