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https://github.com/DarkflameUniverse/DarkflameServer
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Merge pull request #1107 from EmosewaMC/first-draft-leaderboard-re-write
feat: Leaderboards
This commit is contained in:
commit
d1316cfc9f
@ -1,6 +1,6 @@
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PROJECT_VERSION_MAJOR=1
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PROJECT_VERSION_MINOR=0
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PROJECT_VERSION_PATCH=4
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PROJECT_VERSION_MINOR=1
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PROJECT_VERSION_PATCH=0
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# LICENSE
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LICENSE=AGPL-3.0
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# The network version.
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@ -1,5 +1,8 @@
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#include "LeaderboardManager.h"
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#include <sstream>
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#include <utility>
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#include "Database.h"
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#include "EntityManager.h"
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#include "Character.h"
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@ -10,461 +13,400 @@
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#include "CDClientManager.h"
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#include "GeneralUtils.h"
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#include "Entity.h"
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#include "LDFFormat.h"
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#include "DluAssert.h"
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#include "CDActivitiesTable.h"
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#include "Metrics.hpp"
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Leaderboard::Leaderboard(uint32_t gameID, uint32_t infoType, bool weekly, std::vector<LeaderboardEntry> entries,
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LWOOBJID relatedPlayer, LeaderboardType leaderboardType) {
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this->relatedPlayer = relatedPlayer;
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namespace LeaderboardManager {
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std::map<GameID, Leaderboard::Type> leaderboardCache;
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}
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Leaderboard::Leaderboard(const GameID gameID, const Leaderboard::InfoType infoType, const bool weekly, LWOOBJID relatedPlayer, const Leaderboard::Type leaderboardType) {
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this->gameID = gameID;
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this->weekly = weekly;
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this->infoType = infoType;
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this->entries = std::move(entries);
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this->leaderboardType = leaderboardType;
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this->relatedPlayer = relatedPlayer;
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}
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std::u16string Leaderboard::ToString() const {
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std::string leaderboard;
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Leaderboard::~Leaderboard() {
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Clear();
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}
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leaderboard += "ADO.Result=7:1\n";
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leaderboard += "Result.Count=1:1\n";
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leaderboard += "Result[0].Index=0:RowNumber\n";
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leaderboard += "Result[0].RowCount=1:" + std::to_string(entries.size()) + "\n";
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void Leaderboard::Clear() {
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for (auto& entry : entries) for (auto ldfData : entry) delete ldfData;
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}
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auto index = 0;
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for (const auto& entry : entries) {
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leaderboard += "Result[0].Row[" + std::to_string(index) + "].LastPlayed=8:" + std::to_string(entry.lastPlayed) + "\n";
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leaderboard += "Result[0].Row[" + std::to_string(index) + "].CharacterID=8:" + std::to_string(entry.playerID) + "\n";
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leaderboard += "Result[0].Row[" + std::to_string(index) + "].NumPlayed=1:1\n";
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leaderboard += "Result[0].Row[" + std::to_string(index) + "].RowNumber=8:" + std::to_string(entry.placement) + "\n";
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leaderboard += "Result[0].Row[" + std::to_string(index) + "].Time=1:" + std::to_string(entry.time) + "\n";
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inline void WriteLeaderboardRow(std::ostringstream& leaderboard, const uint32_t& index, LDFBaseData* data) {
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leaderboard << "\nResult[0].Row[" << index << "]." << data->GetString();
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}
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// Only these minigames have a points system
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if (leaderboardType == Survival || leaderboardType == ShootingGallery) {
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leaderboard += "Result[0].Row[" + std::to_string(index) + "].Points=1:" + std::to_string(entry.score) + "\n";
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} else if (leaderboardType == SurvivalNS) {
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leaderboard += "Result[0].Row[" + std::to_string(index) + "].Wave=1:" + std::to_string(entry.score) + "\n";
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void Leaderboard::Serialize(RakNet::BitStream* bitStream) const {
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bitStream->Write(gameID);
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bitStream->Write(infoType);
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std::ostringstream leaderboard;
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leaderboard << "ADO.Result=7:1"; // Unused in 1.10.64, but is in captures
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leaderboard << "\nResult.Count=1:1"; // number of results, always 1
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if (!this->entries.empty()) leaderboard << "\nResult[0].Index=0:RowNumber"; // "Primary key". Live doesn't include this if there are no entries.
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leaderboard << "\nResult[0].RowCount=1:" << entries.size();
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int32_t rowNumber = 0;
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for (auto& entry : entries) {
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for (auto* data : entry) {
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WriteLeaderboardRow(leaderboard, rowNumber, data);
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}
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leaderboard += "Result[0].Row[" + std::to_string(index) + "].name=0:" + entry.playerName + "\n";
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index++;
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rowNumber++;
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}
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return GeneralUtils::UTF8ToUTF16(leaderboard);
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// Serialize the thing to a BitStream
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uint32_t leaderboardSize = leaderboard.tellp();
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bitStream->Write<uint32_t>(leaderboardSize);
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// Doing this all in 1 call so there is no possbility of a dangling pointer.
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bitStream->WriteAlignedBytes(reinterpret_cast<const unsigned char*>(GeneralUtils::ASCIIToUTF16(leaderboard.str()).c_str()), leaderboardSize * sizeof(char16_t));
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if (leaderboardSize > 0) bitStream->Write<uint16_t>(0);
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bitStream->Write0();
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bitStream->Write0();
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}
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std::vector<LeaderboardEntry> Leaderboard::GetEntries() {
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return entries;
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void Leaderboard::QueryToLdf(std::unique_ptr<sql::ResultSet>& rows) {
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Clear();
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if (rows->rowsCount() == 0) return;
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this->entries.reserve(rows->rowsCount());
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while (rows->next()) {
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constexpr int32_t MAX_NUM_DATA_PER_ROW = 9;
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this->entries.push_back(std::vector<LDFBaseData*>());
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auto& entry = this->entries.back();
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entry.reserve(MAX_NUM_DATA_PER_ROW);
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entry.push_back(new LDFData<uint64_t>(u"CharacterID", rows->getInt("character_id")));
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entry.push_back(new LDFData<uint64_t>(u"LastPlayed", rows->getUInt64("lastPlayed")));
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entry.push_back(new LDFData<int32_t>(u"NumPlayed", rows->getInt("timesPlayed")));
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entry.push_back(new LDFData<std::u16string>(u"name", GeneralUtils::ASCIIToUTF16(rows->getString("name").c_str())));
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entry.push_back(new LDFData<uint64_t>(u"RowNumber", rows->getInt("ranking")));
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switch (leaderboardType) {
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case Type::ShootingGallery:
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entry.push_back(new LDFData<int32_t>(u"Score", rows->getInt("primaryScore")));
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// Score:1
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entry.push_back(new LDFData<int32_t>(u"Streak", rows->getInt("secondaryScore")));
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// Streak:1
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entry.push_back(new LDFData<float>(u"HitPercentage", (rows->getInt("tertiaryScore") / 100.0f)));
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// HitPercentage:3 between 0 and 1
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break;
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case Type::Racing:
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entry.push_back(new LDFData<float>(u"BestTime", rows->getDouble("primaryScore")));
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// BestLapTime:3
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entry.push_back(new LDFData<float>(u"BestLapTime", rows->getDouble("secondaryScore")));
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// BestTime:3
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entry.push_back(new LDFData<int32_t>(u"License", 1));
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// License:1 - 1 if player has completed mission 637 and 0 otherwise
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entry.push_back(new LDFData<int32_t>(u"NumWins", rows->getInt("numWins")));
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// NumWins:1
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break;
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case Type::UnusedLeaderboard4:
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entry.push_back(new LDFData<int32_t>(u"Points", rows->getInt("primaryScore")));
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// Points:1
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break;
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case Type::MonumentRace:
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entry.push_back(new LDFData<int32_t>(u"Time", rows->getInt("primaryScore")));
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// Time:1(?)
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break;
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case Type::FootRace:
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entry.push_back(new LDFData<int32_t>(u"Time", rows->getInt("primaryScore")));
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// Time:1
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break;
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case Type::Survival:
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entry.push_back(new LDFData<int32_t>(u"Points", rows->getInt("primaryScore")));
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// Points:1
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entry.push_back(new LDFData<int32_t>(u"Time", rows->getInt("secondaryScore")));
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// Time:1
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break;
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case Type::SurvivalNS:
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entry.push_back(new LDFData<int32_t>(u"Wave", rows->getInt("primaryScore")));
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// Wave:1
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entry.push_back(new LDFData<int32_t>(u"Time", rows->getInt("secondaryScore")));
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// Time:1
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break;
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case Type::Donations:
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entry.push_back(new LDFData<int32_t>(u"Points", rows->getInt("primaryScore")));
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// Score:1
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break;
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case Type::None:
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// This type is included here simply to resolve a compiler warning on mac about unused enum types
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break;
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default:
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break;
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}
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}
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}
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uint32_t Leaderboard::GetGameID() const {
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return gameID;
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const std::string_view Leaderboard::GetOrdering(Leaderboard::Type leaderboardType) {
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// Use a switch case and return desc for all 3 columns if higher is better and asc if lower is better
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switch (leaderboardType) {
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case Type::Racing:
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case Type::MonumentRace:
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return "primaryScore ASC, secondaryScore ASC, tertiaryScore ASC";
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case Type::Survival:
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return Game::config->GetValue("classic_survival_scoring") == "1" ?
