mirror of
https://github.com/DarkflameUniverse/DarkflameServer
synced 2024-08-30 18:43:58 +00:00
Compare commits
141 Commits
Author | SHA1 | Date | |
---|---|---|---|
|
94b9731a2b | ||
|
aaf446fe6e | ||
|
2c70f1503c | ||
|
49b4748ed3 | ||
|
ffeb0108d0 | ||
|
c3f6ef5a1d | ||
|
999995b2fb | ||
|
84fff7c380 | ||
|
59c4b35479 | ||
|
f2d72e7ed5 | ||
|
b648b43c4d | ||
|
2628470482 | ||
|
f82a82f254 | ||
|
9400ee1dc0 | ||
|
54b8c25754 | ||
|
b984cd6a0b | ||
|
bcf1058759 | ||
|
6ad6e930c7 | ||
|
fee0238e79 | ||
|
1454fcd003 | ||
|
af651f0d63 | ||
|
ff38503597 | ||
|
3f22bf5cc0 | ||
|
9d5d2a68ee | ||
|
1a14c29c39 | ||
|
2ef45bd7ee | ||
|
b56d077892 | ||
|
a54600b41e | ||
|
342da927f5 | ||
|
01086d05c8 | ||
|
cce5755366 | ||
|
e966d3a644 | ||
|
9328021339 | ||
|
d1134fdd62 | ||
|
efa658bc31 | ||
|
e59525d2ae | ||
|
0348db72a5 | ||
|
debc2a96e2 | ||
|
86f335d64b | ||
|
8ca05241f2 | ||
|
8ae1a8ff7c | ||
|
f0960d48b2 | ||
|
dc430d9758 | ||
|
dea10c6d56 | ||
|
ed00551982 | ||
|
d6cac65a8d | ||
|
d8f079cb1b | ||
|
db2d4f02b5 | ||
|
00f36f3f28 | ||
|
a50b256689 | ||
|
b3548de7da | ||
|
387c37505c | ||
|
0c4108e730 | ||
|
fd1c6ab2ea | ||
|
f2bf9a2a28 | ||
|
c8e0bb0db0 | ||
|
d9d262d3f1 | ||
|
d0a5678290 | ||
|
35321b22d9 | ||
|
8837b110ab | ||
|
09a8c99f3e | ||
|
e3b108e00e | ||
|
9f382aca42 | ||
|
4d1395e522 | ||
|
9e36510c6b | ||
|
2ca61c3e57 | ||
|
07cb19cc30 | ||
|
794b254fe7 | ||
|
ab7f6f0b57 | ||
|
58cc569c75 | ||
|
35c463656d | ||
|
3801a97722 | ||
|
0367c67c85 | ||
|
8fdc212cda | ||
|
99e7349f6c | ||
|
fafe2aefad | ||
|
5049f215ba | ||
|
3a6123fe36 | ||
|
b8b2b687e2 | ||
|
d067a8d12f | ||
|
1ee45639af | ||
|
db192d2cde | ||
|
28ce8ac54d | ||
|
be0a2f6f14 | ||
|
3260a063cb | ||
|
feeac2e041 | ||
|
18c27b14c8 | ||
|
bcfaa6c7fe | ||
|
06e7d57e0d | ||
|
b340d7c8f9 | ||
|
24de0e5fdb | ||
|
20408d8dfe | ||
|
c1c5db6593 | ||
|
884a41f36a | ||
|
bbc0908989 | ||
|
5996f3cbf4 | ||
|
150031861d | ||
|
9d8e0a9c4a | ||
|
bd9b790e1d | ||
|
39b81b6263 | ||
|
1e09ec92e3 | ||
|
2b253a8248 | ||
|
3262bc3a86 | ||
|
3a4e554da9 | ||
|
35ce8771e5 | ||
|
b9092a3cce | ||
|
0b4f70a76b | ||
|
4bc4624bc9 | ||
|
3a6313a3ba | ||
|
6e3b5acede | ||
|
fe4b29f643 | ||
|
fcb89b3c7a | ||
|
1a0aaf3123 | ||
|
9a26ba0a72 | ||
|
6c9c826e19 | ||
|
554a9a6806 | ||
|
c4c1e93dc8 | ||
|
15504e693b | ||
|
7d626dc31b | ||
|
6df6e3e313 | ||
|
4ffdf851c6 | ||
|
43707952d2 | ||
|
ef3fdba621 | ||
|
398426545c | ||
|
366a80ffd2 | ||
|
c9a8be4fb9 | ||
|
424d54b98c | ||
|
b261e63233 | ||
|
75544e3eec | ||
|
9e0dd05d42 | ||
|
27d20dd8fa | ||
|
4b0079c817 | ||
|
30b9ef8ab2 | ||
|
7235423c7b | ||
|
94a467b361 | ||
|
c3743877df | ||
|
ab937055e7 | ||
|
5c1ed332c4 | ||
|
95d687846a | ||
|
192c8cf974 | ||
|
cf706d4974 |
113
CMakeLists.txt
113
CMakeLists.txt
@ -1,9 +1,18 @@
|
||||
cmake_minimum_required(VERSION 3.18)
|
||||
cmake_minimum_required(VERSION 3.25)
|
||||
project(Darkflame)
|
||||
|
||||
# check if the path to the source directory contains a space
|
||||
if("${CMAKE_SOURCE_DIR}" MATCHES " ")
|
||||
message(FATAL_ERROR "The server cannot build in the path (" ${CMAKE_SOURCE_DIR} ") because it contains a space. Please move the server to a path without spaces.")
|
||||
endif()
|
||||
|
||||
include(CTest)
|
||||
|
||||
set(CMAKE_CXX_STANDARD 20)
|
||||
set(CXX_STANDARD_REQUIRED ON)
|
||||
set(CMAKE_EXPORT_COMPILE_COMMANDS ON) # Export the compile commands for debugging
|
||||
set(CMAKE_POLICY_DEFAULT_CMP0063 NEW) # Set CMAKE visibility policy to NEW on project and subprojects
|
||||
set(CMAKE_VISIBILITY_INLINES_HIDDEN ON) # Set C and C++ symbol visibility to hide inlined functions
|
||||
set(CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/cmake")
|
||||
|
||||
# Read variables from file
|
||||
@ -70,13 +79,15 @@ if(UNIX)
|
||||
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -std=c99 -O2 -fPIC")
|
||||
elseif(MSVC)
|
||||
# Skip warning for invalid conversion from size_t to uint32_t for all targets below for now
|
||||
add_compile_options("/wd4267" "/utf-8")
|
||||
# Also disable non-portable MSVC volatile behavior
|
||||
add_compile_options("/wd4267" "/utf-8" "/volatile:iso")
|
||||
elseif(WIN32)
|
||||
add_compile_definitions(_CRT_SECURE_NO_WARNINGS)
|
||||
endif()
|
||||
|
||||
# Our output dir
|
||||
set(CMAKE_BINARY_DIR ${PROJECT_BINARY_DIR})
|
||||
#set(CMAKE_INCLUDE_CURRENT_DIR_IN_INTERFACE ON) # unfortunately, forces all libraries to be built in series, which will slow down the build process
|
||||
|
||||
# TODO make this not have to override the build type directories
|
||||
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_RELWITHDEBINFO ${CMAKE_BINARY_DIR})
|
||||
@ -90,6 +101,8 @@ set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
|
||||
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
|
||||
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
|
||||
|
||||
find_package(MariaDB)
|
||||
|
||||
# Create a /resServer directory
|
||||
make_directory(${CMAKE_BINARY_DIR}/resServer)
|
||||
|
||||
@ -97,7 +110,7 @@ make_directory(${CMAKE_BINARY_DIR}/resServer)
|
||||
make_directory(${CMAKE_BINARY_DIR}/logs)
|
||||
|
||||
# Copy resource files on first build
|
||||
set(RESOURCE_FILES "sharedconfig.ini" "authconfig.ini" "chatconfig.ini" "worldconfig.ini" "masterconfig.ini" "blacklist.dcf")
|
||||
set(RESOURCE_FILES "sharedconfig.ini" "authconfig.ini" "chatconfig.ini" "worldconfig.ini" "masterconfig.ini" "blocklist.dcf")
|
||||
message(STATUS "Checking resource file integrity")
|
||||
|
||||
include(Utils)
|
||||
@ -179,7 +192,7 @@ file(ARCHIVE_EXTRACT INPUT ${PROJECT_BINARY_DIR}/navmeshes.zip DESTINATION ${PRO
|
||||
file(REMOVE ${PROJECT_BINARY_DIR}/navmeshes.zip)
|
||||
|
||||
# Copy vanity files on first build
|
||||
set(VANITY_FILES "CREDITS.md" "INFO.md" "TESTAMENT.md" "NPC.xml")
|
||||
set(VANITY_FILES "CREDITS.md" "INFO.md" "TESTAMENT.md" "root.xml" "dev-tribute.xml" "atm.xml" "demo.xml")
|
||||
|
||||
foreach(file ${VANITY_FILES})
|
||||
configure_file("${CMAKE_SOURCE_DIR}/vanity/${file}" "${CMAKE_BINARY_DIR}/vanity/${file}" COPYONLY)
|
||||
@ -202,91 +215,47 @@ foreach(file ${SQL_FILES})
|
||||
configure_file(${CMAKE_SOURCE_DIR}/migrations/cdserver/${file} ${PROJECT_BINARY_DIR}/migrations/cdserver/${file})
|
||||
endforeach()
|
||||
|
||||
# Add system specfic includes for Apple, Windows and Other Unix OS' (including Linux)
|
||||
if (APPLE)
|
||||
include_directories("/usr/local/include/")
|
||||
endif()
|
||||
|
||||
# Load all of our third party directories
|
||||
add_subdirectory(thirdparty SYSTEM)
|
||||
|
||||
# Create our list of include directories
|
||||
set(INCLUDED_DIRECTORIES
|
||||
"dCommon"
|
||||
"dCommon/dClient"
|
||||
"dCommon/dEnums"
|
||||
|
||||
"dChatFilter"
|
||||
|
||||
"dGame"
|
||||
"dGame/dBehaviors"
|
||||
"dGame/dComponents"
|
||||
"dGame/dGameMessages"
|
||||
"dGame/dInventory"
|
||||
"dGame/dMission"
|
||||
"dGame/dEntity"
|
||||
"dGame/dPropertyBehaviors"
|
||||
"dGame/dPropertyBehaviors/ControlBehaviorMessages"
|
||||
"dGame/dUtilities"
|
||||
|
||||
include_directories(
|
||||
"dPhysics"
|
||||
|
||||
"dNavigation"
|
||||
"dNavigation/dTerrain"
|
||||
|
||||
"dZoneManager"
|
||||
|
||||
"dDatabase"
|
||||
"dDatabase/CDClientDatabase"
|
||||
"dDatabase/CDClientDatabase/CDClientTables"
|
||||
"dDatabase/GameDatabase"
|
||||
"dDatabase/GameDatabase/ITables"
|
||||
"dDatabase/GameDatabase/MySQL"
|
||||
"dDatabase/GameDatabase/MySQL/Tables"
|
||||
|
||||
"dNet"
|
||||
|
||||
"thirdparty/magic_enum/include/magic_enum"
|
||||
"thirdparty/raknet/Source"
|
||||
"thirdparty/tinyxml2"
|
||||
"thirdparty/recastnavigation"
|
||||
"thirdparty/SQLite"
|
||||
"thirdparty/cpplinq"
|
||||
"thirdparty/cpp-httplib"
|
||||
"thirdparty/MD5"
|
||||
|
||||
"tests"
|
||||
"tests/dCommonTests"
|
||||
"tests/dGameTests"
|
||||
"tests/dGameTests/dComponentsTests"
|
||||
|
||||
SYSTEM "thirdparty/magic_enum/include/magic_enum"
|
||||
SYSTEM "thirdparty/raknet/Source"
|
||||
SYSTEM "thirdparty/tinyxml2"
|
||||
SYSTEM "thirdparty/recastnavigation"
|
||||
SYSTEM "thirdparty/SQLite"
|
||||
SYSTEM "thirdparty/cpplinq"
|
||||
SYSTEM "thirdparty/cpp-httplib"
|
||||
SYSTEM "thirdparty/MD5"
|
||||
)
|
||||
|
||||
# Add system specfic includes for Apple, Windows and Other Unix OS' (including Linux)
|
||||
# TODO: Should probably not do this.
|
||||
if(APPLE)
|
||||
include_directories("/usr/local/include/")
|
||||
endif()
|
||||
|
||||
# Actually include the directories from our list
|
||||
foreach(dir ${INCLUDED_DIRECTORIES})
|
||||
include_directories(${PROJECT_SOURCE_DIR}/${dir})
|
||||
endforeach()
|
||||
|
||||
if(NOT WIN32)
|
||||
include_directories("${PROJECT_SOURCE_DIR}/thirdparty/libbcrypt/include/bcrypt")
|
||||
endif()
|
||||
|
||||
include_directories("${PROJECT_SOURCE_DIR}/thirdparty/libbcrypt/include")
|
||||
|
||||
# Add linking directories:
|
||||
link_directories(${PROJECT_BINARY_DIR})
|
||||
|
||||
# Load all of our third party directories
|
||||
add_subdirectory(thirdparty)
|
||||
if (UNIX)
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Werror")
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wold-style-cast -Werror") # Warning flags
|
||||
endif()
|
||||
# Glob together all headers that need to be precompiled
|
||||
file(
|
||||
GLOB HEADERS_DDATABASE
|
||||
LIST_DIRECTORIES false
|
||||
${PROJECT_SOURCE_DIR}/dDatabase/CDClientDatabase/*.h
|
||||
${PROJECT_SOURCE_DIR}/dDatabase/CDClientDatabase/CDClientTables/*.h
|
||||
${PROJECT_SOURCE_DIR}/dDatabase/GameDatabase/ITables/*.h
|
||||
${PROJECT_SOURCE_DIR}/thirdparty/SQLite/*.h
|
||||
)
|
||||
|
||||
file(
|
||||
GLOB HEADERS_DZONEMANAGER
|
||||
LIST_DIRECTORIES false
|
||||
@ -321,7 +290,7 @@ add_subdirectory(dPhysics)
|
||||
add_subdirectory(dServer)
|
||||
|
||||
# Create a list of common libraries shared between all binaries
|
||||
set(COMMON_LIBRARIES "dCommon" "dDatabase" "dNet" "raknet" "mariadbConnCpp" "magic_enum" "MD5")
|
||||
set(COMMON_LIBRARIES "dCommon" "dDatabase" "dNet" "raknet" "MariaDB::ConnCpp" "magic_enum")
|
||||
|
||||
# Add platform specific common libraries
|
||||
if(UNIX)
|
||||
@ -343,12 +312,6 @@ target_precompile_headers(
|
||||
${HEADERS_DZONEMANAGER}
|
||||
)
|
||||
|
||||
# Need to specify to use the CXX compiler language here or else we get errors including <string>.
|
||||
target_precompile_headers(
|
||||
dDatabase PRIVATE
|
||||
"$<$<COMPILE_LANGUAGE:CXX>:${HEADERS_DDATABASE}>"
|
||||
)
|
||||
|
||||
target_precompile_headers(
|
||||
dCommon PRIVATE
|
||||
${HEADERS_DCOMMON}
|
||||
|
@ -1,6 +1,6 @@
|
||||
PROJECT_VERSION_MAJOR=1
|
||||
PROJECT_VERSION_MINOR=1
|
||||
PROJECT_VERSION_PATCH=1
|
||||
PROJECT_VERSION_MAJOR=2
|
||||
PROJECT_VERSION_MINOR=3
|
||||
PROJECT_VERSION_PATCH=0
|
||||
|
||||
# Debugging
|
||||
# Set DYNAMIC to 1 to enable the -rdynamic flag for the linker, yielding some symbols in crashlogs.
|
||||
|
@ -23,8 +23,7 @@ RUN --mount=type=cache,id=build-apt-cache,target=/var/cache/apt \
|
||||
rm -rf /var/lib/apt/lists/*
|
||||
|
||||
# Grab libraries and load them
|
||||
COPY --from=build /app/build/mariadbcpp/src/mariadb_connector_cpp-build/libmariadbcpp.so /usr/local/lib/
|
||||
COPY --from=build /app/build/mariadbcpp/src/mariadb_connector_cpp-build/libmariadb/libmariadb/libmariadb.so.3 /usr/local/lib
|
||||
COPY --from=build /app/build/mariadbcpp/libmariadbcpp.so /usr/local/lib/
|
||||
RUN ldconfig
|
||||
|
||||
# Server bins
|
||||
@ -32,7 +31,7 @@ COPY --from=build /app/build/*Server /app/
|
||||
|
||||
# Necessary suplimentary files
|
||||
COPY --from=build /app/build/*.ini /app/configs/
|
||||
COPY --from=build /app/build/vanity/*.* /app/vanity/*
|
||||
COPY --from=build /app/build/vanity/*.* /app/vanity/
|
||||
COPY --from=build /app/build/navmeshes /app/navmeshes
|
||||
COPY --from=build /app/build/migrations /app/migrations
|
||||
COPY --from=build /app/build/*.dcf /app/
|
||||
@ -40,7 +39,7 @@ COPY --from=build /app/build/*.dcf /app/
|
||||
# backup of config and vanity files to copy to the host incase
|
||||
# of a mount clobbering the copy from above
|
||||
COPY --from=build /app/build/*.ini /app/default-configs/
|
||||
COPY --from=build /app/build/vanity/*.* /app/default-vanity/*
|
||||
COPY --from=build /app/build/vanity/*.* /app/default-vanity/
|
||||
|
||||
# needed as the container runs with the root user
|
||||
# and therefore sudo doesn't exist
|
||||
|
@ -51,7 +51,7 @@ git clone --recursive https://github.com/DarkflameUniverse/DarkflameServer
|
||||
|
||||
### Windows packages
|
||||
Ensure that you have either the [MSVC C++ compiler](https://visualstudio.microsoft.com/vs/features/cplusplus/) (recommended) or the [Clang compiler](https://github.com/llvm/llvm-project/releases/) installed.
|
||||
You'll also need to download and install [CMake](https://cmake.org/download/) (version <font size="4">**CMake version 3.18**</font> or later!).
|
||||
You'll also need to download and install [CMake](https://cmake.org/download/) (version <font size="4">**CMake version 3.25**</font> or later!).
|
||||
|
||||
### MacOS packages
|
||||
Ensure you have [brew](https://brew.sh) installed.
|
||||
@ -73,7 +73,7 @@ sudo apt install build-essential gcc zlib1g-dev libssl-dev openssl mariadb-serve
|
||||
```
|
||||
|
||||
#### Required CMake version
|
||||
This project uses <font size="4">**CMake version 3.18**</font> or higher and as such you will need to ensure you have this version installed.
|
||||
This project uses <font size="4">**CMake version 3.25**</font> or higher and as such you will need to ensure you have this version installed.
|
||||
You can check your CMake version by using the following command in a terminal.
|
||||
```bash
|
||||
cmake --version
|
||||
|
17
cmake/FindGoogleTest.cmake
Normal file
17
cmake/FindGoogleTest.cmake
Normal file
@ -0,0 +1,17 @@
|
||||
include(FetchContent)
|
||||
|
||||
message(STATUS "Fetching gtest...")
|
||||
|
||||
FetchContent_Declare(
|
||||
googletest
|
||||
GIT_REPOSITORY https://github.com/google/googletest.git
|
||||
GIT_TAG release-1.12.1
|
||||
)
|
||||
|
||||
# For Windows: Prevent overriding the parent project's compiler/linker settings
|
||||
set(gtest_force_shared_crt ON CACHE BOOL "" FORCE)
|
||||
|
||||
FetchContent_MakeAvailable(GoogleTest)
|
||||
|
||||
message(STATUS "gtest fetched and is now ready.")
