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https://github.com/DarkflameUniverse/DarkflameServer
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Remove unused MD5 functions and fixed memory leak
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830cf22beb
commit
9e032223eb
@ -115,14 +115,6 @@ MD5::MD5(const std::string &text)
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finalize();
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}
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// raw md5 construstor
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MD5::MD5(const char * input, size_type length)
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{
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init();
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update(input, length);
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finalize();
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}
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//////////////////////////////
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void MD5::init()
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@ -54,7 +54,6 @@ public:
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MD5();
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MD5(const std::string& text);
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MD5(const char * input, size_type length);
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void update(const unsigned char *buf, size_type length);
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void update(const char *buf, size_type length);
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MD5& finalize();
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@ -239,17 +239,20 @@ int main(int argc, char** argv) {
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// pre calculate the FDB checksum
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if (bool(std::stoi(Game::config->GetValue("check_fdb")))) {
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std::ifstream fileStream;
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fileStream.open ("res/CDServer.fdb", std::ios::binary | std::ios::in);
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fileStream.open("res/CDServer.fdb", std::ios::binary | std::ios::in);
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const int bufferSize = 1024;
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MD5* md5 = new MD5();
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std::vector<char> fileStreamBuffer = std::vector<char>(bufferSize, 0);
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while (!fileStream.eof()) {
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char * fileStreamBuffer = new char[bufferSize];
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fileStream.read(fileStreamBuffer, bufferSize);
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std::streamsize size = ((fileStream) ? bufferSize : fileStream.gcount());
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md5->update(fileStreamBuffer, size);
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fileStreamBuffer.clear();
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fileStream.read(fileStreamBuffer.data(), bufferSize);
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md5->update(fileStreamBuffer.data(), fileStream.gcount());
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}
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fileStreamBuffer.clear();
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const char* nullTerminateBuffer = "\0";
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md5->update(nullTerminateBuffer, 1); // null terminate the data
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md5->finalize();
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