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"secondaryScore DESC, primaryScore DESC, tertiaryScore DESC" :
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"primaryScore DESC, secondaryScore DESC, tertiaryScore DESC";
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case Type::SurvivalNS:
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return "primaryScore DESC, secondaryScore ASC, tertiaryScore DESC";
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case Type::ShootingGallery:
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case Type::FootRace:
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case Type::UnusedLeaderboard4:
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case Type::Donations:
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case Type::None:
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default:
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return "primaryScore DESC, secondaryScore DESC, tertiaryScore DESC";
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}
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}
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uint32_t Leaderboard::GetInfoType() const {
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return infoType;
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void Leaderboard::SetupLeaderboard(bool weekly, uint32_t resultStart, uint32_t resultEnd) {
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resultStart++;
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resultEnd++;
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// We need everything except 1 column so i'm selecting * from leaderboard
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const std::string queryBase =
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R"QUERY(
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WITH leaderboardsRanked AS (
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SELECT leaderboard.*, charinfo.name,
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RANK() OVER
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(
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ORDER BY %s, UNIX_TIMESTAMP(last_played) ASC, id DESC
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) AS ranking
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FROM leaderboard JOIN charinfo on charinfo.id = leaderboard.character_id
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WHERE game_id = ? %s
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),
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myStanding AS (
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SELECT
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ranking as myRank
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FROM leaderboardsRanked
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WHERE id = ?
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),
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lowestRanking AS (
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SELECT MAX(ranking) AS lowestRank
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FROM leaderboardsRanked
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)
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SELECT leaderboardsRanked.*, character_id, UNIX_TIMESTAMP(last_played) as lastPlayed, leaderboardsRanked.name, leaderboardsRanked.ranking FROM leaderboardsRanked, myStanding, lowestRanking
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WHERE leaderboardsRanked.ranking
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BETWEEN
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LEAST(GREATEST(CAST(myRank AS SIGNED) - 5, %i), lowestRanking.lowestRank - 9)
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AND
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LEAST(GREATEST(myRank + 5, %i), lowestRanking.lowestRank)
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ORDER BY ranking ASC;
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)QUERY";
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std::string friendsFilter =
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R"QUERY(
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AND (
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character_id IN (
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SELECT fr.requested_player FROM (
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SELECT CASE
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WHEN player_id = ? THEN friend_id
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WHEN friend_id = ? THEN player_id
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END AS requested_player
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FROM friends
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) AS fr
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JOIN charinfo AS ci
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ON ci.id = fr.requested_player
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WHERE fr.requested_player IS NOT NULL
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)
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OR character_id = ?
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)
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)QUERY";
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std::string weeklyFilter = " AND UNIX_TIMESTAMP(last_played) BETWEEN UNIX_TIMESTAMP(date_sub(now(),INTERVAL 1 WEEK)) AND UNIX_TIMESTAMP(now()) ";
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std::string filter;
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// Setup our filter based on the query type
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if (this->infoType == InfoType::Friends) filter += friendsFilter;
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if (this->weekly) filter += weeklyFilter;
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const auto orderBase = GetOrdering(this->leaderboardType);
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// For top query, we want to just rank all scores, but for all others we need the scores around a specific player
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std::string baseLookup;
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if (this->infoType == InfoType::Top) {
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baseLookup = "SELECT id, last_played FROM leaderboard WHERE game_id = ? " + (this->weekly ? weeklyFilter : std::string("")) + " ORDER BY ";
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baseLookup += orderBase.data();
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} else {
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baseLookup = "SELECT id, last_played FROM leaderboard WHERE game_id = ? " + (this->weekly ? weeklyFilter : std::string("")) + " AND character_id = ";
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baseLookup += std::to_string(static_cast<uint32_t>(this->relatedPlayer));
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}
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baseLookup += " LIMIT 1";
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Game::logger->LogDebug("LeaderboardManager", "query is %s", baseLookup.c_str());
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std::unique_ptr<sql::PreparedStatement> baseQuery(Database::CreatePreppedStmt(baseLookup));
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baseQuery->setInt(1, this->gameID);
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std::unique_ptr<sql::ResultSet> baseResult(baseQuery->executeQuery());
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if (!baseResult->next()) return; // In this case, there are no entries in the leaderboard for this game.
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uint32_t relatedPlayerLeaderboardId = baseResult->getInt("id");
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// Create and execute the actual save here. Using a heap allocated buffer to avoid stack overflow
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constexpr uint16_t STRING_LENGTH = 4096;
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std::unique_ptr<char[]> lookupBuffer = std::make_unique<char[]>(STRING_LENGTH);
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int32_t res = snprintf(lookupBuffer.get(), STRING_LENGTH, queryBase.c_str(), orderBase.data(), filter.c_str(), resultStart, resultEnd);
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DluAssert(res != -1);
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std::unique_ptr<sql::PreparedStatement> query(Database::CreatePreppedStmt(lookupBuffer.get()));
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Game::logger->LogDebug("LeaderboardManager", "Query is %s vars are %i %i %i", lookupBuffer.get(), this->gameID, this->relatedPlayer, relatedPlayerLeaderboardId);
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query->setInt(1, this->gameID);
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if (this->infoType == InfoType::Friends) {
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query->setInt(2, this->relatedPlayer);
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query->setInt(3, this->relatedPlayer);
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query->setInt(4, this->relatedPlayer);
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query->setInt(5, relatedPlayerLeaderboardId);
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} else {
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query->setInt(2, relatedPlayerLeaderboardId);
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}
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std::unique_ptr<sql::ResultSet> result(query->executeQuery());
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QueryToLdf(result);
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}
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void Leaderboard::Send(LWOOBJID targetID) const {
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void Leaderboard::Send(const LWOOBJID targetID) const {
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auto* player = Game::entityManager->GetEntity(relatedPlayer);
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if (player != nullptr) {
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GameMessages::SendActivitySummaryLeaderboardData(targetID, this, player->GetSystemAddress());
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}
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}
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void LeaderboardManager::SaveScore(LWOOBJID playerID, uint32_t gameID, uint32_t score, uint32_t time) {
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const auto* player = Game::entityManager->GetEntity(playerID);
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if (player == nullptr)
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return;
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std::string FormatInsert(const Leaderboard::Type& type, const Score& score, const bool useUpdate) {
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std::string insertStatement;
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if (useUpdate) {
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insertStatement =
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R"QUERY(
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UPDATE leaderboard
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SET primaryScore = %f, secondaryScore = %f, tertiaryScore = %f,
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timesPlayed = timesPlayed + 1 WHERE character_id = ? AND game_id = ?;
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)QUERY";
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} else {
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insertStatement =
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R"QUERY(
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INSERT leaderboard SET
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primaryScore = %f, secondaryScore = %f, tertiaryScore = %f,
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character_id = ?, game_id = ?;
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)QUERY";
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}
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auto* character = player->GetCharacter();
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if (character == nullptr)
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return;
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constexpr uint16_t STRING_LENGTH = 400;
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// Then fill in our score
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char finishedQuery[STRING_LENGTH];
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int32_t res = snprintf(finishedQuery, STRING_LENGTH, insertStatement.c_str(), score.GetPrimaryScore(), score.GetSecondaryScore(), score.GetTertiaryScore());
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DluAssert(res != -1);
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return finishedQuery;
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}
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auto* select = Database::CreatePreppedStmt("SELECT time, score FROM leaderboard WHERE character_id = ? AND game_id = ?;");
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void LeaderboardManager::SaveScore(const LWOOBJID& playerID, const GameID activityId, const float primaryScore, const float secondaryScore, const float tertiaryScore) {
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const Leaderboard::Type leaderboardType = GetLeaderboardType(activityId);
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auto* lookup = "SELECT * FROM leaderboard WHERE character_id = ? AND game_id = ?;";
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select->setUInt64(1, character->GetID());
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select->setInt(2, gameID);
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auto any = false;
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auto* result = select->executeQuery();
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auto leaderboardType = GetLeaderboardType(gameID);
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// Check if the new score is a high score
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while (result->next()) {
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any = true;
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const auto storedTime = result->getInt(1);
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const auto storedScore = result->getInt(2);
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auto highscore = true;
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bool classicSurvivalScoring = Game::config->GetValue("classic_survival_scoring") == "1";
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std::unique_ptr<sql::PreparedStatement> query(Database::CreatePreppedStmt(lookup));
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query->setInt(1, playerID);
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query->setInt(2, activityId);
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std::unique_ptr<sql::ResultSet> myScoreResult(query->executeQuery());
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std::string saveQuery("UPDATE leaderboard SET timesPlayed = timesPlayed + 1 WHERE character_id = ? AND game_id = ?;");
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Score newScore(primaryScore, secondaryScore, tertiaryScore);
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if (myScoreResult->next()) {
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Score oldScore;
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bool lowerScoreBetter = false;
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switch (leaderboardType) {
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case ShootingGallery:
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if (score <= storedScore)
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highscore = false;
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// Higher score better
|
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case Leaderboard::Type::ShootingGallery: {
|
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oldScore.SetPrimaryScore(myScoreResult->getInt("primaryScore"));
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oldScore.SetSecondaryScore(myScoreResult->getInt("secondaryScore"));
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oldScore.SetTertiaryScore(myScoreResult->getInt("tertiaryScore"));
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break;
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case Racing:
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if (time >= storedTime)
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highscore = false;
|
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break;
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case MonumentRace:
|
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if (time >= storedTime)
|
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highscore = false;
|
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break;
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case FootRace:
|
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if (time <= storedTime)
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highscore = false;
|
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break;
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case Survival:
|
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if (classicSurvivalScoring) {
|
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if (time <= storedTime) { // Based on time (LU live)
|
||||
highscore = false;
|
||||
}
|
||||
} else {
|
||||
if (score <= storedScore) // Based on score (DLU)
|
||||
highscore = false;
|
||||
}
|
||||
break;
|
||||
case SurvivalNS:
|
||||
if (!(score > storedScore || (time < storedTime && score >= storedScore)))
|
||||
highscore = false;
|
||||
break;
|
||||
default:
|
||||
highscore = false;
|
||||
}
|
||||
case Leaderboard::Type::FootRace: {
|
||||
oldScore.SetPrimaryScore(myScoreResult->getInt("primaryScore"));
|
||||
break;
|
||||
}
|
||||
case Leaderboard::Type::Survival: {
|
||||
oldScore.SetPrimaryScore(myScoreResult->getInt("primaryScore"));
|
||||
oldScore.SetSecondaryScore(myScoreResult->getInt("secondaryScore"));
|
||||
break;
|
||||
}
|
||||
case Leaderboard::Type::SurvivalNS: {
|
||||
oldScore.SetPrimaryScore(myScoreResult->getInt("primaryScore"));
|
||||
oldScore.SetSecondaryScore(myScoreResult->getInt("secondaryScore"));
|
||||
break;
|
||||
}
|
||||
case Leaderboard::Type::UnusedLeaderboard4:
|
||||
case Leaderboard::Type::Donations: {
|
||||
oldScore.SetPrimaryScore(myScoreResult->getInt("primaryScore"));
|
||||
break;
|
||||
}
|
||||
case Leaderboard::Type::Racing: {
|
||||
oldScore.SetPrimaryScore(myScoreResult->getInt("primaryScore"));
|
||||
oldScore.SetSecondaryScore(myScoreResult->getInt("secondaryScore"));
|
||||
|
||||
if (!highscore) {
|
||||
delete select;
|
||||
delete result;
|
||||
// For wins we dont care about the score, just the time, so zero out the tertiary.