|
||||
set(GoogleTest_FOUND TRUE)
|
@ -23,14 +23,14 @@ if(WIN32 AND NOT MARIADB_BUILD_SOURCE)
|
||||
set(MARIADB_CONNECTOR_CPP_MSI "mariadb-connector-cpp-${MARIADB_CONNECTOR_CPP_VERSION}-win64.msi")
|
||||
|
||||
if(NOT EXISTS "${MARIADB_MSI_DIR}/${MARIADB_CONNECTOR_C_MSI}" )
|
||||
message("Downloading mariadb connector/c")
|
||||
message(STATUS "Downloading mariadb connector/c")
|
||||
file(DOWNLOAD https://dlm.mariadb.com/${MARIADB_CONNECTOR_C_BUCKET}/Connectors/c/connector-c-${MARIADB_CONNECTOR_C_VERSION}/${MARIADB_CONNECTOR_C_MSI}
|
||||
"${MARIADB_MSI_DIR}/${MARIADB_CONNECTOR_C_MSI}"
|
||||
EXPECTED_HASH MD5=${MARIADB_CONNECTOR_C_MD5})
|
||||
endif()
|
||||
|
||||
if(NOT EXISTS "${MARIADB_MSI_DIR}/${MARIADB_CONNECTOR_CPP_MSI}" )
|
||||
message("Downloading mariadb connector/c++")
|
||||
message(STATUS "Downloading mariadb connector/c++")
|
||||
file(DOWNLOAD https://dlm.mariadb.com/${MARIADB_CONNECTOR_CPP_BUCKET}/Connectors/cpp/connector-cpp-${MARIADB_CONNECTOR_CPP_VERSION}/${MARIADB_CONNECTOR_CPP_MSI}
|
||||
"${MARIADB_MSI_DIR}/${MARIADB_CONNECTOR_CPP_MSI}"
|
||||
EXPECTED_HASH MD5=${MARIADB_CONNECTOR_CPP_MD5})
|
||||
@ -43,27 +43,28 @@ if(WIN32 AND NOT MARIADB_BUILD_SOURCE)
|
||||
file(TO_NATIVE_PATH "${MARIADB_MSI_DIR}/${MARIADB_CONNECTOR_C_MSI}" MSI_DIR)
|
||||
execute_process(COMMAND msiexec /a ${MSI_DIR} /qn TARGETDIR=${MSIEXEC_TARGETDIR})
|
||||
endif()
|
||||
set(MARIADBC_SHARED_LIBRARY_LOCATION "${MARIADB_C_CONNECTOR_DIR}/lib/libmariadb.dll")
|
||||
|
||||
if(NOT EXISTS "${MARIADB_CPP_CONNECTOR_DIR}")
|
||||
file(TO_NATIVE_PATH "${MARIADB_MSI_DIR}/${MARIADB_CONNECTOR_CPP_MSI}" MSI_DIR)
|
||||
execute_process(COMMAND msiexec /a ${MSI_DIR} /qn TARGETDIR=${MSIEXEC_TARGETDIR})
|
||||
endif()
|
||||
|
||||
set(MARIADB_SHARED_LIBRARY_LOCATION "${MARIADB_CPP_CONNECTOR_DIR}/mariadbcpp.dll")
|
||||
set(MARIADBCPP_SHARED_LIBRARY_LOCATION "${MARIADB_CPP_CONNECTOR_DIR}/mariadbcpp.dll")
|
||||
set(MARIADB_IMPLIB_LOCATION "${MARIADB_CPP_CONNECTOR_DIR}/mariadbcpp.lib")
|
||||
set(MARIADB_INCLUDE_DIR "${MARIADB_CPP_CONNECTOR_DIR}/include/mariadb")
|
||||
|
||||
add_custom_target(mariadb_connector_cpp)
|
||||
add_custom_command(TARGET mariadb_connector_cpp POST_BUILD
|
||||
COMMAND ${CMAKE_COMMAND} -E copy_if_different
|
||||
"${MARIADB_CPP_CONNECTOR_DIR}/mariadbcpp.dll"
|
||||
"${MARIADB_C_CONNECTOR_DIR}/lib/libmariadb.dll"
|
||||
"${MARIADBCPP_SHARED_LIBRARY_LOCATION}"
|
||||
"${MARIADBC_SHARED_LIBRARY_LOCATION}"
|
||||
"${PROJECT_BINARY_DIR}")
|
||||
|
||||
# MariaDB uses plugins that the database needs to load, the prebuilt binaries by default will try to find the libraries in system directories,
|
||||
# so set this define and the servers will set the MARIADB_PLUGIN_DIR environment variable to the appropriate directory.
|
||||
# Plugin directory is determined at dll load time (this will happen before main()) so we need to delay the dll load so that we can set the environment variable
|
||||
add_link_options(/DELAYLOAD:${MARIADB_SHARED_LIBRARY_LOCATION})
|
||||
add_link_options(/DELAYLOAD:${MARIADBCPP_SHARED_LIBRARY_LOCATION})
|
||||
add_compile_definitions(MARIADB_PLUGIN_DIR_OVERRIDE="${MARIADB_CPP_CONNECTOR_DIR}/plugin")
|
||||
else() # Build from source
|
||||
|
||||
@ -85,77 +86,61 @@ else() # Build from source
|
||||
-DCMAKE_CXX_FLAGS=-D_GLIBCXX_USE_CXX11_ABI=0)
|
||||
endif()
|
||||
|
||||
set(MARIADBCPP_INSTALL_DIR ${PROJECT_BINARY_DIR}/prefix)
|
||||
set(MARIADBCPP_LIBRARY_DIR ${PROJECT_BINARY_DIR}/mariadbcpp)
|
||||
set(MARIADBCPP_PLUGIN_DIR ${MARIADBCPP_LIBRARY_DIR}/plugin)
|
||||
set(MARIADBCPP_SOURCE_DIR ${PROJECT_SOURCE_DIR}/thirdparty/mariadb-connector-cpp)
|
||||
set(MARIADB_INCLUDE_DIR "${MARIADBCPP_SOURCE_DIR}/include")
|
||||
ExternalProject_Add(mariadb_connector_cpp
|
||||
SOURCE_DIR ${CMAKE_SOURCE_DIR}/thirdparty/mariadb-connector-cpp
|
||||
CMAKE_ARGS -Wno-dev
|
||||
-DCMAKE_BUILD_RPATH_USE_ORIGIN=${CMAKE_BUILD_RPATH_USE_ORIGIN}
|
||||
-DCMAKE_INSTALL_PREFIX=./mariadbcpp # Points the connector to the correct plugin directory
|
||||
-DINSTALL_PLUGINDIR=plugin
|
||||
${MARIADB_EXTRA_CMAKE_ARGS}
|
||||
PREFIX "${PROJECT_BINARY_DIR}/mariadbcpp"
|
||||
BUILD_COMMAND cmake --build . --config RelWithDebInfo -j${MARIADB_CONNECTOR_COMPILE_JOBS}
|
||||
INSTALL_COMMAND "")
|
||||
|
||||
ExternalProject_Get_Property(mariadb_connector_cpp BINARY_DIR)
|
||||
PREFIX "${PROJECT_BINARY_DIR}/thirdparty/mariadb-connector-cpp"
|
||||
SOURCE_DIR ${MARIADBCPP_SOURCE_DIR}
|
||||
INSTALL_DIR ${MARIADBCPP_INSTALL_DIR}
|
||||
CMAKE_ARGS -Wno-dev
|
||||
-DWITH_UNIT_TESTS=OFF
|
||||
-DMARIADB_LINK_DYNAMIC=OFF
|
||||
-DCMAKE_BUILD_RPATH_USE_ORIGIN=${CMAKE_BUILD_RPATH_USE_ORIGIN}
|
||||
-DCMAKE_INSTALL_PREFIX=<INSTALL_DIR>
|
||||
-DINSTALL_LIBDIR=${MARIADBCPP_LIBRARY_DIR}
|
||||
-DINSTALL_PLUGINDIR=${MARIADBCPP_PLUGIN_DIR}
|
||||
${MARIADB_EXTRA_CMAKE_ARGS}
|
||||
BUILD_ALWAYS true
|
||||
)
|
||||
|
||||
if(WIN32)
|
||||
set(MARIADB_SHARED_LIBRARY_NAME mariadbcpp.dll)
|
||||
set(MARIADB_PLUGIN_SUFFIX .dll)
|
||||
set(MARIADB_IMPLIB_LOCATION "${BINARY_DIR}/RelWithDebInfo/mariadbcpp.lib")
|
||||
set(MARIADB_IMPLIB_LOCATION "${MARIADBCPP_LIBRARY_DIR}/mariadbcpp.lib")
|
||||
|
||||
# When built from source windows only seems to check same folder as exe instead specified folder, so use
|
||||
# environment variable to force it
|
||||
add_link_options(/DELAYLOAD:mariadbcpp.dll)
|
||||
add_compile_definitions(MARIADB_PLUGIN_DIR_OVERRIDE="${PROJECT_BINARY_DIR}/mariadbcpp/plugin")
|
||||
add_compile_definitions(MARIADB_PLUGIN_DIR_OVERRIDE="${MARIADBCPP_PLUGIN_DIR}")
|
||||
else()
|
||||
set(MARIADB_SHARED_LIBRARY_NAME libmariadbcpp${CMAKE_SHARED_LIBRARY_SUFFIX})
|
||||
set(MARIADB_PLUGIN_SUFFIX .so)
|
||||
set(MARIADB_PLUGIN_SUFFIX ${CMAKE_SHARED_LIBRARY_SUFFIX})
|
||||
endif()
|
||||
|
||||
get_property(isMultiConfig GLOBAL PROPERTY GENERATOR_IS_MULTI_CONFIG)
|
||||
if(isMultiConfig)
|
||||
set(MARIADB_SHARED_LIBRARY_LOCATION "${BINARY_DIR}/RelWithDebInfo/${MARIADB_SHARED_LIBRARY_NAME}")
|
||||
set(MARIADB_SHARED_LIBRARY_COPY_LOCATION "${PROJECT_BINARY_DIR}/$<CONFIG>")
|
||||
set(MARIADB_PLUGINS_LOCATION "${BINARY_DIR}/libmariadb/RelWithDebInfo")
|
||||
else()
|
||||
set(MARIADB_SHARED_LIBRARY_LOCATION "${BINARY_DIR}/${MARIADB_SHARED_LIBRARY_NAME}")
|
||||
set(MARIADB_SHARED_LIBRARY_COPY_LOCATION "${PROJECT_BINARY_DIR}")
|
||||
set(MARIADB_PLUGINS_LOCATION "${BINARY_DIR}/libmariadb")
|
||||
set(MARIADBCPP_SHARED_LIBRARY_LOCATION "${MARIADBCPP_LIBRARY_DIR}/${MARIADB_SHARED_LIBRARY_NAME}")
|
||||
if(WIN32)
|
||||
set(MARIADBC_SHARED_LIBRARY_LOCATION "${MARIADBCPP_LIBRARY_DIR}/libmariadb.lib")
|
||||
endif()
|
||||
|
||||
set(MARIADB_INCLUDE_DIR "${CMAKE_SOURCE_DIR}/thirdparty/mariadb-connector-cpp/include/")
|
||||
|
||||
add_custom_command(TARGET mariadb_connector_cpp POST_BUILD
|
||||
COMMAND ${CMAKE_COMMAND} -E make_directory
|
||||
${BINARY_DIR}/mariadbcpp/plugin
|
||||
${MARIADB_SHARED_LIBRARY_COPY_LOCATION}
|
||||
|
||||
COMMAND ${CMAKE_COMMAND} -E copy_if_different
|
||||
${MARIADB_SHARED_LIBRARY_LOCATION}
|
||||
${MARIADB_SHARED_LIBRARY_COPY_LOCATION}
|
||||
|
||||
COMMAND ${CMAKE_COMMAND} -E copy_if_different
|
||||
${MARIADB_PLUGINS_LOCATION}/caching_sha2_password${MARIADB_PLUGIN_SUFFIX}
|
||||
${MARIADB_PLUGINS_LOCATION}/client_ed25519${MARIADB_PLUGIN_SUFFIX}
|
||||
${MARIADB_PLUGINS_LOCATION}/dialog${MARIADB_PLUGIN_SUFFIX}
|
||||
${MARIADB_PLUGINS_LOCATION}/mysql_clear_password${MARIADB_PLUGIN_SUFFIX}
|
||||
${MARIADB_PLUGINS_LOCATION}/sha256_password${MARIADB_PLUGIN_SUFFIX}
|
||||
${BINARY_DIR}/mariadbcpp/plugin)
|
||||
endif()
|
||||
|
||||
# Remove the CMakeLists.txt file from the tests folder for the maria-db-connector so we dont compile the tests.
|
||||
if(EXISTS "${CMAKE_SOURCE_DIR}/thirdparty/mariadb-connector-cpp/test/CMakeLists.txt")
|
||||
file(REMOVE "${CMAKE_SOURCE_DIR}/thirdparty/mariadb-connector-cpp/test/CMakeLists.txt")
|
||||
endif()
|
||||
|
||||
# Create mariadb connector library object
|
||||
add_library(mariadbConnCpp SHARED IMPORTED GLOBAL)
|
||||
set_property(TARGET mariadbConnCpp PROPERTY IMPORTED_LOCATION ${MARIADB_SHARED_LIBRARY_LOCATION})
|
||||
add_library(MariaDB::ConnCpp SHARED IMPORTED GLOBAL)
|
||||
add_dependencies(MariaDB::ConnCpp mariadb_connector_cpp)
|
||||
set_target_properties(MariaDB::ConnCpp PROPERTIES
|
||||
IMPORTED_LOCATION "${MARIADBCPP_SHARED_LIBRARY_LOCATION}")
|
||||
|
||||
if(WIN32)
|
||||
set_property(TARGET mariadbConnCpp PROPERTY IMPORTED_IMPLIB ${MARIADB_IMPLIB_LOCATION})
|
||||
set_target_properties(MariaDB::ConnCpp PROPERTIES
|
||||
IMPORTED_IMPLIB "${MARIADB_IMPLIB_LOCATION}")
|
||||
elseif(APPLE)
|
||||
set_target_properties(MariaDB::ConnCpp PROPERTIES
|
||||
IMPORTED_SONAME "libmariadbcpp")
|
||||
endif()
|
||||
|
||||
# Add directories to include lists
|
||||
target_include_directories(mariadbConnCpp INTERFACE ${MARIADB_INCLUDE_DIR})
|
||||
add_dependencies(mariadbConnCpp mariadb_connector_cpp)
|
||||
target_include_directories(MariaDB::ConnCpp SYSTEM INTERFACE ${MARIADB_INCLUDE_DIR})
|
||||
|
||||
set(MariaDB_FOUND TRUE)
|
@ -27,8 +27,8 @@ dChatFilter::dChatFilter(const std::string& filepath, bool dontGenerateDCF) {
|
||||
ExportWordlistToDCF(filepath + ".dcf", true);
|
||||
}
|
||||
|
||||
if (BinaryIO::DoesFileExist("blacklist.dcf")) {
|
||||
ReadWordlistDCF("blacklist.dcf", false);
|
||||
if (BinaryIO::DoesFileExist("blocklist.dcf")) {
|
||||
ReadWordlistDCF("blocklist.dcf", false);
|
||||
}
|
||||
|
||||
//Read player names that are ok as well:
|
||||
@ -44,20 +44,20 @@ dChatFilter::~dChatFilter() {
|
||||
m_DeniedWords.clear();
|
||||
}
|
||||
|
||||
void dChatFilter::ReadWordlistPlaintext(const std::string& filepath, bool whiteList) {
|
||||
void dChatFilter::ReadWordlistPlaintext(const std::string& filepath, bool allowList) {
|
||||
std::ifstream file(filepath);
|
||||
if (file) {
|
||||
std::string line;
|
||||
while (std::getline(file, line)) {
|
||||
line.erase(std::remove(line.begin(), line.end(), '\r'), line.end());
|
||||
std::transform(line.begin(), line.end(), line.begin(), ::tolower); //Transform to lowercase
|
||||
if (whiteList) m_ApprovedWords.push_back(CalculateHash(line));
|
||||
if (allowList) m_ApprovedWords.push_back(CalculateHash(line));
|
||||
else m_DeniedWords.push_back(CalculateHash(line));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool dChatFilter::ReadWordlistDCF(const std::string& filepath, bool whiteList) {
|
||||
bool dChatFilter::ReadWordlistDCF(const std::string& filepath, bool allowList) {
|
||||
std::ifstream file(filepath, std::ios::binary);
|
||||
if (file) {
|
||||
fileHeader hdr;
|
||||
@ -70,13 +70,13 @@ bool dChatFilter::ReadWordlistDCF(const std::string& filepath, bool whiteList) {
|
||||
if (hdr.formatVersion == formatVersion) {
|
||||
size_t wordsToRead = 0;
|
||||
BinaryIO::BinaryRead(file, wordsToRead);
|
||||
if (whiteList) m_ApprovedWords.reserve(wordsToRead);
|
||||
if (allowList) m_ApprovedWords.reserve(wordsToRead);
|
||||
else m_DeniedWords.reserve(wordsToRead);
|
||||
|
||||
size_t word = 0;
|
||||
for (size_t i = 0; i < wordsToRead; ++i) {
|
||||
BinaryIO::BinaryRead(file, word);
|
||||
if (whiteList) m_ApprovedWords.push_back(word);
|
||||
if (allowList) m_ApprovedWords.push_back(word);
|
||||
else m_DeniedWords.push_back(word);
|
||||
}
|
||||
|
||||
@ -90,14 +90,14 @@ bool dChatFilter::ReadWordlistDCF(const std::string& filepath, bool whiteList) {
|
||||
return false;
|
||||
}
|
||||
|
||||
void dChatFilter::ExportWordlistToDCF(const std::string& filepath, bool whiteList) {
|
||||
void dChatFilter::ExportWordlistToDCF(const std::string& filepath, bool allowList) {
|
||||
std::ofstream file(filepath, std::ios::binary | std::ios_base::out);
|
||||
if (file) {
|
||||
BinaryIO::BinaryWrite(file, uint32_t(dChatFilterDCF::header));
|
||||
BinaryIO::BinaryWrite(file, uint32_t(dChatFilterDCF::formatVersion));
|
||||
BinaryIO::BinaryWrite(file, size_t(whiteList ? m_ApprovedWords.size() : m_DeniedWords.size()));
|
||||
BinaryIO::BinaryWrite(file, size_t(allowList ? m_ApprovedWords.size() : m_DeniedWords.size()));
|
||||
|
||||
for (size_t word : whiteList ? m_ApprovedWords : m_DeniedWords) {
|
||||
for (size_t word : allowList ? m_ApprovedWords : m_DeniedWords) {
|
||||
BinaryIO::BinaryWrite(file, word);
|
||||
}
|
||||
|
||||
@ -105,10 +105,10 @@ void dChatFilter::ExportWordlistToDCF(const std::string& filepath, bool whiteLis
|
||||
}
|
||||
}
|
||||
|
||||
std::vector<std::pair<uint8_t, uint8_t>> dChatFilter::IsSentenceOkay(const std::string& message, eGameMasterLevel gmLevel, bool whiteList) {
|
||||
std::vector<std::pair<uint8_t, uint8_t>> dChatFilter::IsSentenceOkay(const std::string& message, eGameMasterLevel gmLevel, bool allowList) {
|
||||
if (gmLevel > eGameMasterLevel::FORUM_MODERATOR) return { }; //If anything but a forum mod, return true.
|
||||
if (message.empty()) return { };
|
||||
if (!whiteList && m_DeniedWords.empty()) return { { 0, message.length() } };
|
||||
if (!allowList && m_DeniedWords.empty()) return { { 0, message.length() } };
|
||||
|
||||
std::stringstream sMessage(message);
|
||||
std::string segment;
|
||||
@ -126,16 +126,16 @@ std::vector<std::pair<uint8_t, uint8_t>> dChatFilter::IsSentenceOkay(const std::
|
||||
|
||||
size_t hash = CalculateHash(segment);
|
||||
|
||||
if (std::find(m_UserUnapprovedWordCache.begin(), m_UserUnapprovedWordCache.end(), hash) != m_UserUnapprovedWordCache.end() && whiteList) {
|
||||
if (std::find(m_UserUnapprovedWordCache.begin(), m_UserUnapprovedWordCache.end(), hash) != m_UserUnapprovedWordCache.end() && allowList) {
|
||||
listOfBadSegments.emplace_back(position, originalSegment.length());
|
||||
}
|
||||
|
||||
if (std::find(m_ApprovedWords.begin(), m_ApprovedWords.end(), hash) == m_ApprovedWords.end() && whiteList) {
|
||||
if (std::find(m_ApprovedWords.begin(), m_ApprovedWords.end(), hash) == m_ApprovedWords.end() && allowList) {
|
||||
m_UserUnapprovedWordCache.push_back(hash);
|
||||
listOfBadSegments.emplace_back(position, originalSegment.length());
|
||||
}
|
||||
|
||||
if (std::find(m_DeniedWords.begin(), m_DeniedWords.end(), hash) != m_DeniedWords.end() && !whiteList) {
|
||||
if (std::find(m_DeniedWords.begin(), m_DeniedWords.end(), hash) != m_DeniedWords.end() && !allowList) {
|
||||
m_UserUnapprovedWordCache.push_back(hash);
|
||||
listOfBadSegments.emplace_back(position, originalSegment.length());
|
||||
}
|
||||
|
@ -21,10 +21,10 @@ public:
|
||||
dChatFilter(const std::string& filepath, bool dontGenerateDCF);
|
||||
~dChatFilter();
|
||||
|
||||
void ReadWordlistPlaintext(const std::string& filepath, bool whiteList);
|
||||
bool ReadWordlistDCF(const std::string& filepath, bool whiteList);
|
||||
void ExportWordlistToDCF(const std::string& filepath, bool whiteList);
|
||||
std::vector<std::pair<uint8_t, uint8_t>> IsSentenceOkay(const std::string& message, eGameMasterLevel gmLevel, bool whiteList = true);
|
||||
void ReadWordlistPlaintext(const std::string& filepath, bool allowList);
|
||||
bool ReadWordlistDCF(const std::string& filepath, bool allowList);
|
||||
void ExportWordlistToDCF(const std::string& filepath, bool allowList);
|
||||
std::vector<std::pair<uint8_t, uint8_t>> IsSentenceOkay(const std::string& message, eGameMasterLevel gmLevel, bool allowList = true);
|
||||
|
||||
private:
|
||||
bool m_DontGenerateDCF;
|
||||
|
@ -5,10 +5,12 @@ set(DCHATSERVER_SOURCES
|
||||
)
|
||||
|
||||
add_executable(ChatServer "ChatServer.cpp")
|
||||
add_library(dChatServer ${DCHATSERVER_SOURCES})
|
||||
target_include_directories(dChatServer PRIVATE ${PROJECT_SOURCE_DIR}/dServer)
|
||||
target_include_directories(ChatServer PRIVATE "${PROJECT_SOURCE_DIR}/dChatFilter")
|
||||
add_compile_definitions(ChatServer PRIVATE PROJECT_VERSION="\"${PROJECT_VERSION}\"")
|
||||
|
||||
add_library(dChatServer ${DCHATSERVER_SOURCES})
|
||||
target_include_directories(dChatServer PRIVATE "${PROJECT_SOURCE_DIR}/dServer")
|
||||
|
||||
target_link_libraries(dChatServer ${COMMON_LIBRARIES} dChatFilter)
|
||||
target_link_libraries(ChatServer ${COMMON_LIBRARIES} dChatFilter dChatServer dServer)
|
||||
|
||||
|
@ -1,6 +1,6 @@
|
||||
#include "ChatIgnoreList.h"
|
||||
#include "PlayerContainer.h"
|
||||
#include "eChatInternalMessageType.h"
|
||||
#include "eChatMessageType.h"
|
||||
#include "BitStreamUtils.h"
|
||||
#include "Game.h"
|
||||
#include "Logger.h"
|
||||
@ -13,7 +13,7 @@
|
||||
// The only thing not auto-handled is instance activities force joining the team on the server.
