mirror of
https://github.com/DarkflameUniverse/DarkflameServer
synced 2024-08-30 18:43:58 +00:00
The query is supposed to get SMALLER
Still better than 9 different queries all with 1 minor change i guess.
This commit is contained in:
parent
b5e3bd22e3
commit
a3626a3b53
@ -16,19 +16,23 @@
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#include "CDActivitiesTable.h"
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#include "Metrics.hpp"
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Leaderboard::Leaderboard(const GameID gameID, const Leaderboard::InfoType infoType, const bool weekly, const Leaderboard::Type leaderboardType) {
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Leaderboard::Leaderboard(const GameID gameID, const Leaderboard::InfoType infoType, const bool weekly, LWOOBJID relatedPlayer, const Leaderboard::Type leaderboardType) {
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this->gameID = gameID;
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this->weekly = weekly;
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this->infoType = infoType;
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this->leaderboardType = leaderboardType;
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this->relatedPlayer = relatedPlayer;
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}
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template<class TypeToWrite>
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void Leaderboard::WriteLeaderboardRow(std::ostringstream& leaderboard, const uint32_t& index, const std::string& key, const eLDFType& ldfType, const TypeToWrite& value) const {
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leaderboard << "Result[0].Row[" << index << "]." << key << '=' << ldfType << ':' << value << '\n';
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Leaderboard::~Leaderboard() {
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for (auto& entry : entries) for (auto data : entry) delete data;
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}
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void Leaderboard::Serialize(RakNet::BitStream* bitStream) const {
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void Leaderboard::WriteLeaderboardRow(std::ostringstream& leaderboard, const uint32_t& index, LDFBaseData* data) {
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leaderboard << "Result[0].Row[" << index << "]." << data->GetString() << '\n';
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}
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void Leaderboard::Serialize(RakNet::BitStream* bitStream) {
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std::ostringstream leaderboard;
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leaderboard << "ADO.Result=7:1\n"; // Unused in 1.10.64, but is in captures
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@ -36,54 +40,235 @@ void Leaderboard::Serialize(RakNet::BitStream* bitStream) const {
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leaderboard << "Result[0].Index=0:RowNumber\n"; // "Primary key"
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leaderboard << "Result[0].RowCount=1:" << entries.size() << '\n'; // number of rows
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auto index = 0;
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for (const auto& entry : entries) {
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// Each minigame has its own "points" system
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int32_t index = 0;
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for (auto& entry : entries) {
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for (auto data : entry) {
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WriteLeaderboardRow(leaderboard, index, data);
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}
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index++;
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}
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// Serialize the thing to a BitStream
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bitStream->Write(leaderboard.str().c_str(), leaderboard.tellp());
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}
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#define MAX_QUERY_LENGTH 1526
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void Leaderboard::SetupLeaderboard() {
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bool isTopQuery = this->infoType == InfoType::Top;
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bool isMyStandingQuery = this->infoType == InfoType::MyStanding;
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bool isFriendsQuery = this->infoType == InfoType::Friends;
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std::string baseLookupStr;
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if (!isTopQuery) {
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baseLookupStr = "SELECT id FROM leaderboard WHERE game_id = ? AND character_id = ? LIMIT 1";
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} else {
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baseLookupStr = "SELECT id FROM leaderboard WHERE game_id = ? ORDER BY %s LIMIT 1";
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}
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std::string queryBase =
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" \
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WITH leaderboardsRanked AS ( \
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SELECT leaderboard.*, charinfo.name, \
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RANK() OVER \
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( \
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ORDER BY %s \
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) AS ranking \
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FROM leaderboard JOIN charinfo on charinfo.id = leaderboard.character_id \
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WHERE game_id = ? %s \
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), \
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myStanding AS ( \
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SELECT \
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ranking as myRank \
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FROM leaderboardsRanked \
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WHERE id = ? \
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), \
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lowestRanking AS ( \
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SELECT MAX(ranking) AS lowestRank \
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FROM leaderboardsRanked \
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) \
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SELECT %s, character_id, UNIX_TIMESTAMP(last_played) as lastPlayed, leaderboardsRanked.name FROM leaderboardsRanked, myStanding, lowestRanking \
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WHERE leaderboardsRanked.ranking \
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BETWEEN \
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LEAST(GREATEST(myRank - 5, 1), lowestRanking.lowestRank - 10) \
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AND \
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LEAST(GREATEST(myRank + 5, 11), lowestRanking.lowestRank) \
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ORDER BY ranking ASC;";
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// Setup query based on activity.
