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Crux Prime named enemy fix
Fixed an issue where named enemies on crux prime would no longer spawn by un-commenting a line that was commented out.
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@ -91,7 +91,7 @@ void BaseRandomServer::SetSpawnerNetwork(Entity* self, const std::string& spawne
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if (spawnerName == "Named_Enemies")
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{
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//spawner->Reset();
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spawner->Reset();
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}
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spawner->Activate();
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