|
||||
|
||||
void WriteOutgoingReplyHeader(RakNet::BitStream& bitStream, const LWOOBJID& receivingPlayer, const ChatIgnoreList::Response type) {
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
|
||||
bitStream.Write(receivingPlayer);
|
||||
|
||||
//portion that will get routed:
|
||||
@ -59,7 +59,7 @@ void ChatIgnoreList::GetIgnoreList(Packet* packet) {
|
||||
bitStream.Write(LUWString(ignoredPlayer.playerName, 36));
|
||||
}
|
||||
|
||||
Game::server->Send(&bitStream, packet->systemAddress, false);
|
||||
Game::server->Send(bitStream, packet->systemAddress, false);
|
||||
}
|
||||
|
||||
void ChatIgnoreList::AddIgnore(Packet* packet) {
|
||||
@ -131,7 +131,7 @@ void ChatIgnoreList::AddIgnore(Packet* packet) {
|
||||
bitStream.Write(playerNameSend);
|
||||
bitStream.Write(ignoredPlayerId);
|
||||
|
||||
Game::server->Send(&bitStream, packet->systemAddress, false);
|
||||
Game::server->Send(bitStream, packet->systemAddress, false);
|
||||
}
|
||||
|
||||
void ChatIgnoreList::RemoveIgnore(Packet* packet) {
|
||||
@ -167,5 +167,5 @@ void ChatIgnoreList::RemoveIgnore(Packet* packet) {
|
||||
LUWString playerNameSend(removedIgnoreStr, 33);
|
||||
bitStream.Write(playerNameSend);
|
||||
|
||||
Game::server->Send(&bitStream, packet->systemAddress, false);
|
||||
Game::server->Send(bitStream, packet->systemAddress, false);
|
||||
}
|
||||
|
@ -14,11 +14,11 @@
|
||||
#include "eObjectBits.h"
|
||||
#include "eConnectionType.h"
|
||||
#include "eChatMessageType.h"
|
||||
#include "eChatInternalMessageType.h"
|
||||
#include "eClientMessageType.h"
|
||||
#include "eGameMessageType.h"
|
||||
#include "StringifiedEnum.h"
|
||||
#include "eGameMasterLevel.h"
|
||||
#include "ChatPackets.h"
|
||||
|
||||
void ChatPacketHandler::HandleFriendlistRequest(Packet* packet) {
|
||||
//Get from the packet which player we want to do something with:
|
||||
@ -60,7 +60,7 @@ void ChatPacketHandler::HandleFriendlistRequest(Packet* packet) {
|
||||
|
||||
//Now, we need to send the friendlist to the server they came from:
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
|
||||
bitStream.Write(playerID);
|
||||
|
||||
//portion that will get routed:
|
||||
@ -355,6 +355,67 @@ void ChatPacketHandler::HandleGMLevelUpdate(Packet* packet) {
|
||||
inStream.Read(player.gmLevel);
|
||||
}
|
||||
|
||||
|
||||
void ChatPacketHandler::HandleWho(Packet* packet) {
|
||||
CINSTREAM_SKIP_HEADER;
|
||||
FindPlayerRequest request;
|
||||
request.Deserialize(inStream);
|
||||
|
||||
const auto& sender = Game::playerContainer.GetPlayerData(request.requestor);
|
||||
if (!sender) return;
|
||||
|
||||
const auto& player = Game::playerContainer.GetPlayerData(request.playerName.GetAsString());
|
||||
bool online = player;
|
||||
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
|
||||
bitStream.Write(request.requestor);
|
||||
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::WHO_RESPONSE);
|
||||
bitStream.Write<uint8_t>(online);
|
||||
bitStream.Write(player.zoneID.GetMapID());
|
||||
bitStream.Write(player.zoneID.GetInstanceID());
|
||||
bitStream.Write(player.zoneID.GetCloneID());
|
||||
bitStream.Write(request.playerName);
|
||||
|
||||
SystemAddress sysAddr = sender.sysAddr;
|
||||
SEND_PACKET;
|
||||
}
|
||||
|
||||
void ChatPacketHandler::HandleShowAll(Packet* packet) {
|
||||
CINSTREAM_SKIP_HEADER;
|
||||
ShowAllRequest request;
|
||||
request.Deserialize(inStream);
|
||||
|
||||
const auto& sender = Game::playerContainer.GetPlayerData(request.requestor);
|
||||
if (!sender) return;
|
||||
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
|
||||
bitStream.Write(request.requestor);
|
||||
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::SHOW_ALL_RESPONSE);
|
||||
bitStream.Write<uint8_t>(!request.displayZoneData && !request.displayIndividualPlayers);
|
||||
bitStream.Write(Game::playerContainer.GetPlayerCount());
|
||||
bitStream.Write(Game::playerContainer.GetSimCount());
|
||||
bitStream.Write<uint8_t>(request.displayIndividualPlayers);
|
||||
bitStream.Write<uint8_t>(request.displayZoneData);
|
||||
if (request.displayZoneData || request.displayIndividualPlayers){
|
||||
for (auto& [playerID, playerData ]: Game::playerContainer.GetAllPlayers()){
|
||||
if (!playerData) continue;
|
||||
bitStream.Write<uint8_t>(0); // structure packing
|
||||
if (request.displayIndividualPlayers) bitStream.Write(LUWString(playerData.playerName));
|
||||
if (request.displayZoneData) {
|
||||
bitStream.Write(playerData.zoneID.GetMapID());
|
||||
bitStream.Write(playerData.zoneID.GetInstanceID());
|
||||
bitStream.Write(playerData.zoneID.GetCloneID());
|
||||
}
|
||||
}
|
||||
}
|
||||
SystemAddress sysAddr = sender.sysAddr;
|
||||
SEND_PACKET;
|
||||
}
|
||||
|
||||
// the structure the client uses to send this packet is shared in many chat messages
|
||||
// that are sent to the server. Because of this, there are large gaps of unused data in chat messages
|
||||
void ChatPacketHandler::HandleChatMessage(Packet* packet) {
|
||||
@ -454,7 +515,7 @@ void ChatPacketHandler::HandlePrivateChatMessage(Packet* packet) {
|
||||
|
||||
void ChatPacketHandler::SendPrivateChatMessage(const PlayerData& sender, const PlayerData& receiver, const PlayerData& routeTo, const LUWString& message, const eChatChannel channel, const eChatMessageResponseCode responseCode) {
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
|
||||
bitStream.Write(routeTo.playerID);
|
||||
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::PRIVATE_CHAT_MESSAGE);
|
||||
@ -696,7 +757,7 @@ void ChatPacketHandler::HandleTeamStatusRequest(Packet* packet) {
|
||||
|
||||
void ChatPacketHandler::SendTeamInvite(const PlayerData& receiver, const PlayerData& sender) {
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
|
||||
bitStream.Write(receiver.playerID);
|
||||
|
||||
//portion that will get routed:
|
||||
@ -711,7 +772,7 @@ void ChatPacketHandler::SendTeamInvite(const PlayerData& receiver, const PlayerD
|
||||
|
||||
void ChatPacketHandler::SendTeamInviteConfirm(const PlayerData& receiver, bool bLeaderIsFreeTrial, LWOOBJID i64LeaderID, LWOZONEID i64LeaderZoneID, uint8_t ucLootFlag, uint8_t ucNumOfOtherPlayers, uint8_t ucResponseCode, std::u16string wsLeaderName) {
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
|
||||
bitStream.Write(receiver.playerID);
|
||||
|
||||
//portion that will get routed:
|
||||
@ -738,7 +799,7 @@ void ChatPacketHandler::SendTeamInviteConfirm(const PlayerData& receiver, bool b
|
||||
|
||||
void ChatPacketHandler::SendTeamStatus(const PlayerData& receiver, LWOOBJID i64LeaderID, LWOZONEID i64LeaderZoneID, uint8_t ucLootFlag, uint8_t ucNumOfOtherPlayers, std::u16string wsLeaderName) {
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
|
||||
bitStream.Write(receiver.playerID);
|
||||
|
||||
//portion that will get routed:
|
||||
@ -763,7 +824,7 @@ void ChatPacketHandler::SendTeamStatus(const PlayerData& receiver, LWOOBJID i64L
|
||||
|
||||
void ChatPacketHandler::SendTeamSetLeader(const PlayerData& receiver, LWOOBJID i64PlayerID) {
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
|
||||
bitStream.Write(receiver.playerID);
|
||||
|
||||
//portion that will get routed:
|
||||
@ -780,7 +841,7 @@ void ChatPacketHandler::SendTeamSetLeader(const PlayerData& receiver, LWOOBJID i
|
||||
|
||||
void ChatPacketHandler::SendTeamAddPlayer(const PlayerData& receiver, bool bIsFreeTrial, bool bLocal, bool bNoLootOnDeath, LWOOBJID i64PlayerID, std::u16string wsPlayerName, LWOZONEID zoneID) {
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
|
||||
bitStream.Write(receiver.playerID);
|
||||
|
||||
//portion that will get routed:
|
||||
@ -809,7 +870,7 @@ void ChatPacketHandler::SendTeamAddPlayer(const PlayerData& receiver, bool bIsFr
|
||||
|
||||
void ChatPacketHandler::SendTeamRemovePlayer(const PlayerData& receiver, bool bDisband, bool bIsKicked, bool bIsLeaving, bool bLocal, LWOOBJID i64LeaderID, LWOOBJID i64PlayerID, std::u16string wsPlayerName) {
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
|
||||
bitStream.Write(receiver.playerID);
|
||||
|
||||
//portion that will get routed:
|
||||
@ -835,7 +896,7 @@ void ChatPacketHandler::SendTeamRemovePlayer(const PlayerData& receiver, bool bD
|
||||
|
||||
void ChatPacketHandler::SendTeamSetOffWorldFlag(const PlayerData& receiver, LWOOBJID i64PlayerID, LWOZONEID zoneID) {
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
|
||||
bitStream.Write(receiver.playerID);
|
||||
|
||||
//portion that will get routed:
|
||||
@ -869,7 +930,7 @@ void ChatPacketHandler::SendFriendUpdate(const PlayerData& friendData, const Pla
|
||||
[bool] - is FTP*/
|
||||
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
|
||||
bitStream.Write(friendData.playerID);
|
||||
|
||||
//portion that will get routed:
|
||||
@ -906,7 +967,7 @@ void ChatPacketHandler::SendFriendRequest(const PlayerData& receiver, const Play
|
||||
}
|
||||
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
|
||||
bitStream.Write(receiver.playerID);
|
||||
|
||||
//portion that will get routed:
|
||||
@ -920,7 +981,7 @@ void ChatPacketHandler::SendFriendRequest(const PlayerData& receiver, const Play
|
||||
|
||||
void ChatPacketHandler::SendFriendResponse(const PlayerData& receiver, const PlayerData& sender, eAddFriendResponseType responseCode, uint8_t isBestFriendsAlready, uint8_t isBestFriendRequest) {
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
|
||||
bitStream.Write(receiver.playerID);
|
||||
|
||||
// Portion that will get routed:
|
||||
@ -943,7 +1004,7 @@ void ChatPacketHandler::SendFriendResponse(const PlayerData& receiver, const Pla
|
||||
|
||||
void ChatPacketHandler::SendRemoveFriend(const PlayerData& receiver, std::string& personToRemove, bool isSuccessful) {
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
|
||||
bitStream.Write(receiver.playerID);
|
||||
|
||||
//portion that will get routed:
|
||||
|
@ -50,6 +50,8 @@ namespace ChatPacketHandler {
|
||||
void HandleFriendResponse(Packet* packet);
|
||||
void HandleRemoveFriend(Packet* packet);
|
||||
void HandleGMLevelUpdate(Packet* packet);
|
||||
void HandleWho(Packet* packet);
|
||||
void HandleShowAll(Packet* packet);
|
||||
|
||||
void HandleChatMessage(Packet* packet);
|
||||
void HandlePrivateChatMessage(Packet* packet);
|
||||
|
@ -17,7 +17,6 @@
|
||||
#include "PlayerContainer.h"
|
||||
#include "ChatPacketHandler.h"
|
||||
#include "eChatMessageType.h"
|
||||
#include "eChatInternalMessageType.h"
|
||||
#include "eWorldMessageType.h"
|
||||
#include "ChatIgnoreList.h"
|
||||
#include "StringifiedEnum.h"
|
||||
@ -101,7 +100,7 @@ int main(int argc, char** argv) {
|
||||
//It's safe to pass 'localhost' here, as the IP is only used as the external IP.
|
||||
std::string ourIP = "localhost";
|
||||
const uint32_t maxClients = GeneralUtils::TryParse<uint32_t>(Game::config->GetValue("max_clients")).value_or(999);
|
||||
const uint32_t ourPort = GeneralUtils::TryParse<uint32_t>(Game::config->GetValue("chat_server_port")).value_or(1501);
|
||||
const uint32_t ourPort = GeneralUtils::TryParse<uint32_t>(Game::config->GetValue("chat_server_port")).value_or(2005);
|
||||
const auto externalIPString = Game::config->GetValue("external_ip");
|
||||
if (!externalIPString.empty()) ourIP = externalIPString;
|
||||
|
||||
@ -180,49 +179,32 @@ int main(int argc, char** argv) {
|
||||
}
|
||||
|
||||
void HandlePacket(Packet* packet) {
|
||||
if (packet->length < 1) return;
|
||||
if (packet->data[0] == ID_DISCONNECTION_NOTIFICATION || packet->data[0] == ID_CONNECTION_LOST) {
|
||||
LOG("A server has disconnected, erasing their connected players from the list.");
|
||||
}
|
||||
|
||||
if (packet->data[0] == ID_NEW_INCOMING_CONNECTION) {
|
||||
} else if (packet->data[0] == ID_NEW_INCOMING_CONNECTION) {
|
||||
LOG("A server is connecting, awaiting user list.");
|
||||
}
|
||||
} else if (packet->length < 4 || packet->data[0] != ID_USER_PACKET_ENUM) return; // Nothing left to process or not the right packet type
|
||||
|
||||
if (packet->length < 4) return; // Nothing left to process. Need 4 bytes to continue.
