DarkflameServer/dGame/dUtilities/SlashCommandHandler.cpp
David Markowitz fc75d6048f
dGame Precompiled header improvements (#876)
* moving branch

* Add deleteinven slash command

* Change name of BRICKS_IN_BBB

* Use string_view instead of strcmp

* Clean up include tree

* Remove unneeded headers from PCH files

Removes unneeded headers from pre-compiled headers.  This increases compile time, however reduces development time for most files.

* Update Entity.h

* Update EntityManager.h

* Update GameMessages.cpp

* There it compiles now

Co-authored-by: Aaron Kimbrell <aronwk.aaron@gmail.com>
2023-01-06 23:17:05 -06:00

2037 lines
68 KiB
C++

/*
* Darkflame Universe
* Copyright 2018
*/
#include "SlashCommandHandler.h"
#include <sstream>
#include <iostream>
#include <fstream>
#include <exception>
#include "dZoneManager.h"
#include <stdio.h> /* defines FILENAME_MAX */
#ifdef _WIN32
#include <direct.h>
#define GetCurrentDir _getcwd
#else
#include <unistd.h>
#define GetCurrentDir getcwd
#endif
#include "Metrics.hpp"
#include "User.h"
#include "UserManager.h"
#include "BitStream.h"
#include "dCommonVars.h"
#include "GeneralUtils.h"
#include "Entity.h"
#include "EntityManager.h"
#include "dLogger.h"
#include "WorldPackets.h"
#include "GameMessages.h"
#include "CDClientDatabase.h"
#include "ZoneInstanceManager.h"
#include "ControllablePhysicsComponent.h"
#include "NiPoint3.h"
#include "NiQuaternion.h"
#include "ChatPackets.h"
#include "InventoryComponent.h"
#include "Game.h"
#include "CharacterComponent.h"
#include "Database.h"
#include "DestroyableComponent.h"
#include "dServer.h"
#include "MissionComponent.h"
#include "Mail.h"
#include "dpWorld.h"
#include "Item.h"
#include "PropertyManagementComponent.h"
#include "PacketUtils.h"
#include "Loot.h"
#include "EntityInfo.h"
#include "LUTriggers.h"
#include "Player.h"
#include "PhantomPhysicsComponent.h"
#include "ProximityMonitorComponent.h"
#include "dpShapeSphere.h"
#include "PossessableComponent.h"
#include "PossessorComponent.h"
#include "VehiclePhysicsComponent.h"
#include "BuffComponent.h"
#include "SkillComponent.h"
#include "VanityUtilities.h"
#include "GameConfig.h"
#include "ScriptedActivityComponent.h"
#include "LevelProgressionComponent.h"
#include "AssetManager.h"
#include "BinaryPathFinder.h"
#include "dConfig.h"
#include "AMFFormat.h"
#include "MovingPlatformComponent.h"
#include "dMessageIdentifiers.h"
void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entity* entity, const SystemAddress& sysAddr) {
std::string chatCommand;
std::vector<std::string> args;
uint32_t breakIndex = 0;
for (uint32_t i = 1; i < command.size(); ++i) {
if (command[i] == L' ') {
breakIndex = i;
break;
}
chatCommand.push_back(static_cast<unsigned char>(command[i]));
breakIndex++;
}
uint32_t index = ++breakIndex;
while (true) {
std::string arg;
while (index < command.size()) {
if (command[index] == L' ') {
args.push_back(arg);
arg = "";
index++;
continue;
}
arg.push_back(static_cast<char>(command[index]));
index++;
}
if (arg != "") {
args.push_back(arg);
}
break;
}
//Game::logger->Log("SlashCommandHandler", "Received chat command \"%s\"", GeneralUtils::UTF16ToWTF8(command).c_str());
User* user = UserManager::Instance()->GetUser(sysAddr);
if ((chatCommand == "setgmlevel" || chatCommand == "makegm" || chatCommand == "gmlevel") && user->GetMaxGMLevel() > GAME_MASTER_LEVEL_CIVILIAN) {
if (args.size() != 1) return;
uint32_t level;
if (!GeneralUtils::TryParse(args[0], level)) {
ChatPackets::SendSystemMessage(sysAddr, u"Invalid gm level.");
return;
}
#ifndef DEVELOPER_SERVER
if (user->GetMaxGMLevel() == GAME_MASTER_LEVEL_JUNIOR_DEVELOPER) {
level = GAME_MASTER_LEVEL_CIVILIAN;
}
#endif
if (level > user->GetMaxGMLevel()) {
level = user->GetMaxGMLevel();
}
if (level == entity->GetGMLevel()) return;
bool success = user->GetMaxGMLevel() >= level;
if (success) {
if (entity->GetGMLevel() > GAME_MASTER_LEVEL_CIVILIAN && level == GAME_MASTER_LEVEL_CIVILIAN) {
GameMessages::SendToggleGMInvis(entity->GetObjectID(), false, UNASSIGNED_SYSTEM_ADDRESS);
} else if (entity->GetGMLevel() == GAME_MASTER_LEVEL_CIVILIAN && level > GAME_MASTER_LEVEL_CIVILIAN) {
GameMessages::SendToggleGMInvis(entity->GetObjectID(), true, UNASSIGNED_SYSTEM_ADDRESS);
}
WorldPackets::SendGMLevelChange(sysAddr, success, user->GetMaxGMLevel(), entity->GetGMLevel(), level);
GameMessages::SendChatModeUpdate(entity->GetObjectID(), level);
entity->SetGMLevel(level);
Game::logger->Log("SlashCommandHandler", "User %s (%i) has changed their GM level to %i for charID %llu", user->GetUsername().c_str(), user->GetAccountID(), level, entity->GetObjectID());
}
}
#ifndef DEVELOPER_SERVER
if ((entity->GetGMLevel() > user->GetMaxGMLevel()) || (entity->GetGMLevel() > GAME_MASTER_LEVEL_CIVILIAN && user->GetMaxGMLevel() == GAME_MASTER_LEVEL_JUNIOR_DEVELOPER)) {
WorldPackets::SendGMLevelChange(sysAddr, true, user->GetMaxGMLevel(), entity->GetGMLevel(), GAME_MASTER_LEVEL_CIVILIAN);
GameMessages::SendChatModeUpdate(entity->GetObjectID(), GAME_MASTER_LEVEL_CIVILIAN);
entity->SetGMLevel(GAME_MASTER_LEVEL_CIVILIAN);
GameMessages::SendToggleGMInvis(entity->GetObjectID(), false, UNASSIGNED_SYSTEM_ADDRESS);
ChatPackets::SendSystemMessage(sysAddr, u"Your game master level has been changed, you may not be able to use all commands.");
}
#endif
//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
//HANDLE ALL NON GM SLASH COMMANDS RIGHT HERE!
//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
if (chatCommand == "pvp") {
auto* character = entity->GetComponent<CharacterComponent>();
if (character == nullptr) {
Game::logger->Log("SlashCommandHandler", "Failed to find character component!");
return;
}
character->SetPvpEnabled(!character->GetPvpEnabled());
EntityManager::Instance()->SerializeEntity(entity);
std::stringstream message;
message << character->GetName() << " changed their PVP flag to " << std::to_string(character->GetPvpEnabled()) << "!";
ChatPackets::SendSystemMessage(UNASSIGNED_SYSTEM_ADDRESS, GeneralUtils::UTF8ToUTF16(message.str()), true);
return;
}
if (chatCommand == "who") {
ChatPackets::SendSystemMessage(
sysAddr,
u"Players in this instance: (" + GeneralUtils::to_u16string(Player::GetAllPlayers().size()) + u")"
);
for (auto* player : Player::GetAllPlayers()) {
const auto& name = player->GetCharacter()->GetName();
ChatPackets::SendSystemMessage(
sysAddr,
GeneralUtils::UTF8ToUTF16(player == entity ? name + " (you)" : name)
);
}
}
if (chatCommand == "ping") {
if (!args.empty() && args[0] == "-l") {
std::stringstream message;
message << "Your latest ping: " << std::to_string(Game::server->GetLatestPing(sysAddr)) << "ms";
ChatPackets::SendSystemMessage(sysAddr, GeneralUtils::ASCIIToUTF16(message.str()));
} else {
std::stringstream message;
message << "Your average ping: " << std::to_string(Game::server->GetPing(sysAddr)) << "ms";
ChatPackets::SendSystemMessage(sysAddr, GeneralUtils::ASCIIToUTF16(message.str()));
}
return;
}
if (chatCommand == "fix-stats") {
// Reset skill component and buff component
auto* skillComponent = entity->GetComponent<SkillComponent>();
auto* buffComponent = entity->GetComponent<BuffComponent>();
auto* destroyableComponent = entity->GetComponent<DestroyableComponent>();
// If any of the components are nullptr, return
if (skillComponent == nullptr || buffComponent == nullptr || destroyableComponent == nullptr) {
return;
}
// Reset skill component
skillComponent->Reset();
// Reset buff component
buffComponent->Reset();
// Fix the destroyable component
destroyableComponent->FixStats();
}
if (chatCommand == "credits" || chatCommand == "info") {
const auto& customText = chatCommand == "credits" ? VanityUtilities::ParseMarkdown((BinaryPathFinder::GetBinaryDir() / "vanity/CREDITS.md").string()) : VanityUtilities::ParseMarkdown((BinaryPathFinder::GetBinaryDir() / "vanity/INFO.md").string());
{
AMFArrayValue args;
auto* state = new AMFStringValue();
state->SetStringValue("Story");
args.InsertValue("state", state);
GameMessages::SendUIMessageServerToSingleClient(entity, entity->GetSystemAddress(), "pushGameState", &args);
}
entity->AddCallbackTimer(0.5f, [customText, entity]() {
AMFArrayValue args;
auto* text = new AMFStringValue();
text->SetStringValue(customText);
args.InsertValue("visible", new AMFTrueValue());
args.InsertValue("text", text);
Game::logger->Log("SlashCommandHandler", "Sending %s", customText.c_str());
GameMessages::SendUIMessageServerToSingleClient(entity, entity->GetSystemAddress(), "ToggleStoryBox", &args);
});
return;
}
if (chatCommand == "leave-zone") {
const auto currentZone = dZoneManager::Instance()->GetZone()->GetZoneID().GetMapID();
auto newZone = 0;
if (currentZone % 100 == 0) {
ChatPackets::SendSystemMessage(sysAddr, u"You are not in an instanced zone.");
return;
} else {
newZone = (currentZone / 100) * 100;
}
// If new zone would be inaccessible, then default to Avant Gardens.