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// Where clause will vary based on what query we are doing
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// Get base based on InfoType
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// Fill in base with arguments based on leaderboard type
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// If this is a friends query we need to join another table and add even more to the where clause.
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const char* friendsQuery =
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" AND (character_id IN (SELECT fr.requested_player FROM (SELECT CASE "
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"WHEN player_id = ? THEN friend_id "
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"WHEN friend_id = ? THEN player_id "
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"END AS requested_player FROM friends) AS fr "
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"JOIN charinfo AS ci ON ci.id = fr.requested_player "
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"WHERE fr.requested_player IS NOT NULL) OR character_id = ?) ";
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char baseStandingBuffer[1024];
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char lookupBuffer[MAX_QUERY_LENGTH];
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switch (leaderboardType) {
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case Type::ShootingGallery: {
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const char* orderBase = "score DESC, streak DESC, hitPercentage DESC";
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const char* selectBase = "hitPercentage, score, streak";
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snprintf(lookupBuffer, MAX_QUERY_LENGTH, queryBase.c_str(), orderBase, selectBase);
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if (isFriendsQuery) snprintf(lookupBuffer, MAX_QUERY_LENGTH, queryBase.c_str(), orderBase, friendsQuery, selectBase);
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else snprintf(lookupBuffer, MAX_QUERY_LENGTH, queryBase.c_str(), orderBase, "", selectBase);
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if (isTopQuery) snprintf(baseStandingBuffer, 1024, baseLookupStr.c_str(), orderBase);
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break;
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}
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case Type::Racing:
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snprintf(lookupBuffer, MAX_QUERY_LENGTH, queryBase.c_str(), "bestTime ASC, bestLapTime ASC, numWins DESC", "bestLapTime, bestTime, numWins");
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if (isTopQuery) snprintf(baseStandingBuffer, 1024, baseLookupStr.c_str(), "bestTime ASC, bestLapTime ASC, numWins DESC");
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break;
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case Type::UnusedLeaderboard4:
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snprintf(lookupBuffer, MAX_QUERY_LENGTH, queryBase.c_str(), "score DESC", "score");
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if (isTopQuery) snprintf(baseStandingBuffer, 1024, baseLookupStr.c_str(), "score DESC");
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break;
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case Type::MonumentRace:
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snprintf(lookupBuffer, MAX_QUERY_LENGTH, queryBase.c_str(), "bestTime ASC", "bestTime");
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if (isTopQuery) snprintf(baseStandingBuffer, 1024, baseLookupStr.c_str(), "bestTime ASC");
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break;
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case Type::FootRace:
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snprintf(lookupBuffer, MAX_QUERY_LENGTH, queryBase.c_str(), "bestTime DESC", "bestTime");
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if (isTopQuery) snprintf(baseStandingBuffer, 1024, baseLookupStr.c_str(), "bestTime DESC");
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break;
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case Type::Survival:
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snprintf(lookupBuffer, MAX_QUERY_LENGTH, queryBase.c_str(), "score DESC, bestTime DESC", "score, bestTime");
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if (isTopQuery) snprintf(baseStandingBuffer, 1024, baseLookupStr.c_str(), "score DESC, bestTime DESC");
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// If the config option default_survival_scoring is 1, reverse the order of the points and time columns
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break;
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case Type::SurvivalNS:
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snprintf(lookupBuffer, MAX_QUERY_LENGTH, queryBase.c_str(), "bestTime DESC, score DESC", "bestTime, score");
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if (isTopQuery) snprintf(baseStandingBuffer, 1024, baseLookupStr.c_str(), "bestTime DESC, score DESC");
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break;
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case Type::Donations:
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snprintf(lookupBuffer, MAX_QUERY_LENGTH, queryBase.c_str(), "score DESC", "score");
