Commit Graph

1567 Commits

Author SHA1 Message Date
8c8fc2ae87 Merge branch 'main' into moreMovementAi 2024-03-09 21:09:19 -08:00
0b4f70a76b Update StoryBoxInteractServer.cpp (#1500)
Update StoryBoxInteractServer.cpp
2024-03-08 19:29:40 -06:00
4bc4624bc9 feat: add further MovementAI skeleton (#1499)
* add movement ai skeleton

Zone loading code is tested to load and read the correct values using logs.  other ldf data is unaffected as I walked around crux and dragons/apes can still spawn and be killed.

* format
2024-03-08 19:29:01 -06:00
243ae9a69b more reverts for diff purposes 2024-03-07 00:46:04 -08:00
9225ae7d44 Update CppScripts.cpp 2024-03-07 00:44:50 -08:00
e6bf86da84 Update CppScripts.cpp 2024-03-07 00:44:09 -08:00
e56d3c6579 Update CppScripts.cpp 2024-03-07 00:43:05 -08:00
02de7ef28a Merge branch 'main' into moreMovementAi 2024-03-07 00:40:26 -08:00
3a6313a3ba chore: Table Loading Improvements (#1492)
* Assorted pet improvements

* remove unecessary include

* updates to address some feedback

* fixed database code for testing

* messinng around with tables

* updated to address feedback

* fix world hang

* Remove at() in CDLootTableTable.cpp

* Uncapitalize LOT variable

* Uncapitalize LOT variable
2024-03-06 23:45:24 -06:00
6e3b5acede chore: Less verbose name for enum underlying type casts (#1494)
* Less verbose name for enum underlying type casts

* Remove redundant call
2024-03-06 23:45:04 -06:00
fe4b29f643 fix: commendation vendor cant accept missions (#1497)
* fix: incorrect serialization for commendation

* Update VendorComponent.h
2024-03-06 19:50:21 -06:00
fcb89b3c7a Remove multiple Script syntax (#1496) 2024-03-06 19:49:29 -06:00
1a0aaf3123 add info to debug logs (#1495) 2024-03-06 19:46:16 -06:00
9a26ba0a72 feat: Provide SerializeEntity constant reference overload (#1491) 2024-03-06 19:23:24 -06:00
6c9c826e19 chore: Set default symbol visibility to hidden in CMAKE (#1490)
* set default symbol visibility to hidden in CMAKE

* Update CMakeLists.txt with additional comments

* whoops, wrong comment type
2024-03-06 07:49:40 -06:00
554a9a6806 fix: Dissolve more CMake dependencies (#1387)
* fix: more include changes

* fix: remove dZoneManager from global include

* fix: dDatabase

* fix: dCommon

* fix: object libs

* fix: rebase

* fix: bcrypt

* wip: try simplified connector build

* fix: update dockerfile

* fix: mariadb C/C++ on apple

* feat: Move scripts to CMAKE_MODULE_PATH

* fix: dPropertyBehaviors

* fix: macos?

* fix: Dockerfile

* fix: macos?

* fix: macos?

* fix: macos?

* fix: macos?

* fix: macos?

* try: install_name_tool

* fix not building on unix

* fix include paths

* Remove code changes

Will fix in another PR.

* format pass

remove 2 more included directories.
remove commented out code
add status to messages

* comments and format

surround include directories with quotes
remove commented out code
remove debug messages

* Update CMakeLists.txt

---------

Co-authored-by: David Markowitz <EmosewaMC@gmail.com>
Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com>
2024-03-05 20:13:24 -06:00
c4c1e93dc8 fix: plaques would crash when interacting with no data provided (#1486)
Also docs
2024-03-04 06:00:34 -06:00
15504e693b fix include paths (#1488) 2024-03-03 19:06:19 -06:00
7d626dc31b Merge pull request #1487 from DarkflameUniverse/voidptr
fix: remove void*
2024-03-02 09:26:31 +01:00
6df6e3e313 remove void* 2024-03-02 00:25:16 -08:00
4ffdf851c6 Delete unused cpp file (#1485) 2024-03-01 23:32:05 -06:00
43707952d2 feat: move all ldf config to be in xml (#1482)
* feat: move all ldf config to be in xml
cleanup dev-tribute.xml
add comments to atm.xml
remove custom script tag in favor of ldfconfig for it

* replace sto* calls with tryParse's

* remove unesessary .has_value() calls and check for null_lot

* remove member variable naming that on on-member vars

* move max's vendor inventory to be configurable via vanity

* Consolidate triplecated vendor code

* don't write name if one is not given

* Updates to vanity xml's and demo for later docs

* rename vars
2024-02-28 17:16:47 -06:00
ef3fdba621 fix: FrameStats serialization (#1481)
* fix serialization

Was incorrect before.  The only flags are if any data in the FrameStats has changed, you write them again.  Velocities also do not use dirty flags for their values, they use a flag to determine if their velocity if zero or non-zero.  if any velocity changes, re-write FrameStats.