if (!CheckIfAccessibleZone(newZone)) newZone = 1100;
ChatPackets::SendSystemMessage(sysAddr, u"Leaving zone...");
const auto objid = entity->GetObjectID();
ZoneInstanceManager::Instance()->RequestZoneTransfer(Game::server, newZone, 0, false, [objid](bool mythranShift, uint32_t zoneID, uint32_t zoneInstance, uint32_t zoneClone, std::string serverIP, uint16_t serverPort) {
auto* entity = EntityManager::Instance()->GetEntity(objid);
if (entity == nullptr) {
return;
}
const auto sysAddr = entity->GetSystemAddress();
Game::logger->Log("UserManager", "Transferring %s to Zone %i (Instance %i | Clone %i | Mythran Shift: %s) with IP %s and Port %i", entity->GetCharacter()->GetName().c_str(), zoneID, zoneInstance, zoneClone, mythranShift == true ? "true" : "false", serverIP.c_str(), serverPort);
if (entity->GetCharacter()) {
entity->GetCharacter()->SetZoneID(zoneID);
entity->GetCharacter()->SetZoneInstance(zoneInstance);
entity->GetCharacter()->SetZoneClone(zoneClone);
}
entity->GetCharacter()->SaveXMLToDatabase();
WorldPackets::SendTransferToWorld(sysAddr, serverIP, serverPort, mythranShift);
});
}
if (chatCommand == "join" && !args.empty()) {
ChatPackets::SendSystemMessage(sysAddr, u"Requesting private map...");
const auto& password = args[0];
ZoneInstanceManager::Instance()->RequestPrivateZone(Game::server, false, password, [=](bool mythranShift, uint32_t zoneID, uint32_t zoneInstance, uint32_t zoneClone, std::string serverIP, uint16_t serverPort) {
Game::logger->Log("UserManager", "Transferring %s to Zone %i (Instance %i | Clone %i | Mythran Shift: %s) with IP %s and Port %i", sysAddr.ToString(), zoneID, zoneInstance, zoneClone, mythranShift == true ? "true" : "false", serverIP.c_str(), serverPort);
if (entity->GetCharacter()) {
entity->GetCharacter()->SetZoneID(zoneID);
entity->GetCharacter()->SetZoneInstance(zoneInstance);
entity->GetCharacter()->SetZoneClone(zoneClone);
}
entity->GetCharacter()->SaveXMLToDatabase();
WorldPackets::SendTransferToWorld(sysAddr, serverIP, serverPort, mythranShift);
});
}
if (user->GetMaxGMLevel() == 0 || entity->GetGMLevel() >= 0) {
if (chatCommand == "die") {
entity->Smash(entity->GetObjectID());
}
if (chatCommand == "resurrect") {
ScriptedActivityComponent* scriptedActivityComponent = dZoneManager::Instance()->GetZoneControlObject()->GetComponent<ScriptedActivityComponent>();
if (scriptedActivityComponent) { // check if user is in activity world and if so, they can't resurrect
ChatPackets::SendSystemMessage(sysAddr, u"You cannot resurrect in an activity world.");
return;
}
GameMessages::SendResurrect(entity);
}
if (chatCommand == "requestmailcount") {
Mail::HandleNotificationRequest(entity->GetSystemAddress(), entity->GetObjectID());
}
if (chatCommand == "instanceinfo") {
const auto zoneId = dZoneManager::Instance()->GetZone()->GetZoneID();
ChatPackets::SendSystemMessage(sysAddr, u"Map: " + (GeneralUtils::to_u16string(zoneId.GetMapID())) + u"\nClone: " + (GeneralUtils::to_u16string(zoneId.GetCloneID())) + u"\nInstance: " + (GeneralUtils::to_u16string(zoneId.GetInstanceID())));
}
if (entity->GetGMLevel() == 0) return;
}
// Log command to database
auto stmt = Database::CreatePreppedStmt("INSERT INTO command_log (character_id, command) VALUES (?, ?);");
stmt->setInt(1, entity->GetCharacter()->GetID());
stmt->setString(2, GeneralUtils::UTF16ToWTF8(command).c_str());
stmt->execute();
delete stmt;
if (chatCommand == "setminifig" && args.size() == 2 && entity->GetGMLevel() >= GAME_MASTER_LEVEL_FORUM_MODERATOR) { // could break characters so only allow if GM > 0
int32_t minifigItemId;
if (!GeneralUtils::TryParse(args[1], minifigItemId)) {
ChatPackets::SendSystemMessage(sysAddr, u"Invalid Minifig Item Id ID.");
return;
}
EntityManager::Instance()->DestructEntity(entity, sysAddr);
auto* charComp = entity->GetComponent<CharacterComponent>();
std::string lowerName = args[0];
if (lowerName.empty()) return;
std::transform(lowerName.begin(), lowerName.end(), lowerName.begin(), ::tolower);
if (lowerName == "eyebrows") {
charComp->m_Character->SetEyebrows(minifigItemId);
} else if (lowerName == "eyes") {
charComp->m_Character->SetEyes(minifigItemId);
} else if (lowerName == "haircolor") {
charComp->m_Character->SetHairColor(minifigItemId);
} else if (lowerName == "hairstyle") {
charComp->m_Character->SetHairStyle(minifigItemId);
} else if (lowerName == "pants") {
charComp->m_Character->SetPantsColor(minifigItemId);
} else if (lowerName == "lefthand") {
charComp->m_Character->SetLeftHand(minifigItemId);
} else if (lowerName == "mouth") {
charComp->m_Character->SetMouth(minifigItemId);
} else if (lowerName == "righthand") {
charComp->m_Character->SetRightHand(minifigItemId);
} else if (lowerName == "shirtcolor") {
charComp->m_Character->SetShirtColor(minifigItemId);
} else if (lowerName == "hands") {
charComp->m_Character->SetLeftHand(minifigItemId);
charComp->m_Character->SetRightHand(minifigItemId);
} else {
EntityManager::Instance()->ConstructEntity(entity);
ChatPackets::SendSystemMessage(sysAddr, u"Invalid Minifig item to change, try one of the following: Eyebrows, Eyes, HairColor, HairStyle, Pants, LeftHand, Mouth, RightHand, Shirt, Hands");
return;
}
EntityManager::Instance()->ConstructEntity(entity);
ChatPackets::SendSystemMessage(sysAddr, GeneralUtils::ASCIIToUTF16(lowerName) + u" set to " + (GeneralUtils::to_u16string(minifigItemId)));
GameMessages::SendToggleGMInvis(entity->GetObjectID(), false, UNASSIGNED_SYSTEM_ADDRESS); // need to retoggle because it gets reenabled on creation of new character
}
if ((chatCommand == "playanimation" || chatCommand == "playanim") && args.size() == 1 && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) {
std::u16string anim = GeneralUtils::ASCIIToUTF16(args[0], args[0].size());
GameMessages::SendPlayAnimation(entity, anim);
auto* possessorComponent = entity->GetComponent<PossessorComponent>();
if (possessorComponent) {
auto* possessedComponent = EntityManager::Instance()->GetEntity(possessorComponent->GetPossessable());
if (possessedComponent) GameMessages::SendPlayAnimation(possessedComponent, anim);
}
}
if (chatCommand == "list-spawns" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) {
for (const auto& pair : EntityManager::Instance()->GetSpawnPointEntities()) {
ChatPackets::SendSystemMessage(sysAddr, GeneralUtils::ASCIIToUTF16(pair.first));
}
ChatPackets::SendSystemMessage(sysAddr, u"Current: " + GeneralUtils::ASCIIToUTF16(entity->GetCharacter()->GetTargetScene()));
return;
}
if (chatCommand == "unlock-emote" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) {
int32_t emoteID;
if (!GeneralUtils::TryParse(args[0], emoteID)) {
ChatPackets::SendSystemMessage(sysAddr, u"Invalid emote ID.");
return;
}
entity->GetCharacter()->UnlockEmote(emoteID);
}
if (chatCommand == "force-save" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) {
entity->GetCharacter()->SaveXMLToDatabase();
}
if (chatCommand == "kill" && args.size() == 1 && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) {
ChatPackets::SendSystemMessage(sysAddr, u"Brutally murdering that player, if online on this server.");
auto* user = UserManager::Instance()->GetUser(args[0]);
if (user) {
auto* player = EntityManager::Instance()->GetEntity(user->GetLoggedInChar());
player->Smash(entity->GetObjectID());
ChatPackets::SendSystemMessage(sysAddr, u"It has been done, do you feel good about yourself now?");
return;
}
ChatPackets::SendSystemMessage(sysAddr, u"They were saved from your carnage.");
return;
}
if (chatCommand == "speedboost" && args.size() == 1 && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) {
float boost;
if (!GeneralUtils::TryParse(args[0], boost)) {
ChatPackets::SendSystemMessage(sysAddr, u"Invalid boost.");
return;
}
auto* controllablePhysicsComponent = entity->GetComponent<ControllablePhysicsComponent>();
if (!controllablePhysicsComponent) return;
controllablePhysicsComponent->SetSpeedMultiplier(boost);
// speedboost possesables
auto possessor = entity->GetComponent<PossessorComponent>();
if (possessor) {
auto possessedID = possessor->GetPossessable();
if (possessedID != LWOOBJID_EMPTY) {
