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owner name change
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@ -275,7 +275,6 @@ void PropertyEntranceComponent::OnPropertyEntranceSync(Entity* entity, bool incl
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bool isModeratorApproved = propertyEntry->getBoolean(10);
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if (!isModeratorApproved && entity->GetGMLevel() >= GAME_MASTER_LEVEL_LEAD_MODERATOR) {
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ownerName = "[AWAITING APPROVAL]";
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propertyName = "[AWAITING APPROVAL]";
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propertyDescription = "[AWAITING APPROVAL]";
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isModeratorApproved = true;
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