|
||||
// Wins are updated later.
|
||||
oldScore.SetTertiaryScore(0);
|
||||
newScore.SetTertiaryScore(0);
|
||||
lowerScoreBetter = true;
|
||||
break;
|
||||
}
|
||||
case Leaderboard::Type::MonumentRace: {
|
||||
oldScore.SetPrimaryScore(myScoreResult->getInt("primaryScore"));
|
||||
lowerScoreBetter = true;
|
||||
// Do score checking here
|
||||
break;
|
||||
}
|
||||
case Leaderboard::Type::None:
|
||||
default:
|
||||
Game::logger->Log("LeaderboardManager", "Unknown leaderboard type %i for game %i. Cannot save score!", leaderboardType, activityId);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
delete select;
|
||||
delete result;
|
||||
|
||||
if (any) {
|
||||
auto* statement = Database::CreatePreppedStmt("UPDATE leaderboard SET time = ?, score = ?, last_played=SYSDATE() WHERE character_id = ? AND game_id = ?;");
|
||||
statement->setInt(1, time);
|
||||
statement->setInt(2, score);
|
||||
statement->setUInt64(3, character->GetID());
|
||||
statement->setInt(4, gameID);
|
||||
statement->execute();
|
||||
|
||||
delete statement;
|
||||
bool newHighScore = lowerScoreBetter ? newScore < oldScore : newScore > oldScore;
|
||||
// Nimbus station has a weird leaderboard where we need a custom scoring system
|
||||
if (leaderboardType == Leaderboard::Type::SurvivalNS) {
|
||||
newHighScore = newScore.GetPrimaryScore() > oldScore.GetPrimaryScore() ||
|
||||
(newScore.GetPrimaryScore() == oldScore.GetPrimaryScore() && newScore.GetSecondaryScore() < oldScore.GetSecondaryScore());
|
||||
} else if (leaderboardType == Leaderboard::Type::Survival && Game::config->GetValue("classic_survival_scoring") == "1") {
|
||||
Score oldScoreFlipped(oldScore.GetSecondaryScore(), oldScore.GetPrimaryScore());
|
||||
Score newScoreFlipped(newScore.GetSecondaryScore(), newScore.GetPrimaryScore());
|
||||
newHighScore = newScoreFlipped > oldScoreFlipped;
|
||||
}
|
||||
if (newHighScore) {
|
||||
saveQuery = FormatInsert(leaderboardType, newScore, true);
|
||||
}
|
||||
} else {
|
||||
// Note: last_played will be set to SYSDATE() by default when inserting into leaderboard
|
||||
auto* statement = Database::CreatePreppedStmt("INSERT INTO leaderboard (character_id, game_id, time, score) VALUES (?, ?, ?, ?);");
|
||||
statement->setUInt64(1, character->GetID());
|
||||
statement->setInt(2, gameID);
|
||||
statement->setInt(3, time);
|
||||
statement->setInt(4, score);
|
||||
statement->execute();
|
||||
|
||||
delete statement;
|
||||
saveQuery = FormatInsert(leaderboardType, newScore, false);
|
||||
}
|
||||
Game::logger->Log("LeaderboardManager", "save query %s %i %i", saveQuery.c_str(), playerID, activityId);
|
||||
std::unique_ptr<sql::PreparedStatement> saveStatement(Database::CreatePreppedStmt(saveQuery));
|
||||
saveStatement->setInt(1, playerID);
|
||||
saveStatement->setInt(2, activityId);
|
||||
saveStatement->execute();
|
||||
|
||||
// track wins separately
|
||||
if (leaderboardType == Leaderboard::Type::Racing && tertiaryScore != 0.0f) {
|
||||
std::unique_ptr<sql::PreparedStatement> winUpdate(Database::CreatePreppedStmt("UPDATE leaderboard SET numWins = numWins + 1 WHERE character_id = ? AND game_id = ?;"));
|
||||
winUpdate->setInt(1, playerID);
|
||||
winUpdate->setInt(2, activityId);
|
||||
winUpdate->execute();
|
||||
}
|
||||
}
|
||||
|
||||
Leaderboard* LeaderboardManager::GetLeaderboard(uint32_t gameID, InfoType infoType, bool weekly, LWOOBJID playerID) {
|
||||
auto leaderboardType = GetLeaderboardType(gameID);
|
||||
|
||||
std::string query;
|
||||
bool classicSurvivalScoring = Game::config->GetValue("classic_survival_scoring") == "1";
|
||||
switch (infoType) {
|
||||
case InfoType::Standings:
|
||||
switch (leaderboardType) {
|
||||
case ShootingGallery:
|
||||
query = standingsScoreQuery; // Shooting gallery is based on the highest score.
|
||||
break;
|
||||
case FootRace:
|
||||
query = standingsTimeQuery; // The higher your time, the better for FootRace.
|
||||
break;
|
||||
case Survival:
|
||||
query = classicSurvivalScoring ? standingsTimeQuery : standingsScoreQuery;
|
||||
break;
|
||||
case SurvivalNS:
|
||||
query = standingsScoreQueryAsc; // BoNS is scored by highest wave (score) first, then time.
|
||||
break;
|
||||
default:
|
||||
query = standingsTimeQueryAsc; // MonumentRace and Racing are based on the shortest time.
|
||||
}
|
||||
break;
|
||||
case InfoType::Friends:
|
||||
switch (leaderboardType) {
|
||||
case ShootingGallery:
|
||||
query = friendsScoreQuery; // Shooting gallery is based on the highest score.
|
||||
break;
|
||||
case FootRace:
|
||||
query = friendsTimeQuery; // The higher your time, the better for FootRace.
|
||||
break;
|
||||
case Survival:
|
||||
query = classicSurvivalScoring ? friendsTimeQuery : friendsScoreQuery;
|
||||
break;
|
||||
case SurvivalNS:
|
||||
query = friendsScoreQueryAsc; // BoNS is scored by highest wave (score) first, then time.
|
||||
break;
|
||||
default:
|
||||
query = friendsTimeQueryAsc; // MonumentRace and Racing are based on the shortest time.