|
||||
CINSTREAM;
|
||||
inStream.SetReadOffset(BYTES_TO_BITS(1));
|
||||
|
||||
if (static_cast<eConnectionType>(packet->data[1]) == eConnectionType::CHAT_INTERNAL) {
|
||||
switch (static_cast<eChatInternalMessageType>(packet->data[3])) {
|
||||
case eChatInternalMessageType::PLAYER_ADDED_NOTIFICATION:
|
||||
Game::playerContainer.InsertPlayer(packet);
|
||||
break;
|
||||
eConnectionType connection;
|
||||
eChatMessageType chatMessageID;
|
||||
|
||||
case eChatInternalMessageType::PLAYER_REMOVED_NOTIFICATION:
|
||||
Game::playerContainer.RemovePlayer(packet);
|
||||
break;
|
||||
|
||||
case eChatInternalMessageType::MUTE_UPDATE:
|
||||
inStream.Read(connection);
|
||||
if (connection != eConnectionType::CHAT) return;
|
||||
inStream.Read(chatMessageID);
|
||||
|
||||
switch (chatMessageID) {
|
||||
case eChatMessageType::GM_MUTE:
|
||||
Game::playerContainer.MuteUpdate(packet);
|
||||
break;
|
||||
|
||||
case eChatInternalMessageType::CREATE_TEAM:
|
||||
case eChatMessageType::CREATE_TEAM:
|
||||
Game::playerContainer.CreateTeamServer(packet);
|
||||
break;
|
||||
|
||||
case eChatInternalMessageType::ANNOUNCEMENT: {
|
||||
//we just forward this packet to every connected server
|
||||
CINSTREAM;
|
||||
Game::server->Send(&inStream, packet->systemAddress, true); //send to everyone except origin
|
||||
break;
|
||||
}
|
||||
|
||||
default:
|
||||
LOG("Unknown CHAT_INTERNAL id: %i", int(packet->data[3]));
|
||||
}
|
||||
}
|
||||
|
||||
if (static_cast<eConnectionType>(packet->data[1]) == eConnectionType::CHAT) {
|
||||
eChatMessageType chat_message_type = static_cast<eChatMessageType>(packet->data[3]);
|
||||
switch (chat_message_type) {
|
||||
case eChatMessageType::GET_FRIENDS_LIST:
|
||||
ChatPacketHandler::HandleFriendlistRequest(packet);
|
||||
break;
|
||||
@ -296,6 +278,23 @@ void HandlePacket(Packet* packet) {
|
||||
ChatPacketHandler::HandleGMLevelUpdate(packet);
|
||||
break;
|
||||
case eChatMessageType::LOGIN_SESSION_NOTIFY:
|
||||
Game::playerContainer.InsertPlayer(packet);
|
||||
break;
|
||||
case eChatMessageType::GM_ANNOUNCE:{
|
||||
// we just forward this packet to every connected server
|
||||
inStream.ResetReadPointer();
|
||||
Game::server->Send(inStream, packet->systemAddress, true); // send to everyone except origin
|
||||
}
|
||||
break;
|
||||
case eChatMessageType::UNEXPECTED_DISCONNECT:
|
||||
Game::playerContainer.RemovePlayer(packet);
|
||||
break;
|
||||
case eChatMessageType::WHO:
|
||||
ChatPacketHandler::HandleWho(packet);
|
||||
break;
|
||||
case eChatMessageType::SHOW_ALL:
|
||||
ChatPacketHandler::HandleShowAll(packet);
|
||||
break;
|
||||
case eChatMessageType::USER_CHANNEL_CHAT_MESSAGE:
|
||||
case eChatMessageType::WORLD_DISCONNECT_REQUEST:
|
||||
case eChatMessageType::WORLD_PROXIMITY_RESPONSE:
|
||||
@ -308,7 +307,6 @@ void HandlePacket(Packet* packet) {
|
||||
case eChatMessageType::GUILD_KICK:
|
||||
case eChatMessageType::GUILD_GET_STATUS:
|
||||
case eChatMessageType::GUILD_GET_ALL:
|
||||
case eChatMessageType::SHOW_ALL:
|
||||
case eChatMessageType::BLUEPRINT_MODERATED:
|
||||
case eChatMessageType::BLUEPRINT_MODEL_READY:
|
||||
case eChatMessageType::PROPERTY_READY_FOR_APPROVAL:
|
||||
@ -323,7 +321,6 @@ void HandlePacket(Packet* packet) {
|
||||
case eChatMessageType::CSR_REQUEST:
|
||||
case eChatMessageType::CSR_REPLY:
|
||||
case eChatMessageType::GM_KICK:
|
||||
case eChatMessageType::GM_ANNOUNCE:
|
||||
case eChatMessageType::WORLD_ROUTE_PACKET:
|
||||
case eChatMessageType::GET_ZONE_POPULATIONS:
|
||||
case eChatMessageType::REQUEST_MINIMUM_CHAT_MODE:
|
||||
@ -332,33 +329,18 @@ void HandlePacket(Packet* packet) {
|
||||
case eChatMessageType::UGCMANIFEST_REPORT_DONE_FILE:
|
||||
case eChatMessageType::UGCMANIFEST_REPORT_DONE_BLUEPRINT:
|
||||
case eChatMessageType::UGCC_REQUEST:
|
||||
case eChatMessageType::WHO:
|
||||
case eChatMessageType::WORLD_PLAYERS_PET_MODERATED_ACKNOWLEDGE:
|
||||
case eChatMessageType::ACHIEVEMENT_NOTIFY:
|
||||
case eChatMessageType::GM_CLOSE_PRIVATE_CHAT_WINDOW:
|
||||
case eChatMessageType::UNEXPECTED_DISCONNECT:
|
||||
case eChatMessageType::PLAYER_READY:
|
||||
case eChatMessageType::GET_DONATION_TOTAL:
|
||||
case eChatMessageType::UPDATE_DONATION:
|
||||
case eChatMessageType::PRG_CSR_COMMAND:
|
||||
case eChatMessageType::HEARTBEAT_REQUEST_FROM_WORLD:
|
||||
case eChatMessageType::UPDATE_FREE_TRIAL_STATUS:
|
||||
LOG("Unhandled CHAT Message id: %s (%i)", StringifiedEnum::ToString(chat_message_type).data(), chat_message_type);
|
||||
LOG("Unhandled CHAT Message id: %s (%i)", StringifiedEnum::ToString(chatMessageID).data(), chatMessageID);
|
||||
break;
|
||||
default:
|
||||
LOG("Unknown CHAT Message id: %i", chat_message_type);
|
||||
}
|
||||
}
|
||||
|
||||
if (static_cast<eConnectionType>(packet->data[1]) == eConnectionType::WORLD) {
|
||||
switch (static_cast<eWorldMessageType>(packet->data[3])) {
|
||||
case eWorldMessageType::ROUTE_PACKET: {
|
||||
LOG("Routing packet from world");
|
||||
break;
|
||||
}
|
||||
|
||||
default:
|
||||
LOG("Unknown World id: %i", int(packet->data[3]));
|
||||
}
|
||||
LOG("Unknown CHAT Message id: %i", chatMessageID);
|
||||
}
|
||||
}
|
||||
|
@ -9,9 +9,9 @@
|
||||
#include "BitStreamUtils.h"
|
||||
#include "Database.h"
|
||||
#include "eConnectionType.h"
|
||||
#include "eChatInternalMessageType.h"
|
||||
#include "ChatPackets.h"
|
||||
#include "dConfig.h"
|
||||
#include "eChatMessageType.h"
|
||||
|
||||
void PlayerContainer::Initialize() {
|
||||
m_MaxNumberOfBestFriends =
|
||||
@ -49,6 +49,7 @@ void PlayerContainer::InsertPlayer(Packet* packet) {
|
||||
data.sysAddr = packet->systemAddress;
|
||||
|
||||
m_Names[data.playerID] = GeneralUtils::UTF8ToUTF16(data.playerName);
|
||||
m_PlayerCount++;
|
||||
|
||||
LOG("Added user: %s (%llu), zone: %i", data.playerName.c_str(), data.playerID, data.zoneID.GetMapID());
|
||||
|
||||
@ -87,6 +88,7 @@ void PlayerContainer::RemovePlayer(Packet* packet) {
|
||||
}
|
||||
}
|
||||
|
||||
m_PlayerCount--;
|
||||
LOG("Removed user: %llu", playerID);
|
||||
m_Players.erase(playerID);
|
||||
|
||||
@ -145,12 +147,12 @@ void PlayerContainer::CreateTeamServer(Packet* packet) {
|
||||
|
||||
void PlayerContainer::BroadcastMuteUpdate(LWOOBJID player, time_t time) {
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::MUTE_UPDATE);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::GM_MUTE);
|
||||
|
||||
bitStream.Write(player);
|
||||
bitStream.Write(time);
|
||||
|
||||
Game::server->Send(&bitStream, UNASSIGNED_SYSTEM_ADDRESS, true);
|
||||
Game::server->Send(bitStream, UNASSIGNED_SYSTEM_ADDRESS, true);
|
||||
}
|
||||
|
||||
TeamData* PlayerContainer::CreateLocalTeam(std::vector<LWOOBJID> members) {
|
||||
@ -352,7 +354,7 @@ void PlayerContainer::TeamStatusUpdate(TeamData* team) {
|
||||
|
||||
void PlayerContainer::UpdateTeamsOnWorld(TeamData* team, bool deleteTeam) {
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::TEAM_UPDATE);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::TEAM_GET_STATUS);
|
||||
|
||||
bitStream.Write(team->teamID);
|
||||
bitStream.Write(deleteTeam);
|
||||
@ -365,7 +367,7 @@ void PlayerContainer::UpdateTeamsOnWorld(TeamData* team, bool deleteTeam) {
|
||||
}
|
||||
}
|
||||
|
||||
Game::server->Send(&bitStream, UNASSIGNED_SYSTEM_ADDRESS, true);
|
||||
Game::server->Send(bitStream, UNASSIGNED_SYSTEM_ADDRESS, true);
|
||||
}
|
||||
|
||||
std::u16string PlayerContainer::GetName(LWOOBJID playerID) {
|
||||
@ -390,7 +392,7 @@ LWOOBJID PlayerContainer::GetId(const std::u16string& playerName) {
|
||||
}
|
||||
|
||||
PlayerData& PlayerContainer::GetPlayerDataMutable(const LWOOBJID& playerID) {
|
||||
return m_Players[playerID];
|
||||
return m_Players.contains(playerID) ? m_Players[playerID] : m_Players[LWOOBJID_EMPTY];
|
||||
}
|
||||
|
||||
PlayerData& PlayerContainer::GetPlayerDataMutable(const std::string& playerName) {
|
||||
|
@ -71,6 +71,9 @@ public:
|
||||
const PlayerData& GetPlayerData(const std::string& playerName);
|
||||
PlayerData& GetPlayerDataMutable(const LWOOBJID& playerID);
|
||||
PlayerData& GetPlayerDataMutable(const std::string& playerName);
|
||||
uint32_t GetPlayerCount() { return m_PlayerCount; };
|
||||
uint32_t GetSimCount() { return m_SimCount; };
|
||||
const std::map<LWOOBJID, PlayerData>& GetAllPlayers() { return m_Players; };
|
||||
|
||||
TeamData* CreateLocalTeam(std::vector<LWOOBJID> members);
|
||||
TeamData* CreateTeam(LWOOBJID leader, bool local = false);
|
||||
@ -93,5 +96,7 @@ private:
|
||||
std::unordered_map<LWOOBJID, std::u16string> m_Names;
|
||||
uint32_t m_MaxNumberOfBestFriends = 5;
|
||||
uint32_t m_MaxNumberOfFriends = 50;
|
||||
uint32_t m_PlayerCount = 0;
|
||||
uint32_t m_SimCount = 0;
|
||||
};
|
||||
|
||||
|
@ -9,12 +9,11 @@
|
||||
* AMF3 Deserializer written by EmosewaMC
|
||||
*/
|
||||
|
||||
AMFBaseValue* AMFDeserialize::Read(RakNet::BitStream* inStream) {
|
||||
if (!inStream) return nullptr;
|
||||
AMFBaseValue* AMFDeserialize::Read(RakNet::BitStream& inStream) {
|
||||
AMFBaseValue* returnValue = nullptr;
|
||||
// Read in the value type from the bitStream
|
||||
eAmf marker;
|
||||
inStream->Read(marker);
|
||||
inStream.Read(marker);
|
||||
// Based on the typing, create the value associated with that and return the base value class
|
||||
switch (marker) {
|
||||
case eAmf::Undefined: {
|
||||
@ -79,13 +78,13 @@ AMFBaseValue* AMFDeserialize::Read(RakNet::BitStream* inStream) {
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
uint32_t AMFDeserialize::ReadU29(RakNet::BitStream* inStream) {
|
||||
uint32_t AMFDeserialize::ReadU29(RakNet::BitStream& inStream) {
|
||||
bool byteFlag = true;
|
||||
uint32_t actualNumber{};
|
||||
uint8_t numberOfBytesRead{};
|
||||
while (byteFlag && numberOfBytesRead < 4) {
|
||||
uint8_t byte{};
|
||||
inStream->Read(byte);
|
||||
inStream.Read(byte);
|
||||
// Parse the byte
|
||||
if (numberOfBytesRead < 3) {
|
||||
byteFlag = byte & static_cast<uint8_t>(1 << 7);
|
||||
@ -101,7 +100,7 @@ uint32_t AMFDeserialize::ReadU29(RakNet::BitStream* inStream) {
|
||||
return actualNumber;
|
||||
}
|
||||
|
||||
const std::string AMFDeserialize::ReadString(RakNet::BitStream* inStream) {
|
||||
const std::string AMFDeserialize::ReadString(RakNet::BitStream& inStream) {
|
||||
auto length = ReadU29(inStream);
|
||||
// Check if this is a reference
|
||||
bool isReference = length % 2 == 1;
|
||||
@ -109,7 +108,7 @@ const std::string AMFDeserialize::ReadString(RakNet::BitStream* inStream) {
|
||||
length = length >> 1;
|
||||
if (isReference) {
|
||||
std::string value(length, 0);
|
||||
inStream->Read(&value[0], length);
|
||||
inStream.Read(&value[0], length);
|
||||
// Empty strings are never sent by reference
|
||||
if (!value.empty()) accessedElements.push_back(value);
|
||||
return value;
|
||||
@ -119,20 +118,20 @@ const std::string AMFDeserialize::ReadString(RakNet::BitStream* inStream) {
|
||||
}
|
||||
}
|
||||
|
||||
AMFBaseValue* AMFDeserialize::ReadAmfDouble(RakNet::BitStream* inStream) {
|
||||
AMFBaseValue* AMFDeserialize::ReadAmfDouble(RakNet::BitStream& inStream) {
|
||||
double value;
|
||||
inStream->Read<double>(value);
|
||||
inStream.Read<double>(value);
|
||||
return new AMFDoubleValue(value);
|
||||
}
|
||||
|
||||
AMFBaseValue* AMFDeserialize::ReadAmfArray(RakNet::BitStream* inStream) {
|
||||
AMFBaseValue* AMFDeserialize::ReadAmfArray(RakNet::BitStream& inStream) {
|
||||
auto arrayValue = new AMFArrayValue();
|
||||
|
||||
// Read size of dense array
|
||||
auto sizeOfDenseArray = (ReadU29(inStream) >> 1);
|
||||
const auto sizeOfDenseArray = (ReadU29(inStream) >> 1);
|
||||
// Then read associative portion
|
||||
while (true) {
|
||||
auto key = ReadString(inStream);
|
||||
const auto key = ReadString(inStream);
|
||||
// No more associative values when we encounter an empty string key
|
||||
if (key.size() == 0) break;
|
||||
arrayValue->Insert(key, Read(inStream));
|
||||
@ -144,10 +143,10 @@ AMFBaseValue* AMFDeserialize::ReadAmfArray(RakNet::BitStream* inStream) {
|
||||
return arrayValue;
|
||||
}
|
||||
|
||||
AMFBaseValue* AMFDeserialize::ReadAmfString(RakNet::BitStream* inStream) {
|
||||
AMFBaseValue* AMFDeserialize::ReadAmfString(RakNet::BitStream& inStream) {
|
||||
return new AMFStringValue(ReadString(inStream));
|
||||
}
|
||||
|
||||
AMFBaseValue* AMFDeserialize::ReadAmfInteger(RakNet::BitStream* inStream) {
|
||||
AMFBaseValue* AMFDeserialize::ReadAmfInteger(RakNet::BitStream& inStream) {
|
||||
return new AMFIntValue(ReadU29(inStream));
|
||||
}
|
||||
|
@ -15,7 +15,7 @@ public:
|
||||
* @param inStream inStream to read value from.
|
||||
* @return Returns an AMFValue with all the information from the bitStream in it.
|
||||
*/
|
||||
AMFBaseValue* Read(RakNet::BitStream* inStream);
|
||||
AMFBaseValue* Read(RakNet::BitStream& inStream);
|
||||
private:
|
||||
/**
|
||||
* @brief Private method to read a U29 integer from a bitstream
|
||||
@ -23,7 +23,7 @@ private:
|
||||
* @param inStream bitstream to read data from
|
||||
* @return The number as an unsigned 29 bit integer
|
||||
*/
|
||||
uint32_t ReadU29(RakNet::BitStream* inStream);
|
||||
static uint32_t ReadU29(RakNet::BitStream& inStream);
|
||||
|
||||
/**
|
||||
* @brief Reads a string from a bitstream
|
||||
@ -31,7 +31,7 @@ private:
|
||||
* @param inStream bitStream to read data from
|
||||
* @return The read string
|
||||
*/
|
||||
const std::string ReadString(RakNet::BitStream* inStream);
|
||||
const std::string ReadString(RakNet::BitStream& inStream);
|
||||
|
||||
/**
|
||||
* @brief Read an AMFDouble value from a bitStream
|
||||
@ -39,7 +39,7 @@ private:
|
||||
* @param inStream bitStream to read data from
|
||||
* @return Double value represented as an AMFValue
|
||||
*/
|
||||
AMFBaseValue* ReadAmfDouble(RakNet::BitStream* inStream);
|
||||
AMFBaseValue* ReadAmfDouble(RakNet::BitStream& inStream);
|
||||
|
||||
/**
|
||||
* @brief Read an AMFArray from a bitStream
|
||||
@ -47,7 +47,7 @@ private:
|
||||
* @param inStream bitStream to read data from
|
||||
* @return Array value represented as an AMFValue
|
||||
*/
|
||||
AMFBaseValue* ReadAmfArray(RakNet::BitStream* inStream);
|
||||
AMFBaseValue* ReadAmfArray(RakNet::BitStream& inStream);
|
||||
|
||||
/**
|
||||
* @brief Read an AMFString from a bitStream
|
||||
@ -55,7 +55,7 @@ private:
|
||||
* @param inStream bitStream to read data from
|
||||
* @return String value represented as an AMFValue
|
||||
*/
|
||||
AMFBaseValue* ReadAmfString(RakNet::BitStream* inStream);
|
||||
AMFBaseValue* ReadAmfString(RakNet::BitStream& inStream);
|
||||
|
||||
/**
|
||||
* @brief Read an AMFInteger from a bitStream
|
||||
@ -63,7 +63,7 @@ private:
|
||||
* @param inStream bitStream to read data from
|
||||
* @return Integer value represented as an AMFValue
|
||||
*/
|
||||
AMFBaseValue* ReadAmfInteger(RakNet::BitStream* inStream);
|
||||
AMFBaseValue* ReadAmfInteger(RakNet::BitStream& inStream);
|
||||
|
||||
/**
|
||||
* List of strings read so far saved to be read by reference.
|
||||
|
@ -42,6 +42,7 @@ class AMFValue : public AMFBaseValue {
|
||||
public:
|
||||
AMFValue() = default;
|
||||
AMFValue(const ValueType value) : m_Data{ value } {}
|
||||
|
||||
virtual ~AMFValue() override = default;
|
||||
|
||||
[[nodiscard]] constexpr eAmf GetValueType() const noexcept override;
|
||||
|
@ -53,7 +53,7 @@ void RakNet::BitStream::Write<AMFBaseValue&>(AMFBaseValue& value) {
|
||||
* A private function to write an value to a RakNet::BitStream
|
||||
* RakNet writes in the correct byte order - do not reverse this.
|
||||
*/
|
||||
void WriteUInt29(RakNet::BitStream* bs, uint32_t v) {
|
||||
void WriteUInt29(RakNet::BitStream& bs, uint32_t v) {
|
||||
unsigned char b4 = static_cast<unsigned char>(v);
|
||||
if (v < 0x00200000) {
|
||||
b4 = b4 & 0x7F;
|
||||
@ -65,10 +65,10 @@ void WriteUInt29(RakNet::BitStream* bs, uint32_t v) {
|
||||
unsigned char b2;
|
||||
v = v >> 7;
|
||||
b2 = static_cast<unsigned char>(v) | 0x80;
|
||||
bs->Write(b2);
|
||||
bs.Write(b2);
|
||||
}
|
||||
|
||||
bs->Write(b3);
|
||||
bs.Write(b3);
|
||||
}
|
||||
} else {
|
||||
unsigned char b1;
|
||||
@ -82,19 +82,19 @@ void WriteUInt29(RakNet::BitStream* bs, uint32_t v) {
|
||||
v = v >> 7;
|
||||
b1 = static_cast<unsigned char>(v) | 0x80;
|
||||
|
||||
bs->Write(b1);
|
||||
bs->Write(b2);
|
||||
bs->Write(b3);
|
||||
bs.Write(b1);
|
||||
bs.Write(b2);
|
||||
bs.Write(b3);
|
||||
}
|
||||
|
||||
bs->Write(b4);
|
||||
bs.Write(b4);
|
||||
}
|
||||
|
||||
/**
|
||||
* Writes a flag number to a RakNet::BitStream
|
||||
* RakNet writes in the correct byte order - do not reverse this.
|
||||
*/
|
||||
void WriteFlagNumber(RakNet::BitStream* bs, uint32_t v) {
|
||||
void WriteFlagNumber(RakNet::BitStream& bs, uint32_t v) {
|
||||
v = (v << 1) | 0x01;
|
||||
WriteUInt29(bs, v);
|
||||
}
|
||||
@ -104,9 +104,9 @@ void WriteFlagNumber(RakNet::BitStream* bs, uint32_t v) {
|
||||
*
|
||||
* RakNet writes in the correct byte order - do not reverse this.
|
||||
*/
|
||||
void WriteAMFString(RakNet::BitStream* bs, const std::string& str) {
|
||||
void WriteAMFString(RakNet::BitStream& bs, const std::string& str) {
|
||||
WriteFlagNumber(bs, static_cast<uint32_t>(str.size()));
|
||||
bs->Write(str.c_str(), static_cast<uint32_t>(str.size()));
|
||||
bs.Write(str.c_str(), static_cast<uint32_t>(str.size()));
|
||||
}
|
||||
|
||||
/**
|
||||
@ -114,8 +114,8 @@ void WriteAMFString(RakNet::BitStream* bs, const std::string& str) {
|
||||
*
|
||||
* RakNet writes in the correct byte order - do not reverse this.
|
||||
*/
|
||||
void WriteAMFU16(RakNet::BitStream* bs, uint16_t value) {
|
||||
bs->Write(value);
|
||||
void WriteAMFU16(RakNet::BitStream& bs, uint16_t value) {
|
||||
bs.Write(value);
|
||||
}
|
||||
|
||||
/**
|
||||
@ -123,8 +123,8 @@ void WriteAMFU16(RakNet::BitStream* bs, uint16_t value) {
|
||||
*
|
||||
* RakNet writes in the correct byte order - do not reverse this.
|
||||
*/
|
||||
void WriteAMFU32(RakNet::BitStream* bs, uint32_t value) {
|
||||
bs->Write(value);
|
||||
void WriteAMFU32(RakNet::BitStream& bs, uint32_t value) {
|
||||
bs.Write(value);
|
||||
}
|
||||
|
||||
/**
|
||||
@ -132,40 +132,40 @@ void WriteAMFU32(RakNet::BitStream* bs, uint32_t value) {
|
||||
*
|
||||
* RakNet writes in the correct byte order - do not reverse this.