auto possessable = EntityManager::Instance()->GetEntity(possessedID);
if (possessable) {
auto* possessControllablePhysicsComponent = possessable->GetComponent<ControllablePhysicsComponent>();
if (possessControllablePhysicsComponent) {
possessControllablePhysicsComponent->SetSpeedMultiplier(boost);
}
}
}
}
EntityManager::Instance()->SerializeEntity(entity);
}
if (chatCommand == "freecam" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) {
const auto state = !entity->GetVar<bool>(u"freecam");
entity->SetVar<bool>(u"freecam", state);
GameMessages::SendSetPlayerControlScheme(entity, static_cast<eControlSceme>(state ? 9 : 1));
ChatPackets::SendSystemMessage(sysAddr, u"Toggled freecam.");
return;
}
if (chatCommand == "setcontrolscheme" && args.size() == 1 && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) {
uint32_t scheme;
if (!GeneralUtils::TryParse(args[0], scheme)) {
ChatPackets::SendSystemMessage(sysAddr, u"Invalid control scheme.");
return;
}
GameMessages::SendSetPlayerControlScheme(entity, static_cast<eControlSceme>(scheme));
ChatPackets::SendSystemMessage(sysAddr, u"Switched control scheme.");
return;
}
if (chatCommand == "approveproperty" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_LEAD_MODERATOR) {
if (PropertyManagementComponent::Instance() != nullptr) {
PropertyManagementComponent::Instance()->UpdateApprovedStatus(true);
}
return;
}
if (chatCommand == "setuistate" && args.size() == 1 && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) {
AMFStringValue* value = new AMFStringValue();
value->SetStringValue(args[0]);
AMFArrayValue args;
args.InsertValue("state", value);
GameMessages::SendUIMessageServerToSingleClient(entity, sysAddr, "pushGameState", &args);
ChatPackets::SendSystemMessage(sysAddr, u"Switched UI state.");
return;
}
if (chatCommand == "toggle" && args.size() == 1 && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) {
AMFTrueValue* value = new AMFTrueValue();
AMFArrayValue amfArgs;
amfArgs.InsertValue("visible", value);
GameMessages::SendUIMessageServerToSingleClient(entity, sysAddr, args[0], &amfArgs);
ChatPackets::SendSystemMessage(sysAddr, u"Toggled UI state.");
return;
}
if ((chatCommand == "setinventorysize" || chatCommand == "setinvsize") && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) {
if (args.size() != 1) return;
uint32_t size;
if (!GeneralUtils::TryParse(args[0], size)) {
ChatPackets::SendSystemMessage(sysAddr, u"Invalid size.");
return;
}
InventoryComponent* inventory = static_cast<InventoryComponent*>(entity->GetComponent(COMPONENT_TYPE_INVENTORY));
if (inventory) {
auto* items = inventory->GetInventory(ITEMS);
items->SetSize(size);
}
return;
}
if (chatCommand == "runmacro" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) {
if (args.size() != 1) return;
// Only process if input does not contain separator charaters
if (args[0].find("/") != std::string::npos) return;
if (args[0].find("\\") != std::string::npos) return;
auto buf = Game::assetManager->GetFileAsBuffer(("macros/" + args[0] + ".scm").c_str());
if (!buf.m_Success){
ChatPackets::SendSystemMessage(sysAddr, u"Unknown macro! Is the filename right?");
return;
}
std::istream infile(&buf);
if (infile.good()) {
std::string line;
while (std::getline(infile, line)) {
SlashCommandHandler::HandleChatCommand(GeneralUtils::ASCIIToUTF16(line), entity, sysAddr);
}
} else {
ChatPackets::SendSystemMessage(sysAddr, u"Unknown macro! Is the filename right?");
}
buf.close();
return;
}
if (chatCommand == "addmission" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) {
if (args.size() == 0) return;
uint32_t missionID;
if (!GeneralUtils::TryParse(args[0], missionID)) {
ChatPackets::SendSystemMessage(sysAddr, u"Invalid mission id.");
return;
}
auto comp = static_cast<MissionComponent*>(entity->GetComponent(COMPONENT_TYPE_MISSION));
if (comp) comp->AcceptMission(missionID, true);
return;
}
if (chatCommand == "completemission" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) {
if (args.size() == 0) return;
uint32_t missionID;
if (!GeneralUtils::TryParse(args[0], missionID)) {
ChatPackets::SendSystemMessage(sysAddr, u"Invalid mission id.");
return;
}
auto comp = static_cast<MissionComponent*>(entity->GetComponent(COMPONENT_TYPE_MISSION));
if (comp) comp->CompleteMission(missionID, true);
return;
}
if (chatCommand == "setflag" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER && args.size() == 1) {
uint32_t flagId;
if (!GeneralUtils::TryParse(args[0], flagId)) {
ChatPackets::SendSystemMessage(sysAddr, u"Invalid flag id.");
return;
}
entity->GetCharacter()->SetPlayerFlag(flagId, true);
}
if (chatCommand == "setflag" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER && args.size() == 2) {
uint32_t flagId;
std::string onOffFlag = args[0];
if (!GeneralUtils::TryParse(args[1], flagId)) {
ChatPackets::SendSystemMessage(sysAddr, u"Invalid flag id.");
return;
}
if (onOffFlag != "off" && onOffFlag != "on") {
ChatPackets::SendSystemMessage(sysAddr, u"Invalid flag type.");
return;
}
entity->GetCharacter()->SetPlayerFlag(flagId, onOffFlag == "on");
}
if (chatCommand == "clearflag" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER && args.size() == 1) {
uint32_t flagId;
if (!GeneralUtils::TryParse(args[0], flagId)) {
ChatPackets::SendSystemMessage(sysAddr, u"Invalid flag id.");
return;
}
entity->GetCharacter()->SetPlayerFlag(flagId, false);
}
if (chatCommand == "resetmission" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) {
if (args.size() == 0) return;
uint32_t missionID;
if (!GeneralUtils::TryParse(args[0], missionID)) {
ChatPackets::SendSystemMessage(sysAddr, u"Invalid mission id.");
return;
}
auto* comp = static_cast<MissionComponent*>(entity->GetComponent(COMPONENT_TYPE_MISSION));
if (comp == nullptr) {
return;
}
auto* mission = comp->GetMission(missionID);
if (mission == nullptr) {
return;
}
mission->SetMissionState(MissionState::MISSION_STATE_ACTIVE);
return;
}
if (chatCommand == "playeffect" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER && args.size() >= 3) {
int32_t effectID = 0;
if (!GeneralUtils::TryParse(args[0], effectID)) {
return;
}
// FIXME: use fallible ASCIIToUTF16 conversion, because non-ascii isn't valid anyway
GameMessages::SendPlayFXEffect(entity->GetObjectID(), effectID, GeneralUtils::ASCIIToUTF16(args[1]), args[2]);
}
if (chatCommand == "stopeffect" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER && args.size() >= 1) {
GameMessages::SendStopFXEffect(entity, true, args[0]);
}
if (chatCommand == "setanntitle" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) {
if (args.size() < 0) return;
std::stringstream ss;
for (auto string : args)
ss << string << " ";
entity->GetCharacter()->SetAnnouncementTitle(ss.str());
return;
}
if (chatCommand == "setannmsg" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) {
if (args.size() < 0) return;
std::stringstream ss;
for (auto string : args)
ss << string << " ";
entity->GetCharacter()->SetAnnouncementMessage(ss.str());
return;
}
if (chatCommand == "announce" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) {
if (entity->GetCharacter()->GetAnnouncementTitle().size() == 0 || entity->GetCharacter()->GetAnnouncementMessage().size() == 0) {
ChatPackets::SendSystemMessage(sysAddr, u"Use /setanntitle <title> & /setannmsg <msg> first!");
return;
}
SendAnnouncement(entity->GetCharacter()->GetAnnouncementTitle(), entity->GetCharacter()->GetAnnouncementMessage());
return;
}
if (chatCommand == "shutdownuniverse" && entity->GetGMLevel() == GAME_MASTER_LEVEL_OPERATOR) {
//Tell the master server that we're going to be shutting down whole "universe":
CBITSTREAM;
PacketUtils::WriteHeader(bitStream, MASTER, MSG_MASTER_SHUTDOWN_UNIVERSE);
Game::server->SendToMaster(&bitStream);
ChatPackets::SendSystemMessage(sysAddr, u"Sent universe shutdown notification to master.");
//Tell chat to send an announcement to all servers
SendAnnouncement("Servers Closing Soon!", "DLU servers will close for maintenance in 10 minutes from now.");
return;
}
if (chatCommand == "getnavmeshheight" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) {
