Commit Graph

272 Commits

Author SHA1 Message Date
c415d0520a Implement some more trigger event calls and command handlers (#989)
* Implement some trigger event calls
and command handlers

* add zone summary dimissed GM

* break and remove log

* some cleanup in Gather Targets
and blocking out

* fix default value of unlock for play cinematic

* Log on errors
add enum for physics effect type
simplify nipoint3 logic
check arg count
add enum for End behavior

* tryparse for nipoint3

* totally didn't forget to include it

* bleh c++ is blah

* ???

* address feedback

* Fix for #1028
2023-03-25 05:26:39 -05:00
7671cc6865 CDClient cleanup and optimization (#1023)
* CDClient cleanup and optimization

- Use static function to get table name
- Remove unused GetName function
- Replace above function with a static GetTableName function
- Remove verbose comments
- Remove verbose initializers
- Remove need to specify table name when getting a table by name
- Remove unused typedef for mac and linux

* Re-add unused table

Convert tables to singletons

- Convert all CDClient tables to singletons
- Move Singleton.h to dCommon
- Reduce header clutter in CDClientManager
2023-03-17 07:36:21 -07:00
bd79e9433c Increase Battle of Nimbus Station end of match timer to 60 seconds (#1018)
as per the live script
This is now the third time this has been updated lol
2023-03-17 02:48:47 -07:00
137a5e5c3d Players no longer respawn if they were alive at the end of Battle of Nimbus Station (#1017) 2023-03-12 07:21:27 -07:00
a532bc15d8 Fix zombie bug (#1014) 2023-03-08 07:32:03 -06:00
ff0336793c add stun immunity script (#1015)
several summons use this script to be immune to stuns
2023-03-08 07:31:45 -06:00
e524b86e12 breakout the component types into a scoped enum (#1002)
* breakout the component types into a scoped enum

tested that things are the same as they were before

* fix missed rename

* fix brick-by-brick name to be crafting
because that's what it is
2023-03-04 01:16:37 -06:00
2837f68f44 Fix stuns with mast teleport (#1003) 2023-03-03 22:59:37 -08:00
b6fc959433 Fix shark stinky fish death animation (#1004) 2023-02-28 17:30:28 -06:00
484488e47d add bounds check to prevent crashing (#992) 2023-02-16 11:14:23 -06:00
3cd0d1ec3d Make wrapper for casting skills (#987)
* Make wrapper for casting skills
this is to reduce magic numbers in the code base

Only updated one use of this to demo that this works.
Will be do more in a sepearate PR.

Also, inadvertantly fix damage stacking and self-damage in the teslapack

* add skill<->behavior caching

* explicit by reference

* address emo's feedback
2023-02-10 02:30:17 -06:00
faf42d2f8c cleanup enums to make them more consistent 2023-01-22 17:38:47 -06:00
7418e02365 Update AmTeapotServer.cpp (#949) 2023-01-17 06:07:34 -06:00
80f8dd8003 Imminuty updates (#925)
* WIP Immunities

* Immunity getters

* remove redundent variable
replace it use with it's equivalent

* remove unused lookups, fix typos

* fix tests

* added imunity test

* address feedback

* more immunity tests

* explicit this
2023-01-06 23:59:19 -06:00
fc75d6048f dGame Precompiled header improvements (#876)
* moving branch

* Add deleteinven slash command

* Change name of BRICKS_IN_BBB

* Use string_view instead of strcmp

* Clean up include tree

* Remove unneeded headers from PCH files

Removes unneeded headers from pre-compiled headers.  This increases compile time, however reduces development time for most files.