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
switch (leaderboardType) {
|
||||
case ShootingGallery:
|
||||
query = topPlayersScoreQuery; // Shooting gallery is based on the highest score.
|
||||
break;
|
||||
case FootRace:
|
||||
query = topPlayersTimeQuery; // The higher your time, the better for FootRace.
|
||||
break;
|
||||
case Survival:
|
||||
query = classicSurvivalScoring ? topPlayersTimeQuery : topPlayersScoreQuery;
|
||||
break;
|
||||
case SurvivalNS:
|
||||
query = topPlayersScoreQueryAsc; // BoNS is scored by highest wave (score) first, then time.
|
||||
break;
|
||||
default:
|
||||
query = topPlayersTimeQueryAsc; // MonumentRace and Racing are based on the shortest time.
|
||||
}
|
||||
}
|
||||
|
||||
auto* statement = Database::CreatePreppedStmt(query);
|
||||
statement->setUInt(1, gameID);
|
||||
|
||||
// Only the standings and friends leaderboards require the character ID to be set
|
||||
if (infoType == Standings || infoType == Friends) {
|
||||
auto characterID = 0;
|
||||
|
||||
const auto* player = Game::entityManager->GetEntity(playerID);
|
||||
if (player != nullptr) {
|
||||
auto* character = player->GetCharacter();
|
||||
if (character != nullptr)
|
||||
characterID = character->GetID();
|
||||
}
|
||||
|
||||
statement->setUInt64(2, characterID);
|
||||
}
|
||||
|
||||
auto* res = statement->executeQuery();
|
||||
|
||||
std::vector<LeaderboardEntry> entries{};
|
||||
|
||||
uint32_t index = 0;
|
||||
while (res->next()) {
|
||||
LeaderboardEntry entry;
|
||||
entry.playerID = res->getUInt64(4);
|
||||
entry.playerName = res->getString(5);
|
||||
entry.time = res->getUInt(1);
|
||||
entry.score = res->getUInt(2);
|
||||
entry.placement = res->getUInt(3);
|
||||
entry.lastPlayed = res->getUInt(6);
|
||||
|
||||
entries.push_back(entry);
|
||||
index++;
|
||||
}
|
||||
|
||||
delete res;
|
||||
delete statement;
|
||||
|
||||
return new Leaderboard(gameID, infoType, weekly, entries, playerID, leaderboardType);
|
||||
void LeaderboardManager::SendLeaderboard(const GameID gameID, const Leaderboard::InfoType infoType, const bool weekly, const LWOOBJID playerID, const LWOOBJID targetID, const uint32_t resultStart, const uint32_t resultEnd) {
|
||||
Leaderboard leaderboard(gameID, infoType, weekly, playerID, GetLeaderboardType(gameID));
|
||||
leaderboard.SetupLeaderboard(weekly, resultStart, resultEnd);
|
||||
leaderboard.Send(targetID);
|
||||
}
|
||||
|
||||
void LeaderboardManager::SendLeaderboard(uint32_t gameID, InfoType infoType, bool weekly, LWOOBJID targetID,
|
||||
LWOOBJID playerID) {
|
||||
const auto* leaderboard = LeaderboardManager::GetLeaderboard(gameID, infoType, weekly, playerID);
|
||||
leaderboard->Send(targetID);
|
||||
delete leaderboard;
|
||||
}
|
||||
Leaderboard::Type LeaderboardManager::GetLeaderboardType(const GameID gameID) {
|
||||
auto lookup = leaderboardCache.find(gameID);
|
||||
if (lookup != leaderboardCache.end()) return lookup->second;
|
||||
|
||||
LeaderboardType LeaderboardManager::GetLeaderboardType(uint32_t gameID) {
|
||||
auto* activitiesTable = CDClientManager::Instance().GetTable<CDActivitiesTable>();
|
||||
std::vector<CDActivities> activities = activitiesTable->Query([=](const CDActivities& entry) {
|
||||
return (entry.ActivityID == gameID);
|
||||
std::vector<CDActivities> activities = activitiesTable->Query([gameID](const CDActivities& entry) {
|
||||
return entry.ActivityID == gameID;
|
||||
});
|
||||
|
||||
for (const auto& activity : activities) {
|
||||
return static_cast<LeaderboardType>(activity.leaderboardType);
|
||||
}
|
||||
|
||||
return LeaderboardType::None;
|
||||
auto type = !activities.empty() ? static_cast<Leaderboard::Type>(activities.at(0).leaderboardType) : Leaderboard::Type::None;
|
||||
leaderboardCache.insert_or_assign(gameID, type);
|
||||
return type;
|
||||
}
|
||||
|
||||
const std::string LeaderboardManager::topPlayersScoreQuery =
|
||||
"WITH leaderboard_vales AS ( "
|
||||
" SELECT l.time, l.score, UNIX_TIMESTAMP(l.last_played) last_played, c.name, c.id, "
|
||||
"RANK() OVER ( ORDER BY l.score DESC, l.time DESC, last_played ) leaderboard_rank "
|
||||
" FROM leaderboard l "
|
||||
"INNER JOIN charinfo c ON l.character_id = c.id "
|
||||
"WHERE l.game_id = ? "
|
||||
"ORDER BY leaderboard_rank) "
|
||||
"SELECT time, score, leaderboard_rank, id, name, last_played "
|
||||
"FROM leaderboard_vales LIMIT 11;";
|
||||
|
||||
const std::string LeaderboardManager::friendsScoreQuery =
|
||||
"WITH leaderboard_vales AS ( "
|
||||
" SELECT l.time, l.score, UNIX_TIMESTAMP(l.last_played) last_played, c.name, c.id, f.friend_id, f.player_id, "
|
||||
" RANK() OVER ( ORDER BY l.score DESC, l.time DESC, last_played ) leaderboard_rank "
|
||||
" FROM leaderboard l "
|
||||
" INNER JOIN charinfo c ON l.character_id = c.id "
|
||||
" INNER JOIN friends f ON f.player_id = c.id "
|
||||
" WHERE l.game_id = ? "
|
||||
" ORDER BY leaderboard_rank), "
|
||||
" personal_values AS ( "
|
||||
" SELECT id as related_player_id, "
|
||||
" GREATEST(CAST(leaderboard_rank AS SIGNED) - 5, 1) AS min_rank, "
|
||||
" GREATEST(leaderboard_rank + 5, 11) AS max_rank "
|
||||
" FROM leaderboard_vales WHERE leaderboard_vales.id = ? LIMIT 1) "
|
||||
"SELECT time, score, leaderboard_rank, id, name, last_played "
|
||||
"FROM leaderboard_vales, personal_values "
|
||||
"WHERE leaderboard_rank BETWEEN min_rank AND max_rank AND (player_id = related_player_id OR friend_id = related_player_id);";
|
||||
|
||||
const std::string LeaderboardManager::standingsScoreQuery =
|
||||
"WITH leaderboard_vales AS ( "
|
||||
" SELECT l.time, l.score, UNIX_TIMESTAMP(l.last_played) last_played, c.name, c.id, "
|
||||
" RANK() OVER ( ORDER BY l.score DESC, l.time DESC, last_played ) leaderboard_rank "
|
||||
" FROM leaderboard l "
|
||||
" INNER JOIN charinfo c ON l.character_id = c.id "
|
||||
" WHERE l.game_id = ? "
|
||||
" ORDER BY leaderboard_rank), "
|
||||
"personal_values AS ( "
|
||||
" SELECT GREATEST(CAST(leaderboard_rank AS SIGNED) - 5, 1) AS min_rank, "
|
||||
" GREATEST(leaderboard_rank + 5, 11) AS max_rank "
|
||||
" FROM leaderboard_vales WHERE id = ? LIMIT 1) "
|
||||
"SELECT time, score, leaderboard_rank, id, name, last_played "
|
||||
"FROM leaderboard_vales, personal_values "
|
||||
"WHERE leaderboard_rank BETWEEN min_rank AND max_rank;";
|
||||
|
||||
const std::string LeaderboardManager::topPlayersScoreQueryAsc =
|
||||
"WITH leaderboard_vales AS ( "
|
||||
" SELECT l.time, l.score, UNIX_TIMESTAMP(l.last_played) last_played, c.name, c.id, "
|
||||
"RANK() OVER ( ORDER BY l.score DESC, l.time ASC, last_played ) leaderboard_rank "
|
||||
" FROM leaderboard l "
|
||||
"INNER JOIN charinfo c ON l.character_id = c.id "
|
||||
"WHERE l.game_id = ? "
|
||||
"ORDER BY leaderboard_rank) "
|
||||
"SELECT time, score, leaderboard_rank, id, name, last_played "
|
||||
"FROM leaderboard_vales LIMIT 11;";
|
||||
|
||||
const std::string LeaderboardManager::friendsScoreQueryAsc =
|
||||
"WITH leaderboard_vales AS ( "
