mirror of
https://github.com/DarkflameUniverse/DarkflameServer
synced 2024-08-30 18:43:58 +00:00
a3626a3b53
Still better than 9 different queries all with 1 minor change i guess.
401 lines
16 KiB
C++
401 lines
16 KiB
C++
#include "LeaderboardManager.h"
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#include <utility>
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#include "Database.h"
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#include "EntityManager.h"
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#include "Character.h"
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#include "Game.h"
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#include "GameMessages.h"
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#include "dLogger.h"
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#include "dConfig.h"
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#include "CDClientManager.h"
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#include "GeneralUtils.h"
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#include "Entity.h"
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#include "LDFFormat.h"
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#include <sstream>
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#include "CDActivitiesTable.h"
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#include "Metrics.hpp"
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Leaderboard::Leaderboard(const GameID gameID, const Leaderboard::InfoType infoType, const bool weekly, LWOOBJID relatedPlayer, const Leaderboard::Type leaderboardType) {
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this->gameID = gameID;
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this->weekly = weekly;
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this->infoType = infoType;
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this->leaderboardType = leaderboardType;
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this->relatedPlayer = relatedPlayer;
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}
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Leaderboard::~Leaderboard() {
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for (auto& entry : entries) for (auto data : entry) delete data;
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}
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void Leaderboard::WriteLeaderboardRow(std::ostringstream& leaderboard, const uint32_t& index, LDFBaseData* data) {
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leaderboard << "Result[0].Row[" << index << "]." << data->GetString() << '\n';
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}
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void Leaderboard::Serialize(RakNet::BitStream* bitStream) {
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std::ostringstream leaderboard;
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leaderboard << "ADO.Result=7:1\n"; // Unused in 1.10.64, but is in captures
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leaderboard << "Result.Count=1:1\n"; // number of results, always 1?
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leaderboard << "Result[0].Index=0:RowNumber\n"; // "Primary key"
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leaderboard << "Result[0].RowCount=1:" << entries.size() << '\n'; // number of rows
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int32_t index = 0;
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for (auto& entry : entries) {
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for (auto data : entry) {
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WriteLeaderboardRow(leaderboard, index, data);
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}
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index++;
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}
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// Serialize the thing to a BitStream
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bitStream->Write(leaderboard.str().c_str(), leaderboard.tellp());
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}
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#define MAX_QUERY_LENGTH 1526
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void Leaderboard::SetupLeaderboard() {
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bool isTopQuery = this->infoType == InfoType::Top;
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bool isMyStandingQuery = this->infoType == InfoType::MyStanding;
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bool isFriendsQuery = this->infoType == InfoType::Friends;
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std::string baseLookupStr;
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if (!isTopQuery) {
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baseLookupStr = "SELECT id FROM leaderboard WHERE game_id = ? AND character_id = ? LIMIT 1";
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} else {
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baseLookupStr = "SELECT id FROM leaderboard WHERE game_id = ? ORDER BY %s LIMIT 1";
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}
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std::string queryBase =
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" \
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WITH leaderboardsRanked AS ( \
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SELECT leaderboard.*, charinfo.name, \
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RANK() OVER \
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( \
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ORDER BY %s \
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) AS ranking \
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FROM leaderboard JOIN charinfo on charinfo.id = leaderboard.character_id \
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WHERE game_id = ? %s \
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), \
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myStanding AS ( \
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SELECT \
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ranking as myRank \
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FROM leaderboardsRanked \
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WHERE id = ? \
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), \
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lowestRanking AS ( \
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SELECT MAX(ranking) AS lowestRank \
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FROM leaderboardsRanked \
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) \
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SELECT %s, character_id, UNIX_TIMESTAMP(last_played) as lastPlayed, leaderboardsRanked.name FROM leaderboardsRanked, myStanding, lowestRanking \
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WHERE leaderboardsRanked.ranking \
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BETWEEN \
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LEAST(GREATEST(myRank - 5, 1), lowestRanking.lowestRank - 10) \
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AND \
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LEAST(GREATEST(myRank + 5, 11), lowestRanking.lowestRank) \
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ORDER BY ranking ASC;";
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// Setup query based on activity.