|
||||
*/
|
||||
void WriteAMFU64(RakNet::BitStream* bs, uint64_t value) {
|
||||
bs->Write(value);
|
||||
void WriteAMFU64(RakNet::BitStream& bs, uint64_t value) {
|
||||
bs.Write(value);
|
||||
}
|
||||
|
||||
// Writes an AMFIntegerValue to BitStream
|
||||
template<>
|
||||
void RakNet::BitStream::Write<AMFIntValue&>(AMFIntValue& value) {
|
||||
WriteUInt29(this, value.GetValue());
|
||||
WriteUInt29(*this, value.GetValue());
|
||||
}
|
||||
|
||||
// Writes an AMFDoubleValue to BitStream
|
||||
template<>
|
||||
void RakNet::BitStream::Write<AMFDoubleValue&>(AMFDoubleValue& value) {
|
||||
double d = value.GetValue();
|
||||
WriteAMFU64(this, *reinterpret_cast<uint64_t*>(&d));
|
||||
WriteAMFU64(*this, *reinterpret_cast<uint64_t*>(&d));
|
||||
}
|
||||
|
||||
// Writes an AMFStringValue to BitStream
|
||||
template<>
|
||||
void RakNet::BitStream::Write<AMFStringValue&>(AMFStringValue& value) {
|
||||
WriteAMFString(this, value.GetValue());
|
||||
WriteAMFString(*this, value.GetValue());
|
||||
}
|
||||
|
||||
// Writes an AMFArrayValue to BitStream
|
||||
template<>
|
||||
void RakNet::BitStream::Write<AMFArrayValue&>(AMFArrayValue& value) {
|
||||
uint32_t denseSize = value.GetDense().size();
|
||||
WriteFlagNumber(this, denseSize);
|
||||
WriteFlagNumber(*this, denseSize);
|
||||
|
||||
auto it = value.GetAssociative().begin();
|
||||
auto end = value.GetAssociative().end();
|
||||
|
||||
while (it != end) {
|
||||
WriteAMFString(this, it->first);
|
||||
WriteAMFString(*this, it->first);
|
||||
this->Write<AMFBaseValue&>(*it->second);
|
||||
it++;
|
||||
}
|
||||
|
@ -30,11 +30,15 @@ foreach(file ${DCOMMON_DCLIENT_SOURCES})
|
||||
set(DCOMMON_SOURCES ${DCOMMON_SOURCES} "dClient/${file}")
|
||||
endforeach()
|
||||
|
||||
include_directories(${PROJECT_SOURCE_DIR}/dCommon/)
|
||||
|
||||
add_library(dCommon STATIC ${DCOMMON_SOURCES})
|
||||
|
||||
target_link_libraries(dCommon bcrypt dDatabase tinyxml2)
|
||||
target_include_directories(dCommon
|
||||
PUBLIC "." "dClient" "dEnums"
|
||||
PRIVATE
|
||||
"${PROJECT_SOURCE_DIR}/dDatabase/GameDatabase"
|
||||
"${PROJECT_SOURCE_DIR}/dDatabase/GameDatabase/ITables"
|
||||
"${PROJECT_SOURCE_DIR}/dDatabase/CDClientDatabase"
|
||||
"${PROJECT_SOURCE_DIR}/thirdparty/mariadb-connector-cpp/include"
|
||||
)
|
||||
|
||||
if (UNIX)
|
||||
find_package(ZLIB REQUIRED)
|
||||
@ -65,4 +69,6 @@ else ()
|
||||
)
|
||||
endif ()
|
||||
|
||||
target_link_libraries(dCommon ZLIB::ZLIB)
|
||||
target_link_libraries(dCommon
|
||||
PRIVATE ZLIB::ZLIB bcrypt tinyxml2
|
||||
INTERFACE dDatabase)
|
||||
|
@ -120,6 +120,8 @@ void CatchUnhandled(int sig) {
|
||||
if (eptr) std::rethrow_exception(eptr);
|
||||
} catch(const std::exception& e) {
|
||||
LOG("Caught exception: '%s'", e.what());
|
||||
} catch (...) {
|
||||
LOG("Caught unknown exception.");
|
||||
}
|
||||
|
||||
#ifndef INCLUDE_BACKTRACE
|
||||
@ -199,7 +201,7 @@ void OnTerminate() {
|
||||
}
|
||||
|
||||
void MakeBacktrace() {
|
||||
struct sigaction sigact;
|
||||
struct sigaction sigact{};
|
||||
|
||||
sigact.sa_sigaction = CritErrHdlr;
|
||||
sigact.sa_flags = SA_RESTART | SA_SIGINFO;
|
||||
|
@ -8,23 +8,23 @@
|
||||
#include <map>
|
||||
|
||||
template <typename T>
|
||||
inline size_t MinSize(size_t size, const std::basic_string_view<T>& string) {
|
||||
if (size == size_t(-1) || size > string.size()) {
|
||||
static inline size_t MinSize(const size_t size, const std::basic_string_view<T> string) {
|
||||
if (size == SIZE_MAX || size > string.size()) {
|
||||
return string.size();
|
||||
} else {
|
||||
return size;
|
||||
}
|
||||
}
|
||||
|
||||
inline bool IsLeadSurrogate(char16_t c) {
|
||||
inline bool IsLeadSurrogate(const char16_t c) {
|
||||
return (0xD800 <= c) && (c <= 0xDBFF);
|
||||
}
|
||||
|
||||
inline bool IsTrailSurrogate(char16_t c) {
|
||||
inline bool IsTrailSurrogate(const char16_t c) {
|
||||
return (0xDC00 <= c) && (c <= 0xDFFF);
|
||||
}
|
||||
|
||||
inline void PushUTF8CodePoint(std::string& ret, char32_t cp) {
|
||||
inline void PushUTF8CodePoint(std::string& ret, const char32_t cp) {
|
||||
if (cp <= 0x007F) {
|
||||
ret.push_back(static_cast<uint8_t>(cp));
|
||||
} else if (cp <= 0x07FF) {
|
||||
@ -46,16 +46,16 @@ inline void PushUTF8CodePoint(std::string& ret, char32_t cp) {
|
||||
|
||||
constexpr const char16_t REPLACEMENT_CHARACTER = 0xFFFD;
|
||||
|
||||
bool _IsSuffixChar(uint8_t c) {
|
||||
bool static _IsSuffixChar(const uint8_t c) {
|
||||
return (c & 0xC0) == 0x80;
|
||||
}
|
||||
|
||||
bool GeneralUtils::_NextUTF8Char(std::string_view& slice, uint32_t& out) {
|
||||
size_t rem = slice.length();
|
||||
bool GeneralUtils::details::_NextUTF8Char(std::string_view& slice, uint32_t& out) {
|
||||
const size_t rem = slice.length();
|
||||
if (slice.empty()) return false;
|
||||
const uint8_t* bytes = reinterpret_cast<const uint8_t*>(&slice.front());
|
||||
if (rem > 0) {
|
||||
uint8_t first = bytes[0];
|
||||
const uint8_t first = bytes[0];
|
||||
if (first < 0x80) { // 1 byte character
|
||||
out = static_cast<uint32_t>(first & 0x7F);
|
||||
slice.remove_prefix(1);
|
||||
@ -64,7 +64,7 @@ bool GeneralUtils::_NextUTF8Char(std::string_view& slice, uint32_t& out) {
|
||||
// middle byte, not valid at start, fall through
|
||||
} else if (first < 0xE0) { // two byte character
|
||||
if (rem > 1) {
|
||||
uint8_t second = bytes[1];
|
||||
const uint8_t second = bytes[1];
|
||||
if (_IsSuffixChar(second)) {
|
||||
out = (static_cast<uint32_t>(first & 0x1F) << 6)
|
||||
+ static_cast<uint32_t>(second & 0x3F);
|
||||
@ -74,8 +74,8 @@ bool GeneralUtils::_NextUTF8Char(std::string_view& slice, uint32_t& out) {
|
||||
}
|
||||
} else if (first < 0xF0) { // three byte character
|
||||
if (rem > 2) {
|
||||
uint8_t second = bytes[1];
|
||||
uint8_t third = bytes[2];
|
||||
const uint8_t second = bytes[1];
|
||||
const uint8_t third = bytes[2];
|
||||
if (_IsSuffixChar(second) && _IsSuffixChar(third)) {
|
||||
out = (static_cast<uint32_t>(first & 0x0F) << 12)
|
||||
+ (static_cast<uint32_t>(second & 0x3F) << 6)
|
||||
@ -86,9 +86,9 @@ bool GeneralUtils::_NextUTF8Char(std::string_view& slice, uint32_t& out) {
|
||||
}
|
||||
} else if (first < 0xF8) { // four byte character
|
||||
if (rem > 3) {
|
||||
uint8_t second = bytes[1];
|
||||
uint8_t third = bytes[2];
|
||||
uint8_t fourth = bytes[3];
|
||||
const uint8_t second = bytes[1];
|
||||
const uint8_t third = bytes[2];
|
||||
const uint8_t fourth = bytes[3];
|
||||
if (_IsSuffixChar(second) && _IsSuffixChar(third) && _IsSuffixChar(fourth)) {
|
||||
out = (static_cast<uint32_t>(first & 0x07) << 18)
|
||||
+ (static_cast<uint32_t>(second & 0x3F) << 12)
|
||||
@ -107,7 +107,7 @@ bool GeneralUtils::_NextUTF8Char(std::string_view& slice, uint32_t& out) {
|
||||
}
|
||||
|
||||
/// See <https://www.ietf.org/rfc/rfc2781.html#section-2.1>
|
||||
bool PushUTF16CodePoint(std::u16string& output, uint32_t U, size_t size) {
|
||||
bool PushUTF16CodePoint(std::u16string& output, const uint32_t U, const size_t size) {
|
||||
if (output.length() >= size) return false;
|
||||
if (U < 0x10000) {
|
||||
// If U < 0x10000, encode U as a 16-bit unsigned integer and terminate.
|
||||
@ -120,7 +120,7 @@ bool PushUTF16CodePoint(std::u16string& output, uint32_t U, size_t size) {
|
||||
// Let U' = U - 0x10000. Because U is less than or equal to 0x10FFFF,
|
||||
// U' must be less than or equal to 0xFFFFF. That is, U' can be
|
||||
// represented in 20 bits.
|
||||
uint32_t Ut = U - 0x10000;
|
||||
const uint32_t Ut = U - 0x10000;
|
||||
|
||||
// Initialize two 16-bit unsigned integers, W1 and W2, to 0xD800 and
|
||||
// 0xDC00, respectively. These integers each have 10 bits free to
|
||||
@ -141,25 +141,25 @@ bool PushUTF16CodePoint(std::u16string& output, uint32_t U, size_t size) {
|
||||
} else return false;
|
||||
}
|
||||
|
||||
std::u16string GeneralUtils::UTF8ToUTF16(const std::string_view& string, size_t size) {
|
||||
size_t newSize = MinSize(size, string);
|
||||
std::u16string GeneralUtils::UTF8ToUTF16(const std::string_view string, const size_t size) {
|
||||
const size_t newSize = MinSize(size, string);
|
||||
std::u16string output;
|
||||
output.reserve(newSize);
|
||||
std::string_view iterator = string;
|
||||
|
||||
uint32_t c;
|
||||
while (_NextUTF8Char(iterator, c) && PushUTF16CodePoint(output, c, size)) {}
|
||||
while (details::_NextUTF8Char(iterator, c) && PushUTF16CodePoint(output, c, size)) {}
|
||||
return output;
|
||||
}
|
||||
|
||||
//! Converts an std::string (ASCII) to UCS-2 / UTF-16
|
||||
std::u16string GeneralUtils::ASCIIToUTF16(const std::string_view& string, size_t size) {
|
||||
size_t newSize = MinSize(size, string);
|
||||
std::u16string GeneralUtils::ASCIIToUTF16(const std::string_view string, const size_t size) {
|
||||
const size_t newSize = MinSize(size, string);
|
||||
std::u16string ret;
|
||||
ret.reserve(newSize);
|
||||
|
||||
for (size_t i = 0; i < newSize; i++) {
|
||||
char c = string[i];
|
||||
for (size_t i = 0; i < newSize; ++i) {
|
||||
const char c = string[i];
|
||||
// Note: both 7-bit ascii characters and REPLACEMENT_CHARACTER fit in one char16_t
|
||||
ret.push_back((c > 0 && c <= 127) ? static_cast<char16_t>(c) : REPLACEMENT_CHARACTER);
|
||||
}
|
||||
@ -169,18 +169,18 @@ std::u16string GeneralUtils::ASCIIToUTF16(const std::string_view& string, size_t
|
||||
|
||||
//! Converts a (potentially-ill-formed) UTF-16 string to UTF-8
|
||||
//! See: <http://simonsapin.github.io/wtf-8/#decoding-ill-formed-utf-16>
|
||||
std::string GeneralUtils::UTF16ToWTF8(const std::u16string_view& string, size_t size) {
|
||||
size_t newSize = MinSize(size, string);
|
||||
std::string GeneralUtils::UTF16ToWTF8(const std::u16string_view string, const size_t size) {
|
||||
const size_t newSize = MinSize(size, string);
|
||||
std::string ret;
|
||||
ret.reserve(newSize);
|
||||
|
||||
for (size_t i = 0; i < newSize; i++) {
|
||||
char16_t u = string[i];
|
||||
for (size_t i = 0; i < newSize; ++i) {
|
||||
const char16_t u = string[i];
|
||||
if (IsLeadSurrogate(u) && (i + 1) < newSize) {
|
||||
char16_t next = string[i + 1];
|
||||
const char16_t next = string[i + 1];
|
||||
if (IsTrailSurrogate(next)) {
|
||||
i += 1;
|
||||
char32_t cp = 0x10000
|
||||
const char32_t cp = 0x10000
|
||||
+ ((static_cast<char32_t>(u) - 0xD800) << 10)
|
||||
+ (static_cast<char32_t>(next) - 0xDC00);
|
||||
PushUTF8CodePoint(ret, cp);
|
||||
@ -195,40 +195,40 @@ std::string GeneralUtils::UTF16ToWTF8(const std::u16string_view& string, size_t
|
||||
return ret;
|
||||
}
|
||||
|
||||
bool GeneralUtils::CaseInsensitiveStringCompare(const std::string& a, const std::string& b) {
|
||||
bool GeneralUtils::CaseInsensitiveStringCompare(const std::string_view a, const std::string_view b) {
|
||||
return std::equal(a.begin(), a.end(), b.begin(), b.end(), [](char a, char b) { return tolower(a) == tolower(b); });
|
||||
}
|
||||
|
||||
// MARK: Bits
|
||||
|
||||
//! Sets a specific bit in a signed 64-bit integer
|
||||
int64_t GeneralUtils::SetBit(int64_t value, uint32_t index) {
|
||||
int64_t GeneralUtils::SetBit(int64_t value, const uint32_t index) {
|
||||
return value |= 1ULL << index;
|
||||
}
|
||||
|
||||
//! Clears a specific bit in a signed 64-bit integer
|
||||
int64_t GeneralUtils::ClearBit(int64_t value, uint32_t index) {
|
||||
int64_t GeneralUtils::ClearBit(int64_t value, const uint32_t index) {
|
||||
return value &= ~(1ULL << index);
|
||||
}
|
||||
|
||||
//! Checks a specific bit in a signed 64-bit integer
|
||||
bool GeneralUtils::CheckBit(int64_t value, uint32_t index) {
|
||||
bool GeneralUtils::CheckBit(int64_t value, const uint32_t index) {
|
||||
return value & (1ULL << index);
|
||||
}
|
||||
|
||||
bool GeneralUtils::ReplaceInString(std::string& str, const std::string& from, const std::string& to) {
|
||||
size_t start_pos = str.find(from);
|
||||
bool GeneralUtils::ReplaceInString(std::string& str, const std::string_view from, const std::string_view to) {
|
||||
const size_t start_pos = str.find(from);
|
||||
if (start_pos == std::string::npos)
|
||||
return false;
|
||||
str.replace(start_pos, from.length(), to);
|
||||
return true;
|
||||
}
|
||||
|
||||
std::vector<std::wstring> GeneralUtils::SplitString(std::wstring& str, wchar_t delimiter) {
|
||||
std::vector<std::wstring> GeneralUtils::SplitString(const std::wstring_view str, const wchar_t delimiter) {
|
||||
std::vector<std::wstring> vector = std::vector<std::wstring>();
|
||||
std::wstring current;
|
||||
|
||||
for (const auto& c : str) {
|
||||
for (const wchar_t c : str) {
|
||||
if (c == delimiter) {
|
||||
vector.push_back(current);
|
||||
current = L"";
|
||||
@ -237,15 +237,15 @@ std::vector<std::wstring> GeneralUtils::SplitString(std::wstring& str, wchar_t d
|
||||
}
|
||||
}
|
||||
|
||||
vector.push_back(current);
|
||||
vector.push_back(std::move(current));
|
||||
return vector;
|
||||
}
|
||||
|
||||
std::vector<std::u16string> GeneralUtils::SplitString(const std::u16string& str, char16_t delimiter) {
|
||||
std::vector<std::u16string> GeneralUtils::SplitString(const std::u16string_view str, const char16_t delimiter) {
|
||||
std::vector<std::u16string> vector = std::vector<std::u16string>();
|
||||
std::u16string current;
|
||||
|
||||
for (const auto& c : str) {
|
||||
for (const char16_t c : str) {
|
||||
if (c == delimiter) {
|
||||
vector.push_back(current);
|
||||
current = u"";
|
||||
@ -254,17 +254,15 @@ std::vector<std::u16string> GeneralUtils::SplitString(const std::u16string& str,
|
||||
}
|
||||
}
|
||||
|
||||
vector.push_back(current);
|
||||
vector.push_back(std::move(current));
|
||||
return vector;
|
||||
}
|
||||
|
||||
std::vector<std::string> GeneralUtils::SplitString(const std::string& str, char delimiter) {
|
||||
std::vector<std::string> GeneralUtils::SplitString(const std::string_view str, const char delimiter) {
|
||||
std::vector<std::string> vector = std::vector<std::string>();
|
||||
std::string current = "";
|
||||
|
||||
for (size_t i = 0; i < str.length(); i++) {
|
||||
char c = str[i];
|
||||
|
||||
for (const char c : str) {
|
||||
if (c == delimiter) {
|
||||
vector.push_back(current);
|
||||
current = "";
|
||||
@ -273,54 +271,53 @@ std::vector<std::string> GeneralUtils::SplitString(const std::string& str, char
|
||||
}
|
||||
}
|
||||
|
||||
vector.push_back(current);
|
||||
|
||||
vector.push_back(std::move(current));
|
||||
return vector;
|
||||
}
|
||||
|
||||
std::u16string GeneralUtils::ReadWString(RakNet::BitStream* inStream) {
|
||||
std::u16string GeneralUtils::ReadWString(RakNet::BitStream& inStream) {
|
||||
uint32_t length;
|
||||
inStream->Read<uint32_t>(length);
|
||||
inStream.Read<uint32_t>(length);
|
||||
|
||||
std::u16string string;
|
||||
for (auto i = 0; i < length; i++) {
|
||||
for (uint32_t i = 0; i < length; ++i) {
|
||||
uint16_t c;
|
||||
inStream->Read(c);
|
||||
inStream.Read(c);
|
||||
string.push_back(c);
|
||||
}
|
||||
|
||||
return string;
|
||||
}
|
||||
|
||||
std::vector<std::string> GeneralUtils::GetSqlFileNamesFromFolder(const std::string& folder) {
|
||||
std::vector<std::string> GeneralUtils::GetSqlFileNamesFromFolder(const std::string_view folder) {
|
||||
// Because we dont know how large the initial number before the first _ is we need to make it a map like so.
|
||||
std::map<uint32_t, std::string> filenames{};
|
||||
for (auto& t : std::filesystem::directory_iterator(folder)) {
|
||||
auto filename = t.path().filename().string();
|
||||
auto index = std::stoi(GeneralUtils::SplitString(filename, '_').at(0));
|
||||
filenames.insert(std::make_pair(index, filename));
|
||||
std::map<uint32_t, std::string> filenames{};
|
||||
for (const auto& t : std::filesystem::directory_iterator(folder)) {
|
||||
auto filename = t.path().filename().string();
|
||||
const auto index = std::stoi(GeneralUtils::SplitString(filename, '_').at(0));
|
||||
filenames.emplace(index, std::move(filename));
|
||||
}
|
||||
|
||||
// Now sort the map by the oldest migration.
|
||||
std::vector<std::string> sortedFiles{};
|
||||
auto fileIterator = filenames.begin();
|
||||
std::map<uint32_t, std::string>::iterator oldest = filenames.begin();
|
||||
auto fileIterator = filenames.cbegin();
|
||||
auto oldest = filenames.cbegin();
|
||||
while (!filenames.empty()) {
|
||||
if (fileIterator == filenames.end()) {
|
||||
if (fileIterator == filenames.cend()) {
|
||||
sortedFiles.push_back(oldest->second);
|
||||
filenames.erase(oldest);
|
||||
fileIterator = filenames.begin();
|
||||
oldest = filenames.begin();
|
||||
fileIterator = filenames.cbegin();
|
||||
oldest = filenames.cbegin();
|
||||
continue;
|
||||
}
|
||||
if (oldest->first > fileIterator->first) oldest = fileIterator;
|
||||
fileIterator++;
|
||||
++fileIterator;
|
||||
}
|
||||
|
||||
return sortedFiles;
|
||||
}
|
||||
|
||||
#ifdef DARKFLAME_PLATFORM_MACOS
|
||||
#if !(__GNUC__ >= 11 || _MSC_VER >= 1924)
|
||||
|
||||
// MacOS floating-point parse function specializations
|
||||
namespace GeneralUtils::details {
|
||||
|
@ -3,17 +3,18 @@
|
||||
// C++
|
||||
#include <charconv>
|
||||
#include <cstdint>
|
||||
#include <random>
|
||||
#include <ctime>
|
||||
#include <functional>
|
||||
#include <optional>
|
||||
#include <random>
|
||||
#include <span>
|
||||
#include <stdexcept>
|
||||
#include <string>
|
||||
#include <string_view>
|
||||
#include <optional>
|
||||
#include <functional>
|
||||
#include <type_traits>
|
||||
#include <stdexcept>
|
||||
|
||||
#include "BitStream.h"
|
||||
#include "NiPoint3.h"
|
||||
|
||||
#include "dPlatforms.h"
|
||||
#include "Game.h"
|
||||
#include "Logger.h"
|
||||
@ -32,29 +33,31 @@ namespace GeneralUtils {
|
||||
//! Converts a plain ASCII string to a UTF-16 string
|
||||
/*!
|
||||
\param string The string to convert
|
||||
\param size A size to trim the string to. Default is -1 (No trimming)
|
||||
\param size A size to trim the string to. Default is SIZE_MAX (No trimming)
|
||||
\return An UTF-16 representation of the string
|
||||
*/
|
||||
std::u16string ASCIIToUTF16(const std::string_view& string, size_t size = -1);
|
||||
std::u16string ASCIIToUTF16(const std::string_view string, const size_t size = SIZE_MAX);
|
||||
|
||||
//! Converts a UTF-8 String to a UTF-16 string
|
||||
/*!
|
||||
\param string The string to convert
|
||||
\param size A size to trim the string to. Default is -1 (No trimming)
|
||||
\param size A size to trim the string to. Default is SIZE_MAX (No trimming)
|
||||
\return An UTF-16 representation of the string
|
||||
*/
|
||||
std::u16string UTF8ToUTF16(const std::string_view& string, size_t size = -1);
|
||||
std::u16string UTF8ToUTF16(const std::string_view string, const size_t size = SIZE_MAX);
|
||||
|
||||
//! Internal, do not use
|
||||
bool _NextUTF8Char(std::string_view& slice, uint32_t& out);
|
||||
namespace details {
|
||||
//! Internal, do not use
|
||||
bool _NextUTF8Char(std::string_view& slice, uint32_t& out);
|
||||
}
|
||||
|
||||
//! Converts a UTF-16 string to a UTF-8 string
|
||||
/*!