|
||||
" SELECT l.time, l.score, UNIX_TIMESTAMP(l.last_played) last_played, c.name, c.id, f.friend_id, f.player_id, "
|
||||
" RANK() OVER ( ORDER BY l.score DESC, l.time ASC, last_played ) leaderboard_rank "
|
||||
" FROM leaderboard l "
|
||||
" INNER JOIN charinfo c ON l.character_id = c.id "
|
||||
" INNER JOIN friends f ON f.player_id = c.id "
|
||||
" WHERE l.game_id = ? "
|
||||
" ORDER BY leaderboard_rank), "
|
||||
" personal_values AS ( "
|
||||
" SELECT id as related_player_id, "
|
||||
" GREATEST(CAST(leaderboard_rank AS SIGNED) - 5, 1) AS min_rank, "
|
||||
" GREATEST(leaderboard_rank + 5, 11) AS max_rank "
|
||||
" FROM leaderboard_vales WHERE leaderboard_vales.id = ? LIMIT 1) "
|
||||
"SELECT time, score, leaderboard_rank, id, name, last_played "
|
||||
"FROM leaderboard_vales, personal_values "
|
||||
"WHERE leaderboard_rank BETWEEN min_rank AND max_rank AND (player_id = related_player_id OR friend_id = related_player_id);";
|
||||
|
||||
const std::string LeaderboardManager::standingsScoreQueryAsc =
|
||||
"WITH leaderboard_vales AS ( "
|
||||
" SELECT l.time, l.score, UNIX_TIMESTAMP(l.last_played) last_played, c.name, c.id, "
|
||||
" RANK() OVER ( ORDER BY l.score DESC, l.time ASC, last_played ) leaderboard_rank "
|
||||
" FROM leaderboard l "
|
||||
" INNER JOIN charinfo c ON l.character_id = c.id "
|
||||
" WHERE l.game_id = ? "
|
||||
" ORDER BY leaderboard_rank), "
|
||||
"personal_values AS ( "
|
||||
" SELECT GREATEST(CAST(leaderboard_rank AS SIGNED) - 5, 1) AS min_rank, "
|
||||
" GREATEST(leaderboard_rank + 5, 11) AS max_rank "
|
||||
" FROM leaderboard_vales WHERE id = ? LIMIT 1) "
|
||||
"SELECT time, score, leaderboard_rank, id, name, last_played "
|
||||
"FROM leaderboard_vales, personal_values "
|
||||
"WHERE leaderboard_rank BETWEEN min_rank AND max_rank;";
|
||||
|
||||
const std::string LeaderboardManager::topPlayersTimeQuery =
|
||||
"WITH leaderboard_vales AS ( "
|
||||
" SELECT l.time, l.score, UNIX_TIMESTAMP(l.last_played) last_played, c.name, c.id, "
|
||||
"RANK() OVER ( ORDER BY l.time DESC, l.score DESC, last_played ) leaderboard_rank "
|
||||
" FROM leaderboard l "
|
||||
"INNER JOIN charinfo c ON l.character_id = c.id "
|
||||
"WHERE l.game_id = ? "
|
||||
"ORDER BY leaderboard_rank) "
|
||||
"SELECT time, score, leaderboard_rank, id, name, last_played "
|
||||
"FROM leaderboard_vales LIMIT 11;";
|
||||
|
||||
const std::string LeaderboardManager::friendsTimeQuery =
|
||||
"WITH leaderboard_vales AS ( "
|
||||
" SELECT l.time, l.score, UNIX_TIMESTAMP(l.last_played) last_played, c.name, c.id, f.friend_id, f.player_id, "
|
||||
" RANK() OVER ( ORDER BY l.time DESC, l.score DESC, last_played ) leaderboard_rank "
|
||||
" FROM leaderboard l "
|
||||
" INNER JOIN charinfo c ON l.character_id = c.id "
|
||||
" INNER JOIN friends f ON f.player_id = c.id "
|
||||
" WHERE l.game_id = ? "
|
||||
" ORDER BY leaderboard_rank), "
|
||||
" personal_values AS ( "
|
||||
" SELECT id as related_player_id, "
|
||||
" GREATEST(CAST(leaderboard_rank AS SIGNED) - 5, 1) AS min_rank, "
|
||||
" GREATEST(leaderboard_rank + 5, 11) AS max_rank "
|
||||
" FROM leaderboard_vales WHERE leaderboard_vales.id = ? LIMIT 1) "
|
||||
"SELECT time, score, leaderboard_rank, id, name, last_played "
|
||||
"FROM leaderboard_vales, personal_values "
|
||||
"WHERE leaderboard_rank BETWEEN min_rank AND max_rank AND (player_id = related_player_id OR friend_id = related_player_id);";
|
||||
|
||||
const std::string LeaderboardManager::standingsTimeQuery =
|
||||
"WITH leaderboard_vales AS ( "
|
||||
" SELECT l.time, l.score, UNIX_TIMESTAMP(l.last_played) last_played, c.name, c.id, "
|
||||
" RANK() OVER ( ORDER BY l.time DESC, l.score DESC, last_played ) leaderboard_rank "
|
||||
" FROM leaderboard l "
|
||||
" INNER JOIN charinfo c ON l.character_id = c.id "
|
||||
" WHERE l.game_id = ? "
|
||||
" ORDER BY leaderboard_rank), "
|
||||
"personal_values AS ( "
|
||||
" SELECT GREATEST(CAST(leaderboard_rank AS SIGNED) - 5, 1) AS min_rank, "
|
||||
" GREATEST(leaderboard_rank + 5, 11) AS max_rank "
|
||||
" FROM leaderboard_vales WHERE id = ? LIMIT 1) "
|
||||
"SELECT time, score, leaderboard_rank, id, name, last_played "
|
||||
"FROM leaderboard_vales, personal_values "
|
||||
"WHERE leaderboard_rank BETWEEN min_rank AND max_rank;";
|
||||
|
||||
const std::string LeaderboardManager::topPlayersTimeQueryAsc =
|
||||
"WITH leaderboard_vales AS ( "
|
||||
" SELECT l.time, l.score, UNIX_TIMESTAMP(l.last_played) last_played, c.name, c.id, "
|
||||
"RANK() OVER ( ORDER BY l.time ASC, l.score DESC, last_played ) leaderboard_rank "
|
||||
" FROM leaderboard l "
|
||||
"INNER JOIN charinfo c ON l.character_id = c.id "
|
||||
"WHERE l.game_id = ? "
|
||||
"ORDER BY leaderboard_rank) "
|
||||
"SELECT time, score, leaderboard_rank, id, name, last_played "
|
||||
"FROM leaderboard_vales LIMIT 11;";
|
||||
|
||||
const std::string LeaderboardManager::friendsTimeQueryAsc =
|
||||
"WITH leaderboard_vales AS ( "
|
||||
" SELECT l.time, l.score, UNIX_TIMESTAMP(l.last_played) last_played, c.name, c.id, f.friend_id, f.player_id, "
|
||||
" RANK() OVER ( ORDER BY l.time ASC, l.score DESC, last_played ) leaderboard_rank "
|
||||
" FROM leaderboard l "
|
||||
" INNER JOIN charinfo c ON l.character_id = c.id "
|
||||
" INNER JOIN friends f ON f.player_id = c.id "
|
||||
" WHERE l.game_id = ? "
|
||||
" ORDER BY leaderboard_rank), "
|
||||
" personal_values AS ( "
|
||||
" SELECT id as related_player_id, "
|
||||
" GREATEST(CAST(leaderboard_rank AS SIGNED) - 5, 1) AS min_rank, "
|
||||
" GREATEST(leaderboard_rank + 5, 11) AS max_rank "
|
||||
" FROM leaderboard_vales WHERE leaderboard_vales.id = ? LIMIT 1) "
|
||||
"SELECT time, score, leaderboard_rank, id, name, last_played "
|
||||
"FROM leaderboard_vales, personal_values "
|
||||
"WHERE leaderboard_rank BETWEEN min_rank AND max_rank AND (player_id = related_player_id OR friend_id = related_player_id);";
|
||||
|
||||
const std::string LeaderboardManager::standingsTimeQueryAsc =
|
||||
"WITH leaderboard_vales AS ( "
|
||||
" SELECT l.time, l.score, UNIX_TIMESTAMP(l.last_played) last_played, c.name, c.id, "
|
||||
" RANK() OVER ( ORDER BY l.time ASC, l.score DESC, last_played ) leaderboard_rank "
|
||||
" FROM leaderboard l "
|
||||
" INNER JOIN charinfo c ON l.character_id = c.id "
|
||||
" WHERE l.game_id = ? "
|
||||
" ORDER BY leaderboard_rank), "
|
||||
"personal_values AS ( "
|
||||
" SELECT GREATEST(CAST(leaderboard_rank AS SIGNED) - 5, 1) AS min_rank, "
|
||||
" GREATEST(leaderboard_rank + 5, 11) AS max_rank "
|
||||
" FROM leaderboard_vales WHERE id = ? LIMIT 1) "
|
||||
"SELECT time, score, leaderboard_rank, id, name, last_played "
|
||||
"FROM leaderboard_vales, personal_values "
|
||||
"WHERE leaderboard_rank BETWEEN min_rank AND max_rank;";
|
||||
|
@ -1,80 +1,134 @@
|
||||
#pragma once
|
||||
#ifndef __LEADERBOARDMANAGER__H__
|
||||
#define __LEADERBOARDMANAGER__H__
|
||||
|
||||
#include <map>
|
||||
#include <memory>
