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@ -1052,14 +1052,6 @@ void InventoryComponent::EquipItem(Item* item, const bool skipChecks)
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void InventoryComponent::UnEquipItem(Item* item)
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void InventoryComponent::UnEquipItem(Item* item)
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{
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{
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// if (item->GetLot() == 8092 && m_Parent->GetGMLevel() >= GAME_MASTER_LEVEL_OPERATOR && hasCarEquipped == true)
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// {
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// auto *playerInstance = dynamic_cast<Player *>(m_Parent);
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// playerInstance->SendToZone(1200);
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// equippedCarEntity->Kill();
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// return;
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// }
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if (!item->IsEquipped())
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if (!item->IsEquipped())
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{
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{
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return;
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return;
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