Commit Graph

23 Commits

Author SHA1 Message Date
5b0f917485 update script path for fans 2022-04-17 00:05:04 -05:00
0e5a1c9721 fix comparator 2022-04-16 23:33:44 -05:00
b4acf329b4 implement some missing scripts 2022-04-16 23:32:15 -05:00
b2890262fb Merge pull request #445 from EmosewaMC/explodingDummyFix
Implemented script for exploding dummy in Nexus Tower Combat Training
2022-03-30 22:21:30 +01:00
58c6429209 Merge pull request #393 from EmosewaMC/DragonQBFix
Implemented a script that spawns a Golem Quick Build on Crux Prime dragons when they reach zero armor
2022-03-30 22:18:44 +01:00
55def02c8f Added script to CppScripts 2022-02-20 19:51:54 -08:00
a22e1bd53d Added new case in CppScripts 2022-02-07 03:43:57 -08:00
828c457614 Added script for Friend of the Ninja mission (#406)
* Added script for Friend of the Ninja mission

* Added comments
2022-02-05 13:00:10 +01:00
fa747a27db Added missing script for Gate Crasher mission 2022-01-22 17:40:08 -08:00
2a5f3b8072 Added script for Avant Gardens Survival buff station 2022-01-20 03:20:24 -08:00
67d5061416 Implemented Dragon Smash Quick Build for Crux Prime Dragons
Implemented a script for the crux prime dragons to spawn the Golem Quick Build that insta kills the Entity if the player hits the dragon after the golem is built.  Tested on Local Ubuntu instance against 1 Crux Prime Maelstrom Dragon and 1 Butterscorch and had no issues building the quick build or with the enemy not smashing.  Enemies also correctly reset to their default behavior after the stun period has expired.
2022-01-19 02:10:04 -08:00
01ed5106b9 Changed Script Created for Apes on Crux Prime 2022-01-18 02:28:17 -08:00
de202ac6cc minor formatting fix 2021-12-15 13:27:57 -06:00
34050f641d Merge branch 'main' into die-roll-anims-ckawell 2021-12-15 13:27:11 -06:00
fb18225f46 Implemented die roll animations for the Lego Dice item 2021-12-15 13:23:49 -06:00
81d25dd574 Merge pull request #150 from OogwayUniverse/script_ignore 2021-12-13 15:44:35 +01:00
74742771c4 Added a LogDebug
- Added debug logging
- Created vLog, a root function for all log functions
- Placed failed to load script log under this new LogDebug function
- Updated included config functions
2021-12-11 12:29:34 +00:00
833ed8a40d Implement Buccaneer Valiant special ability
Adds the ability for the buccaneer valiant to spawn a ship that rams
enemies and smashes them. Next to a script that triggers the ship skill
a few other changes had to be made:
- Force movement behavior server side calculation and sync
- The ship has no physics volume so the FindValidTargets for behaviors
had to be altered to allow ControllablePhysics entities to find entities
within their area. The "target_self" AOE flag has been used to replicate
the old behavior.
2021-12-11 11:59:29 +01:00
bd609dfc90 Add ship shake to not log about being missing
This log was causing confusion and issues when in reality there was no problem present.
2021-12-09 13:09:12 +00:00
f22bf24663 Update BaseEnemyMech script to change the default faction
As part of the base enemy mech script its faction should be updated to 4
to make sure it's seen as an enemy by the client. The AgDarklingMech script
has been deleted as its functionality was essentially that of BaseEnemyMech
and thus no longer necessary.
2021-12-08 20:00:08 +01:00
f68f683e22 Revert "separate AgSpaceStuff and AgShipShake" 2021-12-07 18:14:15 -08:00
002f3b6c0e separate AgSpaceStuff and AgShipShake 2021-12-07 20:50:09 +00:00
0545adfac3 Public release of the DLU server code!
Have fun!
2021-12-05 18:54:36 +01:00