|
||||
\param string The string to convert
|
||||
\param size A size to trim the string to. Default is -1 (No trimming)
|
||||
\param size A size to trim the string to. Default is SIZE_MAX (No trimming)
|
||||
\return An UTF-8 representation of the string
|
||||
*/
|
||||
std::string UTF16ToWTF8(const std::u16string_view& string, size_t size = -1);
|
||||
std::string UTF16ToWTF8(const std::u16string_view string, const size_t size = SIZE_MAX);
|
||||
|
||||
/**
|
||||
* Compares two basic strings but does so ignoring case sensitivity
|
||||
@ -62,7 +65,7 @@ namespace GeneralUtils {
|
||||
* \param b the second string to compare against the first string
|
||||
* @return if the two strings are equal
|
||||
*/
|
||||
bool CaseInsensitiveStringCompare(const std::string& a, const std::string& b);
|
||||
bool CaseInsensitiveStringCompare(const std::string_view a, const std::string_view b);
|
||||
|
||||
// MARK: Bits
|
||||
|
||||
@ -70,9 +73,9 @@ namespace GeneralUtils {
|
||||
|
||||
//! Sets a bit on a numerical value
|
||||
template <typename T>
|
||||
inline void SetBit(T& value, eObjectBits bits) {
|
||||
inline void SetBit(T& value, const eObjectBits bits) {
|
||||
static_assert(std::is_arithmetic<T>::value, "Not an arithmetic type");
|
||||
auto index = static_cast<size_t>(bits);
|
||||
const auto index = static_cast<size_t>(bits);
|
||||
if (index > (sizeof(T) * 8) - 1) {
|
||||
return;
|
||||
}
|
||||
@ -82,9 +85,9 @@ namespace GeneralUtils {
|
||||
|
||||
//! Clears a bit on a numerical value
|
||||
template <typename T>
|
||||
inline void ClearBit(T& value, eObjectBits bits) {
|
||||
inline void ClearBit(T& value, const eObjectBits bits) {
|
||||
static_assert(std::is_arithmetic<T>::value, "Not an arithmetic type");
|
||||
auto index = static_cast<size_t>(bits);
|
||||
const auto index = static_cast<size_t>(bits);
|
||||
if (index > (sizeof(T) * 8 - 1)) {
|
||||
return;
|
||||
}
|
||||
@ -97,14 +100,14 @@ namespace GeneralUtils {
|
||||
\param value The value to set the bit for
|
||||
\param index The index of the bit
|
||||
*/
|
||||
int64_t SetBit(int64_t value, uint32_t index);
|
||||
int64_t SetBit(int64_t value, const uint32_t index);
|
||||
|
||||
//! Clears a specific bit in a signed 64-bit integer
|
||||
/*!
|
||||
\param value The value to clear the bit from
|
||||
\param index The index of the bit
|
||||
*/
|
||||
int64_t ClearBit(int64_t value, uint32_t index);
|
||||
int64_t ClearBit(int64_t value, const uint32_t index);
|
||||
|
||||
//! Checks a specific bit in a signed 64-bit integer
|
||||
/*!
|
||||
@ -112,19 +115,19 @@ namespace GeneralUtils {
|
||||
\param index The index of the bit
|
||||
\return Whether or not the bit is set
|
||||
*/
|
||||
bool CheckBit(int64_t value, uint32_t index);
|
||||
bool CheckBit(int64_t value, const uint32_t index);
|
||||
|
||||
bool ReplaceInString(std::string& str, const std::string& from, const std::string& to);
|
||||
bool ReplaceInString(std::string& str, const std::string_view from, const std::string_view to);
|
||||
|
||||
std::u16string ReadWString(RakNet::BitStream* inStream);
|
||||
std::u16string ReadWString(RakNet::BitStream& inStream);
|
||||
|
||||
std::vector<std::wstring> SplitString(std::wstring& str, wchar_t delimiter);
|
||||
std::vector<std::wstring> SplitString(const std::wstring_view str, const wchar_t delimiter);
|
||||
|
||||
std::vector<std::u16string> SplitString(const std::u16string& str, char16_t delimiter);
|
||||
std::vector<std::u16string> SplitString(const std::u16string_view str, const char16_t delimiter);
|
||||
|
||||
std::vector<std::string> SplitString(const std::string& str, char delimiter);
|
||||
std::vector<std::string> SplitString(const std::string_view str, const char delimiter);
|
||||
|
||||
std::vector<std::string> GetSqlFileNamesFromFolder(const std::string& folder);
|
||||
std::vector<std::string> GetSqlFileNamesFromFolder(const std::string_view folder);
|
||||
|
||||
// Concept constraining to enum types
|
||||
template <typename T>
|
||||
@ -144,7 +147,7 @@ namespace GeneralUtils {
|
||||
|
||||
// If a boolean, present an alias to an intermediate integral type for parsing
|
||||
template <Numeric T> requires std::same_as<T, bool>
|
||||
struct numeric_parse<T> { using type = uint32_t; };
|
||||
struct numeric_parse<T> { using type = uint8_t; };
|
||||
|
||||
// Shorthand type alias
|
||||
template <Numeric T>
|
||||
@ -156,8 +159,9 @@ namespace GeneralUtils {
|
||||
* @returns An std::optional containing the desired value if it is equivalent to the string
|
||||
*/
|
||||
template <Numeric T>
|
||||
[[nodiscard]] std::optional<T> TryParse(const std::string_view str) {
|
||||
[[nodiscard]] std::optional<T> TryParse(std::string_view str) {
|
||||
numeric_parse_t<T> result;
|
||||
while (!str.empty() && std::isspace(str.front())) str.remove_prefix(1);
|
||||
|
||||
const char* const strEnd = str.data() + str.size();
|
||||
const auto [parseEnd, ec] = std::from_chars(str.data(), strEnd, result);
|
||||
@ -166,7 +170,7 @@ namespace GeneralUtils {
|
||||
return isParsed ? static_cast<T>(result) : std::optional<T>{};
|
||||
}
|
||||
|
||||
#ifdef DARKFLAME_PLATFORM_MACOS
|
||||
#if !(__GNUC__ >= 11 || _MSC_VER >= 1924)
|
||||
|
||||
// MacOS floating-point parse helper function specializations
|
||||
namespace details {
|
||||
@ -181,8 +185,10 @@ namespace GeneralUtils {
|
||||
* @returns An std::optional containing the desired value if it is equivalent to the string
|
||||
*/
|
||||
template <std::floating_point T>
|
||||
[[nodiscard]] std::optional<T> TryParse(const std::string_view str) noexcept
|
||||
[[nodiscard]] std::optional<T> TryParse(std::string_view str) noexcept
|
||||
try {
|
||||
while (!str.empty() && std::isspace(str.front())) str.remove_prefix(1);
|
||||
|
||||
size_t parseNum;
|
||||
const T result = details::_parse<T>(str, parseNum);
|
||||
const bool isParsed = str.length() == parseNum;
|
||||
@ -202,7 +208,7 @@ namespace GeneralUtils {
|
||||
* @returns An std::optional containing the desired NiPoint3 if it can be constructed from the string parameters
|
||||
*/
|
||||
template <typename T>
|
||||
[[nodiscard]] std::optional<NiPoint3> TryParse(const std::string& strX, const std::string& strY, const std::string& strZ) {
|
||||
[[nodiscard]] std::optional<NiPoint3> TryParse(const std::string_view strX, const std::string_view strY, const std::string_view strZ) {
|
||||
const auto x = TryParse<float>(strX);
|
||||
if (!x) return std::nullopt;
|
||||
|
||||
@ -214,17 +220,17 @@ namespace GeneralUtils {
|
||||
}
|
||||
|
||||
/**
|
||||
* The TryParse overload for handling NiPoint3 by passingn a reference to a vector of three strings
|
||||
* @param str The string vector representing the X, Y, and Xcoordinates
|
||||
* The TryParse overload for handling NiPoint3 by passing a span of three strings
|
||||
* @param str The string vector representing the X, Y, and Z coordinates
|
||||
* @returns An std::optional containing the desired NiPoint3 if it can be constructed from the string parameters
|
||||
*/
|
||||
template <typename T>
|
||||
[[nodiscard]] std::optional<NiPoint3> TryParse(const std::vector<std::string>& str) {
|
||||
[[nodiscard]] std::optional<NiPoint3> TryParse(const std::span<const std::string> str) {
|
||||
return (str.size() == 3) ? TryParse<NiPoint3>(str[0], str[1], str[2]) : std::nullopt;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
std::u16string to_u16string(T value) {
|
||||
std::u16string to_u16string(const T value) {
|
||||
return GeneralUtils::ASCIIToUTF16(std::to_string(value));
|
||||
}
|
||||
|
||||
@ -243,7 +249,7 @@ namespace GeneralUtils {
|
||||
\param max The maximum to generate to
|
||||
*/
|
||||
template <typename T>
|
||||
inline T GenerateRandomNumber(std::size_t min, std::size_t max) {
|
||||
inline T GenerateRandomNumber(const std::size_t min, const std::size_t max) {
|
||||
// Make sure it is a numeric type
|
||||
static_assert(std::is_arithmetic<T>::value, "Not an arithmetic type");
|
||||
|
||||
@ -264,16 +270,16 @@ namespace GeneralUtils {
|
||||
* @returns The enum entry's value in its underlying type
|
||||
*/
|
||||
template <Enum eType>
|
||||
constexpr typename std::underlying_type_t<eType> CastUnderlyingType(const eType entry) noexcept {
|
||||
return static_cast<typename std::underlying_type_t<eType>>(entry);
|
||||
constexpr std::underlying_type_t<eType> ToUnderlying(const eType entry) noexcept {
|
||||
return static_cast<std::underlying_type_t<eType>>(entry);
|
||||
}
|
||||
|
||||
// on Windows we need to undef these or else they conflict with our numeric limits calls
|
||||
// DEVELOPERS DEVELOPERS DEVELOPERS DEVELOPERS DEVELOPERS DEVELOPERS DEVELOPERS DEVELOPERS
|
||||
#ifdef _WIN32
|
||||
#undef min
|
||||
#undef max
|
||||
#endif
|
||||
#ifdef _WIN32
|
||||
#undef min
|
||||
#undef max
|
||||
#endif
|
||||
|
||||
template <typename T>
|
||||
inline T GenerateRandomNumber() {
|
||||
|
@ -31,22 +31,22 @@ public:
|
||||
|
||||
virtual ~LDFBaseData() {}
|
||||
|
||||
virtual void WriteToPacket(RakNet::BitStream* packet) = 0;
|
||||
virtual void WriteToPacket(RakNet::BitStream& packet) const = 0;
|
||||
|
||||
virtual const std::u16string& GetKey() = 0;
|
||||
virtual const std::u16string& GetKey() const = 0;
|
||||
|
||||
virtual eLDFType GetValueType() = 0;
|
||||
virtual eLDFType GetValueType() const = 0;
|
||||
|
||||
/** Gets a string from the key/value pair
|
||||
* @param includeKey Whether or not to include the key in the data
|
||||
* @param includeTypeId Whether or not to include the type id in the data
|
||||
* @return The string representation of the data
|
||||
*/
|
||||
virtual std::string GetString(bool includeKey = true, bool includeTypeId = true) = 0;
|
||||
virtual std::string GetString(bool includeKey = true, bool includeTypeId = true) const = 0;
|
||||
|
||||
virtual std::string GetValueAsString() = 0;
|
||||
virtual std::string GetValueAsString() const = 0;
|
||||
|
||||
virtual LDFBaseData* Copy() = 0;
|
||||
virtual LDFBaseData* Copy() const = 0;
|
||||
|
||||
/**
|
||||
* Given an input string, return the data as a LDF key.
|
||||
@ -62,17 +62,17 @@ private:
|
||||
T value;
|
||||
|
||||
//! Writes the key to the packet
|
||||
void WriteKey(RakNet::BitStream* packet) {
|
||||
packet->Write<uint8_t>(this->key.length() * sizeof(uint16_t));
|
||||
void WriteKey(RakNet::BitStream& packet) const {
|
||||
packet.Write<uint8_t>(this->key.length() * sizeof(uint16_t));
|
||||
for (uint32_t i = 0; i < this->key.length(); ++i) {
|
||||
packet->Write<uint16_t>(this->key[i]);
|
||||
packet.Write<uint16_t>(this->key[i]);
|
||||
}
|
||||
}
|
||||
|
||||
//! Writes the value to the packet
|
||||
void WriteValue(RakNet::BitStream* packet) {
|
||||
packet->Write<uint8_t>(this->GetValueType());
|
||||
packet->Write(this->value);
|
||||
void WriteValue(RakNet::BitStream& packet) const {
|
||||
packet.Write<uint8_t>(this->GetValueType());
|
||||
packet.Write(this->value);
|
||||
}
|
||||
|
||||
public:
|
||||
@ -90,7 +90,7 @@ public:
|
||||
/*!
|
||||
\return The value
|
||||
*/
|
||||
const T& GetValue(void) { return this->value; }
|
||||
const T& GetValue(void) const { return this->value; }
|
||||
|
||||
//! Sets the value
|
||||
/*!
|
||||
@ -102,13 +102,13 @@ public:
|
||||
/*!
|
||||
\return The value string
|
||||
*/
|
||||
std::string GetValueString(void) { return ""; }
|
||||
std::string GetValueString(void) const { return ""; }
|
||||
|
||||
//! Writes the data to a packet
|
||||
/*!
|
||||
\param packet The packet
|
||||
*/
|
||||
void WriteToPacket(RakNet::BitStream* packet) override {
|
||||
void WriteToPacket(RakNet::BitStream& packet) const override {
|
||||
this->WriteKey(packet);
|
||||
this->WriteValue(packet);
|
||||
}
|
||||
@ -117,13 +117,13 @@ public:
|
||||
/*!
|
||||
\return The key
|
||||
*/
|
||||
const std::u16string& GetKey(void) override { return this->key; }
|
||||
const std::u16string& GetKey(void) const override { return this->key; }
|
||||
|
||||
//! Gets the LDF Type
|
||||
/*!
|
||||
\return The LDF value type
|
||||
*/
|
||||
eLDFType GetValueType(void) override { return LDF_TYPE_UNKNOWN; }
|
||||
eLDFType GetValueType(void) const override { return LDF_TYPE_UNKNOWN; }
|
||||
|
||||
//! Gets the string data
|
||||
/*!
|
||||
@ -131,7 +131,7 @@ public:
|
||||
\param includeTypeId Whether or not to include the type id in the data
|
||||
\return The string representation of the data
|
||||
*/
|
||||
std::string GetString(const bool includeKey = true, const bool includeTypeId = true) override {
|
||||
std::string GetString(const bool includeKey = true, const bool includeTypeId = true) const override {
|
||||
if (GetValueType() == -1) {
|
||||
return GeneralUtils::UTF16ToWTF8(this->key) + "=-1:<server variable>";
|
||||
}
|
||||
@ -154,11 +154,11 @@ public:
|
||||
return stream.str();
|
||||
}
|
||||
|
||||
std::string GetValueAsString() override {
|
||||
std::string GetValueAsString() const override {
|
||||
return this->GetValueString();
|
||||
}
|
||||
|
||||
LDFBaseData* Copy() override {
|
||||
LDFBaseData* Copy() const override {
|
||||
return new LDFData<T>(key, value);
|
||||
}
|
||||
|
||||
@ -166,58 +166,58 @@ public:
|
||||
};
|
||||
|
||||
// LDF Types
|
||||
template<> inline eLDFType LDFData<std::u16string>::GetValueType(void) { return LDF_TYPE_UTF_16; };
|
||||
template<> inline eLDFType LDFData<int32_t>::GetValueType(void) { return LDF_TYPE_S32; };
|
||||
template<> inline eLDFType LDFData<float>::GetValueType(void) { return LDF_TYPE_FLOAT; };
|
||||
template<> inline eLDFType LDFData<double>::GetValueType(void) { return LDF_TYPE_DOUBLE; };
|
||||
template<> inline eLDFType LDFData<uint32_t>::GetValueType(void) { return LDF_TYPE_U32; };
|
||||
template<> inline eLDFType LDFData<bool>::GetValueType(void) { return LDF_TYPE_BOOLEAN; };
|
||||
template<> inline eLDFType LDFData<uint64_t>::GetValueType(void) { return LDF_TYPE_U64; };
|
||||
template<> inline eLDFType LDFData<LWOOBJID>::GetValueType(void) { return LDF_TYPE_OBJID; };
|
||||
template<> inline eLDFType LDFData<std::string>::GetValueType(void) { return LDF_TYPE_UTF_8; };
|
||||
template<> inline eLDFType LDFData<std::u16string>::GetValueType(void) const { return LDF_TYPE_UTF_16; };
|
||||
template<> inline eLDFType LDFData<int32_t>::GetValueType(void) const { return LDF_TYPE_S32; };
|
||||
template<> inline eLDFType LDFData<float>::GetValueType(void) const { return LDF_TYPE_FLOAT; };
|
||||
template<> inline eLDFType LDFData<double>::GetValueType(void) const { return LDF_TYPE_DOUBLE; };
|
||||
template<> inline eLDFType LDFData<uint32_t>::GetValueType(void) const { return LDF_TYPE_U32; };
|
||||
template<> inline eLDFType LDFData<bool>::GetValueType(void) const { return LDF_TYPE_BOOLEAN; };
|
||||
template<> inline eLDFType LDFData<uint64_t>::GetValueType(void) const { return LDF_TYPE_U64; };
|
||||
template<> inline eLDFType LDFData<LWOOBJID>::GetValueType(void) const { return LDF_TYPE_OBJID; };
|
||||
template<> inline eLDFType LDFData<std::string>::GetValueType(void) const { return LDF_TYPE_UTF_8; };
|
||||
|
||||
// The specialized version for std::u16string (UTF-16)
|
||||
template<>
|
||||
inline void LDFData<std::u16string>::WriteValue(RakNet::BitStream* packet) {
|
||||
packet->Write<uint8_t>(this->GetValueType());
|
||||
inline void LDFData<std::u16string>::WriteValue(RakNet::BitStream& packet) const {
|
||||
packet.Write<uint8_t>(this->GetValueType());
|
||||
|
||||
packet->Write<uint32_t>(this->value.length());
|
||||
packet.Write<uint32_t>(this->value.length());
|
||||
for (uint32_t i = 0; i < this->value.length(); ++i) {
|
||||
packet->Write<uint16_t>(this->value[i]);
|
||||
packet.Write<uint16_t>(this->value[i]);
|
||||
}
|
||||
}
|
||||
|
||||
// The specialized version for bool
|
||||
template<>
|
||||
inline void LDFData<bool>::WriteValue(RakNet::BitStream* packet) {
|
||||
packet->Write<uint8_t>(this->GetValueType());
|
||||
inline void LDFData<bool>::WriteValue(RakNet::BitStream& packet) const {
|
||||
packet.Write<uint8_t>(this->GetValueType());
|
||||
|
||||
packet->Write<uint8_t>(this->value);
|
||||
packet.Write<uint8_t>(this->value);
|
||||
}
|
||||
|
||||
// The specialized version for std::string (UTF-8)
|
||||
template<>
|
||||
inline void LDFData<std::string>::WriteValue(RakNet::BitStream* packet) {
|
||||
packet->Write<uint8_t>(this->GetValueType());
|
||||
inline void LDFData<std::string>::WriteValue(RakNet::BitStream& packet) const {
|
||||
packet.Write<uint8_t>(this->GetValueType());
|
||||
|
||||
packet->Write<uint32_t>(this->value.length());
|
||||
packet.Write<uint32_t>(this->value.length());
|
||||
for (uint32_t i = 0; i < this->value.length(); ++i) {
|
||||
packet->Write<uint8_t>(this->value[i]);
|
||||
packet.Write<uint8_t>(this->value[i]);
|
||||
}
|
||||
}
|
||||
|
||||
template<> inline std::string LDFData<std::u16string>::GetValueString() {
|
||||
template<> inline std::string LDFData<std::u16string>::GetValueString() const {
|
||||
return GeneralUtils::UTF16ToWTF8(this->value, this->value.size());
|
||||
}
|
||||
|
||||
template<> inline std::string LDFData<int32_t>::GetValueString() { return std::to_string(this->value); }
|
||||
template<> inline std::string LDFData<float>::GetValueString() { return std::to_string(this->value); }
|
||||
template<> inline std::string LDFData<double>::GetValueString() { return std::to_string(this->value); }
|
||||
template<> inline std::string LDFData<uint32_t>::GetValueString() { return std::to_string(this->value); }
|
||||
template<> inline std::string LDFData<bool>::GetValueString() { return std::to_string(this->value); }