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if (isTopQuery) snprintf(baseStandingBuffer, 1024, baseLookupStr.c_str(), "score DESC");
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break;
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case Type::None:
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Game::logger->Log("LeaderboardManager", "Attempting to get leaderboard for type none. Is this intended?");
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// This type is included here simply to resolve a compiler warning on mac about unused enum types
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break;
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}
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Game::logger->Log("LeaderboardManager", "lookup query is %s", (!isTopQuery) ? baseLookupStr.c_str() : baseStandingBuffer);
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std::unique_ptr<sql::PreparedStatement> baseQuery(Database::CreatePreppedStmt((!isTopQuery) ? baseLookupStr : baseStandingBuffer));
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baseQuery->setInt(1, this->gameID);
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if (!isTopQuery) {
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baseQuery->setInt(2, this->relatedPlayer);
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}
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std::unique_ptr<sql::ResultSet> baseResult(baseQuery->executeQuery());
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if (baseResult->rowsCount() == 0) return;
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baseResult->next();
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// Get the ID of the row fetched.
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uint32_t relatedPlayerLeaderboardId = baseResult->getInt("id");
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// create and execute query here
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Game::logger->Log("LeaderboardManager", "filled in query is %s %i %i %i", lookupBuffer, this->gameID, this->relatedPlayer, relatedPlayerLeaderboardId);
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std::unique_ptr<sql::PreparedStatement> query(Database::CreatePreppedStmt(lookupBuffer));
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query->setInt(1, this->gameID);
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if (isFriendsQuery) {
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query->setInt(2, this->relatedPlayer);
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query->setInt(3, this->relatedPlayer);
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query->setInt(4, this->relatedPlayer);
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query->setInt(5, relatedPlayerLeaderboardId);
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} else {
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query->setInt(2, relatedPlayerLeaderboardId);
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}
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std::unique_ptr<sql::ResultSet> result(query->executeQuery());
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if (result->rowsCount() == 0) return;
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uint32_t myRanking = 1;
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uint32_t myCharacterId = 0;
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int32_t lowestRanking = result->rowsCount() - 5;
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uint32_t startRanking = 1; // Default to top 11
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if (this->infoType == InfoType::MyStanding) {
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// Find my ranking in the leaderboard
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while (result->next()) {
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if (result->getInt("character_id") != myCharacterId) myRanking++;
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else break;
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}
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// Once you've found my ranking, figure out if we need to adjust the
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// row pointer to get the top 11 or the bottom 11.
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if (lowestRanking > 0 && myRanking >= lowestRanking) { // I am in the bottom 10, so set row pointer back to the top of the bottom 6
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for (uint32_t i = myRanking - lowestRanking; i > lowestRanking; i--) {
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result->previous();
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}
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}
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if (myRanking >= 6) startRanking = myRanking - 5; // If i am not in the top 5, set row pointer to 5 above my ranking
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else if (myRanking > result->rowsCount()) { // If i am in the bottom 10, set the row pointer to the top of the bottom 11
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startRanking = result->rowsCount() - 10;
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}
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for (uint32_t i = myRanking - 5; i > 0; i--) { // Adjust first row gotten to be 5 above my ranking.