|
||||
#include <string_view>
|
||||
#include <vector>
|
||||
#include <climits>
|
||||
|
||||
#include "Singleton.h"
|
||||
#include "dCommonVars.h"
|
||||
#include "LDFFormat.h"
|
||||
|
||||
struct LeaderboardEntry {
|
||||
uint64_t playerID;
|
||||
std::string playerName;
|
||||
uint32_t time;
|
||||
uint32_t score;
|
||||
uint32_t placement;
|
||||
time_t lastPlayed;
|
||||
namespace sql {
|
||||
class ResultSet;
|
||||
};
|
||||
|
||||
enum InfoType : uint32_t {
|
||||
Top, // Top 11 all time players
|
||||
Standings, // Ranking of the current player
|
||||
Friends // Ranking between friends
|
||||
namespace RakNet {
|
||||
class BitStream;
|
||||
};
|
||||
|
||||
enum LeaderboardType : uint32_t {
|
||||
ShootingGallery,
|
||||
Racing,
|
||||
MonumentRace,
|
||||
FootRace,
|
||||
Survival = 5,
|
||||
SurvivalNS = 6,
|
||||
None = UINT_MAX
|
||||
class Score {
|
||||
public:
|
||||
Score() {
|
||||
primaryScore = 0;
|
||||
secondaryScore = 0;
|
||||
tertiaryScore = 0;
|
||||
}
|
||||
Score(const float primaryScore, const float secondaryScore = 0, const float tertiaryScore = 0) {
|
||||
this->primaryScore = primaryScore;
|
||||
this->secondaryScore = secondaryScore;
|
||||
this->tertiaryScore = tertiaryScore;
|
||||
}
|
||||
bool operator<(const Score& rhs) const {
|
||||
return primaryScore < rhs.primaryScore || (primaryScore == rhs.primaryScore && secondaryScore < rhs.secondaryScore) || (primaryScore == rhs.primaryScore && secondaryScore == rhs.secondaryScore && tertiaryScore < rhs.tertiaryScore);
|
||||
}
|
||||
bool operator>(const Score& rhs) const {
|
||||
return primaryScore > rhs.primaryScore || (primaryScore == rhs.primaryScore && secondaryScore > rhs.secondaryScore) || (primaryScore == rhs.primaryScore && secondaryScore == rhs.secondaryScore && tertiaryScore > rhs.tertiaryScore);
|
||||
}
|
||||
void SetPrimaryScore(const float score) { primaryScore = score; }
|
||||
float GetPrimaryScore() const { return primaryScore; }
|
||||
|
||||
void SetSecondaryScore(const float score) { secondaryScore = score; }
|
||||
float GetSecondaryScore() const { return secondaryScore; }
|
||||
|
||||
void SetTertiaryScore(const float score) { tertiaryScore = score; }
|
||||
float GetTertiaryScore() const { return tertiaryScore; }
|
||||
private:
|
||||
float primaryScore;
|
||||
float secondaryScore;
|
||||
float tertiaryScore;
|
||||
};
|
||||
|
||||
using GameID = uint32_t;
|
||||
|
||||
class Leaderboard {
|
||||
public:
|
||||
Leaderboard(uint32_t gameID, uint32_t infoType, bool weekly, std::vector<LeaderboardEntry> entries,
|
||||
LWOOBJID relatedPlayer = LWOOBJID_EMPTY, LeaderboardType = None);
|
||||
std::vector<LeaderboardEntry> GetEntries();
|
||||
[[nodiscard]] std::u16string ToString() const;
|
||||
[[nodiscard]] uint32_t GetGameID() const;
|
||||
[[nodiscard]] uint32_t GetInfoType() const;
|
||||
void Send(LWOOBJID targetID) const;
|
||||
|
||||
// Enums for leaderboards
|
||||
enum InfoType : uint32_t {
|
||||
Top, // Top 11 all time players
|
||||
MyStanding, // Ranking of the current player
|
||||
Friends // Ranking between friends
|
||||
};
|
||||
|
||||
enum Type : uint32_t {
|
||||
ShootingGallery,
|
||||
Racing,
|
||||
MonumentRace,
|
||||
FootRace,
|
||||
UnusedLeaderboard4, // There is no 4 defined anywhere in the cdclient, but it takes a Score.
|
||||
Survival,
|
||||
SurvivalNS,
|
||||
Donations,
|
||||
None
|
||||
};
|
||||
Leaderboard() = delete;
|
||||
Leaderboard(const GameID gameID, const Leaderboard::InfoType infoType, const bool weekly, LWOOBJID relatedPlayer, const Leaderboard::Type = None);
|
||||
|
||||
~Leaderboard();
|
||||
|
||||
/**
|
||||
* @brief Resets the leaderboard state and frees its allocated memory
|
||||
*
|
||||
*/
|
||||
void Clear();
|
||||
|
||||
/**
|
||||
* Serialize the Leaderboard to a BitStream
|
||||
*
|
||||
* Expensive! Leaderboards are very string intensive so be wary of performatnce calling this method.
|
||||
*/
|
||||
void Serialize(RakNet::BitStream* bitStream) const;
|
||||
|
||||
/**
|
||||
* Builds the leaderboard from the database based on the associated gameID
|
||||
*
|
||||
* @param resultStart The index to start the leaderboard at. Zero indexed.
|
||||
* @param resultEnd The index to end the leaderboard at. Zero indexed.
|
||||
*/
|
||||
void SetupLeaderboard(bool weekly, uint32_t resultStart = 0, uint32_t resultEnd = 10);
|
||||
|
||||
/**
|
||||
* Sends the leaderboard to the client specified by targetID.
|
||||
*/
|
||||
void Send(const LWOOBJID targetID) const;
|
||||
|
||||
// Helper function to get the columns, ordering and insert format for a leaderboard
|
||||
static const std::string_view GetOrdering(Type leaderboardType);
|
||||
private:
|
||||
std::vector<LeaderboardEntry> entries{};
|
||||
// Takes the resulting query from a leaderboard lookup and converts it to the LDF we need
|
||||
// to send it to a client.
|
||||
void QueryToLdf(std::unique_ptr<sql::ResultSet>& rows);
|
||||
|
||||
using LeaderboardEntry = std::vector<LDFBaseData*>;
|
||||
using LeaderboardEntries = std::vector<LeaderboardEntry>;
|
||||
|
||||
LeaderboardEntries entries;
|
||||
LWOOBJID relatedPlayer;
|
||||
uint32_t gameID;
|
||||
uint32_t infoType;
|
||||
LeaderboardType leaderboardType;
|
||||
GameID gameID;
|
||||
InfoType infoType;
|
||||
Leaderboard::Type leaderboardType;
|
||||
bool weekly;
|
||||
};
|
||||
|
||||
class LeaderboardManager {
|
||||
public:
|
||||
static LeaderboardManager* Instance() {
|
||||
if (address == nullptr)
|
||||
address = new LeaderboardManager;
|
||||
return address;
|
||||
}
|
||||
static void SendLeaderboard(uint32_t gameID, InfoType infoType, bool weekly, LWOOBJID targetID,
|
||||
LWOOBJID playerID = LWOOBJID_EMPTY);
|
||||
static Leaderboard* GetLeaderboard(uint32_t gameID, InfoType infoType, bool weekly, LWOOBJID playerID = LWOOBJID_EMPTY);
|
||||
static void SaveScore(LWOOBJID playerID, uint32_t gameID, uint32_t score, uint32_t time);
|
||||
static LeaderboardType GetLeaderboardType(uint32_t gameID);
|
||||
private:
|
||||
static LeaderboardManager* address;
|
||||
namespace LeaderboardManager {
|
||||
void SendLeaderboard(const GameID gameID, const Leaderboard::InfoType infoType, const bool weekly, const LWOOBJID playerID, const LWOOBJID targetID, const uint32_t resultStart = 0, const uint32_t resultEnd = 10);
|
||||
|
||||
// Modified 12/12/2021: Existing queries were renamed to be more descriptive.
|
||||
static const std::string topPlayersScoreQuery;
|
||||
static const std::string friendsScoreQuery;
|
||||
static const std::string standingsScoreQuery;
|
||||
static const std::string topPlayersScoreQueryAsc;
|
||||
static const std::string friendsScoreQueryAsc;
|
||||
static const std::string standingsScoreQueryAsc;
|
||||
void SaveScore(const LWOOBJID& playerID, const GameID activityId, const float primaryScore, const float secondaryScore = 0, const float tertiaryScore = 0);
|
||||
|
||||
// Added 12/12/2021: Queries dictated by time are needed for certain minigames.