|
||||
template<> inline std::string LDFData<uint64_t>::GetValueString() { return std::to_string(this->value); }
|
||||
template<> inline std::string LDFData<LWOOBJID>::GetValueString() { return std::to_string(this->value); }
|
||||
template<> inline std::string LDFData<int32_t>::GetValueString() const { return std::to_string(this->value); }
|
||||
template<> inline std::string LDFData<float>::GetValueString() const { return std::to_string(this->value); }
|
||||
template<> inline std::string LDFData<double>::GetValueString() const { return std::to_string(this->value); }
|
||||
template<> inline std::string LDFData<uint32_t>::GetValueString() const { return std::to_string(this->value); }
|
||||
template<> inline std::string LDFData<bool>::GetValueString() const { return std::to_string(this->value); }
|
||||
template<> inline std::string LDFData<uint64_t>::GetValueString() const { return std::to_string(this->value); }
|
||||
template<> inline std::string LDFData<LWOOBJID>::GetValueString() const { return std::to_string(this->value); }
|
||||
|
||||
template<> inline std::string LDFData<std::string>::GetValueString() { return this->value; }
|
||||
template<> inline std::string LDFData<std::string>::GetValueString() const { return this->value; }
|
||||
|
||||
#endif //!__LDFFORMAT__H__
|
||||
|
@ -6,28 +6,14 @@
|
||||
|
||||
|
||||
struct RemoteInputInfo {
|
||||
RemoteInputInfo() {
|
||||
m_RemoteInputX = 0;
|
||||
m_RemoteInputY = 0;
|
||||
m_IsPowersliding = false;
|
||||
m_IsModified = false;
|
||||
}
|
||||
|
||||
void operator=(const RemoteInputInfo& other) {
|
||||
m_RemoteInputX = other.m_RemoteInputX;
|
||||
m_RemoteInputY = other.m_RemoteInputY;
|
||||
m_IsPowersliding = other.m_IsPowersliding;
|
||||
m_IsModified = other.m_IsModified;
|
||||
}
|
||||
|
||||
bool operator==(const RemoteInputInfo& other) {
|
||||
return m_RemoteInputX == other.m_RemoteInputX && m_RemoteInputY == other.m_RemoteInputY && m_IsPowersliding == other.m_IsPowersliding && m_IsModified == other.m_IsModified;
|
||||
}
|
||||
|
||||
float m_RemoteInputX;
|
||||
float m_RemoteInputY;
|
||||
bool m_IsPowersliding;
|
||||
bool m_IsModified;
|
||||
float m_RemoteInputX = 0;
|
||||
float m_RemoteInputY = 0;
|
||||
bool m_IsPowersliding = false;
|
||||
bool m_IsModified = false;
|
||||
};
|
||||
|
||||
struct LocalSpaceInfo {
|
||||
|
@ -1,6 +1,7 @@
|
||||
#include "dConfig.h"
|
||||
|
||||
#include <sstream>
|
||||
#include <algorithm>
|
||||
|
||||
#include "BinaryPathFinder.h"
|
||||
#include "GeneralUtils.h"
|
||||
|
@ -34,8 +34,8 @@ constexpr uint32_t lowFrameDelta = FRAMES_TO_MS(lowFramerate);
|
||||
#define CINSTREAM RakNet::BitStream inStream(packet->data, packet->length, false);
|
||||
#define CINSTREAM_SKIP_HEADER CINSTREAM if (inStream.GetNumberOfUnreadBits() >= BYTES_TO_BITS(HEADER_SIZE)) inStream.IgnoreBytes(HEADER_SIZE); else inStream.IgnoreBits(inStream.GetNumberOfUnreadBits());
|
||||
#define CMSGHEADER BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::GAME_MSG);
|
||||
#define SEND_PACKET Game::server->Send(&bitStream, sysAddr, false);
|
||||
#define SEND_PACKET_BROADCAST Game::server->Send(&bitStream, UNASSIGNED_SYSTEM_ADDRESS, true);
|
||||
#define SEND_PACKET Game::server->Send(bitStream, sysAddr, false);
|
||||
#define SEND_PACKET_BROADCAST Game::server->Send(bitStream, UNASSIGNED_SYSTEM_ADDRESS, true);
|
||||
|
||||
//=========== TYPEDEFS ==========
|
||||
|
||||
|
@ -1,31 +0,0 @@
|
||||
#ifndef __ECHATINTERNALMESSAGETYPE__H__
|
||||
#define __ECHATINTERNALMESSAGETYPE__H__
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
enum eChatInternalMessageType : uint32_t {
|
||||
PLAYER_ADDED_NOTIFICATION = 0,
|
||||
PLAYER_REMOVED_NOTIFICATION,
|
||||
ADD_FRIEND,
|
||||
ADD_BEST_FRIEND,
|
||||
ADD_TO_TEAM,
|
||||
ADD_BLOCK,
|
||||
REMOVE_FRIEND,
|
||||
REMOVE_BLOCK,
|
||||
REMOVE_FROM_TEAM,
|
||||
DELETE_TEAM,
|
||||
REPORT,
|
||||
PRIVATE_CHAT,
|
||||
PRIVATE_CHAT_RESPONSE,
|
||||
ANNOUNCEMENT,
|
||||
MAIL_COUNT_UPDATE,
|
||||
MAIL_SEND_NOTIFY,
|
||||
REQUEST_USER_LIST,
|
||||
FRIEND_LIST,
|
||||
ROUTE_TO_PLAYER,
|
||||
TEAM_UPDATE,
|
||||
MUTE_UPDATE,
|
||||
CREATE_TEAM,
|
||||
};
|
||||
|
||||
#endif //!__ECHATINTERNALMESSAGETYPE__H__
|
@ -72,7 +72,9 @@ enum class eChatMessageType :uint32_t {
|
||||
UPDATE_DONATION,
|
||||
PRG_CSR_COMMAND,
|
||||
HEARTBEAT_REQUEST_FROM_WORLD,
|
||||
UPDATE_FREE_TRIAL_STATUS
|
||||
UPDATE_FREE_TRIAL_STATUS,
|
||||
// CUSTOM DLU MESSAGE ID FOR INTERNAL USE
|
||||
CREATE_TEAM,
|
||||
};
|
||||
|
||||
#endif //!__ECHATMESSAGETYPE__H__
|
||||
|
@ -5,8 +5,7 @@ enum class eConnectionType : uint16_t {
|
||||
SERVER = 0,
|
||||
AUTH,
|
||||
CHAT,
|
||||
CHAT_INTERNAL,
|
||||
WORLD,
|
||||
WORLD = 4,
|
||||
CLIENT,
|
||||
MASTER
|
||||
};
|
||||
|
@ -790,9 +790,10 @@ enum class eGameMessageType : uint16_t {
|
||||
GET_MISSION_TYPE_STATES = 853,
|
||||
GET_TIME_PLAYED = 854,
|
||||
SET_MISSION_VIEWED = 855,
|
||||
SLASH_COMMAND_TEXT_FEEDBACK = 856,
|
||||
HANDLE_SLASH_COMMAND_KORE_DEBUGGER = 857,
|
||||
HKX_VEHICLE_LOADED = 856,
|
||||
SLASH_COMMAND_TEXT_FEEDBACK = 857,
|
||||
BROADCAST_TEXT_TO_CHATBOX = 858,
|
||||
HANDLE_SLASH_COMMAND_KORE_DEBUGGER = 859,
|
||||
OPEN_PROPERTY_MANAGEMENT = 860,
|
||||
OPEN_PROPERTY_VENDOR = 861,
|
||||
VOTE_ON_PROPERTY = 862,
|
||||
|
@ -4,6 +4,9 @@
|
||||
#define __EINVENTORYTYPE__H__
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
#include "magic_enum.hpp"
|
||||
|
||||
static const uint8_t NUMBER_OF_INVENTORIES = 17;
|
||||
/**
|
||||
* Represents the different types of inventories an entity may have
|
||||
@ -56,4 +59,10 @@ public:
|
||||
};
|
||||
};
|
||||
|
||||
template <>
|
||||
struct magic_enum::customize::enum_range<eInventoryType> {
|
||||
static constexpr int min = 0;
|
||||
static constexpr int max = 16;
|
||||
};
|
||||
|
||||
#endif //!__EINVENTORYTYPE__H__
|
||||
|
21
dCommon/dEnums/eReponseMoveItemBetweenInventoryTypeCode.h
Normal file
21
dCommon/dEnums/eReponseMoveItemBetweenInventoryTypeCode.h
Normal file
@ -0,0 +1,21 @@
|
||||
#ifndef __EREPONSEMOVEITEMBETWEENINVENTORYTYPECODE__H__
|
||||
#define __EREPONSEMOVEITEMBETWEENINVENTORYTYPECODE__H__
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
enum class eReponseMoveItemBetweenInventoryTypeCode : int32_t {
|
||||
SUCCESS,
|
||||
FAIL_GENERIC,
|
||||
FAIL_INV_FULL,
|
||||
FAIL_ITEM_NOT_FOUND,
|
||||
FAIL_CANT_MOVE_TO_THAT_INV_TYPE,
|
||||
FAIL_NOT_NEAR_BANK,
|
||||
FAIL_CANT_SWAP_ITEMS,
|
||||
FAIL_SOURCE_TYPE,
|
||||
FAIL_WRONG_DEST_TYPE,
|
||||
FAIL_SWAP_DEST_TYPE,
|
||||
FAIL_CANT_MOVE_THINKING_HAT,
|
||||
FAIL_DISMOUNT_BEFORE_MOVING
|
||||
};
|
||||
|
||||
#endif //!__EREPONSEMOVEITEMBETWEENINVENTORYTYPECODE__H__
|
59
dCommon/dEnums/eWaypointCommandType.h
Normal file
59
dCommon/dEnums/eWaypointCommandType.h
Normal file
@ -0,0 +1,59 @@
|
||||
|
||||
#ifndef __EWAYPOINTCOMMANDTYPES__H__
|
||||
#define __EWAYPOINTCOMMANDTYPES__H__
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
enum class eWaypointCommandType : uint32_t {
|
||||
INVALID,
|
||||
BOUNCE,
|
||||
STOP,
|
||||
GROUP_EMOTE,
|
||||
SET_VARIABLE,
|
||||
CAST_SKILL,
|
||||
EQUIP_INVENTORY,
|
||||
UNEQUIP_INVENTORY,
|
||||
DELAY,
|
||||
EMOTE,
|
||||
TELEPORT,
|
||||
PATH_SPEED,
|
||||
REMOVE_NPC,
|
||||
CHANGE_WAYPOINT,
|
||||
DELETE_SELF,
|
||||
KILL_SELF,
|
||||
SPAWN_OBJECT,
|
||||
PLAY_SOUND,
|
||||
};
|
||||
|
||||
class WaypointCommandType {
|
||||
public:
|
||||
static eWaypointCommandType StringToWaypointCommandType(std::string commandString) {
|
||||
const std::map<std::string, eWaypointCommandType> WaypointCommandTypeMap = {
|
||||
{"bounce", eWaypointCommandType::BOUNCE},
|
||||
{"stop", eWaypointCommandType::STOP},
|
||||
{"groupemote", eWaypointCommandType::GROUP_EMOTE},
|
||||
{"setvar", eWaypointCommandType::SET_VARIABLE},
|
||||
{"castskill", eWaypointCommandType::CAST_SKILL},
|
||||
{"eqInvent", eWaypointCommandType::EQUIP_INVENTORY},
|
||||
{"unInvent", eWaypointCommandType::UNEQUIP_INVENTORY},
|
||||
{"delay", eWaypointCommandType::DELAY},
|
||||
{"femote", eWaypointCommandType::EMOTE},
|
||||
{"emote", eWaypointCommandType::EMOTE},
|
||||
{"teleport", eWaypointCommandType::TELEPORT},
|
||||
{"pathspeed", eWaypointCommandType::PATH_SPEED},
|
||||
{"removeNPC", eWaypointCommandType::REMOVE_NPC},
|
||||
{"changeWP", eWaypointCommandType::CHANGE_WAYPOINT},
|
||||
{"DeleteSelf", eWaypointCommandType::DELETE_SELF},
|
||||
{"killself", eWaypointCommandType::KILL_SELF},
|
||||
{"removeself", eWaypointCommandType::DELETE_SELF},
|
||||
{"spawnOBJ", eWaypointCommandType::SPAWN_OBJECT},
|
||||
{"playSound", eWaypointCommandType::PLAY_SOUND},
|
||||
};
|
||||
|
||||
auto intermed = WaypointCommandTypeMap.find(commandString);
|
||||
return (intermed != WaypointCommandTypeMap.end()) ? intermed->second : eWaypointCommandType::INVALID;
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
#endif //!__EWAYPOINTCOMMANDTYPES__H__
|
@ -29,8 +29,8 @@ enum class eWorldMessageType : uint32_t {
|
||||
ROUTE_PACKET, // Social?
|
||||
POSITION_UPDATE,
|
||||
MAIL,
|
||||
WORD_CHECK, // Whitelist word check
|
||||
STRING_CHECK, // Whitelist string check
|
||||
WORD_CHECK, // AllowList word check
|
||||
STRING_CHECK, // AllowList string check
|
||||
GET_PLAYERS_IN_ZONE,
|
||||
REQUEST_UGC_MANIFEST_INFO,
|
||||
BLUEPRINT_GET_ALL_DATA_REQUEST,
|
||||
|
@ -25,6 +25,7 @@
|
||||
#include "CDScriptComponentTable.h"
|
||||
#include "CDSkillBehaviorTable.h"
|
||||
#include "CDZoneTableTable.h"
|
||||
#include "CDTamingBuildPuzzleTable.h"
|
||||
#include "CDVendorComponentTable.h"
|
||||
#include "CDActivitiesTable.h"
|
||||
#include "CDPackageComponentTable.h"
|
||||
@ -41,8 +42,6 @@
|
||||
#include "CDRewardCodesTable.h"
|
||||
#include "CDPetComponentTable.h"
|
||||
|
||||
#include <exception>
|
||||
|
||||
#ifndef CDCLIENT_CACHE_ALL
|
||||
// Uncomment this to cache the full cdclient database into memory. This will make the server load faster, but will use more memory.
|
||||
// A vanilla CDClient takes about 46MB of memory + the regular world data.
|
||||
@ -55,13 +54,6 @@
|
||||
#define CDCLIENT_DONT_CACHE_TABLE(x)
|
||||
#endif
|
||||
|
||||
class CDClientConnectionException : public std::exception {
|
||||
public:
|
||||
virtual const char* what() const throw() {
|
||||
return "CDClientDatabase is not connected!";
|
||||
}
|
||||
};
|
||||
|
||||
// Using a macro to reduce repetitive code and issues from copy and paste.
|
||||
// As a note, ## in a macro is used to concatenate two tokens together.
|
||||
|
||||
@ -108,11 +100,14 @@ DEFINE_TABLE_STORAGE(CDRewardCodesTable);
|
||||
DEFINE_TABLE_STORAGE(CDRewardsTable);
|
||||
DEFINE_TABLE_STORAGE(CDScriptComponentTable);
|
||||
DEFINE_TABLE_STORAGE(CDSkillBehaviorTable);
|
||||
DEFINE_TABLE_STORAGE(CDTamingBuildPuzzleTable);
|
||||
DEFINE_TABLE_STORAGE(CDVendorComponentTable);
|
||||
DEFINE_TABLE_STORAGE(CDZoneTableTable);
|
||||
|
||||
void CDClientManager::LoadValuesFromDatabase() {
|
||||
if (!CDClientDatabase::isConnected) throw CDClientConnectionException();
|
||||
if (!CDClientDatabase::isConnected) {
|
||||
throw std::runtime_error{ "CDClientDatabase is not connected!" };
|
||||
}
|
||||
|
||||
CDActivityRewardsTable::Instance().LoadValuesFromDatabase();
|
||||
CDActivitiesTable::Instance().LoadValuesFromDatabase();
|
||||
@ -152,6 +147,7 @@ void CDClientManager::LoadValuesFromDatabase() {
|
||||
CDRewardsTable::Instance().LoadValuesFromDatabase();
|
||||
CDScriptComponentTable::Instance().LoadValuesFromDatabase();
|
||||
CDSkillBehaviorTable::Instance().LoadValuesFromDatabase();
|
||||
CDTamingBuildPuzzleTable::Instance().LoadValuesFromDatabase();
|
||||
CDVendorComponentTable::Instance().LoadValuesFromDatabase();
|
||||
CDZoneTableTable::Instance().LoadValuesFromDatabase();
|
||||
}
|
||||
|
@ -58,7 +58,7 @@ void CDLootTableTable::LoadValuesFromDatabase() {
|
||||
CDLootTable entry;
|
||||
uint32_t lootTableIndex = tableData.getIntField("LootTableIndex", -1);
|
||||
|
||||
entries[lootTableIndex].push_back(ReadRow(tableData));
|
||||
entries[lootTableIndex].emplace_back(ReadRow(tableData));
|
||||
tableData.nextRow();
|
||||
}
|
||||
for (auto& [id, table] : entries) {
|
||||
@ -66,7 +66,7 @@ void CDLootTableTable::LoadValuesFromDatabase() {
|
||||
}
|
||||
}
|
||||
|
||||
const LootTableEntries& CDLootTableTable::GetTable(uint32_t tableId) {
|
||||
const LootTableEntries& CDLootTableTable::GetTable(const uint32_t tableId) {
|
||||
auto& entries = GetEntriesMutable();
|
||||
auto itr = entries.find(tableId);
|
||||
if (itr != entries.end()) {
|
||||
@ -79,7 +79,7 @@ const LootTableEntries& CDLootTableTable::GetTable(uint32_t tableId) {
|
||||
|
||||
while (!tableData.eof()) {
|
||||
CDLootTable entry;
|
||||
entries[tableId].push_back(ReadRow(tableData));
|
||||
entries[tableId].emplace_back(ReadRow(tableData));
|
||||
tableData.nextRow();
|
||||
}
|
||||
SortTable(entries[tableId]);
|
||||
|
@ -3,6 +3,8 @@
|
||||
// Custom Classes
|
||||
#include "CDTable.h"
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
struct CDLootTable {
|
||||
uint32_t itemid; //!< The LOT of the item
|
||||
uint32_t LootTableIndex; //!< The Loot Table Index
|
||||
@ -20,6 +22,5 @@ private:
|
||||
public:
|
||||
void LoadValuesFromDatabase();
|
||||
// Queries the table with a custom "where" clause
|
||||
const LootTableEntries& GetTable(uint32_t tableId);
|
||||
const LootTableEntries& GetTable(const uint32_t tableId);
|
||||
};
|
||||
|
||||
|
@ -20,7 +20,7 @@ void CDMissionEmailTable::LoadValuesFromDatabase() {
|
||||
// Now get the data
|
||||
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM MissionEmail");
|
||||
while (!tableData.eof()) {
|
||||
CDMissionEmail entry;
|
||||
auto& entry = entries.emplace_back();
|
||||
entry.ID = tableData.getIntField("ID", -1);
|
||||
entry.messageType = tableData.getIntField("messageType", -1);
|
||||
entry.notificationGroup = tableData.getIntField("notificationGroup", -1);
|
||||
@ -30,11 +30,8 @@ void CDMissionEmailTable::LoadValuesFromDatabase() {
|
||||
entry.locStatus = tableData.getIntField("locStatus", -1);
|
||||
entry.gate_version = tableData.getStringField("gate_version", "");
|
||||
|
||||
entries.push_back(entry);
|
||||
tableData.nextRow();
|
||||
}
|
||||
|
||||
tableData.finalize();
|
||||
}
|
||||
|
||||
//! Queries the table with a custom "where" clause
|
||||
|
@ -3,6 +3,8 @@
|
||||
// Custom Classes
|
||||
#include "CDTable.h"
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
struct CDMissionEmail {
|
||||
uint32_t ID;
|
||||
uint32_t messageType;
|
||||
|
@ -20,18 +20,15 @@ void CDMissionNPCComponentTable::LoadValuesFromDatabase() {
|
||||
// Now get the data
|
||||
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM MissionNPCComponent");
|
||||
while (!tableData.eof()) {
|
||||
CDMissionNPCComponent entry;
|
||||
auto& entry = entries.emplace_back();
|
||||
entry.id = tableData.getIntField("id", -1);
|
||||
entry.missionID = tableData.getIntField("missionID", -1);
|
||||
entry.offersMission = tableData.getIntField("offersMission", -1) == 1 ? true : false;
|
||||
entry.acceptsMission = tableData.getIntField("acceptsMission", -1) == 1 ? true : false;
|
||||
entry.gate_version = tableData.getStringField("gate_version", "");
|
||||
|
||||
entries.push_back(entry);
|
||||
tableData.nextRow();
|
||||
}
|
||||
|
||||
tableData.finalize();
|
||||
}
|
||||
|
||||
//! Queries the table with a custom "where" clause
|
||||
|
@ -3,6 +3,8 @@
|
||||
// Custom Classes
|
||||
#include "CDTable.h"
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
struct CDMissionNPCComponent {
|
||||
uint32_t id; //!< The ID
|
||||
uint32_t missionID; //!< The Mission ID
|
||||
@ -17,4 +19,3 @@ public:
|
||||
// Queries the table with a custom "where" clause
|
||||
std::vector<CDMissionNPCComponent> Query(std::function<bool(CDMissionNPCComponent)> predicate);
|
||||
};
|
||||
|
||||
|
@ -20,7 +20,7 @@ void CDMissionTasksTable::LoadValuesFromDatabase() {
|
||||
// Now get the data
|
||||
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM MissionTasks");
|
||||
while (!tableData.eof()) {
|
||||
CDMissionTasks entry;
|
||||
auto& entry = entries.emplace_back();
|
||||
entry.id = tableData.getIntField("id", -1);
|
||||
UNUSED(entry.locStatus = tableData.getIntField("locStatus", -1));
|
||||
entry.taskType = tableData.getIntField("taskType", -1);
|
||||
@ -35,11 +35,8 @@ void CDMissionTasksTable::LoadValuesFromDatabase() {
|
||||
UNUSED(entry.localize = tableData.getIntField("localize", -1) == 1 ? true : false);
|
||||
UNUSED(entry.gate_version = tableData.getStringField("gate_version", ""));
|
||||
|
||||
entries.push_back(entry);
|
||||
tableData.nextRow();
|
||||
}
|
||||
|
||||
tableData.finalize();
|
||||
}
|
||||
|
||||
std::vector<CDMissionTasks> CDMissionTasksTable::Query(std::function<bool(CDMissionTasks)> predicate) {
|
||||
@ -51,7 +48,7 @@ std::vector<CDMissionTasks> CDMissionTasksTable::Query(std::function<bool(CDMiss
|
||||
return data;
|
||||
}
|
||||
|
||||
std::vector<CDMissionTasks*> CDMissionTasksTable::GetByMissionID(uint32_t missionID) {
|
||||
std::vector<CDMissionTasks*> CDMissionTasksTable::GetByMissionID(const uint32_t missionID) {
|
||||
std::vector<CDMissionTasks*> tasks;
|
||||
|
||||
// TODO: this should not be linear(?) and also shouldnt need to be a pointer
|
||||
|
@ -3,6 +3,8 @@
|
||||
// Custom Classes
|
||||
#include "CDTable.h"
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
struct CDMissionTasks {
|
||||
uint32_t id; //!< The Mission ID that the task belongs to
|
||||
UNUSED(uint32_t locStatus); //!< ???
