104 Commits

Author SHA1 Message Date
5374c555f5 Implement bubble seriliaztion in controllable physics (#942)
* bubble

* "Correct" serialization and enum

* Enum update

* figured out what things do

* accurate types and cleanup

* add sanity check
add getter
add slash command for testing

* fix default

* cleanup slash command

* handle game message probably
remove funny slash command
add all bubble GM's

Co-authored-by: Jett <55758076+Jettford@users.noreply.github.com>
2023-01-07 00:14:51 -06:00
1ac898ba00 Remove GameConfig (#874)
* Remove GameConfig

* Fully remove GmeConfig

* Update worldconfig.ini

Co-authored-by: Aaron Kimbrell <aronwk.aaron@gmail.com>
2023-01-06 23:21:40 -06:00
fc75d6048f dGame Precompiled header improvements (#876)
* moving branch

* Add deleteinven slash command

* Change name of BRICKS_IN_BBB

* Use string_view instead of strcmp

* Clean up include tree

* Remove unneeded headers from PCH files

Removes unneeded headers from pre-compiled headers.  This increases compile time, however reduces development time for most files.

* Update Entity.h

* Update EntityManager.h

* Update GameMessages.cpp

* There it compiles now

Co-authored-by: Aaron Kimbrell <aronwk.aaron@gmail.com>
2023-01-06 23:17:05 -06:00
51dd56f0a0 Add MTU config option (#908)
* Add config option

* Add reloading
2022-12-21 10:51:27 -06:00
84c5d74450 Add Delete Inventory Slash Command (#865)
* moving branch

* Add deleteinven slash command

* Change name of BRICKS_IN_BBB

* Use string_view instead of strcmp

* Remove GameConfig

* Revert "Remove GameConfig"

This reverts commit cef5cdeea2.
2022-12-18 09:46:04 -06:00
da910309a0 Remove unneeded commands (#880)
* Remove unneeded commands

* Thank you aron
2022-12-08 15:32:47 -06:00
18a0ae599b Add bandwidth limit of 10kb/s(#863) 2022-12-05 16:08:47 -08:00
e8ba3357e8 Add support to reload the config (#868) 2022-12-04 16:25:58 -06:00
e1af528d9b Add SlashCommand for spawngroup (#858) 2022-12-02 03:47:27 -08:00
f8f5b731f1 Allow servers to be run from directories other than build. Read/write files relative to binary instead of cwd (#834)
Allows the server to be run from a non-build directory.  Also only read or write files relative to the build directory, regardless of where the server is run from
2022-11-27 03:59:59 -08:00
1eff3ae454 Add checks to AssetBuffers before they are used (#820)
* add checks to buffers before they are used
to avoid crashing

* address feedback
2022-11-10 12:59:31 -06:00
4a6f3e44ee Add support for packed clients (#802)
* First iteration of pack reader and interface

* Fix memory leak and remove logs

* Complete packed asset interface and begin on file loading replacement

* Implement proper BinaryIO error

* Improve AssetMemoryBuffer for reading and implement more reading

* Repair more file loading code and improve how navmeshes are loaded

* Missing checks implementation

* Revert addition of Manifest class and migration changes

* Resolved all feedback.
2022-11-01 13:21:26 -05:00
26f2eb409f Mounts v2 (#726)
* Mounts -v2

* fix stun state and make comments a bit nicer

* remove extra serilization

* update the char position a bit more correctly

* make vehicles face thr player's direction

* address feedback

* fix compiling for real this time

* removed uneeded check
2022-09-02 13:49:19 -05:00
6c97ea8208 Implement flying command (#713)
* Implement flying command

* Add documentation.
2022-08-06 01:19:34 -07:00
a429489846 use UTF8ToUTF16 more (#695) 2022-08-02 08:56:20 -05:00
9ee219ea42 Move Navmesh code away from dPhysics (#701) 2022-08-02 06:30:19 +01:00
19e77a38d8 format codebase 2022-07-28 08:39:57 -05:00
e97ae92624 Make logger automatically put a newline (#675)
at the end of the line
remove all the newlines in log calls
2022-07-24 21:26:51 -05:00
f2d1c5d26d Split out Level progression component (#671)
* Split out Level progression component
from Character Component
This is to get to the Player forced movement Comp in a sane way

* move XML to component insted of abusing charComp

* use overrides
should probably make everything that calls that call it correctly

* fix linking issue
2022-07-24 13:04:02 -05:00
6a38b67ed5 General AMF cleanup (#663)
* General AMF cleanup

Proper memory management as well as style cleanup

* General optimizations

Fix AMFArray so values are properly deleted when you leave the scope it was created in.
Add bounds check for deletion so you don't double delete.
Remove all AMFdeletions that are contained in an array since the array now manages its own memory and deletes it when it is no longer needed.