auto control = static_cast<ControllablePhysicsComponent*>(entity->GetComponent(COMPONENT_TYPE_CONTROLLABLE_PHYSICS));
if (!control) return;
float y = dpWorld::Instance().GetNavMesh()->GetHeightAtPoint(control->GetPosition());
std::u16string msg = u"Navmesh height: " + (GeneralUtils::to_u16string(y));
ChatPackets::SendSystemMessage(sysAddr, msg);
}
if (chatCommand == "gmadditem" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) {
if (args.size() == 1) {
uint32_t itemLOT;
if (!GeneralUtils::TryParse(args[0], itemLOT)) {
ChatPackets::SendSystemMessage(sysAddr, u"Invalid item LOT.");
return;
}
InventoryComponent* inventory = static_cast<InventoryComponent*>(entity->GetComponent(COMPONENT_TYPE_INVENTORY));
inventory->AddItem(itemLOT, 1, eLootSourceType::LOOT_SOURCE_MODERATION);
} else if (args.size() == 2) {
uint32_t itemLOT;
if (!GeneralUtils::TryParse(args[0], itemLOT)) {
ChatPackets::SendSystemMessage(sysAddr, u"Invalid item LOT.");
return;
}
uint32_t count;
if (!GeneralUtils::TryParse(args[1], count)) {
ChatPackets::SendSystemMessage(sysAddr, u"Invalid item count.");
return;
}
InventoryComponent* inventory = static_cast<InventoryComponent*>(entity->GetComponent(COMPONENT_TYPE_INVENTORY));
inventory->AddItem(itemLOT, count, eLootSourceType::LOOT_SOURCE_MODERATION);
} else {
ChatPackets::SendSystemMessage(sysAddr, u"Correct usage: /gmadditem <lot>");
}
}
if (chatCommand == "mailitem" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_MODERATOR && args.size() >= 2) {
const auto& playerName = args[0];
sql::PreparedStatement* stmt = Database::CreatePreppedStmt("SELECT id from charinfo WHERE name=? LIMIT 1;");
stmt->setString(1, playerName);
sql::ResultSet* res = stmt->executeQuery();
uint32_t receiverID = 0;
if (res->rowsCount() > 0) {
while (res->next()) receiverID = res->getUInt(1);
}
delete stmt;
delete res;
if (receiverID == 0) {
ChatPackets::SendSystemMessage(sysAddr, u"Failed to find that player");
return;
}
uint32_t lot;
if (!GeneralUtils::TryParse(args[1], lot)) {
ChatPackets::SendSystemMessage(sysAddr, u"Invalid item lot.");
return;
}
uint64_t currentTime = time(NULL);
sql::PreparedStatement* ins = Database::CreatePreppedStmt("INSERT INTO `mail`(`sender_id`, `sender_name`, `receiver_id`, `receiver_name`, `time_sent`, `subject`, `body`, `attachment_id`, `attachment_lot`, `attachment_subkey`, `attachment_count`, `was_read`) VALUES (?,?,?,?,?,?,?,?,?,?,?,0)");
ins->setUInt(1, entity->GetObjectID());
ins->setString(2, "Darkflame Universe");
ins->setUInt(3, receiverID);
ins->setString(4, playerName);
ins->setUInt64(5, currentTime);
ins->setString(6, "Lost item");
ins->setString(7, "This is a replacement item for one you lost.");
ins->setUInt(8, 0);
ins->setInt(9, lot);
ins->setInt(10, 0);
ins->setInt(11, 1);
ins->execute();
delete ins;
ChatPackets::SendSystemMessage(sysAddr, u"Mail sent");
return;
}
if (chatCommand == "setname" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) {
std::string name = "";
for (const auto& arg : args) {
name += arg + " ";
}
GameMessages::SendSetName(entity->GetObjectID(), GeneralUtils::UTF8ToUTF16(name), UNASSIGNED_SYSTEM_ADDRESS);
}
if (chatCommand == "title" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) {
std::string name = entity->GetCharacter()->GetName() + " - ";
for (const auto& arg : args) {
name += arg + " ";
}
GameMessages::SendSetName(entity->GetObjectID(), GeneralUtils::UTF8ToUTF16(name), UNASSIGNED_SYSTEM_ADDRESS);
}
if ((chatCommand == "teleport" || chatCommand == "tele") && entity->GetGMLevel() >= GAME_MASTER_LEVEL_JUNIOR_MODERATOR) {
NiPoint3 pos{};
if (args.size() == 3) {
float x, y, z;
if (!GeneralUtils::TryParse(args[0], x)) {
ChatPackets::SendSystemMessage(sysAddr, u"Invalid x.");
return;
}
if (!GeneralUtils::TryParse(args[1], y)) {
ChatPackets::SendSystemMessage(sysAddr, u"Invalid y.");
return;
}
if (!GeneralUtils::TryParse(args[2], z)) {
ChatPackets::SendSystemMessage(sysAddr, u"Invalid z.");
return;
}
pos.SetX(x);
pos.SetY(y);
pos.SetZ(z);
Game::logger->Log("SlashCommandHandler", "Teleporting objectID: %llu to %f, %f, %f", entity->GetObjectID(), pos.x, pos.y, pos.z);
GameMessages::SendTeleport(entity->GetObjectID(), pos, NiQuaternion(), sysAddr);
} else if (args.size() == 2) {
float x, z;
if (!GeneralUtils::TryParse(args[0], x)) {
ChatPackets::SendSystemMessage(sysAddr, u"Invalid x.");
return;
}
if (!GeneralUtils::TryParse(args[1], z)) {
ChatPackets::SendSystemMessage(sysAddr, u"Invalid z.");
return;
}
pos.SetX(x);
pos.SetY(0.0f);
pos.SetZ(z);
Game::logger->Log("SlashCommandHandler", "Teleporting objectID: %llu to X: %f, Z: %f", entity->GetObjectID(), pos.x, pos.z);
GameMessages::SendTeleport(entity->GetObjectID(), pos, NiQuaternion(), sysAddr);
} else {
ChatPackets::SendSystemMessage(sysAddr, u"Correct usage: /teleport <x> (<y>) <z> - if no Y given, will teleport to the height of the terrain (or any physics object).");
}
auto* possessorComponent = entity->GetComponent<PossessorComponent>();
if (possessorComponent) {
auto* possassableEntity = EntityManager::Instance()->GetEntity(possessorComponent->GetPossessable());
if (possassableEntity != nullptr) {
auto* vehiclePhysicsComponent = possassableEntity->GetComponent<VehiclePhysicsComponent>();
if (vehiclePhysicsComponent) {
vehiclePhysicsComponent->SetPosition(pos);
EntityManager::Instance()->SerializeEntity(possassableEntity);
} else GameMessages::SendTeleport(possassableEntity->GetObjectID(), pos, NiQuaternion(), sysAddr);
}
}
}
if (chatCommand == "tpall" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) {
const auto pos = entity->GetPosition();
const auto characters = EntityManager::Instance()->GetEntitiesByComponent(COMPONENT_TYPE_CHARACTER);
for (auto* character : characters) {
GameMessages::SendTeleport(character->GetObjectID(), pos, NiQuaternion(), character->GetSystemAddress());
}
return;
}
if (chatCommand == "dismount" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) {
auto* possessorComponent = entity->GetComponent<PossessorComponent>();
if (possessorComponent) {
auto possessableId = possessorComponent->GetPossessable();
if (possessableId != LWOOBJID_EMPTY) {
auto* possessableEntity = EntityManager::Instance()->GetEntity(possessableId);
if (possessableEntity) possessorComponent->Dismount(possessableEntity, true);
}
}
}
if (chatCommand == "fly" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_JUNIOR_DEVELOPER) {
auto* character = entity->GetCharacter();
if (character) {
bool isFlying = character->GetIsFlying();
if (isFlying) {
GameMessages::SendSetJetPackMode(entity, false);
character->SetIsFlying(false);
} else {
float speedScale = 1.0f;
if (args.size() >= 1) {
float tempScaleStore;
if (GeneralUtils::TryParse<float>(args[0], tempScaleStore)) {
speedScale = tempScaleStore;
} else {
ChatPackets::SendSystemMessage(sysAddr, u"Failed to parse speed scale argument.");
}
}
float airSpeed = 20 * speedScale;
float maxAirSpeed = 30 * speedScale;
float verticalVelocity = 1.5 * speedScale;
GameMessages::SendSetJetPackMode(entity, true, true, false, 167, airSpeed, maxAirSpeed, verticalVelocity);
character->SetIsFlying(true);
}
}
}
//------- GM COMMANDS TO ACTUALLY MODERATE --------
if (chatCommand == "mute" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_JUNIOR_DEVELOPER) {
if (args.size() >= 1) {
auto* player = Player::GetPlayer(args[0]);
uint32_t accountId = 0;
LWOOBJID characterId = 0;
if (player == nullptr) {
auto* accountQuery = Database::CreatePreppedStmt("SELECT account_id, id FROM charinfo WHERE name=? LIMIT 1;");
accountQuery->setString(1, args[0]);
auto result = accountQuery->executeQuery();
if (result->rowsCount() > 0) {
while (result->next()) {
accountId = result->getUInt(1);
characterId = result->getUInt64(2);
characterId = GeneralUtils::SetBit(characterId, OBJECT_BIT_CHARACTER);
characterId = GeneralUtils::SetBit(characterId, OBJECT_BIT_PERSISTENT);
}
}
delete accountQuery;
delete result;
if (accountId == 0) {
ChatPackets::SendSystemMessage(sysAddr, u"Count not find player of name: " + GeneralUtils::UTF8ToUTF16(args[0]));
return;
}
} else {
accountId = player->GetParentUser()->GetAccountID();
