removed comments

This commit is contained in:
EmosewaMC 2022-02-10 02:16:33 -08:00
parent 7c80c12b90
commit 5fbb1e9cc2

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@ -1052,14 +1052,6 @@ void InventoryComponent::EquipItem(Item* item, const bool skipChecks)
void InventoryComponent::UnEquipItem(Item* item)
{
// if (item->GetLot() == 8092 && m_Parent->GetGMLevel() >= GAME_MASTER_LEVEL_OPERATOR && hasCarEquipped == true)
// {
// auto *playerInstance = dynamic_cast<Player *>(m_Parent);
// playerInstance->SendToZone(1200);
// equippedCarEntity->Kill();
// return;
// }
if (!item->IsEquipped())
{
return;