more bug fixing

- fix weekly leaderboards
- fix ag classic vs dlu scoring
- fix sorting for survival ns
- fix sorting for racing
This commit is contained in:
David Markowitz 2023-06-21 19:46:01 -07:00
parent c99e2a372b
commit d340874284
4 changed files with 23 additions and 12 deletions

View File

@ -151,12 +151,13 @@ const std::string_view Leaderboard::GetOrdering(Leaderboard::Type leaderboardTyp
return "primaryScore ASC, secondaryScore ASC, tertiaryScore ASC";
case Type::Survival:
return Game::config->GetValue("classic_survival_scoring") == "1" ?
"primaryScore DESC, secondaryScore DESC, tertiaryScore DESC" :
"secondaryScore DESC, primaryScore DESC, tertiaryScore DESC";
"secondaryScore DESC, primaryScore DESC, tertiaryScore DESC" :
"primaryScore DESC, secondaryScore DESC, tertiaryScore DESC";
case Type::SurvivalNS:
return "primaryScore DESC, secondaryScore ASC, tertiaryScore DESC";
case Type::ShootingGallery:
case Type::FootRace:
case Type::UnusedLeaderboard4:
case Type::SurvivalNS:
case Type::Donations:
case Type::None:
default:
@ -217,7 +218,7 @@ void Leaderboard::SetupLeaderboard(bool weekly, uint32_t resultStart, uint32_t r
)
)QUERY";
std::string weeklyFilter = " AND date >= curdate() - INTERVAL DAYOFWEEK(curdate()) - 7 DAY";
std::string weeklyFilter = " AND UNIX_TIMESTAMP(last_played) BETWEEN UNIX_TIMESTAMP(date_sub(now(),INTERVAL 1 WEEK)) AND UNIX_TIMESTAMP(now()) ";
std::string filter;
// Setup our filter based on the query type
@ -247,7 +248,7 @@ void Leaderboard::SetupLeaderboard(bool weekly, uint32_t resultStart, uint32_t r
// Create and execute the actual save here. Using a heap allocated buffer to avoid stack overflow
constexpr uint16_t STRING_LENGTH = 4096;
std::unique_ptr<char[]> lookupBuffer = std::make_unique<char[]>(STRING_LENGTH);
[[maybe_unused]] int32_t res = snprintf(lookupBuffer.get(), STRING_LENGTH, queryBase.c_str(), orderBase.data(), filter.c_str(), resultStart, resultEnd);
int32_t res = snprintf(lookupBuffer.get(), STRING_LENGTH, queryBase.c_str(), orderBase.data(), filter.c_str(), resultStart, resultEnd);
DluAssert(res != -1);
std::unique_ptr<sql::PreparedStatement> query(Database::CreatePreppedStmt(lookupBuffer.get()));
@ -292,7 +293,7 @@ std::string FormatInsert(const Leaderboard::Type& type, const Score& score, cons
constexpr uint16_t STRING_LENGTH = 400;
// Then fill in our score
char finishedQuery[STRING_LENGTH];
[[maybe_unused]] int32_t res = snprintf(finishedQuery, STRING_LENGTH, insertStatement.c_str(), score.GetPrimaryScore(), score.GetSecondaryScore(), score.GetTertiaryScore());
int32_t res = snprintf(finishedQuery, STRING_LENGTH, insertStatement.c_str(), score.GetPrimaryScore(), score.GetSecondaryScore(), score.GetTertiaryScore());
DluAssert(res != -1);
return finishedQuery;
}
@ -324,7 +325,6 @@ void LeaderboardManager::SaveScore(const LWOOBJID& playerID, const GameID activi
break;
}
case Leaderboard::Type::Survival: {
// Config option may reverse these
oldScore.SetPrimaryScore(myScoreResult->getInt("primaryScore"));
oldScore.SetSecondaryScore(myScoreResult->getInt("secondaryScore"));
break;
@ -357,6 +357,15 @@ void LeaderboardManager::SaveScore(const LWOOBJID& playerID, const GameID activi
return;
}
bool newHighScore = lowerScoreBetter ? newScore < oldScore : newScore > oldScore;
// Nimbus station has a weird leaderboard where we need a custom scoring system
if (leaderboardType == Leaderboard::Type::SurvivalNS) {
newHighScore = newScore.GetPrimaryScore() > oldScore.GetPrimaryScore() ||
(newScore.GetPrimaryScore() == oldScore.GetPrimaryScore() && newScore.GetSecondaryScore() < oldScore.GetSecondaryScore());
} else if (leaderboardType == Leaderboard::Type::Survival && Game::config->GetValue("classic_survival_scoring") == "1") {
Score oldScoreFlipped(oldScore.GetSecondaryScore(), oldScore.GetPrimaryScore());
Score newScoreFlipped(newScore.GetSecondaryScore(), newScore.GetPrimaryScore());
newHighScore = newScoreFlipped > oldScoreFlipped;
}
if (newHighScore) {
saveQuery = FormatInsert(leaderboardType, newScore, true);
} else if (leaderboardType == Leaderboard::Type::Racing && tertiaryScore) {

View File

@ -379,7 +379,6 @@ void RacingControlComponent::HandleMessageBoxResponse(Entity* player, int32_t bu
const auto score = m_LoadedPlayers * 10 + data->finished;
LootGenerator::Instance().GiveActivityLoot(player, m_Parent, m_ActivityID, score);
LeaderboardManager::SaveScore(player->GetObjectID(), m_ActivityID, static_cast<float>(data->bestLapTime), static_cast<float>(data->raceTime), static_cast<float>(data->finished == 1));
// Giving rewards
GameMessages::SendNotifyRacingClient(
@ -838,6 +837,7 @@ void RacingControlComponent::Update(float deltaTime) {
"Completed time %llu, %llu",
raceTime, raceTime * 1000);
LeaderboardManager::SaveScore(playerEntity->GetObjectID(), m_ActivityID, static_cast<float>(player.bestLapTime), static_cast<float>(player.raceTime), static_cast<float>(player.finished == 1));
// Entire race time
missionComponent->Progress(eMissionTaskType::RACING, (raceTime) * 1000, (LWOOBJID)eRacingTaskParam::TOTAL_TRACK_TIME);

View File

@ -8,6 +8,8 @@
#include "eMissionState.h"
#include "MissionComponent.h"
#include "Character.h"
#include "Game.h"
#include "dConfig.h"
void BaseSurvivalServer::SetGameVariables(Entity* self) {
this->constants = std::move(GetConstants());
@ -354,6 +356,7 @@ void BaseSurvivalServer::GameOver(Entity* self) {
const auto score = GetActivityValue(self, playerID, 0);
const auto time = GetActivityValue(self, playerID, 1);
SaveScore(self, playerID, score, time);
GameMessages::SendNotifyClientZoneObject(self->GetObjectID(), u"Update_ScoreBoard", time, 0,
playerID, std::to_string(score), UNASSIGNED_SYSTEM_ADDRESS);
@ -377,7 +380,6 @@ void BaseSurvivalServer::GameOver(Entity* self) {
}
StopActivity(self, playerID, score, time);
SaveScore(self, playerID, time, score);
}
state.waveNumber = 1;

View File

@ -378,7 +378,7 @@ void BaseWavesServer::GameOver(Entity* self, bool won) {
}
StopActivity(self, playerID, wave, time, score);
SaveScore(self, playerID, time, wave);
SaveScore(self, playerID, wave, time);
}
}