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result->previous();
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}
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}
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this->entries.reserve(11);
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for (uint32_t i = 0; i < 11 && result->next(); i++) {
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constexpr int32_t MAX_NUM_DATA_PER_ROW = 9;
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this->entries.push_back(std::vector<LDFBaseData*>());
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auto& entry = this->entries.back();
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entry.reserve(MAX_NUM_DATA_PER_ROW);
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entry.push_back(new LDFData<uint64_t>(u"CharacterID", result->getInt("character_id")));
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entry.push_back(new LDFData<uint64_t>(u"LastPlayed", result->getUInt64("lastPlayed")));
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entry.push_back(new LDFData<int32_t>(u"NumPlayed", 1));
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entry.push_back(new LDFData<std::u16string>(u"name", GeneralUtils::ASCIIToUTF16(result->getString("name").c_str())));
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entry.push_back(new LDFData<int32_t>(u"RowNumber", startRanking + i));
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switch (leaderboardType) {
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case Type::ShootingGallery:
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WriteLeaderboardRow(leaderboard, index, "HitPercentage", eLDFType::LDF_TYPE_FLOAT, 0.0f);
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entry.push_back(new LDFData<float>(u"HitPercentage", result->getDouble("hitPercentage")));
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// HitPercentage:3 between 0 and 1
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WriteLeaderboardRow(leaderboard, index, "Score", eLDFType::LDF_TYPE_S32, entry.score);
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entry.push_back(new LDFData<int32_t>(u"Score", result->getInt("score")));
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// Score:1
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WriteLeaderboardRow(leaderboard, index, "Streak", eLDFType::LDF_TYPE_S32, 0);
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entry.push_back(new LDFData<int32_t>(u"Streak", result->getInt("streak")));
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// Streak:1
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break;
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case Type::Racing:
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WriteLeaderboardRow(leaderboard, index, "BestLapTime", eLDFType::LDF_TYPE_FLOAT, 0.0f);
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entry.push_back(new LDFData<float>(u"BestLapTime", result->getDouble("bestLapTime")));
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// BestLapTime:3
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WriteLeaderboardRow(leaderboard, index, "BestTime", eLDFType::LDF_TYPE_FLOAT, 0.0f);
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entry.push_back(new LDFData<float>(u"BestTime", result->getDouble("bestTime")));
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// BestTime:3
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WriteLeaderboardRow(leaderboard, index, "License", eLDFType::LDF_TYPE_S32, 0);
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entry.push_back(new LDFData<int32_t>(u"License", 1));
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// License:1 - 1 if player has completed mission 637 and 0 otherwise
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WriteLeaderboardRow(leaderboard, index, "NumWins", eLDFType::LDF_TYPE_S32, 0);
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entry.push_back(new LDFData<int32_t>(u"NumWins", result->getInt("numWins")));
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// NumWins:1
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break;
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case Type::UnusedLeaderboard4:
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WriteLeaderboardRow(leaderboard, index, "Points", eLDFType::LDF_TYPE_S32, entry.score);
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entry.push_back(new LDFData<int32_t>(u"Score", result->getInt("score")));
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// Points:1
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break;
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case Type::MonumentRace:
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WriteLeaderboardRow(leaderboard, index, "Time", eLDFType::LDF_TYPE_S32, entry.time);
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entry.push_back(new LDFData<int32_t>(u"Time", result->getInt("bestTime")));
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// Time:1(?)
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break;
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case Type::FootRace:
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WriteLeaderboardRow(leaderboard, index, "Time", eLDFType::LDF_TYPE_S32, entry.time);
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entry.push_back(new LDFData<int32_t>(u"Time", result->getInt("bestTime")));
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// Time:1
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break;
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case Type::Survival:
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WriteLeaderboardRow(leaderboard, index, "Points", eLDFType::LDF_TYPE_S32, entry.score);
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entry.push_back(new LDFData<int32_t>(u"Score", result->getInt("score")));
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// Points:1
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WriteLeaderboardRow(leaderboard, index, "Time", eLDFType::LDF_TYPE_S32, entry.time);
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entry.push_back(new LDFData<int32_t>(u"Time", result->getInt("bestTime")));
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// Time:1
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break;
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case Type::SurvivalNS:
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WriteLeaderboardRow(leaderboard, index, "Time", eLDFType::LDF_TYPE_S32, entry.time);
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entry.push_back(new LDFData<int32_t>(u"Time", result->getInt("bestTime")));
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// Time:1
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WriteLeaderboardRow(leaderboard, index, "Wave", eLDFType::LDF_TYPE_S32, entry.score);
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entry.push_back(new LDFData<int32_t>(u"Score", result->getInt("score")));
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// Wave:1
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break;
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case Type::Donations:
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WriteLeaderboardRow(leaderboard, index, "Score", eLDFType::LDF_TYPE_S32, entry.score);
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entry.push_back(new LDFData<int32_t>(u"Score", result->getInt("score")));
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// Score:1
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// Something? idk yet.