Tested that 2 players can see each other move as before, enemies move as before and players racing is identical as before.

* Update HavokVehiclePhysicsComponent.cpp
2024-02-27 23:40:26 -06:00
398426545c fix: default chat to the correct port when no option is given (#1484) 2024-02-27 15:56:58 -06:00
366a80ffd2 comments from movementAI branch (#1483)
tests

tested that red green and yellow bots waved when interacted with
tested that construction robot races when interacted with
wandering vendor does nothing before and after, but script is ready for use when npcs are implemented.

add scripts for robot city
2024-02-27 10:07:14 -06:00
c9a8be4fb9 Remove extra speed class (#1480)
Speed is used in more waypoints than not so we may as well reduce repeated references.

tested that the data is still loaded as normal in avant gardens

Update Zone.cpp
2024-02-27 08:40:49 -06:00
ae891aa4c3 Merge branch 'main' into moreMovementAi 2024-02-27 04:14:36 -08:00
424d54b98c squash commits (#1479) 2024-02-27 01:29:51 -06:00
b261e63233 chore: Change entity and component logic to use bitstream references (#1468)
* chore: Change entity and component logic to use bitstream references

* merge
2024-02-27 01:25:44 -06:00
75544e3eec chore: Change dServer and related code to use BitStream references (#1476) 2024-02-26 23:43:33 -06:00
9e0dd05d42 chore: Convert LeaderboardManager to use BitStream refs (#1469) 2024-02-26 23:25:45 -06:00
27d20dd8fa Convert AMFSerialize to use bitstream references (#1466) 2024-02-26 23:11:56 -06:00
4b0079c817 chore: Convert DoClientProjectileImpact to use bitstream refs (#1471) 2024-02-26 22:16:19 -06:00
30b9ef8ab2 chore: Change Mail to use BitStream references (#1474) 2024-02-26 22:01:18 -06:00
7235423c7b Convert game message bit stream raw pointers to references (#1465) 2024-02-26 08:17:22 -06:00
94a467b361 chore: Change LDFFormat to use BitStream references (#1467) 2024-02-26 08:15:29 -06:00
c3743877df chore: Change EchoStartSkill to use BitStream reference (#1472) 2024-02-26 08:09:45 -06:00
ab937055e7 chore: Convert EchoSyncSkill to use BitStream references (#1473) 2024-02-26 08:08:56 -06:00
5c1ed332c4 chore: Change AuthServer to use BitStream references (#1475) 2024-02-26 08:06:02 -06:00
124f6dad2a auroooga 2024-02-25 22:00:14 -08:00
15fc39f3bb Update CMakeVariables.txt 2024-02-25 21:44:08 -08:00
152a33f937 Merge branch 'main' into moreMovementAi 2024-02-25 21:41:52 -08:00
95d687846a chore: Remove unnecessary heap allocations (#1478) 2024-02-25 19:35:07 -06:00
192c8cf974 feat: refactor vanity (#1477)
* feat: refactor vanity
cleanup code to be generalized for objects
remove unused party feature
add fallback to data to text
Allow for better organizing data in multiple files
remove special case flag values in favor of config data
general cleanup and fixes

* newline at eof's
2024-02-25 16:59:10 -06:00
cf706d4974 Remove ag special case patch (#1462)
Tested that revision was never the poison value in any lvl file when starting zone 1100.
2024-02-25 13:56:01 +00:00
772ac06e94 this took 4 eons to get compiling again
Update Zone.cpp

Update Zone.h

Update Zone.h

Update MovingPlatformComponent.cpp

Update ProximityMonitorComponent.cpp

quick cleanup

Use correct logging
2024-02-25 01:35:49 -08:00
e729c7f846 feat: achievement vendor and vendor feedback (#1461)
* Groundwork

* movie buying logic out of gm handler
make transaction result more useful

* Full implementation
Cleanup and fix some calls in gamemessages

* Load the component in the entity
Patch Auth

* new line at eof

* cache lookups

* remove sort

* fix includes
v2.2.0
2024-02-25 01:47:05 -06:00
1328850a8d buffRemoval (#1464)
Update BuffComponent.cpp
2024-02-25 01:01:28 -06:00
6863ee9d76 Merge branch 'main' into moreMovementAi 2024-02-24 22:19:45 -08:00
721ea78bb4 Update Amf3.h member naming scheme (#1463) 2024-02-24 23:03:59 -06:00