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// Where clause will vary based on what query we are doing
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// Get base based on InfoType
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// Fill in base with arguments based on leaderboard type
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// If this is a friends query we need to join another table and add even more to the where clause.
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const char* friendsQuery =
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" AND (character_id IN (SELECT fr.requested_player FROM (SELECT CASE "
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"WHEN player_id = ? THEN friend_id "
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"WHEN friend_id = ? THEN player_id "
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"END AS requested_player FROM friends) AS fr "
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"JOIN charinfo AS ci ON ci.id = fr.requested_player "
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"WHERE fr.requested_player IS NOT NULL) OR character_id = ?) ";
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char baseStandingBuffer[1024];
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char lookupBuffer[MAX_QUERY_LENGTH];
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switch (leaderboardType) {
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case Type::ShootingGallery: {
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const char* orderBase = "score DESC, streak DESC, hitPercentage DESC";
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const char* selectBase = "hitPercentage, score, streak";
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snprintf(lookupBuffer, MAX_QUERY_LENGTH, queryBase.c_str(), orderBase, selectBase);
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if (isFriendsQuery) snprintf(lookupBuffer, MAX_QUERY_LENGTH, queryBase.c_str(), orderBase, friendsQuery, selectBase);
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else snprintf(lookupBuffer, MAX_QUERY_LENGTH, queryBase.c_str(), orderBase, "", selectBase);
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if (isTopQuery) snprintf(baseStandingBuffer, 1024, baseLookupStr.c_str(), orderBase);
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break;
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}
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case Type::Racing:
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snprintf(lookupBuffer, MAX_QUERY_LENGTH, queryBase.c_str(), "bestTime ASC, bestLapTime ASC, numWins DESC", "bestLapTime, bestTime, numWins");
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if (isTopQuery) snprintf(baseStandingBuffer, 1024, baseLookupStr.c_str(), "bestTime ASC, bestLapTime ASC, numWins DESC");
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break;
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case Type::UnusedLeaderboard4:
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snprintf(lookupBuffer, MAX_QUERY_LENGTH, queryBase.c_str(), "score DESC", "score");
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if (isTopQuery) snprintf(baseStandingBuffer, 1024, baseLookupStr.c_str(), "score DESC");
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break;
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case Type::MonumentRace:
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snprintf(lookupBuffer, MAX_QUERY_LENGTH, queryBase.c_str(), "bestTime ASC", "bestTime");
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if (isTopQuery) snprintf(baseStandingBuffer, 1024, baseLookupStr.c_str(), "bestTime ASC");
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break;
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case Type::FootRace:
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snprintf(lookupBuffer, MAX_QUERY_LENGTH, queryBase.c_str(), "bestTime DESC", "bestTime");
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if (isTopQuery) snprintf(baseStandingBuffer, 1024, baseLookupStr.c_str(), "bestTime DESC");
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break;
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case Type::Survival:
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snprintf(lookupBuffer, MAX_QUERY_LENGTH, queryBase.c_str(), "score DESC, bestTime DESC", "score, bestTime");
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if (isTopQuery) snprintf(baseStandingBuffer, 1024, baseLookupStr.c_str(), "score DESC, bestTime DESC");
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// If the config option default_survival_scoring is 1, reverse the order of the points and time columns
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break;
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case Type::SurvivalNS:
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snprintf(lookupBuffer, MAX_QUERY_LENGTH, queryBase.c_str(), "bestTime DESC, score DESC", "bestTime, score");
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if (isTopQuery) snprintf(baseStandingBuffer, 1024, baseLookupStr.c_str(), "bestTime DESC, score DESC");
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break;
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case Type::Donations:
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snprintf(lookupBuffer, MAX_QUERY_LENGTH, queryBase.c_str(), "score DESC", "score");
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if (isTopQuery) snprintf(baseStandingBuffer, 1024, baseLookupStr.c_str(), "score DESC");
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break;
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case Type::None:
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Game::logger->Log("LeaderboardManager", "Attempting to get leaderboard for type none. Is this intended?");
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// This type is included here simply to resolve a compiler warning on mac about unused enum types
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break;
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}
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Game::logger->Log("LeaderboardManager", "lookup query is %s", (!isTopQuery) ? baseLookupStr.c_str() : baseStandingBuffer);
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std::unique_ptr<sql::PreparedStatement> baseQuery(Database::CreatePreppedStmt((!isTopQuery) ? baseLookupStr : baseStandingBuffer));
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baseQuery->setInt(1, this->gameID);
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if (!isTopQuery) {
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baseQuery->setInt(2, this->relatedPlayer);
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}
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std::unique_ptr<sql::ResultSet> baseResult(baseQuery->executeQuery());
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if (baseResult->rowsCount() == 0) return;
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baseResult->next();
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// Get the ID of the row fetched.