characterId = player->GetCharacter()->GetID();
}
auto* userUpdate = Database::CreatePreppedStmt("UPDATE accounts SET mute_expire = ? WHERE id = ?;");
time_t expire = 1; // Default to indefinate mute
if (args.size() >= 2) {
uint32_t days = 0;
uint32_t hours = 0;
if (!GeneralUtils::TryParse(args[1], days)) {
ChatPackets::SendSystemMessage(sysAddr, u"Invalid days.");
return;
}
if (args.size() >= 3) {
if (!GeneralUtils::TryParse(args[2], hours)) {
ChatPackets::SendSystemMessage(sysAddr, u"Invalid hours.");
return;
}
}
expire = time(NULL);
expire += 24 * 60 * 60 * days;
expire += 60 * 60 * hours;
}
userUpdate->setUInt64(1, expire);
userUpdate->setInt(2, accountId);
userUpdate->executeUpdate();
delete userUpdate;
char buffer[32] = "brought up for review.\0";
if (expire != 1) {
std::tm* ptm = std::localtime(&expire);
// Format: Mo, 15.06.2009 20:20:00
std::strftime(buffer, 32, "%a, %d.%m.%Y %H:%M:%S", ptm);
}
const auto timeStr = GeneralUtils::ASCIIToUTF16(std::string(buffer));
ChatPackets::SendSystemMessage(sysAddr, u"Muted: " + GeneralUtils::UTF8ToUTF16(args[0]) + u" until " + timeStr);
//Notify chat about it
CBITSTREAM;
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_MUTE_UPDATE);
bitStream.Write(characterId);
bitStream.Write(expire);
Game::chatServer->Send(&bitStream, SYSTEM_PRIORITY, RELIABLE, 0, Game::chatSysAddr, false);
} else {
ChatPackets::SendSystemMessage(sysAddr, u"Correct usage: /mute <username> <days (optional)> <hours (optional)>");
}
}
if (chatCommand == "kick" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_JUNIOR_MODERATOR) {
if (args.size() == 1) {
auto* player = Player::GetPlayer(args[0]);
std::u16string username = GeneralUtils::UTF8ToUTF16(args[0]);
if (player == nullptr) {
ChatPackets::SendSystemMessage(sysAddr, u"Count not find player of name: " + username);
return;
}
Game::server->Disconnect(player->GetSystemAddress(), SERVER_DISCON_KICK);
ChatPackets::SendSystemMessage(sysAddr, u"Kicked: " + username);
} else {
ChatPackets::SendSystemMessage(sysAddr, u"Correct usage: /kick <username>");
}
}
if (chatCommand == "ban" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_SENIOR_MODERATOR) {
if (args.size() == 1) {
auto* player = Player::GetPlayer(args[0]);
uint32_t accountId = 0;
if (player == nullptr) {
auto* accountQuery = Database::CreatePreppedStmt("SELECT account_id FROM charinfo WHERE name=? LIMIT 1;");
accountQuery->setString(1, args[0]);
auto result = accountQuery->executeQuery();
if (result->rowsCount() > 0) {
while (result->next()) accountId = result->getUInt(1);
}
delete accountQuery;
delete result;
if (accountId == 0) {
ChatPackets::SendSystemMessage(sysAddr, u"Count not find player of name: " + GeneralUtils::UTF8ToUTF16(args[0]));
return;
}
} else {
accountId = player->GetParentUser()->GetAccountID();
}
auto* userUpdate = Database::CreatePreppedStmt("UPDATE accounts SET banned = true WHERE id = ?;");
userUpdate->setInt(1, accountId);
userUpdate->executeUpdate();
delete userUpdate;
if (player != nullptr) {
Game::server->Disconnect(player->GetSystemAddress(), SERVER_DISCON_KICK);
}
ChatPackets::SendSystemMessage(sysAddr, u"Banned: " + GeneralUtils::ASCIIToUTF16(args[0]));
} else {
ChatPackets::SendSystemMessage(sysAddr, u"Correct usage: /ban <username>");
}
}
//-------------------------------------------------
if (chatCommand == "buffme" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) {
auto dest = static_cast<DestroyableComponent*>(entity->GetComponent(COMPONENT_TYPE_DESTROYABLE));
if (dest) {
dest->SetHealth(999);
dest->SetMaxHealth(999.0f);
dest->SetArmor(999);
dest->SetMaxArmor(999.0f);
dest->SetImagination(999);
dest->SetMaxImagination(999.0f);
}
EntityManager::Instance()->SerializeEntity(entity);
}
if (chatCommand == "startcelebration" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER && args.size() == 1) {
int32_t celebration;
if (!GeneralUtils::TryParse(args[0], celebration)) {
ChatPackets::SendSystemMessage(sysAddr, u"Invalid celebration.");
return;
}
GameMessages::SendStartCelebrationEffect(entity, entity->GetSystemAddress(), celebration);
}
if (chatCommand == "buffmed" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) {
auto dest = static_cast<DestroyableComponent*>(entity->GetComponent(COMPONENT_TYPE_DESTROYABLE));
if (dest) {
dest->SetHealth(9);
dest->SetMaxHealth(9.0f);
dest->SetArmor(9);
dest->SetMaxArmor(9.0f);
dest->SetImagination(9);
dest->SetMaxImagination(9.0f);
}
EntityManager::Instance()->SerializeEntity(entity);
}
if (chatCommand == "refillstats" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) {
auto dest = static_cast<DestroyableComponent*>(entity->GetComponent(COMPONENT_TYPE_DESTROYABLE));
if (dest) {
dest->SetHealth((int)dest->GetMaxHealth());
dest->SetArmor((int)dest->GetMaxArmor());
dest->SetImagination((int)dest->GetMaxImagination());
}
EntityManager::Instance()->SerializeEntity(entity);
}
if (chatCommand == "lookup" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER && args.size() == 1) {
auto query = CDClientDatabase::CreatePreppedStmt(
"SELECT `id`, `name` FROM `Objects` WHERE `displayName` LIKE ?1 OR `name` LIKE ?1 OR `description` LIKE ?1 LIMIT 50");
const std::string query_text = "%" + args[0] + "%";
query.bind(1, query_text.c_str());
auto tables = query.execQuery();
while (!tables.eof()) {
std::string message = std::to_string(tables.getIntField(0)) + " - " + tables.getStringField(1);
ChatPackets::SendSystemMessage(sysAddr, GeneralUtils::UTF8ToUTF16(message, message.size()));
tables.nextRow();
}
}
if (chatCommand == "spawn" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER && args.size() >= 1) {
ControllablePhysicsComponent* comp = static_cast<ControllablePhysicsComponent*>(entity->GetComponent(COMPONENT_TYPE_CONTROLLABLE_PHYSICS));
if (!comp) return;
uint32_t lot;
if (!GeneralUtils::TryParse(args[0], lot)) {
ChatPackets::SendSystemMessage(sysAddr, u"Invalid lot.");
return;
}
EntityInfo info;
info.lot = lot;
info.pos = comp->GetPosition();
info.rot = comp->GetRotation();
info.spawner = nullptr;
info.spawnerID = entity->GetObjectID();
info.spawnerNodeID = 0;
Entity* newEntity = EntityManager::Instance()->CreateEntity(info, nullptr);
if (newEntity == nullptr) {
ChatPackets::SendSystemMessage(sysAddr, u"Failed to spawn entity.");
return;
}
auto vehiclePhysicsComponent = newEntity->GetComponent<VehiclePhysicsComponent>();
if (vehiclePhysicsComponent) {
auto newRot = newEntity->GetRotation();
auto angles = newRot.GetEulerAngles();
// make it right side up
angles.x -= PI;
// make it going in the direction of the player
angles.y -= PI;
newRot = NiQuaternion::FromEulerAngles(angles);
newEntity->SetRotation(newRot);
}
EntityManager::Instance()->ConstructEntity(newEntity);
}
if (chatCommand == "spawngroup" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER && args.size() >= 3) {
auto controllablePhysicsComponent = entity->GetComponent<ControllablePhysicsComponent>();
if (!controllablePhysicsComponent) return;
LOT lot{};
uint32_t numberToSpawn{};
float radiusToSpawnWithin{};
if (!GeneralUtils::TryParse(args[0], lot)) {
ChatPackets::SendSystemMessage(sysAddr, u"Invalid lot.");
return;
}
if (!GeneralUtils::TryParse(args[1], numberToSpawn) && numberToSpawn > 0) {
ChatPackets::SendSystemMessage(sysAddr, u"Invalid number of enemies to spawn.");
return;
}
// Must spawn within a radius of at least 0.0f
if (!GeneralUtils::TryParse(args[2], radiusToSpawnWithin) && radiusToSpawnWithin < 0.0f) {
ChatPackets::SendSystemMessage(sysAddr, u"Invalid radius to spawn within.");
return;
}
EntityInfo info;
info.lot = lot;
info.spawner = nullptr;
info.spawnerID = entity->GetObjectID();
info.spawnerNodeID = 0;
auto playerPosition = controllablePhysicsComponent->GetPosition();
while (numberToSpawn > 0) {
auto randomAngle = GeneralUtils::GenerateRandomNumber<float>(0.0f, 2 * PI);
auto randomRadius = GeneralUtils::GenerateRandomNumber<float>(0.0f, radiusToSpawnWithin);
// Set the position to the generated random position plus the player position. This will
// spawn the entity in a circle around the player. As you get further from the player, the angle chosen will get less accurate.