* Better tests and fix de-serialize

Fix de-serialize to be correct and implement a test to check this

* Update AMFDeserializeTests.cpp

* Update AMFFormat.cpp
2022-07-21 22:26:09 -07:00
77d35019cc Replace the usage of RakString (#648) 2022-07-17 04:40:46 +01:00
dddc33607b remove unused code and callbacktimers in testmap (#620) 2022-07-08 22:25:44 -05:00
a61c6e5e41 Add /setlevel slash command
Add the setlevel slash command.  Command accepts parameters of the requested level and a player to set the level of.  This also adjects the uscore of the player accordingly.  The player must re-log upon using the command to see any updates to themselves or others.
2022-06-13 00:45:17 -07:00
e3422ac0c5 Merge branch 'main' into main 2022-05-24 19:00:52 -05:00
18fc01cd49 missed change for forge 2022-04-23 20:44:08 -07:00
7a051afd97 loot source for item drops
Added support for Items to have a loot source attached to them when dropped or rolled.  This fixes the issue where achievements would give the item before it appeared in the achievement window.
2022-04-23 20:35:34 -07:00
ceab229a63 Specified enum
the LOOT_SOURCE enum is now attached to all loot sources.
2022-04-23 20:32:31 -07:00
a4d934913c added lootsource send in GM
WIP commit
2022-04-23 05:13:06 -07:00
959c90985c missed a semicolon 2022-04-12 18:32:52 -05:00
4a98c46fb9 fix tabs/spaces 2022-04-12 18:30:46 -05:00
40d396c7e2 simplify 2022-04-12 18:05:22 -05:00
6b44936c68 check if map exists for testmap 2022-04-12 14:06:03 -05:00
75fd425ef6 Remove ability for gmlevel 0 to use /playanim (#391) 2022-03-29 13:06:28 -07:00
f0a4324bd4 Fixed an issue where leave-zone was working outside of instanced zones (#431) 2022-02-04 07:32:45 +01:00
13980c4133 Added logic to Convert UScore to Coins for Level 45 Characters (#348) 2022-02-03 07:50:02 +01:00
59afc63a2f Merge DarkflameServer 2022-01-30 13:40:08 -05:00
1e01423a93 Added support for flags in macros (#410) 2022-01-24 14:57:50 +01:00
84a376b425 Add zone 1700 to list of accessible zones (#87)
* Add zone 1700 to list of accessible zones

also fix indentation

* Indent using tabs instead of spaces

* Add zone 1500

* Remove zone 1500

and add back 1700 which was accidentally deleted again
2022-01-18 11:48:56 -08:00
9dfa401b27 Fix whitespace
Convert to tabs and remove trailing whitespace
2022-01-15 14:02:14 -05:00
3de3932503 Comply with Xiphoseer required changes.
Remove the CDClientDatabase::ExecuteQueryWithArgs() function and replace 
it with CDClientDatabase::CreatePreppedStmt().

This prevents a developer from accidently using %s, or incorrectly 
passing std::string, and causing a silent error.
2022-01-12 22:48:27 -05:00
c1903ca12d Remove IP Logging 2022-01-06 21:54:48 +00:00
590ccc78aa Add proper sanitizing for input to SQLite database.
Adds function `ExecuteQueryWithArgs(query, ...)` to allow for queries 
with user input.

There is a known issue, that the funciton does not work with 
std::string. All strings must be converted to c strings.
2022-01-05 21:52:33 -05:00
f7b3a1ef10 Merge branch 'DarkflameUniverse:main' into main 2022-01-04 12:53:41 -08:00
4d19459015 Merge pull request #291 from EmosewaMC/EmosewaMC
Implemented sourceType for SendSetCurrency
2022-01-04 12:01:32 +01:00
f2b3b0bf66 Check user input for the "/runmacro" command
Presents users from specifying a file path, and looking up macros in the 
expected folder.
2022-01-03 21:40:07 -08:00
203e75ef3d Fix resurrecting in BONS (#334) 2022-01-01 02:10:12 -08:00
6aad799f95 Updated variable names
Updated the variable names to match the enum name update.
2021-12-23 18:48:08 -08:00
97f8e9e9fc Added enum for coin sources
Added an enum for coin sources as to avoid leaving a random number in the code.
2021-12-22 00:01:55 -08:00
23e269940b Implemented sourceType for SendSetCurrency
Implemented sourceType for the function SendSetCurrency.
2021-12-21 23:26:54 -08:00
0531365cb5 Make loot accurate to the loot drop rates during live. (#216)
* loot fix (broken)

* Fixed loot

* Update SlashCommandHandler.cpp

* Remove debug command

* Roll loot command

* Remove debug log

* Added const references
When this commit is applied it adds const references to the loot system avoid some unnecessary copies.

Co-authored-by: wincent <wincent.holm@gmail.com>
Co-authored-by: Avery <averysumner@gmail.com>
2021-12-20 02:25:45 -08:00