Gie "Max" Vanommeslaeghe
9c721abebb
Merge pull request #1050 from DarkflameUniverse/pickup-scripts
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Implements all the pickup scripts
2023-04-12 16:19:13 +02:00
David Markowitz
268155fc98
Fix more invisible enemy issues ( #1052 )
2023-04-11 00:42:12 -07:00
Aaron Kimbre
d2d075ef52
remove debug log
2023-04-09 13:50:26 -05:00
Aaron Kimbre
09e9bb2c15
fix scripts
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split speed out to use target as caster
fix armor skill
2023-04-09 13:21:57 -05:00
Aaron Kimbre
bed269ffbe
Merge branch 'main' into pickup-scripts
2023-04-09 12:11:54 -05:00
Aaron Kimbrell
2cf92a16d2
Add scripts for a few wild creatures ( #1051 )
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ignore frog script
2023-04-09 10:17:05 -05:00
Aaron Kimbre
87e36aaf72
remove log
2023-04-09 09:40:57 -05:00
Aaron Kimbre
172b398b7b
fix consolidation
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add speed buff
2023-04-09 09:38:56 -05:00
Aaron Kimbre
5cdff8bcaf
Simplify
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tested that things still work as intended
2023-04-09 08:54:14 -05:00
Aaron Kimbre
9e4de544a6
fix
2023-04-09 01:10:23 -05:00
Aaron Kimbre
37fe935a3a
Implements all the old pickup scripts
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Testsed to make sure they work
Tested to make sure existing script works still
killing it immedialtely is live accurate, the timer was not accurate
2023-04-08 22:07:25 -05:00
David Markowitz
33f9e9c8cb
Allow case insensitive commands ( #1047 )
2023-04-08 15:45:45 -05:00
David Markowitz
541250176c
Resolve many issues with invisible enemies and End Behavior nodes not firing ( #1044 )
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* Finall fix invisible enemies
* Add garbage collection
* Add comment
* Add constexpr for lagFrames
2023-04-05 08:57:47 -05:00
Gie "Max" Vanommeslaeghe
3202b5a36e
Merge pull request #1042 from EmosewaMC/FixSkills
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Fix SwitchMultiple incorrect handling
2023-04-03 20:52:22 +02:00
Gie "Max" Vanommeslaeghe
d25b7729b6
Merge pull request #1043 from DarkflameUniverse/update-change-orientation-behavior
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Fix and fully implement ChangeOrientation behavior
2023-04-03 20:51:39 +02:00
Aaron Kimbre
930735860b
use z axis
2023-04-03 13:10:51 -05:00
David Markowitz
426a84daf9
Update InterruptBehavior.cpp
2023-04-03 09:37:29 -07:00
Aaron Kimbre
dffcbcd4d4
cleanup
2023-04-03 08:29:39 -05:00
Aaron Kimbre
a5ff93351d
remove empty line
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remove undeeded header
2023-04-03 08:25:47 -05:00
Aaron Kimbre
1fb086ccbd
Fully implement Change orientation
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fix bug where you would always look at self
added to_angle handline
2023-04-03 08:21:23 -05:00
David Markowitz
b8251c06b8
Fix incorrect SwitchMultiple handling
2023-04-03 04:11:02 -07:00
David Markowitz
a26f29baf6
Fix some models not disassembling into bricks ( #1041 )
2023-04-02 23:26:44 -07:00
Aaron Kimbre
595afe42e5
fix the lookat
2023-04-02 22:37:24 -05:00
David Markowitz
54d8c45b52
Don't interrupt players
2023-04-02 18:05:42 -07:00
David Markowitz
801ca69778
Fix nameplate command ( #1040 )
2023-04-01 18:30:08 -07:00
David Markowitz
49d695a153
Remove extra bit in BasicAttackBehavior write ( #1039 )
2023-04-01 02:45:29 -07:00
David Markowitz
152c8ea712
Add npc ( #1038 )
2023-03-31 16:50:17 -05:00
David Markowitz
cbef4a140e
Fix Spider Queen boss battle crash ( #1034 )
2023-03-30 06:01:15 -07:00
Aaron Kimbrell
c415d0520a
Implement some more trigger event calls and command handlers ( #989 )
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* Implement some trigger event calls
and command handlers
* add zone summary dimissed GM
* break and remove log
* some cleanup in Gather Targets
and blocking out
* fix default value of unlock for play cinematic
* Log on errors
add enum for physics effect type
simplify nipoint3 logic
check arg count
add enum for End behavior
* tryparse for nipoint3
* totally didn't forget to include it
* bleh c++ is blah
* ???