info.pos = playerPosition + NiPoint3(cos(randomAngle) * randomRadius, 0.0f, sin(randomAngle) * randomRadius);
info.rot = NiQuaternion();
auto newEntity = EntityManager::Instance()->CreateEntity(info);
if (newEntity == nullptr) {
ChatPackets::SendSystemMessage(sysAddr, u"Failed to spawn entity.");
return;
}
EntityManager::Instance()->ConstructEntity(newEntity);
numberToSpawn--;
}
}
if ((chatCommand == "giveuscore") && args.size() == 1 && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) {
int32_t uscore;
if (!GeneralUtils::TryParse(args[0], uscore)) {
ChatPackets::SendSystemMessage(sysAddr, u"Invalid uscore.");
return;
}
CharacterComponent* character = entity->GetComponent<CharacterComponent>();
if (character) character->SetUScore(character->GetUScore() + uscore);
// LOOT_SOURCE_MODERATION should work but it doesn't. Relog to see uscore changes
GameMessages::SendModifyLEGOScore(entity, entity->GetSystemAddress(), uscore, eLootSourceType::LOOT_SOURCE_MODERATION);
}
if ((chatCommand == "setlevel") && args.size() >= 1 && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) {
// We may be trying to set a specific players level to a level. If so override the entity with the requested players.
std::string requestedPlayerToSetLevelOf = "";
if (args.size() > 1) {
requestedPlayerToSetLevelOf = args[1];
auto requestedPlayer = Player::GetPlayer(requestedPlayerToSetLevelOf);
if (!requestedPlayer) {
ChatPackets::SendSystemMessage(sysAddr, u"No player found with username: (" + GeneralUtils::UTF8ToUTF16(requestedPlayerToSetLevelOf) + u").");
return;
}
if (!requestedPlayer->GetOwner()) {
ChatPackets::SendSystemMessage(sysAddr, u"No entity found with username: (" + GeneralUtils::UTF8ToUTF16(requestedPlayerToSetLevelOf) + u").");
return;
}
entity = requestedPlayer->GetOwner();
}
uint32_t requestedLevel;
uint32_t oldLevel;
// first check the level is valid
if (!GeneralUtils::TryParse(args[0], requestedLevel)) {
ChatPackets::SendSystemMessage(sysAddr, u"Invalid level.");
return;
}
// query to set our uscore to the correct value for this level
auto characterComponent = entity->GetComponent<CharacterComponent>();
if (!characterComponent) return;
auto levelComponent = entity->GetComponent<LevelProgressionComponent>();
auto query = CDClientDatabase::CreatePreppedStmt("SELECT requiredUScore from LevelProgressionLookup WHERE id = ?;");
query.bind(1, (int)requestedLevel);
auto result = query.execQuery();
if (result.eof()) return;
// Set the UScore first
oldLevel = levelComponent->GetLevel();
characterComponent->SetUScore(result.getIntField(0, characterComponent->GetUScore()));
// handle level up for each level we have passed if we set our level to be higher than the current one.
if (oldLevel < requestedLevel) {
while (oldLevel < requestedLevel) {
oldLevel += 1;
levelComponent->SetLevel(oldLevel);
levelComponent->HandleLevelUp();
}
} else {
levelComponent->SetLevel(requestedLevel);
}
if (requestedPlayerToSetLevelOf != "") {
ChatPackets::SendSystemMessage(
sysAddr, u"Set " + GeneralUtils::UTF8ToUTF16(requestedPlayerToSetLevelOf) + u"'s level to " + GeneralUtils::to_u16string(requestedLevel) +
u" and UScore to " + GeneralUtils::to_u16string(characterComponent->GetUScore()) +
u". Relog to see changes.");
} else {
ChatPackets::SendSystemMessage(
sysAddr, u"Set your level to " + GeneralUtils::to_u16string(requestedLevel) +
u" and UScore to " + GeneralUtils::to_u16string(characterComponent->GetUScore()) +
u". Relog to see changes.");
}
return;
}
if (chatCommand == "pos" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) {
const auto position = entity->GetPosition();
ChatPackets::SendSystemMessage(sysAddr, u"<" + (GeneralUtils::to_u16string(position.x)) + u", " + (GeneralUtils::to_u16string(position.y)) + u", " + (GeneralUtils::to_u16string(position.z)) + u">");
std::cout << position.x << ", " << position.y << ", " << position.z << std::endl;
}
if (chatCommand == "rot" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) {
const auto rotation = entity->GetRotation();
ChatPackets::SendSystemMessage(sysAddr, u"<" + (GeneralUtils::to_u16string(rotation.w)) + u", " + (GeneralUtils::to_u16string(rotation.x)) + u", " + (GeneralUtils::to_u16string(rotation.y)) + u", " + (GeneralUtils::to_u16string(rotation.z)) + u">");
std::cout << rotation.w << ", " << rotation.x << ", " << rotation.y << ", " << rotation.z << std::endl;
}
if (chatCommand == "locrow" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) {
const auto position = entity->GetPosition();
const auto rotation = entity->GetRotation();
std::cout << "<location x=\"" << position.x << "\" y=\"" << position.y << "\" z=\"" << position.z << "\" rw=\"" << rotation.w << "\" rx=\"" << rotation.x << "\" ry=\"" << rotation.y << "\" rz=\"" << rotation.z << "\" />" << std::endl;
}
if (chatCommand == "playlvlfx" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) {
GameMessages::SendPlayFXEffect(entity, 7074, u"create", "7074", LWOOBJID_EMPTY, 1.0f, 1.0f, true);
}
if (chatCommand == "playrebuildfx" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) {
GameMessages::SendPlayFXEffect(entity, 230, u"rebuild", "230", LWOOBJID_EMPTY, 1.0f, 1.0f, true);
}
if ((chatCommand == "freemoney" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) && args.size() == 1) {
int32_t money;
if (!GeneralUtils::TryParse(args[0], money)) {
ChatPackets::SendSystemMessage(sysAddr, u"Invalid money.");
return;
}
auto* ch = entity->GetCharacter();
ch->SetCoins(ch->GetCoins() + money, eLootSourceType::LOOT_SOURCE_MODERATION);
}
if ((chatCommand == "setcurrency") && args.size() == 1 && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) {
int32_t money;
if (!GeneralUtils::TryParse(args[0], money)) {
ChatPackets::SendSystemMessage(sysAddr, u"Invalid money.");
return;
}
auto* ch = entity->GetCharacter();
ch->SetCoins(money, eLootSourceType::LOOT_SOURCE_MODERATION);
}
// Allow for this on even while not a GM, as it sometimes toggles incorrrectly.