|
||||
static const std::string topPlayersTimeQuery;
|
||||
static const std::string friendsTimeQuery;
|
||||
static const std::string standingsTimeQuery;
|
||||
static const std::string topPlayersTimeQueryAsc;
|
||||
static const std::string friendsTimeQueryAsc;
|
||||
static const std::string standingsTimeQueryAsc;
|
||||
Leaderboard::Type GetLeaderboardType(const GameID gameID);
|
||||
extern std::map<GameID, Leaderboard::Type> leaderboardCache;
|
||||
};
|
||||
|
||||
#endif //!__LEADERBOARDMANAGER__H__
|
||||
|
@ -23,6 +23,7 @@
|
||||
#include "dConfig.h"
|
||||
#include "Loot.h"
|
||||
#include "eMissionTaskType.h"
|
||||
#include "LeaderboardManager.h"
|
||||
#include "dZoneManager.h"
|
||||
#include "CDActivitiesTable.h"
|
||||
|
||||
@ -367,9 +368,7 @@ void RacingControlComponent::HandleMessageBoxResponse(Entity* player, int32_t bu
|
||||
}
|
||||
|
||||
if (id == "rewardButton") {
|
||||
if (data->collectedRewards) {
|
||||
return;
|
||||
}
|
||||
if (data->collectedRewards) return;
|
||||
|
||||
data->collectedRewards = true;
|
||||
|
||||
@ -839,6 +838,7 @@ void RacingControlComponent::Update(float deltaTime) {
|
||||
"Completed time %llu, %llu",
|
||||
raceTime, raceTime * 1000);
|
||||
|
||||
LeaderboardManager::SaveScore(playerEntity->GetObjectID(), m_ActivityID, static_cast<float>(player.raceTime), static_cast<float>(player.bestLapTime), static_cast<float>(player.finished == 1));
|
||||
// Entire race time
|
||||
missionComponent->Progress(eMissionTaskType::RACING, (raceTime) * 1000, (LWOOBJID)eRacingTaskParam::TOTAL_TRACK_TIME);
|
||||
|
||||
|
@ -36,7 +36,7 @@ ScriptedActivityComponent::ScriptedActivityComponent(Entity* parent, int activit
|
||||
|
||||
for (CDActivities activity : activities) {
|
||||
m_ActivityInfo = activity;
|
||||
if (static_cast<LeaderboardType>(activity.leaderboardType) == LeaderboardType::Racing && Game::config->GetValue("solo_racing") == "1") {
|
||||
if (static_cast<Leaderboard::Type>(activity.leaderboardType) == Leaderboard::Type::Racing && Game::config->GetValue("solo_racing") == "1") {
|
||||
m_ActivityInfo.minTeamSize = 1;
|
||||
m_ActivityInfo.minTeams = 1;
|
||||
}
|
||||
|
@ -1645,20 +1645,7 @@ void GameMessages::SendActivitySummaryLeaderboardData(const LWOOBJID& objectID,
|
||||
bitStream.Write(objectID);
|
||||
bitStream.Write(eGameMessageType::SEND_ACTIVITY_SUMMARY_LEADERBOARD_DATA);
|
||||
|
||||
bitStream.Write(leaderboard->GetGameID());
|
||||
bitStream.Write(leaderboard->GetInfoType());
|
||||
|
||||
// Leaderboard is written back as LDF string
|
||||
const auto leaderboardString = leaderboard->ToString();
|
||||
bitStream.Write<uint32_t>(leaderboardString.size());
|
||||
for (const auto c : leaderboardString) {
|
||||
bitStream.Write<uint16_t>(c);
|
||||
}
|
||||
if (!leaderboardString.empty()) bitStream.Write(uint16_t(0));
|
||||
|
||||
bitStream.Write0();
|
||||
bitStream.Write0();
|
||||
|
||||
leaderboard->Serialize(&bitStream);
|
||||
SEND_PACKET;
|
||||
}
|
||||
|
||||
@ -1666,8 +1653,8 @@ void GameMessages::HandleRequestActivitySummaryLeaderboardData(RakNet::BitStream
|
||||
int32_t gameID = 0;
|
||||
if (inStream->ReadBit()) inStream->Read(gameID);
|
||||
|
||||
int32_t queryType = 1;
|
||||
if (inStream->ReadBit()) inStream->Read(queryType);
|
||||
Leaderboard::InfoType queryType = Leaderboard::InfoType::MyStanding;
|
||||
if (inStream->ReadBit()) inStream->Read<Leaderboard::InfoType>(queryType);
|
||||
|
||||
int32_t resultsEnd = 10;
|
||||
if (inStream->ReadBit()) inStream->Read(resultsEnd);
|
||||
@ -1680,9 +1667,7 @@ void GameMessages::HandleRequestActivitySummaryLeaderboardData(RakNet::BitStream
|
||||
|
||||
bool weekly = inStream->ReadBit();
|
||||
|
||||
const auto* leaderboard = LeaderboardManager::GetLeaderboard(gameID, (InfoType)queryType, weekly, entity->GetObjectID());
|
||||
SendActivitySummaryLeaderboardData(entity->GetObjectID(), leaderboard, sysAddr);
|
||||
delete leaderboard;
|
||||
LeaderboardManager::SendLeaderboard(gameID, queryType, weekly, entity->GetObjectID(), entity->GetObjectID(), resultsStart, resultsEnd);
|
||||
}
|
||||
|
||||
void GameMessages::HandleActivityStateChangeRequest(RakNet::BitStream* inStream, Entity* entity) {
|
||||
|
@ -68,15 +68,12 @@ void NpcAgCourseStarter::OnMessageBoxResponse(Entity* self, Entity* sender, int3
|
||||
}
|
||||
}
|
||||
|
||||
void NpcAgCourseStarter::OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1, int32_t param2,
|
||||
int32_t param3) {
|
||||
void NpcAgCourseStarter::OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1, int32_t param2, int32_t param3) {
|
||||
auto* scriptedActivityComponent = self->GetComponent<ScriptedActivityComponent>();
|
||||
if (scriptedActivityComponent == nullptr)
|
||||
return;
|
||||
if (scriptedActivityComponent == nullptr) return;
|
||||
|
||||
auto* data = scriptedActivityComponent->GetActivityPlayerData(sender->GetObjectID());
|
||||
if (data == nullptr)
|
||||
return;
|
||||
if (data == nullptr) return;
|
||||
|
||||
if (args == "course_cancel") {
|
||||
GameMessages::SendNotifyClientObject(self->GetObjectID(), u"cancel_timer", 0, 0,
|
||||
@ -96,8 +93,7 @@ void NpcAgCourseStarter::OnFireEventServerSide(Entity* self, Entity* sender, std
|
||||
}
|
||||
|
||||
Game::entityManager->SerializeEntity(self);
|
||||
LeaderboardManager::SaveScore(sender->GetObjectID(), scriptedActivityComponent->GetActivityID(),
|
||||
0, (uint32_t)finish);
|
||||
LeaderboardManager::SaveScore(sender->GetObjectID(), scriptedActivityComponent->GetActivityID(), static_cast<float>(finish));
|
||||
|
||||
GameMessages::SendNotifyClientObject(self->GetObjectID(), u"ToggleLeaderBoard",
|
||||
scriptedActivityComponent->GetActivityID(), 0, sender->GetObjectID(),
|
||||
|
@ -73,24 +73,25 @@ void ActivityManager::StopActivity(Entity* self, const LWOOBJID playerID, const
|
||||
|
||||
LootGenerator::Instance().GiveActivityLoot(player, self, gameID, CalculateActivityRating(self, playerID));
|
||||
|
||||
// Save the new score to the leaderboard and show the leaderboard to the player
|
||||
LeaderboardManager::SaveScore(playerID, gameID, score, value1);
|
||||
const auto* leaderboard = LeaderboardManager::GetLeaderboard(gameID, InfoType::Standings,
|
||||
false, player->GetObjectID());
|
||||
GameMessages::SendActivitySummaryLeaderboardData(self->GetObjectID(), leaderboard, player->GetSystemAddress());
|
||||
delete leaderboard;
|
||||
|
||||
// Makes the leaderboard show up for the player
|
||||
GameMessages::SendNotifyClientObject(self->GetObjectID(), u"ToggleLeaderBoard",
|
||||
gameID, 0, playerID, "",
|
||||
player->GetSystemAddress());
|
||||
|
||||
if (sac != nullptr) {
|
||||
sac->PlayerRemove(player->GetObjectID());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ActivityManager::SaveScore(Entity* self, const LWOOBJID playerID, const float primaryScore, const float secondaryScore, const float tertiaryScore) const {
|
||||
auto* player = Game::entityManager->GetEntity(playerID);
|
||||
if (!player) return;
|
||||
|
||||
auto* sac = self->GetComponent<ScriptedActivityComponent>();
|
||||
uint32_t gameID = sac != nullptr ? sac->GetActivityID() : self->GetLOT();
|
||||
// Save the new score to the leaderboard and show the leaderboard to the player
|
||||
LeaderboardManager::SaveScore(playerID, gameID, primaryScore, secondaryScore, tertiaryScore);
|
||||
|
||||
// Makes the leaderboard show up for the player
|
||||
GameMessages::SendNotifyClientObject(self->GetObjectID(), u"ToggleLeaderBoard", gameID, 0, playerID, "", player->GetSystemAddress());
|
||||
}
|
||||
|
||||
bool ActivityManager::TakeActivityCost(const Entity* self, const LWOOBJID playerID) {
|