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break;
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@ -93,97 +278,12 @@ void Leaderboard::Serialize(RakNet::BitStream* bitStream) const {
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default:
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break;
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}
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index++;
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}
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// Serialize the thing to a BitStream
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bitStream->Write(leaderboard.str().c_str(), leaderboard.tellp());
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}
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void Leaderboard::SetupLeaderboard() {
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std::string queryBase =
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"SELECT %s, character_id, UNIX_TIMESTAMP(last_played), charinfo.name as lastPlayed"
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"FROM leaderboard JOIN charinfo"
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"ON charinfo.id = leaderboard.character_id"
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"WHERE game_id = ?"
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"ORDER BY %s";
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// Setup query based on activity.
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// Where clause will vary based on what query we are doing
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// Get base based on InfoType
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// Fill in base with arguments based on leaderboard type
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char queryBuffer[1024];
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switch (leaderboardType) {
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case Type::ShootingGallery:
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snprintf(queryBuffer, 1024, queryBase.c_str(), "hitPercentage, score, streak", "score DESC, streak DESC, hitPercentage DESC");
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break;
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case Type::Racing:
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snprintf(queryBuffer, 1024, queryBase.c_str(), "bestLapTime, bestTime, numWins", "bestTime ASC, bestLapTime ASC, numWins DESC");
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break;
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case Type::UnusedLeaderboard4:
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snprintf(queryBuffer, 1024, queryBase.c_str(), "points", "points DESC");
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break;
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case Type::MonumentRace:
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snprintf(queryBuffer, 1024, queryBase.c_str(), "time", "time ASC");
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break;
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case Type::FootRace:
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snprintf(queryBuffer, 1024, queryBase.c_str(), "time", "time DESC");
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break;
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case Type::Survival:
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snprintf(queryBuffer, 1024, queryBase.c_str(), "points, time", "points DESC, time DESC");
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// If the config option default_survival_scoring is 1, reverse the order of the points and time columns
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break;
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case Type::SurvivalNS:
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snprintf(queryBuffer, 1024, queryBase.c_str(), "time, wave", "time DESC, wave DESC");
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break;
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case Type::Donations:
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snprintf(queryBuffer, 1024, queryBase.c_str(), "score", "score DESC");
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break;
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case Type::None:
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Game::logger->Log("LeaderboardManager", "Attempting to get leaderboard for type none. Is this intended?");
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// This type is included here simply to resolve a compiler warning on mac about unused enum types
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break;
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}
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Game::logger->Log("LeaderboardManager", "filled in query is %s", queryBuffer);
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// create and execute query here
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std::unique_ptr<sql::PreparedStatement> query(Database::CreatePreppedStmt(queryBuffer));
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query->setInt(1, this->gameID);
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std::unique_ptr<sql::ResultSet> result(query->executeQuery());
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if (result->rowsCount() == 0) return;
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uint32_t myRanking = 1;
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uint32_t myCharacterId = 0;
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// Find my ranking in the leaderboard
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while (result->next()) {
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if (result->getInt("character_id") != myCharacterId) myRanking++;
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else break;
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}
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// Once you've found my ranking, figure out if we need to adjust the
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// row pointer to get the top 11 or the bottom 11.