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uint32_t relatedPlayerLeaderboardId = baseResult->getInt("id");
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// create and execute query here
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Game::logger->Log("LeaderboardManager", "filled in query is %s %i %i %i", lookupBuffer, this->gameID, this->relatedPlayer, relatedPlayerLeaderboardId);
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std::unique_ptr<sql::PreparedStatement> query(Database::CreatePreppedStmt(lookupBuffer));
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query->setInt(1, this->gameID);
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if (isFriendsQuery) {
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query->setInt(2, this->relatedPlayer);
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query->setInt(3, this->relatedPlayer);
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query->setInt(4, this->relatedPlayer);
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query->setInt(5, relatedPlayerLeaderboardId);
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} else {
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query->setInt(2, relatedPlayerLeaderboardId);
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}
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std::unique_ptr<sql::ResultSet> result(query->executeQuery());
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if (result->rowsCount() == 0) return;
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uint32_t myRanking = 1;
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uint32_t myCharacterId = 0;
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int32_t lowestRanking = result->rowsCount() - 5;
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uint32_t startRanking = 1; // Default to top 11
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if (this->infoType == InfoType::MyStanding) {
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// Find my ranking in the leaderboard
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while (result->next()) {
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if (result->getInt("character_id") != myCharacterId) myRanking++;
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else break;
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}
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// Once you've found my ranking, figure out if we need to adjust the
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// row pointer to get the top 11 or the bottom 11.
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if (lowestRanking > 0 && myRanking >= lowestRanking) { // I am in the bottom 10, so set row pointer back to the top of the bottom 6
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for (uint32_t i = myRanking - lowestRanking; i > lowestRanking; i--) {
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result->previous();
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}
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}
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if (myRanking >= 6) startRanking = myRanking - 5; // If i am not in the top 5, set row pointer to 5 above my ranking
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else if (myRanking > result->rowsCount()) { // If i am in the bottom 10, set the row pointer to the top of the bottom 11
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startRanking = result->rowsCount() - 10;
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}
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for (uint32_t i = myRanking - 5; i > 0; i--) { // Adjust first row gotten to be 5 above my ranking.