if (chatCommand == "gminvis" && entity->GetParentUser()->GetMaxGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) {
GameMessages::SendToggleGMInvis(entity->GetObjectID(), true, UNASSIGNED_SYSTEM_ADDRESS);
return;
}
if (chatCommand == "gmimmune" && args.size() >= 1 && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) {
auto* destroyableComponent = entity->GetComponent<DestroyableComponent>();
int32_t state = false;
if (!GeneralUtils::TryParse(args[0], state)) {
ChatPackets::SendSystemMessage(sysAddr, u"Invalid state.");
return;
}
if (destroyableComponent != nullptr) {
destroyableComponent->SetIsGMImmune(state);
}
return;
}
if (chatCommand == "buff" && args.size() >= 2 && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) {
auto* buffComponent = entity->GetComponent<BuffComponent>();
int32_t id = 0;
int32_t duration = 0;
if (!GeneralUtils::TryParse(args[0], id)) {
ChatPackets::SendSystemMessage(sysAddr, u"Invalid buff id.");
return;
}
if (!GeneralUtils::TryParse(args[1], duration)) {
ChatPackets::SendSystemMessage(sysAddr, u"Invalid buff duration.");
return;
}
if (buffComponent != nullptr) {
buffComponent->ApplyBuff(id, duration, entity->GetObjectID());
}
return;
}
if ((chatCommand == "testmap" && args.size() >= 1) && entity->GetGMLevel() >= GAME_MASTER_LEVEL_FORUM_MODERATOR) {
ChatPackets::SendSystemMessage(sysAddr, u"Requesting map change...");
uint32_t reqZone;
LWOCLONEID cloneId = 0;
bool force = false;
if (!GeneralUtils::TryParse(args[0], reqZone)) {
ChatPackets::SendSystemMessage(sysAddr, u"Invalid zone.");
return;
}
if (args.size() > 1) {
auto index = 1;
if (args[index] == "force") {
index++;
force = true;
}
if (args.size() > index && !GeneralUtils::TryParse(args[index], cloneId)) {
ChatPackets::SendSystemMessage(sysAddr, u"Invalid clone id.");
return;
}
}
const auto objid = entity->GetObjectID();
if (force || CheckIfAccessibleZone(reqZone)) { // to prevent tomfoolery
ZoneInstanceManager::Instance()->RequestZoneTransfer(Game::server, reqZone, cloneId, false, [objid](bool mythranShift, uint32_t zoneID, uint32_t zoneInstance, uint32_t zoneClone, std::string serverIP, uint16_t serverPort) {
auto* entity = EntityManager::Instance()->GetEntity(objid);
if (!entity) return;
const auto sysAddr = entity->GetSystemAddress();
ChatPackets::SendSystemMessage(sysAddr, u"Transfering map...");
Game::logger->Log("UserManager", "Transferring %s to Zone %i (Instance %i | Clone %i | Mythran Shift: %s) with IP %s and Port %i", sysAddr.ToString(), zoneID, zoneInstance, zoneClone, mythranShift == true ? "true" : "false", serverIP.c_str(), serverPort);
if (entity->GetCharacter()) {
entity->GetCharacter()->SetZoneID(zoneID);
entity->GetCharacter()->SetZoneInstance(zoneInstance);
entity->GetCharacter()->SetZoneClone(zoneClone);
entity->GetComponent<CharacterComponent>()->SetLastRocketConfig(u"");
}
entity->GetCharacter()->SaveXMLToDatabase();
WorldPackets::SendTransferToWorld(sysAddr, serverIP, serverPort, mythranShift);
return;
});
} else {
std::string msg = "ZoneID not found or allowed: ";
msg.append(args[0]); // FIXME: unnecessary utf16 re-encoding just for error
ChatPackets::SendSystemMessage(sysAddr, GeneralUtils::UTF8ToUTF16(msg, msg.size()));
}
}
if (chatCommand == "createprivate" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER && args.size() >= 3) {
uint32_t zone;
if (!GeneralUtils::TryParse(args[0], zone)) {
ChatPackets::SendSystemMessage(sysAddr, u"Invalid zone.");
return;
}
uint32_t clone;
if (!GeneralUtils::TryParse(args[1], clone)) {
ChatPackets::SendSystemMessage(sysAddr, u"Invalid clone.");
return;
}
const auto& password = args[2];
ZoneInstanceManager::Instance()->CreatePrivateZone(Game::server, zone, clone, password);
ChatPackets::SendSystemMessage(sysAddr, GeneralUtils::ASCIIToUTF16("Sent request for private zone with password: " + password));
return;
}
if ((chatCommand == "debugui") && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) {
ChatPackets::SendSystemMessage(sysAddr, u"Opening UIDebugger...");
AMFArrayValue args;
GameMessages::SendUIMessageServerToSingleClient(entity, sysAddr, "ToggleUIDebugger;", nullptr);
}
if ((chatCommand == "boost") && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) {
auto* possessorComponent = entity->GetComponent<PossessorComponent>();
if (possessorComponent == nullptr) {
return;
}
auto* vehicle = EntityManager::Instance()->GetEntity(possessorComponent->GetPossessable());
if (vehicle == nullptr) {
return;
}
if (args.size() >= 1) {
float time;
if (!GeneralUtils::TryParse(args[0], time)) {
ChatPackets::SendSystemMessage(sysAddr, u"Invalid boost time.");
return;
} else {
GameMessages::SendVehicleAddPassiveBoostAction(vehicle->GetObjectID(), UNASSIGNED_SYSTEM_ADDRESS);
entity->AddCallbackTimer(time, [vehicle]() {
if (!vehicle) return;
GameMessages::SendVehicleRemovePassiveBoostAction(vehicle->GetObjectID(), UNASSIGNED_SYSTEM_ADDRESS);
});
}
} else {
GameMessages::SendVehicleAddPassiveBoostAction(vehicle->GetObjectID(), UNASSIGNED_SYSTEM_ADDRESS);
}
}
if ((chatCommand == "unboost") && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) {
auto* possessorComponent = entity->GetComponent<PossessorComponent>();
if (possessorComponent == nullptr) return;
auto* vehicle = EntityManager::Instance()->GetEntity(possessorComponent->GetPossessable());
if (vehicle == nullptr) return;
GameMessages::SendVehicleRemovePassiveBoostAction(vehicle->GetObjectID(), UNASSIGNED_SYSTEM_ADDRESS);
}
if (chatCommand == "activatespawner" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER && args.size() >= 1) {
auto spawners = dZoneManager::Instance()->GetSpawnersByName(args[0]);
for (auto* spawner : spawners) {
spawner->Activate();
}
spawners = dZoneManager::Instance()->GetSpawnersInGroup(args[0]);
for (auto* spawner : spawners) {
spawner->Activate();
}
}
if (chatCommand == "spawnphysicsverts" && entity->GetGMLevel() >= 6) {
//Go tell physics to spawn all the vertices:
auto entities = EntityManager::Instance()->GetEntitiesByComponent(COMPONENT_TYPE_PHANTOM_PHYSICS);
for (auto en : entities) {
auto phys = static_cast<PhantomPhysicsComponent*>(en->GetComponent(COMPONENT_TYPE_PHANTOM_PHYSICS));
if (phys)
phys->SpawnVertices();
}
}
if (chatCommand == "reportproxphys" && entity->GetGMLevel() >= 6) {
auto entities = EntityManager::Instance()->GetEntitiesByComponent(COMPONENT_TYPE_PROXIMITY_MONITOR);
for (auto en : entities) {
auto phys = static_cast<ProximityMonitorComponent*>(en->GetComponent(COMPONENT_TYPE_PROXIMITY_MONITOR));
if (phys) {
for (auto prox : phys->GetProximitiesData()) {
if (!prox.second) continue;
auto sphere = static_cast<dpShapeSphere*>(prox.second->GetShape());
auto pos = prox.second->GetPosition();
std::cout << prox.first << ", r: " << sphere->GetRadius() << ", pos: " << pos.x << "," << pos.y << "," << pos.z << std::endl;
}
}
}
}
if (chatCommand == "triggerspawner" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER && args.size() >= 1) {
auto spawners = dZoneManager::Instance()->GetSpawnersByName(args[0]);
for (auto* spawner : spawners) {
spawner->Spawn();
}
spawners = dZoneManager::Instance()->GetSpawnersInGroup(args[0]);
for (auto* spawner : spawners) {
spawner->Spawn();
}
}
if (chatCommand == "reforge" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER && args.size() >= 2) {
LOT baseItem;
LOT reforgedItem;
if (!GeneralUtils::TryParse(args[0], baseItem)) return;
if (!GeneralUtils::TryParse(args[1], reforgedItem)) return;
auto* inventoryComponent = entity->GetComponent<InventoryComponent>();
if (inventoryComponent == nullptr) return;
std::vector<LDFBaseData*> data{};
data.push_back(new LDFData<int32_t>(u"reforgedLOT", reforgedItem));
inventoryComponent->AddItem(baseItem, 1, eLootSourceType::LOOT_SOURCE_MODERATION, eInventoryType::INVALID, data);
}
if (chatCommand == "crash" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_OPERATOR) {
ChatPackets::SendSystemMessage(sysAddr, u"Crashing...");
int* badPtr = nullptr;
*badPtr = 0;
return;
}
if (chatCommand == "config-set" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER && args.size() >= 2) {
GameConfig::SetValue(args[0], args[1]);
ChatPackets::SendSystemMessage(
sysAddr, u"Set config value: " + GeneralUtils::UTF8ToUTF16(args[0]) + u" to " + GeneralUtils::UTF8ToUTF16(args[1])
);
}
if (chatCommand == "config-get" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER && args.size() >= 1) {
const auto& value = GameConfig::GetValue(args[0]);
std::u16string u16key = GeneralUtils::UTF8ToUTF16(args[0]);
if (value.empty()) {
ChatPackets::SendSystemMessage(sysAddr, u"No value found for " + u16key);
} else {
ChatPackets::SendSystemMessage(sysAddr, u"Value for " + u16key + u": " + GeneralUtils::UTF8ToUTF16(value));
}
}
if (chatCommand == "metrics" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) {
for (const auto variable : Metrics::GetAllMetrics()) {
auto* metric = Metrics::GetMetric(variable);
if (metric == nullptr) {
continue;
}
ChatPackets::SendSystemMessage(
sysAddr,
GeneralUtils::ASCIIToUTF16(Metrics::MetricVariableToString(variable)) +
u": " +
GeneralUtils::to_u16string(Metrics::ToMiliseconds(metric->average)) +
u"ms"
);
}
ChatPackets::SendSystemMessage(
sysAddr,
u"Peak RSS: " + GeneralUtils::to_u16string((float)((double)Metrics::GetPeakRSS() / 1.024e6)) +
u"MB"
);
ChatPackets::SendSystemMessage(