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int32_t lowestRanking = result->rowsCount() - 5;
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if (lowestRanking > 0 && myRanking >= lowestRanking) { // I am in the bottom 10, so set row pointer back to the top of the bottom 6
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for (uint32_t i = myRanking - lowestRanking; i > lowestRanking; i--) {
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result->previous();
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for (auto& entry : entries) {
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for (auto data : entry) {
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Game::logger->Log("LeaderboardManager", "entry is %s", data->GetString().c_str());
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}
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}
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uint32_t startRanking = 1; // Default to top 11
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if (myRanking >= 6) startRanking = myRanking - 5; // If i am not in the top 5, set row pointer to 5 above my ranking
|
||||
else if (myRanking > result->rowsCount()) { // If i am in the bottom 10, set the row pointer to the top of the bottom 11
|
||||
startRanking = result->rowsCount() - 10;
|
||||
}
|
||||
|
||||
for (uint32_t i = myRanking - 5; i > 0; i--) { // Adjust first row gotten to be 5 above my ranking.
|
||||
result->previous();
|
||||
}
|
||||
|
||||
for (uint32_t i = 11; i > 0; i--) {
|
||||
this->entries.push_back(LDFData<uint64_t>(u"CharacterID", result->getInt("character_id")));
|
||||
this->entries.push_back(LDFData<uint64_t>(u"LastPlayed", result->getUInt64("lastPlayed")));
|
||||
this->entries.push_back(LDFData<int32_t>(u"NumPlayed", 1));
|
||||
this->entries.push_back(LDFData<std::u16string>(u"name", GeneralUtils::ASCIIToUTF16(result->getString("name").c_str())));
|
||||
this->entries.push_back(LDFData<int32_t>(u"RowNumber", startRanking + i));
|
||||
}
|
||||
}
|
||||
|
||||
void Leaderboard::Send(LWOOBJID targetID) const {
|
||||
@ -271,7 +371,7 @@ void LeaderboardManager::SaveScore(const LWOOBJID& playerID, GameID gameID, Lead
|
||||
break;
|
||||
}
|
||||
default: {
|
||||
Game::logger->Log("LeaderboardManager", "Unknown leaderboard type %i. Cannot save score!", leaderboardType);
|
||||
Game::logger->Log("LeaderboardManager", "Unknown leaderboard type %i. Cannot save score!", leaderboardType);
|
||||
return;
|
||||
}
|
||||
}
|
||||
@ -279,8 +379,8 @@ void LeaderboardManager::SaveScore(const LWOOBJID& playerID, GameID gameID, Lead
|
||||
}
|
||||
|
||||
void LeaderboardManager::SendLeaderboard(uint32_t gameID, Leaderboard::InfoType infoType, bool weekly, LWOOBJID targetID, LWOOBJID playerID) {
|
||||
// Create the leaderboard here and then send it right after. On the stack.
|
||||
Leaderboard leaderboard(gameID, infoType, weekly, GetLeaderboardType(gameID));
|
||||
// Create the leaderboard here and then send it right after. On the stack.
|
||||
Leaderboard leaderboard(gameID, infoType, weekly, playerID, GetLeaderboardType(gameID));
|
||||
leaderboard.SetupLeaderboard();
|
||||
leaderboard.Send(targetID);
|
||||
}
|
||||
|
@ -15,15 +15,8 @@ typedef uint32_t GameID;
|
||||
|
||||
class Leaderboard {
|
||||
public:
|
||||
// struct Entry {
|
||||
// LWOOBJID playerID;
|
||||
// uint32_t time;
|
||||
// uint32_t score;
|
||||
// uint32_t placement;
|
||||
// time_t lastPlayed;
|
||||
// std::string playerName;
|
||||
// };
|
||||
typedef std::vector<LDFBaseData> LeaderboardEntries;
|
||||
using LeaderboardEntry = std::vector<LDFBaseData*>;
|
||||
using LeaderboardEntries = std::vector<LeaderboardEntry>;
|
||||
|
||||
// Enums for leaderboards
|
||||
enum InfoType : uint32_t {
|
||||
@ -44,14 +37,16 @@ public:
|
||||
None = UINT_MAX
|
||||
};
|
||||
|
||||
Leaderboard(const GameID gameID, const Leaderboard::InfoType infoType, const bool weekly, const Leaderboard::Type = None);
|
||||
Leaderboard(const GameID gameID, const Leaderboard::InfoType infoType, const bool weekly, LWOOBJID relatedPlayer, const Leaderboard::Type = None);
|
||||
|
||||
~Leaderboard();
|
||||
|
||||
/**
|
||||
* Serialize the Leaderboard to a BitStream
|
||||
*
|
||||
* Expensive! Leaderboards are very string intensive so be wary of performatnce calling this method.