* Update Entity.h

* Update EntityManager.h

* Update GameMessages.cpp

* There it compiles now

Co-authored-by: Aaron Kimbrell <aronwk.aaron@gmail.com>
2023-01-06 23:17:05 -06:00
1470af99c3 Correct Property FX incorrect skill cast (#920) 2022-12-24 04:06:27 -08:00
675cf1d2a4 Fix baseEnemyApe stuns and fix IdleFlags serialization (#914)
* Fix baseEnemyApe stuns

* Correct serialization
2022-12-23 00:14:51 -06:00
dff02773a0 Fix dragon stuns (#915) 2022-12-22 05:16:08 -08:00
bd7f532a28 Implement the Imaginite Backpack and Shard armor scripts (#886)
* Imaginite Pack now works

* Remove unused params

* Address issues

* Add TeslaPack script

Co-authored-by: aronwk-aaron <aronwk.aaron@gmail.com>
2022-12-21 14:33:41 -08:00
84c5d74450 Add Delete Inventory Slash Command (#865)
* moving branch

* Add deleteinven slash command

* Change name of BRICKS_IN_BBB

* Use string_view instead of strcmp

* Remove GameConfig

* Revert "Remove GameConfig"

This reverts commit cef5cdeea2.
2022-12-18 09:46:04 -06:00
cd78a3dec7 Fix cannon super charge speed (#883)
* Fix cannon

* Update SGCannon.cpp
2022-12-16 15:23:09 -06:00
2b9c014b86 Quiet activity manager timer logs (#861) 2022-12-02 00:44:20 -08:00
d382eb3bc2 Fix Boogie Down (#854)
- Give entities that have a script component ID of zero a script component still
- Progress scripted entity missions within the for loop as we do for script calls

Tested that Boogie Down is (finally) completable.
Tested that Mission 737 is still completable
Checked that missions progressed inside OnEmoteReceived scripts to not double trigger progression
2022-11-27 04:03:30 -08:00
8d37d9b681 Organize dScripts (#814)
* Organize dScripts

whitespace

Remove parent scope

Remove parent scope from initial setter

Remove debug

Remove helper programs

* Fix NtImagimeterVisibility script

Co-authored-by: aronwk-aaron <aronwk.aaron@gmail.com>
2022-11-03 12:57:54 -05:00
c552f46780 ignore empty.lua and empty scripts (#769)
* ignore empty.lua and empty scripts
and return early if it's an ignored script

* return it else if logic
2022-09-04 21:43:16 -05:00
14d4bf3cc5 Script for aborting a wbl zone transfer (#766) 2022-09-02 13:49:38 -05:00
1af3e59348 Scripts for the AG sentinel camp QB wall (#761)
* Scripts for the AG sentinel camp QB wall

* use lookat

* Address feedback

* Fix stromling spawner

* fix aggro and remove logs

Co-authored-by: Jett <55758076+Jettford@users.noreply.github.com>
2022-09-01 21:44:26 -05:00
3b75ecc0b4 Add script to playfx on canisters before consoles are active (#754)
* Add script to playfx on canisters before consoles are active

* remove debug stuff
2022-08-27 21:48:03 -05:00
b70e7334e8 Parrot crash script to become a sneaky ninja and steal the pirate's booty (#752) 2022-08-26 22:58:41 -05:00
500b7885e2 Add pirate rep script (#751)
* Add pirate rep script

* fix formattimg
2022-08-25 21:09:08 -05:00
47f0830483 Add GF geyser script (#749)
* Add GF geyser script

* remove uneeeded include

* const
2022-08-25 15:51:22 -05:00
e707207ffa Add FV Geyser script (#748)
* Add FV Geyser script

* remove uneeded include

* const
2022-08-25 15:50:13 -05:00
ceb374591f Move mailbox closing to its script (#740) 2022-08-18 19:42:52 -07:00
f8c1e2fb52 Script for when archway rebuild is done (#739) 2022-08-18 15:33:32 -05:00
e4a15a0f2e Add imagimeter visibility script (#738) 2022-08-18 00:09:14 -05:00
72477e01e2 convert to unix line endings 2022-08-05 22:01:59 -05:00
9ee219ea42 Move Navmesh code away from dPhysics (#701) 2022-08-02 06:30:19 +01:00
19e77a38d8 format codebase 2022-07-28 08:39:57 -05:00
a632ef8ccd Clean up format logs (#682) 2022-07-26 23:52:53 -07:00
e97ae92624 Make logger automatically put a newline (#675)
at the end of the line
remove all the newlines in log calls
2022-07-24 21:26:51 -05:00
6a38b67ed5 General AMF cleanup (#663)
* General AMF cleanup

Proper memory management as well as style cleanup

* General optimizations

Fix AMFArray so values are properly deleted when you leave the scope it was created in.
Add bounds check for deletion so you don't double delete.
Remove all AMFdeletions that are contained in an array since the array now manages its own memory and deletes it when it is no longer needed.