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result->previous();
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}
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}
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this->entries.reserve(11);
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for (uint32_t i = 0; i < 11 && result->next(); i++) {
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constexpr int32_t MAX_NUM_DATA_PER_ROW = 9;
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this->entries.push_back(std::vector<LDFBaseData*>());
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auto& entry = this->entries.back();
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entry.reserve(MAX_NUM_DATA_PER_ROW);
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entry.push_back(new LDFData<uint64_t>(u"CharacterID", result->getInt("character_id")));
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entry.push_back(new LDFData<uint64_t>(u"LastPlayed", result->getUInt64("lastPlayed")));
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entry.push_back(new LDFData<int32_t>(u"NumPlayed", 1));
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entry.push_back(new LDFData<std::u16string>(u"name", GeneralUtils::ASCIIToUTF16(result->getString("name").c_str())));
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entry.push_back(new LDFData<int32_t>(u"RowNumber", startRanking + i));
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switch (leaderboardType) {
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case Type::ShootingGallery:
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entry.push_back(new LDFData<float>(u"HitPercentage", result->getDouble("hitPercentage")));
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// HitPercentage:3 between 0 and 1
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entry.push_back(new LDFData<int32_t>(u"Score", result->getInt("score")));
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// Score:1
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entry.push_back(new LDFData<int32_t>(u"Streak", result->getInt("streak")));
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// Streak:1
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break;
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case Type::Racing:
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entry.push_back(new LDFData<float>(u"BestLapTime", result->getDouble("bestLapTime")));
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// BestLapTime:3
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entry.push_back(new LDFData<float>(u"BestTime", result->getDouble("bestTime")));
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// BestTime:3
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entry.push_back(new LDFData<int32_t>(u"License", 1));
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// License:1 - 1 if player has completed mission 637 and 0 otherwise
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entry.push_back(new LDFData<int32_t>(u"NumWins", result->getInt("numWins")));
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// NumWins:1
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break;
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case Type::UnusedLeaderboard4:
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entry.push_back(new LDFData<int32_t>(u"Score", result->getInt("score")));
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// Points:1
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break;
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case Type::MonumentRace:
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entry.push_back(new LDFData<int32_t>(u"Time", result->getInt("bestTime")));
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// Time:1(?)
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break;
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case Type::FootRace:
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entry.push_back(new LDFData<int32_t>(u"Time", result->getInt("bestTime")));
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// Time:1
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break;
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case Type::Survival:
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entry.push_back(new LDFData<int32_t>(u"Score", result->getInt("score")));
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// Points:1
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entry.push_back(new LDFData<int32_t>(u"Time", result->getInt("bestTime")));
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// Time:1
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break;
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case Type::SurvivalNS:
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entry.push_back(new LDFData<int32_t>(u"Time", result->getInt("bestTime")));
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// Time:1
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entry.push_back(new LDFData<int32_t>(u"Score", result->getInt("score")));
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// Wave:1
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break;
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case Type::Donations:
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entry.push_back(new LDFData<int32_t>(u"Score", result->getInt("score")));
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// Score:1
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// Something? idk yet.
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break;
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case Type::None:
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// This type is included here simply to resolve a compiler warning on mac about unused enum types
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break;
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default:
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break;
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}
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}
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for (auto& entry : entries) {
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for (auto data : entry) {
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Game::logger->Log("LeaderboardManager", "entry is %s", data->GetString().c_str());
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}
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}
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}
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void Leaderboard::Send(LWOOBJID targetID) const {
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auto* player = EntityManager::Instance()->GetEntity(relatedPlayer);
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if (player != nullptr) {
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GameMessages::SendActivitySummaryLeaderboardData(targetID, this, player->GetSystemAddress());
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}
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}
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void LeaderboardManager::SaveScore(const LWOOBJID& playerID, GameID gameID, Leaderboard::Type leaderboardType, uint32_t argumentCount, ...) {
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va_list args;
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va_start(args, argumentCount);
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SaveScore(playerID, gameID, leaderboardType, args);
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va_end(args);
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}
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std::string FormatInsert(const char* columns, const char* format, va_list args) {
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auto queryBase = "INSERT INTO leaderboard (%s) VALUES (%s)";
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constexpr uint16_t STRING_LENGTH = 400;
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char formattedInsert[STRING_LENGTH];
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char finishedQuery[STRING_LENGTH];
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snprintf(formattedInsert, 400, queryBase, columns, format);
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vsnprintf(finishedQuery, 400, formattedInsert, args);
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return finishedQuery;
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}
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void LeaderboardManager::SaveScore(const LWOOBJID& playerID, GameID gameID, Leaderboard::Type leaderboardType, va_list args) {
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std::string insertStatement;
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// use replace into to update the score if it already exists instead of needing an update and an insert
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switch (leaderboardType) {
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case Leaderboard::Type::ShootingGallery: {
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// Check that the score exists and is better. If the score is better update it.