||||
auto* sac = self->GetComponent<ScriptedActivityComponent>();
|
||||
if (sac == nullptr)
|
||||
@ -117,7 +118,10 @@ uint32_t ActivityManager::GetActivityID(const Entity* self) {
|
||||
}
|
||||
|
||||
void ActivityManager::GetLeaderboardData(Entity* self, const LWOOBJID playerID, const uint32_t activityID, uint32_t numResults) {
|
||||
LeaderboardManager::SendLeaderboard(activityID, Standings, false, self->GetObjectID(), playerID);
|
||||
auto* sac = self->GetComponent<ScriptedActivityComponent>();
|
||||
uint32_t gameID = sac != nullptr ? sac->GetActivityID() : self->GetLOT();
|
||||
// Save the new score to the leaderboard and show the leaderboard to the player
|
||||
LeaderboardManager::SendLeaderboard(activityID, Leaderboard::InfoType::MyStanding, false, playerID, self->GetObjectID(), 0, numResults);
|
||||
}
|
||||
|
||||
void ActivityManager::ActivityTimerStart(Entity* self, const std::string& timerName, const float_t updateInterval,
|
||||
|
@ -18,6 +18,7 @@ public:
|
||||
static bool TakeActivityCost(const Entity* self, LWOOBJID playerID);
|
||||
static uint32_t GetActivityID(const Entity* self);
|
||||
void StopActivity(Entity* self, LWOOBJID playerID, uint32_t score, uint32_t value1 = 0, uint32_t value2 = 0, bool quit = false);
|
||||
void SaveScore(Entity* self, const LWOOBJID playerID, const float primaryScore, const float secondaryScore = 0.0f, const float tertiaryScore = 0.0f) const;
|
||||
virtual uint32_t CalculateActivityRating(Entity* self, LWOOBJID playerID);
|
||||
static void GetLeaderboardData(Entity* self, LWOOBJID playerID, uint32_t activityID, uint32_t numResults = 0);
|
||||
// void FreezePlayer(Entity *self, const LWOOBJID playerID, const bool state) const;
|
||||
|
@ -8,6 +8,8 @@
|
||||
#include "eMissionState.h"
|
||||
#include "MissionComponent.h"
|
||||
#include "Character.h"
|
||||
#include "Game.h"
|
||||
#include "dConfig.h"
|
||||
|
||||
void BaseSurvivalServer::SetGameVariables(Entity* self) {
|
||||
this->constants = std::move(GetConstants());
|
||||
@ -354,6 +356,7 @@ void BaseSurvivalServer::GameOver(Entity* self) {
|
||||
|
||||
const auto score = GetActivityValue(self, playerID, 0);
|
||||
const auto time = GetActivityValue(self, playerID, 1);
|
||||
SaveScore(self, playerID, score, time);
|
||||
|
||||
GameMessages::SendNotifyClientZoneObject(self->GetObjectID(), u"Update_ScoreBoard", time, 0,
|
||||
playerID, std::to_string(score), UNASSIGNED_SYSTEM_ADDRESS);
|
||||
|
@ -378,6 +378,7 @@ void BaseWavesServer::GameOver(Entity* self, bool won) {
|
||||
}
|
||||
|
||||
StopActivity(self, playerID, wave, time, score);
|
||||
SaveScore(self, playerID, wave, time);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1,6 +1,7 @@
|
||||
#include "BaseFootRaceManager.h"
|
||||
#include "EntityManager.h"
|
||||
#include "Character.h"
|
||||
#include "Entity.h"
|
||||
|
||||
void BaseFootRaceManager::OnStartup(Entity* self) {
|
||||
// TODO: Add to FootRaceStarter group
|
||||
@ -40,6 +41,7 @@ void BaseFootRaceManager::OnFireEventServerSide(Entity* self, Entity* sender, st
|
||||
}
|
||||
|
||||
StopActivity(self, player->GetObjectID(), 0, param1);
|
||||
SaveScore(self, player->GetObjectID(), static_cast<float>(param1), static_cast<float>(param2), static_cast<float>(param3));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -150,7 +150,7 @@ void SGCannon::OnMessageBoxResponse(Entity* self, Entity* sender, int32_t button
|
||||
if (IsPlayerInActivity(self, player->GetObjectID())) return;
|
||||
self->SetNetworkVar<bool>(ClearVariable, true);
|
||||
StartGame(self);
|
||||
} else if (button == 0 && ((identifier == u"Shooting_Gallery_Retry" || identifier == u"RePlay"))){
|
||||
} else if (button == 0 && ((identifier == u"Shooting_Gallery_Retry" || identifier == u"RePlay"))) {
|
||||
RemovePlayer(player->GetObjectID());
|
||||
UpdatePlayer(self, player->GetObjectID(), true);
|
||||
} else if (button == 1 && identifier == u"Shooting_Gallery_Exit") {
|
||||
@ -341,7 +341,7 @@ void SGCannon::StartGame(Entity* self) {
|
||||
|
||||
auto* player = Game::entityManager->GetEntity(self->GetVar<LWOOBJID>(PlayerIDVariable));
|
||||
if (player != nullptr) {
|
||||
GetLeaderboardData(self, player->GetObjectID(), GetActivityID(self));
|
||||
GetLeaderboardData(self, player->GetObjectID(), GetActivityID(self), 1);
|
||||
Game::logger->Log("SGCannon", "Sending ActivityStart");
|
||||
GameMessages::SendActivityStart(self->GetObjectID(), player->GetSystemAddress());
|
||||
|
||||
@ -436,8 +436,8 @@ void SGCannon::RemovePlayer(LWOOBJID playerID) {
|
||||
}
|
||||
}
|
||||
|
||||
void SGCannon::OnRequestActivityExit(Entity* self, LWOOBJID player, bool canceled){
|
||||
if (canceled){
|
||||
void SGCannon::OnRequestActivityExit(Entity* self, LWOOBJID player, bool canceled) {
|
||||
if (canceled) {
|
||||
StopGame(self, canceled);
|
||||
RemovePlayer(player);
|
||||
}
|
||||
@ -546,7 +546,7 @@ void SGCannon::StopGame(Entity* self, bool cancel) {
|
||||
|
||||
// The player won, store all the score and send rewards
|
||||
if (!cancel) {
|
||||
auto percentage = 0;
|
||||
int32_t percentage = 0.0f;
|
||||
auto misses = self->GetVar<uint32_t>(MissesVariable);
|
||||
auto fired = self->GetVar<uint32_t>(ShotsFiredVariable);
|
||||
|
||||
@ -564,6 +564,9 @@ void SGCannon::StopGame(Entity* self, bool cancel) {
|
||||
|
||||
LootGenerator::Instance().GiveActivityLoot(player, self, GetGameID(self), self->GetVar<uint32_t>(TotalScoreVariable));
|
||||
|
||||
SaveScore(self, player->GetObjectID(),
|
||||
static_cast<float>(self->GetVar<uint32_t>(TotalScoreVariable)), static_cast<float>(self->GetVar<uint32_t>(MaxStreakVariable)), percentage);
|
||||
|
||||
StopActivity(self, player->GetObjectID(), self->GetVar<uint32_t>(TotalScoreVariable), self->GetVar<uint32_t>(MaxStreakVariable), percentage);
|
||||
self->SetNetworkVar<bool>(AudioFinalWaveDoneVariable, true);
|
||||
|
||||
@ -578,17 +581,6 @@ void SGCannon::StopGame(Entity* self, bool cancel) {
|
||||
self->SetNetworkVar<std::u16string>(u"UI_Rewards",
|
||||
GeneralUtils::to_u16string(self->GetVar<uint32_t>(TotalScoreVariable)) + u"_0_0_0_0_0_0"
|
||||
);
|
||||
|
||||
GameMessages::SendRequestActivitySummaryLeaderboardData(
|
||||
player->GetObjectID(),
|
||||
self->GetObjectID(),
|
||||
player->GetSystemAddress(),
|
||||
GetGameID(self),
|
||||
1,
|
||||
10,
|
||||
0,
|
||||
false
|
||||
);
|
||||
}
|
||||
|
||||
GameMessages::SendActivityStop(self->GetObjectID(), false, cancel, player->GetSystemAddress());
|
||||
|
18
migrations/dlu/9_Update_Leaderboard_Storage.sql
Normal file
18
migrations/dlu/9_Update_Leaderboard_Storage.sql
Normal file
@ -0,0 +1,18 @@
|
||||
ALTER TABLE leaderboard
|
||||
ADD COLUMN tertiaryScore FLOAT NOT NULL DEFAULT 0,
|
||||
ADD COLUMN numWins INT NOT NULL DEFAULT 0,
|
||||
ADD COLUMN timesPlayed INT NOT NULL DEFAULT 1,
|
||||
MODIFY time INT NOT NULL DEFAULT 0;
|
||||
|
||||
/* Can only ALTER one column at a time... */
|
||||
ALTER TABLE leaderboard CHANGE score primaryScore FLOAT NOT NULL DEFAULT 0;
|
||||
ALTER TABLE leaderboard CHANGE time secondaryScore FLOAT NOT NULL DEFAULT 0 AFTER primaryScore;
|
||||
|
||||
/* A bit messy, but better than going through a bunch of code fixes all to be run once. */
|
||||
UPDATE leaderboard SET
|
||||
primaryScore = secondaryScore,
|
||||
secondaryScore = 0 WHERE game_id IN (1, 44, 46, 47, 48, 49, 53, 103, 104, 108, 1901);
|
||||
|
||||
/* Do this last so we dont update entry times erroneously */
|
||||
ALTER TABLE leaderboard
|
||||
CHANGE last_played last_played TIMESTAMP NOT NULL DEFAULT CURRENT_TIMESTAMP() ON UPDATE CURRENT_TIMESTAMP();
|
Loading…
Reference in New Issue
Block a user