* address feedback
* Fix for #1028
2023-03-25 05:26:39 -05:00
Aaron Kimbrell
72ca0f13ff
breakout gmlevel into a scoped enum ( #996 )
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* breakout gmlevel enum and make it a class
tested that things still work
slash command,
chat restrictions,
packets and serializations
* fix GM level for some slash commands
* fix new use of this enum
2023-03-24 18:16:45 -05:00
David Markowitz
b967cc57d1
Allow name billboards to be toggled ( #1026 )
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* Allow name billboards to be toggled
* Allow name billboards to be toggled
* Add comments
* Move logic to Character
* Use Entity in Character instead
2023-03-23 09:49:31 -05:00
David Markowitz
7671cc6865
CDClient cleanup and optimization ( #1023 )
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* CDClient cleanup and optimization
- Use static function to get table name
- Remove unused GetName function
- Replace above function with a static GetTableName function
- Remove verbose comments
- Remove verbose initializers
- Remove need to specify table name when getting a table by name
- Remove unused typedef for mac and linux
* Re-add unused table
Convert tables to singletons
- Convert all CDClient tables to singletons
- Move Singleton.h to dCommon
- Reduce header clutter in CDClientManager
2023-03-17 07:36:21 -07:00
David Markowitz
bd79e9433c
Increase Battle of Nimbus Station end of match timer to 60 seconds ( #1018 )
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as per the live script
This is now the third time this has been updated lol
2023-03-17 02:48:47 -07:00
David Markowitz
2bcf862f93
Development inventory command improvements ( #1022 )
2023-03-14 05:50:12 -07:00
David Markowitz
c3723371cf
Patch divide by zero when advancing waypoints ( #1020 )
2023-03-14 04:12:26 -07:00
David Markowitz
137a5e5c3d
Players no longer respawn if they were alive at the end of Battle of Nimbus Station ( #1017 )
2023-03-12 07:21:27 -07:00
David Markowitz
a532bc15d8
Fix zombie bug ( #1014 )
2023-03-08 07:32:03 -06:00
Aaron Kimbrell
ff0336793c
add stun immunity script ( #1015 )
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several summons use this script to be immune to stuns
2023-03-08 07:31:45 -06:00
David Markowitz
49047a267b
Fix racing imagination loss on death ( #1006 )
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* Fix imagination on death
* Fix defaults
* Fix visuals
2023-03-05 14:34:59 -06:00
Aaron Kimbrell
9d65d871d0
fix compatibility with nexus dash ( #1011 )
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* add some more utility to the masterserver -a command
fix compatability with nexus dash
* cleanup code some more
user logger where it makes sense
only take in password if it is needed
log a better error if account cannot be created
* update message
* return before success statement if catching error
2023-03-05 13:11:32 -06:00
Aaron Kimbrell
e524b86e12
breakout the component types into a scoped enum ( #1002 )
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* breakout the component types into a scoped enum
tested that things are the same as they were before
* fix missed rename
* fix brick-by-brick name to be crafting
because that's what it is
2023-03-04 01:16:37 -06:00
David Markowitz
2837f68f44
Fix stuns with mast teleport ( #1003 )
2023-03-03 22:59:37 -08:00
David Markowitz
a0c0a87956
Fix Trigger Missions ( #1010 )
2023-03-03 22:58:29 -08:00
David Markowitz
3e482602d4
Fix non-parallel timers in CombatAIComponent ( #1008 )
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* Fix non-parelell timers
2023-03-03 18:45:01 -08:00
David Markowitz
b6fc959433
Fix shark stinky fish death animation ( #1004 )
2023-02-28 17:30:28 -06:00
Aaron Kimbrell
6d989f37f1
Breakout ServerDisconnectIdentifiers into an enum ( #995 )
2023-02-19 04:29:14 -08:00
David Markowitz
d138b7b878
Make ControlBehavior messages far more modular ( #991 )
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* Make case consistent
* How modular can you go?
Holy modular
* Add comments
* Initialize values
2023-02-16 11:30:33 -06:00
Aaron Kimbrell
484488e47d
add bounds check to prevent crashing ( #992 )
2023-02-16 11:14:23 -06:00
David Markowitz
72c93c8913
Further implement Property Behavior parsing ( #936 )
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Further implements the ControlBehavior processing and adds preparations for cheat detection
2023-02-13 18:55:44 -08:00
Aaron Kimbrell
3cd0d1ec3d
Make wrapper for casting skills ( #987 )
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* Make wrapper for casting skills
this is to reduce magic numbers in the code base
Only updated one use of this to demo that this works.
Will be do more in a sepearate PR.
Also, inadvertantly fix damage stacking and self-damage in the teslapack
* add skill<->behavior caching
* explicit by reference
* address emo's feedback
2023-02-10 02:30:17 -06:00