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// If the score is the same but the streak is better, update it.
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// If the score is the same and the streak is the same but the hit percentage is better, update it.
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// If the score doesn't exist, insert it.
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auto lookup = Database::CreatePreppedStmt("SELECT score, streak, hitPercentage FROM leaderboard WHERE playerID = ? AND gameID = ?");
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lookup->setInt64(1, playerID);
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lookup->setInt(2, gameID);
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auto lookupResult = lookup->executeQuery();
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if (lookupResult->next()) {
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} else {
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auto result = FormatInsert("hitPercentage, score, streak", "%f, %i, %i", args);
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Game::logger->Log("LeaderboardManager", "%s", result.c_str());
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}
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break;
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}
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case Leaderboard::Type::Racing: {
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auto result = FormatInsert("bestLapTime, bestTime", "%f, %f", args);
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Game::logger->Log("LeaderboardManager", "%s", result.c_str());
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break;
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}
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case Leaderboard::Type::UnusedLeaderboard4: {
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auto result = FormatInsert("points", "%i", args);
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Game::logger->Log("LeaderboardManager", "%s", result.c_str());
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break;
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}
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case Leaderboard::Type::MonumentRace: {
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auto result = FormatInsert("time", "%i", args);
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Game::logger->Log("LeaderboardManager", "%s", result.c_str());
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break;
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}
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case Leaderboard::Type::FootRace: {
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auto result = FormatInsert("time", "%i", args);
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Game::logger->Log("LeaderboardManager", "%s", result.c_str());
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break;
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}
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case Leaderboard::Type::Survival: {
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auto result = FormatInsert("points, time", "%i, %i", args);
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Game::logger->Log("LeaderboardManager", "%s", result.c_str());
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break;
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}
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case Leaderboard::Type::SurvivalNS: {
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auto result = FormatInsert("time, wave", "%i, %i", args);
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Game::logger->Log("LeaderboardManager", "%s", result.c_str());
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break;
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}
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case Leaderboard::Type::Donations: {
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auto result = FormatInsert("score", "%i", args);
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Game::logger->Log("LeaderboardManager", "%s", result.c_str());
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break;
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}
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case Leaderboard::Type::None: {
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Game::logger->Log("LeaderboardManager", "Warning: Saving leaderboard of type None. Are you sure this is intended?");
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break;
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}
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default: {
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Game::logger->Log("LeaderboardManager", "Unknown leaderboard type %i. Cannot save score!", leaderboardType);
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return;
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}
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}
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}
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void LeaderboardManager::SendLeaderboard(uint32_t gameID, Leaderboard::InfoType infoType, bool weekly, LWOOBJID targetID, LWOOBJID playerID) {
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// Create the leaderboard here and then send it right after. On the stack.
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Leaderboard leaderboard(gameID, infoType, weekly, playerID, GetLeaderboardType(gameID));
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leaderboard.SetupLeaderboard();
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leaderboard.Send(targetID);
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}
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// Done
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Leaderboard::Type LeaderboardManager::GetLeaderboardType(const GameID gameID) {
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auto lookup = leaderboardCache.find(gameID);
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if (lookup != leaderboardCache.end()) return lookup->second;
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auto* activitiesTable = CDClientManager::Instance().GetTable<CDActivitiesTable>();
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std::vector<CDActivities> activities = activitiesTable->Query([=](const CDActivities& entry) {
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return (entry.ActivityID == gameID);
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});
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auto type = activities.empty() ? static_cast<Leaderboard::Type>(activities.at(0).leaderboardType) : Leaderboard::Type::None;
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leaderboardCache.insert_or_assign(gameID, type);
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return type;
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}
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