* Better tests and fix de-serialize

Fix de-serialize to be correct and implement a test to check this

* Update AMFDeserializeTests.cpp

* Update AMFFormat.cpp
2022-07-21 22:26:09 -07:00
df0f11c95b Update CMake configuration for easier maintenance (#642)
* Update CMake configuration for easier maintenance

* Incorrect casing fix

* Move package requirement

* Update CTest linking

* Add logs to the CMake

* Add linking for common libraries

Added linking for common libraries in tests subdirectory.

* Move test subdirectory higher up for some reason

* Whitespace a log removal

Missed new line

* Add dCommon to dChatFilter

* Update library output dir

* Correct libBcrypt

* Further refactor CMake behaviour

* Repair bad comments and update library defines

* Revert to old include directory method

* Implement platform defines

* Add missing include

Mac needs a specific include for defining platform.  Does not compile without this.

Co-authored-by: EmosewaMC <39972741+EmosewaMC@users.noreply.github.com>
2022-07-17 00:24:16 +01:00
9ba297dd2e Add code to complete hidden property mission (#641) 2022-07-13 09:10:02 -07:00
3865a186a7 Possessor and possessable additions (#619)
* possessor-fixup and possessable additions

* comment and docstring fixes

* fix possessable initialization

* split animation flags into it's own header
remove unnecessary checks
2022-07-08 22:25:15 -05:00
8cdb388915 Optimize scripts for faster compilation (#597)
* Implement Precompiled Headers

* First volume of optimizations

* Scripts A-B

Gonna be doing this in alphabetical order now.

* C Scripts and remove unneeded includes from base cppscripts header

Remove the MissionComponent and Loot includes from all base scripts and place their needed includes in the respective scripts.

* D scripts

* F scripts

* F scripts 2

Finish up removing extraneous includes from scripts that start with the letter F

* G scripts

Removing extraneous includes from scripts that start with the letter G

* I scripts

Removing extraneous includes from scripts that start with the letter I

* M-Z scripts

Removing extraneous includes from scripts that start with the letter M-Z

* Revert "Implement Precompiled Headers"

This reverts commit d79d8d4991.

* Revert "Revert "Implement Precompiled Headers""

This reverts commit 0597faf308.

* Add back in PCH

Add back in PCH

* Fix CMake

Whitespace

Remove duplicate file glob

Remove newline
2022-07-04 23:00:10 -07:00
1497d9b35a breakout possessor from char comp (#606)
* breakout possessor from char comp
Use the correct component for possessor
cleanup scirps that were using possessor improperly
beginnings of mounts

* fix comments
added bounds check
2022-06-29 18:50:24 -05:00
a55162775e Address incorrect stun played by growl speakers (#605)
Add the FireFirstSkillonStartup script to allow for scripts that use this to function.

Add comments

Fix QB Stunner scripts

Use SetVar for variable

Remember that variables for scripts need to be stored in the entity since a script can be used across multiple entities.

Remove unused variable

Specify Unsigned Int

Start skill asap, not next tick
2022-06-28 23:17:45 -07:00
670a2de95b Address issue with Inventor Beehive and Buccaneer Monkey ability on valiant weapon (#604)
* Add Script

Add the FireFirstSkillonStartup script to allow for scripts that use this to function.

* Add comments
2022-06-27 21:36:18 -07:00
94e161df55 Address players leaving Battle of Nimbus Station causing a crash that wont save (#600) 2022-06-24 15:26:09 -05:00
6b30292efd Fix issue with dropship computer
The dropship computer now no longer gives a player a second mission item should they interact with it again after mission completion
2022-06-20 22:22:32 -07:00