sysAddr,
u"Current RSS: " + GeneralUtils::to_u16string((float)((double)Metrics::GetCurrentRSS() / 1.024e6)) +
u"MB"
);
ChatPackets::SendSystemMessage(
sysAddr,
u"Process ID: " + GeneralUtils::to_u16string(Metrics::GetProcessID())
);
return;
}
if (chatCommand == "reloadconfig" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) {
Game::config->ReloadConfig();
VanityUtilities::SpawnVanity();
dpWorld::Instance().Reload();
auto entities = EntityManager::Instance()->GetEntitiesByComponent(COMPONENT_TYPE_SCRIPTED_ACTIVITY);
for (auto entity : entities) {
auto* scriptedActivityComponent = entity->GetComponent<ScriptedActivityComponent>();
if (!scriptedActivityComponent) continue;
scriptedActivityComponent->ReloadConfig();
}
Game::server->UpdateMaximumMtuSize();
Game::server->UpdateBandwidthLimit();
ChatPackets::SendSystemMessage(sysAddr, u"Successfully reloaded config for world!");
}
if (chatCommand == "rollloot" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_OPERATOR && args.size() >= 3) {
uint32_t lootMatrixIndex = 0;
uint32_t targetLot = 0;
uint32_t loops = 1;
if (!GeneralUtils::TryParse(args[0], lootMatrixIndex)) return;
if (!GeneralUtils::TryParse(args[1], targetLot)) return;
if (!GeneralUtils::TryParse(args[2], loops)) return;
uint64_t totalRuns = 0;
for (uint32_t i = 0; i < loops; i++) {
while (true) {
auto lootRoll = LootGenerator::Instance().RollLootMatrix(lootMatrixIndex);
totalRuns += 1;
bool doBreak = false;
for (const auto& kv : lootRoll) {
if ((uint32_t)kv.first == targetLot) {
doBreak = true;
}
}
if (doBreak) break;
}
}
std::u16string message = u"Ran loot drops looking for "
+ GeneralUtils::to_u16string(targetLot)
+ u", "
+ GeneralUtils::to_u16string(loops)
+ u" times. It ran "
+ GeneralUtils::to_u16string(totalRuns)
+ u" times. Averaging out at "
+ GeneralUtils::to_u16string((float)totalRuns / loops);
ChatPackets::SendSystemMessage(sysAddr, message);
}
if (chatCommand == "deleteinven" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER && args.size() >= 1) {
eInventoryType inventoryType = eInventoryType::INVALID;
if (!GeneralUtils::TryParse(args[0], inventoryType)) {
// In this case, we treat the input as a string and try to find it in the reflection list
std::transform(args[0].begin(), args[0].end(),args[0].begin(), ::toupper);
Game::logger->Log("SlashCommandHandler", "looking for inventory %s", args[0].c_str());
for (uint32_t index = 0; index < NUMBER_OF_INVENTORIES; index++) {
if (std::string_view(args[0]) == std::string_view(InventoryType::InventoryTypeToString(static_cast<eInventoryType>(index)))) inventoryType = static_cast<eInventoryType>(index);
}
}
if (inventoryType == eInventoryType::INVALID || inventoryType >= NUMBER_OF_INVENTORIES) {
ChatPackets::SendSystemMessage(sysAddr, u"Invalid inventory provided.");
return;
}
auto* inventoryComponent = entity->GetComponent<InventoryComponent>();
if (!inventoryComponent) return;
auto* inventoryToDelete = inventoryComponent->GetInventory(inventoryType);
if (!inventoryToDelete) return;
inventoryToDelete->DeleteAllItems();
Game::logger->Log("SlashCommandHandler", "Deleted inventory %s for user %llu", args[0].c_str(), entity->GetObjectID());
ChatPackets::SendSystemMessage(sysAddr, u"Deleted inventory " + GeneralUtils::UTF8ToUTF16(args[0]));
}
if (chatCommand == "inspect" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER && args.size() >= 1) {
Entity* closest = nullptr;
int32_t component;
std::u16string ldf;
bool isLDF = false;
if (!GeneralUtils::TryParse(args[0], component)) {
component = -1;
ldf = GeneralUtils::UTF8ToUTF16(args[0]);
isLDF = true;
}
auto reference = entity->GetPosition();
auto closestDistance = 0.0f;
const auto candidates = EntityManager::Instance()->GetEntitiesByComponent(component);
for (auto* candidate : candidates) {
if (candidate->GetLOT() == 1 || candidate->GetLOT() == 8092) {
continue;
}
if (isLDF && !candidate->HasVar(ldf)) {
continue;
}
if (closest == nullptr) {
closest = candidate;
closestDistance = NiPoint3::Distance(candidate->GetPosition(), reference);
continue;
}
const auto distance = NiPoint3::Distance(candidate->GetPosition(), reference);
if (distance < closestDistance) {
closest = candidate;
closestDistance = distance;
}
}
if (closest == nullptr) {
return;
}
EntityManager::Instance()->SerializeEntity(closest);
auto* table = CDClientManager::Instance()->GetTable<CDObjectsTable>("Objects");
const auto& info = table->GetByID(closest->GetLOT());
std::stringstream header;
header << info.name << " [" << std::to_string(info.id) << "]" << " " << std::to_string(closestDistance) << " " << std::to_string(closest->IsSleeping());
ChatPackets::SendSystemMessage(sysAddr, GeneralUtils::ASCIIToUTF16(header.str()));
for (const auto& pair : closest->GetComponents()) {
auto id = pair.first;
std::stringstream stream;
stream << "Component [" << std::to_string(id) << "]";
ChatPackets::SendSystemMessage(sysAddr, GeneralUtils::ASCIIToUTF16(stream.str()));
}
if (args.size() >= 2) {
if (args[1] == "-m" && args.size() >= 3) {
auto* movingPlatformComponent = closest->GetComponent<MovingPlatformComponent>();
int32_t value = 0;
if (movingPlatformComponent == nullptr || !GeneralUtils::TryParse(args[2], value)) {
return;
}
movingPlatformComponent->SetSerialized(true);
if (value == -1) {
movingPlatformComponent->StopPathing();
} else {
movingPlatformComponent->GotoWaypoint(value);
}
EntityManager::Instance()->SerializeEntity(closest);
} else if (args[1] == "-a" && args.size() >= 3) {
GameMessages::SendPlayAnimation(closest, GeneralUtils::UTF8ToUTF16(args[2]));
} else if (args[1] == "-s") {
for (auto* entry : closest->GetSettings()) {
ChatPackets::SendSystemMessage(sysAddr, GeneralUtils::UTF8ToUTF16(entry->GetString()));
}
ChatPackets::SendSystemMessage(sysAddr, u"------");
ChatPackets::SendSystemMessage(sysAddr, u"Spawner ID: " + GeneralUtils::to_u16string(closest->GetSpawnerID()));
} else if (args[1] == "-p") {
const auto postion = closest->GetPosition();
ChatPackets::SendSystemMessage(
sysAddr,
GeneralUtils::ASCIIToUTF16("< " + std::to_string(postion.x) + ", " + std::to_string(postion.y) + ", " + std::to_string(postion.z) + " >")
);
} else if (args[1] == "-f") {
auto* destuctable = closest->GetComponent<DestroyableComponent>();
if (destuctable == nullptr) {
ChatPackets::SendSystemMessage(sysAddr, u"No destroyable component on this entity!");
return;
}
ChatPackets::SendSystemMessage(sysAddr, u"Smashable: " + (GeneralUtils::to_u16string(destuctable->GetIsSmashable())));
ChatPackets::SendSystemMessage(sysAddr, u"Friendly factions:");
for (const auto entry : destuctable->GetFactionIDs()) {
ChatPackets::SendSystemMessage(sysAddr, (GeneralUtils::to_u16string(entry)));
}
ChatPackets::SendSystemMessage(sysAddr, u"Enemy factions:");
for (const auto entry : destuctable->GetEnemyFactionsIDs()) {
ChatPackets::SendSystemMessage(sysAddr, (GeneralUtils::to_u16string(entry)));
}
if (args.size() >= 3) {
int32_t faction;
if (!GeneralUtils::TryParse(args[2], faction)) {
return;
}
destuctable->SetFaction(-1);
destuctable->AddFaction(faction, true);
}
} else if (args[1] == "-t") {
auto* phantomPhysicsComponent = closest->GetComponent<PhantomPhysicsComponent>();
if (phantomPhysicsComponent != nullptr) {
ChatPackets::SendSystemMessage(sysAddr, u"Type: " + (GeneralUtils::to_u16string(phantomPhysicsComponent->GetEffectType())));
const auto dir = phantomPhysicsComponent->GetDirection();
ChatPackets::SendSystemMessage(sysAddr, u"Direction: <" + (GeneralUtils::to_u16string(dir.x)) + u", " + (GeneralUtils::to_u16string(dir.y)) + u", " + (GeneralUtils::to_u16string(dir.z)) + u">");
ChatPackets::SendSystemMessage(sysAddr, u"Multiplier: " + (GeneralUtils::to_u16string(phantomPhysicsComponent->GetDirectionalMultiplier())));
ChatPackets::SendSystemMessage(sysAddr, u"Active: " + (GeneralUtils::to_u16string(phantomPhysicsComponent->GetPhysicsEffectActive())));
}
if (closest->GetTrigger() != nullptr) {
ChatPackets::SendSystemMessage(sysAddr, u"Trigger: " + (GeneralUtils::to_u16string(closest->GetTrigger()->id)));
}
}
}
}
}
bool SlashCommandHandler::CheckIfAccessibleZone(const unsigned int zoneID) {
//We're gonna go ahead and presume we've got the db loaded already:
CDZoneTableTable* zoneTable = CDClientManager::Instance()->GetTable<CDZoneTableTable>("ZoneTable");
const CDZoneTable* zone = zoneTable->Query(zoneID);
if (zone != nullptr) {
return Game::assetManager->HasFile(("maps/" + zone->zoneName).c_str());
} else {
return false;
}
}
void SlashCommandHandler::SendAnnouncement(const std::string& title, const std::string& message) {
AMFArrayValue args;
auto* titleValue = new AMFStringValue();
titleValue->SetStringValue(title);
auto* messageValue = new AMFStringValue();
messageValue->SetStringValue(message);
args.InsertValue("title", titleValue);
args.InsertValue("message", messageValue);
GameMessages::SendUIMessageServerToAllClients("ToggleAnnounce", &args);
//Notify chat about it
CBITSTREAM;
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ANNOUNCEMENT);
bitStream.Write<uint32_t>(title.size());
for (auto character : title) {
bitStream.Write<char>(character);
}
bitStream.Write<uint32_t>(message.size());
for (auto character : message) {
bitStream.Write<char>(character);
}
Game::chatServer->Send(&bitStream, SYSTEM_PRIORITY, RELIABLE, 0, Game::chatSysAddr, false);
}