|
||||
*/
|
||||
void Serialize(RakNet::BitStream* bitStream) const;
|
||||
void Serialize(RakNet::BitStream* bitStream);
|
||||
|
||||
/**
|
||||
* Based on the associated gameID, return true if the score provided
|
||||
@ -71,15 +66,8 @@ public:
|
||||
* Sends the leaderboard to the client specified by targetID.
|
||||
*/
|
||||
void Send(LWOOBJID targetID) const;
|
||||
|
||||
/**
|
||||
* Adds a new entry to the leaderboard
|
||||
* Used for debug only!
|
||||
*/
|
||||
void AddEntry(LDFBaseData& entry) { entries.push_back(entry); }
|
||||
private:
|
||||
template<class TypeToWrite>
|
||||
inline void WriteLeaderboardRow(std::ostringstream& leaderboard, const uint32_t& index, const std::string& key, const eLDFType& ldfType, const TypeToWrite& value) const;
|
||||
inline void WriteLeaderboardRow(std::ostringstream& leaderboard, const uint32_t& index, LDFBaseData* data);
|
||||
LeaderboardEntries entries;
|
||||
LWOOBJID relatedPlayer;
|
||||
GameID gameID;
|
||||
|
@ -6,6 +6,7 @@
|
||||
#include "dServer.h"
|
||||
#include "EntityInfo.h"
|
||||
#include "EntityManager.h"
|
||||
#include "Database.h"
|
||||
#include "dConfig.h"
|
||||
#include <gtest/gtest.h>
|
||||
|
||||
@ -32,6 +33,7 @@ protected:
|
||||
Game::logger = new dLogger("./testing.log", true, true);
|
||||
Game::server = new dServerMock();
|
||||
Game::config = new dConfig("worldconfig.ini");
|
||||
Database::Connect(Game::config->GetValue("mysql_host"), Game::config->GetValue("mysql_database"), Game::config->GetValue("mysql_username"), Game::config->GetValue("mysql_password"));
|
||||
}
|
||||
|
||||
void TearDownDependencies() {
|
||||
|
@ -15,14 +15,7 @@ protected:
|
||||
}
|
||||
|
||||
void TestLeaderboard(Leaderboard& leaderboard, int32_t entries) {
|
||||
Leaderboard::Entry entry;
|
||||
entry.playerID = UINT64_MAX;
|
||||
entry.time = 100;
|
||||
entry.score = 100;
|
||||
entry.placement = 1;
|
||||
entry.lastPlayed = 0;
|
||||
entry.playerName = "TestThreeWords";
|
||||
for (int32_t i = 0; i < entries; i++) leaderboard.AddEntry(entry);
|
||||
bitStream.Reset();
|
||||
Metrics::StartMeasurement(MetricVariable::Leaderboard);
|
||||
for (int32_t i = 0; i < MAX_MEASURMENT_POINTS; i++) leaderboard.Serialize(&bitStream);
|
||||
Metrics::EndMeasurement(MetricVariable::Leaderboard);
|
||||
@ -32,14 +25,15 @@ protected:
|
||||
bitStream.Reset();
|
||||
}
|
||||
|
||||
void RunTests(Leaderboard::Type type) {
|
||||
Game::logger->Log("LeaderboardTests", "Testing leaderboard %i for Serialize speed", type);
|
||||
Leaderboard leaderboard(0, Leaderboard::InfoType::Top, false, type);
|
||||
void RunTests(uint32_t gameID, Leaderboard::Type type, Leaderboard::InfoType infoType) {
|
||||
Game::logger->Log("LeaderboardTests", "Testing leaderboard %i for Serialize speed", infoType);
|
||||
Leaderboard leaderboard(gameID, infoType, false, 14231, type);
|
||||
leaderboard.SetupLeaderboard();
|
||||
// TestLeaderboard(leaderboard, 1);
|
||||
// TestLeaderboard(leaderboard, 10);
|
||||
// TestLeaderboard(leaderboard, 100);
|
||||
// TestLeaderboard(leaderboard, 1000);
|
||||
leaderboard.Serialize(&bitStream);
|
||||
TestLeaderboard(leaderboard, 1);
|
||||
TestLeaderboard(leaderboard, 10);
|
||||
TestLeaderboard(leaderboard, 100);
|
||||
TestLeaderboard(leaderboard, 1000);
|
||||
}
|
||||
|
||||
CBITSTREAM;
|
||||
@ -78,20 +72,22 @@ protected:
|
||||
*/
|
||||
|
||||
TEST_F(LeaderboardTests, LeaderboardSpeedTest) {
|
||||
RunTests(Leaderboard::Type::ShootingGallery);
|
||||
RunTests(1864, Leaderboard::Type::ShootingGallery , Leaderboard::InfoType::Top);
|
||||
RunTests(1864, Leaderboard::Type::ShootingGallery, Leaderboard::InfoType::MyStanding);
|
||||
RunTests(1864, Leaderboard::Type::ShootingGallery, Leaderboard::InfoType::Friends);
|
||||
// LeaderboardManager::Instance().SaveScore(0, 0, Leaderboard::Type::ShootingGallery, 3, 3000, 15.0f, 100);
|
||||
RunTests(Leaderboard::Type::Racing);
|
||||
// RunTests(0, Leaderboard::Type::Racing);
|
||||
// LeaderboardManager::Instance().SaveScore(0, 0, Leaderboard::Type::Racing, 2, 260.0f, 250.0f);
|
||||
RunTests(Leaderboard::Type::MonumentRace);
|
||||
// RunTests(0, Leaderboard::Type::MonumentRace);
|
||||
// LeaderboardManager::Instance().SaveScore(0, 0, Leaderboard::Type::MonumentRace, 1, 150);
|
||||
RunTests(Leaderboard::Type::FootRace);
|
||||
// RunTests(0, Leaderboard::Type::FootRace);
|
||||
// LeaderboardManager::Instance().SaveScore(0, 0, Leaderboard::Type::FootRace, 1, 150);
|
||||
RunTests(Leaderboard::Type::UnusedLeaderboard4);
|
||||
// RunTests(0, Leaderboard::Type::UnusedLeaderboard4);
|
||||
// LeaderboardManager::Instance().SaveScore(0, 0, Leaderboard::Type::UnusedLeaderboard4, 1, 100);
|
||||
RunTests(Leaderboard::Type::Survival);
|
||||
// RunTests(0, Leaderboard::Type::Survival);
|
||||
// LeaderboardManager::Instance().SaveScore(0, 0, Leaderboard::Type::Survival, 2, 3000, 15);
|
||||
RunTests(Leaderboard::Type::SurvivalNS);
|
||||
// RunTests(0, Leaderboard::Type::SurvivalNS);
|
||||
// LeaderboardManager::Instance().SaveScore(0, 0, Leaderboard::Type::SurvivalNS, 2, 300, 15);
|
||||
RunTests(Leaderboard::Type::Donations);
|
||||
// RunTests(0, Leaderboard::Type::Donations);
|
||||
// LeaderboardManager::Instance().SaveScore(0, 0, Leaderboard::Type::Donations, 1, 300000);
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user