|
||||
@ -25,7 +27,7 @@ public:
|
||||
// Queries the table with a custom "where" clause
|
||||
std::vector<CDMissionTasks> Query(std::function<bool(CDMissionTasks)> predicate);
|
||||
|
||||
std::vector<CDMissionTasks*> GetByMissionID(uint32_t missionID);
|
||||
std::vector<CDMissionTasks*> GetByMissionID(const uint32_t missionID);
|
||||
|
||||
// TODO: Remove this and replace it with a proper lookup function.
|
||||
const CDTable::StorageType& GetEntries() const;
|
||||
|
@ -22,7 +22,7 @@ void CDMissionsTable::LoadValuesFromDatabase() {
|
||||
// Now get the data
|
||||
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM Missions");
|
||||
while (!tableData.eof()) {
|
||||
CDMissions entry;
|
||||
auto& entry = entries.emplace_back();
|
||||
entry.id = tableData.getIntField("id", -1);
|
||||
entry.defined_type = tableData.getStringField("defined_type", "");
|
||||
entry.defined_subtype = tableData.getStringField("defined_subtype", "");
|
||||
@ -76,7 +76,6 @@ void CDMissionsTable::LoadValuesFromDatabase() {
|
||||
UNUSED(entry.locStatus = tableData.getIntField("locStatus", -1));
|
||||
entry.reward_bankinventory = tableData.getIntField("reward_bankinventory", -1);
|
||||
|
||||
entries.push_back(entry);
|
||||
tableData.nextRow();
|
||||
}
|
||||
tableData.finalize();
|
||||
|
@ -75,4 +75,3 @@ public:
|
||||
|
||||
static CDMissions Default;
|
||||
};
|
||||
|
||||
|
@ -20,7 +20,7 @@ void CDMovementAIComponentTable::LoadValuesFromDatabase() {
|
||||
// Now get the data
|
||||
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM MovementAIComponent");
|
||||
while (!tableData.eof()) {
|
||||
CDMovementAIComponent entry;
|
||||
auto& entry = entries.emplace_back();
|
||||
entry.id = tableData.getIntField("id", -1);
|
||||
entry.MovementType = tableData.getStringField("MovementType", "");
|
||||
entry.WanderChance = tableData.getFloatField("WanderChance", -1.0f);
|
||||
@ -30,11 +30,8 @@ void CDMovementAIComponentTable::LoadValuesFromDatabase() {
|
||||
entry.WanderRadius = tableData.getFloatField("WanderRadius", -1.0f);
|
||||
entry.attachedPath = tableData.getStringField("attachedPath", "");
|
||||
|
||||
entries.push_back(entry);
|
||||
tableData.nextRow();
|
||||
}
|
||||
|
||||
tableData.finalize();
|
||||
}
|
||||
|
||||
std::vector<CDMovementAIComponent> CDMovementAIComponentTable::Query(std::function<bool(CDMovementAIComponent)> predicate) {
|
||||
|
@ -3,6 +3,8 @@
|
||||
// Custom Classes
|
||||
#include "CDTable.h"
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
struct CDMovementAIComponent {
|
||||
uint32_t id;
|
||||
std::string MovementType;
|
||||
|
@ -20,17 +20,14 @@ void CDObjectSkillsTable::LoadValuesFromDatabase() {
|
||||
// Now get the data
|
||||
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM ObjectSkills");
|
||||
while (!tableData.eof()) {
|
||||
CDObjectSkills entry;
|
||||
auto &entry = entries.emplace_back();
|
||||
entry.objectTemplate = tableData.getIntField("objectTemplate", -1);
|
||||
entry.skillID = tableData.getIntField("skillID", -1);
|
||||
entry.castOnType = tableData.getIntField("castOnType", -1);
|
||||
entry.AICombatWeight = tableData.getIntField("AICombatWeight", -1);
|
||||
|
||||
entries.push_back(entry);
|
||||
tableData.nextRow();
|
||||
}
|
||||
|
||||
tableData.finalize();
|
||||
}
|
||||
|
||||
std::vector<CDObjectSkills> CDObjectSkillsTable::Query(std::function<bool(CDObjectSkills)> predicate) {
|
||||
|
@ -3,6 +3,8 @@
|
||||
// Custom Classes
|
||||
#include "CDTable.h"
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
struct CDObjectSkills {
|
||||
uint32_t objectTemplate; //!< The LOT of the item
|
||||
uint32_t skillID; //!< The Skill ID of the object
|
||||
|
@ -1,7 +1,7 @@
|
||||
#include "CDObjectsTable.h"
|
||||
|
||||
namespace {
|
||||
CDObjects m_default;
|
||||
CDObjects ObjDefault;
|
||||
};
|
||||
|
||||
void CDObjectsTable::LoadValuesFromDatabase() {
|
||||
@ -20,8 +20,10 @@ void CDObjectsTable::LoadValuesFromDatabase() {
|
||||
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM Objects");
|
||||
auto& entries = GetEntriesMutable();
|
||||
while (!tableData.eof()) {
|
||||
CDObjects entry;
|
||||
entry.id = tableData.getIntField("id", -1);
|
||||
const uint32_t lot = tableData.getIntField("id", 0);
|
||||
|
||||
auto& entry = entries[lot];
|
||||
entry.id = lot;
|
||||
entry.name = tableData.getStringField("name", "");
|
||||
UNUSED_COLUMN(entry.placeable = tableData.getIntField("placeable", -1);)
|
||||
entry.type = tableData.getStringField("type", "");
|
||||
@ -36,35 +38,34 @@ void CDObjectsTable::LoadValuesFromDatabase() {
|
||||
UNUSED_COLUMN(entry.gate_version = tableData.getStringField("gate_version", "");)
|
||||
UNUSED_COLUMN(entry.HQ_valid = tableData.getIntField("HQ_valid", -1);)
|
||||
|
||||
entries.insert(std::make_pair(entry.id, entry));
|
||||
tableData.nextRow();
|
||||
}
|
||||
|
||||
tableData.finalize();
|
||||
|
||||
m_default.id = 0;
|
||||
ObjDefault.id = 0;
|
||||
}
|
||||
|
||||
const CDObjects& CDObjectsTable::GetByID(uint32_t LOT) {
|
||||
const CDObjects& CDObjectsTable::GetByID(const uint32_t lot) {
|
||||
auto& entries = GetEntriesMutable();
|
||||
const auto& it = entries.find(LOT);
|
||||
const auto& it = entries.find(lot);
|
||||
if (it != entries.end()) {
|
||||
return it->second;
|
||||
}
|
||||
|
||||
auto query = CDClientDatabase::CreatePreppedStmt("SELECT * FROM Objects WHERE id = ?;");
|
||||
query.bind(1, static_cast<int32_t>(LOT));
|
||||
query.bind(1, static_cast<int32_t>(lot));
|
||||
|
||||
auto tableData = query.execQuery();
|
||||
if (tableData.eof()) {
|
||||
entries.insert(std::make_pair(LOT, m_default));
|
||||
return m_default;
|
||||
entries.emplace(lot, ObjDefault);
|
||||
return ObjDefault;
|
||||
}
|
||||
|
||||
// Now get the data
|
||||
while (!tableData.eof()) {
|
||||
CDObjects entry;
|
||||
entry.id = tableData.getIntField("id", -1);
|
||||
const uint32_t lot = tableData.getIntField("id", 0);
|
||||
|
||||
auto& entry = entries[lot];
|
||||
entry.id = lot;
|
||||
entry.name = tableData.getStringField("name", "");
|
||||
UNUSED(entry.placeable = tableData.getIntField("placeable", -1));
|
||||
entry.type = tableData.getStringField("type", "");
|
||||
@ -79,17 +80,15 @@ const CDObjects& CDObjectsTable::GetByID(uint32_t LOT) {
|
||||
UNUSED(entry.gate_version = tableData.getStringField("gate_version", ""));
|
||||
UNUSED(entry.HQ_valid = tableData.getIntField("HQ_valid", -1));
|
||||
|
||||
entries.insert(std::make_pair(entry.id, entry));
|
||||
tableData.nextRow();
|
||||
}
|
||||
|
||||
tableData.finalize();
|
||||
|
||||
const auto& it2 = entries.find(LOT);
|
||||
const auto& it2 = entries.find(lot);
|
||||
if (it2 != entries.end()) {
|
||||
return it2->second;
|
||||
}
|
||||
|
||||
return m_default;
|
||||
return ObjDefault;
|
||||
}
|
||||
|
||||
|
@ -3,6 +3,8 @@
|
||||
// Custom Classes
|
||||
#include "CDTable.h"
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
struct CDObjects {
|
||||
uint32_t id; //!< The LOT of the object
|
||||
std::string name; //!< The internal name of the object
|
||||
@ -24,6 +26,6 @@ class CDObjectsTable : public CDTable<CDObjectsTable, std::map<uint32_t, CDObjec
|
||||
public:
|
||||
void LoadValuesFromDatabase();
|
||||
// Gets an entry by ID
|
||||
const CDObjects& GetByID(uint32_t LOT);
|
||||
const CDObjects& GetByID(const uint32_t lot);
|
||||
};
|
||||
|
||||
|
@ -19,12 +19,11 @@ void CDPackageComponentTable::LoadValuesFromDatabase() {
|
||||
// Now get the data
|
||||
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM PackageComponent");
|
||||
while (!tableData.eof()) {
|
||||
CDPackageComponent entry;
|
||||
auto& entry = entries.emplace_back();
|
||||
entry.id = tableData.getIntField("id", -1);
|
||||
entry.LootMatrixIndex = tableData.getIntField("LootMatrixIndex", -1);
|
||||
entry.packageType = tableData.getIntField("packageType", -1);
|
||||
|
||||
entries.push_back(entry);
|
||||
tableData.nextRow();
|
||||
}
|
||||
|
||||
|
@ -3,6 +3,8 @@
|
||||
// Custom Classes
|
||||
#include "CDTable.h"
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
struct CDPackageComponent {
|
||||
uint32_t id;
|
||||
uint32_t LootMatrixIndex;
|
||||
|
@ -50,7 +50,7 @@ void CDPetComponentTable::LoadValuesFromDatabase() {
|
||||
}
|
||||
|
||||
void CDPetComponentTable::LoadValuesFromDefaults() {
|
||||
GetEntriesMutable().insert(std::make_pair(defaultEntry.id, defaultEntry));
|
||||
GetEntriesMutable().emplace(defaultEntry.id, defaultEntry);
|
||||
}
|
||||
|
||||
CDPetComponent& CDPetComponentTable::GetByID(const uint32_t componentID) {
|
||||
|
@ -4,32 +4,31 @@ void CDPhysicsComponentTable::LoadValuesFromDatabase() {
|
||||
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM PhysicsComponent");
|
||||
auto& entries = GetEntriesMutable();
|
||||
while (!tableData.eof()) {
|
||||
CDPhysicsComponent entry;
|
||||
entry.id = tableData.getIntField("id", -1);
|
||||
const uint32_t componentID = tableData.getIntField("id", -1);
|
||||
|
||||
auto& entry = entries[componentID];
|
||||
entry.id = componentID;
|
||||
entry.bStatic = tableData.getIntField("static", -1) != 0;
|
||||
entry.physicsAsset = tableData.getStringField("physics_asset", "");
|
||||
UNUSED(entry->jump = tableData.getIntField("jump", -1) != 0);
|
||||
UNUSED(entry->doublejump = tableData.getIntField("doublejump", -1) != 0);
|
||||
entry.speed = tableData.getFloatField("speed", -1);
|
||||
UNUSED(entry->rotSpeed = tableData.getFloatField("rotSpeed", -1));
|
||||
entry.playerHeight = tableData.getFloatField("playerHeight");
|
||||
entry.playerRadius = tableData.getFloatField("playerRadius");
|
||||
UNUSED_COLUMN(entry.jump = tableData.getIntField("jump", -1) != 0;)
|
||||
UNUSED_COLUMN(entry.doubleJump = tableData.getIntField("doublejump", -1) != 0;)
|
||||
entry.speed = static_cast<float>(tableData.getFloatField("speed", -1));
|
||||
UNUSED_COLUMN(entry.rotSpeed = tableData.getFloatField("rotSpeed", -1);)
|
||||
entry.playerHeight = static_cast<float>(tableData.getFloatField("playerHeight"));
|
||||
entry.playerRadius = static_cast<float>(tableData.getFloatField("playerRadius"));
|
||||
entry.pcShapeType = tableData.getIntField("pcShapeType");
|
||||
entry.collisionGroup = tableData.getIntField("collisionGroup");
|
||||
UNUSED(entry->airSpeed = tableData.getFloatField("airSpeed"));
|
||||
UNUSED(entry->boundaryAsset = tableData.getStringField("boundaryAsset"));
|
||||
UNUSED(entry->jumpAirSpeed = tableData.getFloatField("jumpAirSpeed"));
|
||||
UNUSED(entry->friction = tableData.getFloatField("friction"));
|
||||
UNUSED(entry->gravityVolumeAsset = tableData.getStringField("gravityVolumeAsset"));
|
||||
UNUSED_COLUMN(entry.airSpeed = tableData.getFloatField("airSpeed");)
|
||||
UNUSED_COLUMN(entry.boundaryAsset = tableData.getStringField("boundaryAsset");)
|
||||
UNUSED_COLUMN(entry.jumpAirSpeed = tableData.getFloatField("jumpAirSpeed");)
|
||||
UNUSED_COLUMN(entry.friction = tableData.getFloatField("friction");)
|
||||
UNUSED_COLUMN(entry.gravityVolumeAsset = tableData.getStringField("gravityVolumeAsset");)
|
||||
|
||||
entries.insert(std::make_pair(entry.id, entry));
|
||||
tableData.nextRow();
|
||||
}
|
||||
|
||||
tableData.finalize();
|
||||
}
|
||||
|
||||
CDPhysicsComponent* CDPhysicsComponentTable::GetByID(uint32_t componentID) {
|
||||
CDPhysicsComponent* CDPhysicsComponentTable::GetByID(const uint32_t componentID) {
|
||||
auto& entries = GetEntriesMutable();
|
||||
auto itr = entries.find(componentID);
|
||||
return itr != entries.end() ? &itr->second : nullptr;
|
||||
|
@ -1,5 +1,6 @@
|
||||
#pragma once
|
||||
#include "CDTable.h"
|
||||
#include <cstdint>
|
||||
#include <string>
|
||||
|
||||
struct CDPhysicsComponent {
|
||||
@ -7,7 +8,7 @@ struct CDPhysicsComponent {
|
||||
bool bStatic;
|
||||
std::string physicsAsset;
|
||||
UNUSED(bool jump);
|
||||
UNUSED(bool doublejump);
|
||||
UNUSED(bool doubleJump);
|
||||
float speed;
|
||||
UNUSED(float rotSpeed);
|
||||
float playerHeight;
|
||||
@ -26,5 +27,5 @@ public:
|
||||
void LoadValuesFromDatabase();
|
||||
|
||||
static const std::string GetTableName() { return "PhysicsComponent"; };
|
||||
CDPhysicsComponent* GetByID(uint32_t componentID);
|
||||
CDPhysicsComponent* GetByID(const uint32_t componentID);
|
||||
};
|
||||
|
@ -0,0 +1,35 @@
|
||||
#include "CDTamingBuildPuzzleTable.h"
|
||||
|
||||
void CDTamingBuildPuzzleTable::LoadValuesFromDatabase() {
|
||||
// First, get the size of the table
|
||||
uint32_t size = 0;
|
||||
auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM TamingBuildPuzzles");
|
||||
while (!tableSize.eof()) {
|
||||
size = tableSize.getIntField(0, 0);
|
||||
tableSize.nextRow();
|
||||
}
|
||||
|
||||
// Reserve the size
|
||||
auto& entries = GetEntriesMutable();
|
||||
entries.reserve(size);
|
||||
|
||||
// Now get the data
|
||||
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM TamingBuildPuzzles");
|
||||
while (!tableData.eof()) {
|
||||
const auto lot = static_cast<LOT>(tableData.getIntField("NPCLot", LOT_NULL));
|
||||
entries.emplace(lot, CDTamingBuildPuzzle{
|
||||
.puzzleModelLot = lot,
|
||||
.validPieces{ tableData.getStringField("ValidPiecesLXF") },
|
||||
.timeLimit = static_cast<float>(tableData.getFloatField("Timelimit", 30.0f)),
|
||||
.numValidPieces = tableData.getIntField("NumValidPieces", 6),
|
||||
.imaginationCost = tableData.getIntField("imagCostPerBuild", 10)
|
||||
});
|
||||
tableData.nextRow();
|
||||
}
|
||||
}
|
||||
|
||||
const CDTamingBuildPuzzle* CDTamingBuildPuzzleTable::GetByLOT(const LOT lot) const {
|
||||
const auto& entries = GetEntries();
|
||||
const auto itr = entries.find(lot);
|
||||
return itr != entries.cend() ? &itr->second : nullptr;
|
||||
}
|
@ -0,0 +1,60 @@
|
||||
#pragma once
|
||||
#include "CDTable.h"
|
||||
|
||||
/**
|
||||
* Information for the minigame to be completed
|
||||
*/
|
||||
struct CDTamingBuildPuzzle {
|
||||
UNUSED_COLUMN(uint32_t id = 0;)
|
||||
|
||||
// The LOT of the object that is to be created
|
||||
LOT puzzleModelLot = LOT_NULL;
|
||||
|
||||
// The LOT of the NPC
|
||||
UNUSED_COLUMN(LOT npcLot = LOT_NULL;)
|
||||
|
||||
// The .lxfml file that contains the bricks required to build the model
|
||||
std::string validPieces{};
|
||||
|
||||
// The .lxfml file that contains the bricks NOT required to build the model
|
||||
UNUSED_COLUMN(std::string invalidPieces{};)
|
||||
|
||||
// Difficulty value
|
||||
UNUSED_COLUMN(int32_t difficulty = 1;)
|
||||
|
||||
// The time limit to complete the build
|
||||
float timeLimit = 30.0f;
|
||||
|
||||
// The number of pieces required to complete the minigame
|
||||
int32_t numValidPieces = 6;
|
||||
|
||||
// Number of valid pieces
|
||||
UNUSED_COLUMN(int32_t totalNumPieces = 16;)
|
||||
|
||||
// Model name
|
||||
UNUSED_COLUMN(std::string modelName{};)
|
||||
|
||||
// The .lxfml file that contains the full model
|
||||
UNUSED_COLUMN(std::string fullModel{};)
|
||||
|
||||
// The duration of the pet taming minigame
|
||||
UNUSED_COLUMN(float duration = 45.0f;)
|
||||
|
||||
// The imagination cost for the tamer to start the minigame
|
||||
int32_t imaginationCost = 10;
|
||||
};
|
||||
|
||||
class CDTamingBuildPuzzleTable : public CDTable<CDTamingBuildPuzzleTable, std::unordered_map<LOT, CDTamingBuildPuzzle>> {
|
||||
public:
|
||||
/**
|
||||
* Load values from the CD client database
|
||||
*/
|
||||
void LoadValuesFromDatabase();
|
||||
|
||||
/**
|
||||
* Gets the pet ability table corresponding to the pet LOT
|
||||
* @returns A pointer to the corresponding table, or nullptr if one cannot be found
|
||||
*/
|
||||
[[nodiscard]]
|
||||
const CDTamingBuildPuzzle* GetByLOT(const LOT lot) const;
|
||||
};
|
@ -36,5 +36,6 @@ set(DDATABASE_CDCLIENTDATABASE_CDCLIENTTABLES_SOURCES "CDActivitiesTable.cpp"
|
||||
"CDRewardsTable.cpp"
|
||||
"CDScriptComponentTable.cpp"
|
||||
"CDSkillBehaviorTable.cpp"
|
||||
"CDTamingBuildPuzzleTable.cpp"
|
||||
"CDVendorComponentTable.cpp"
|
||||
"CDZoneTableTable.cpp" PARENT_SCOPE)
|
||||
|
@ -9,4 +9,28 @@ foreach(file ${DDATABASE_CDCLIENTDATABASE_CDCLIENTTABLES_SOURCES})
|
||||
set(DDATABASE_CDCLIENTDATABASE_SOURCES ${DDATABASE_CDCLIENTDATABASE_SOURCES} "CDClientTables/${file}")
|
||||
endforeach()
|
||||
|
||||
set(DDATABASE_CDCLIENTDATABASE_SOURCES ${DDATABASE_CDCLIENTDATABASE_SOURCES} PARENT_SCOPE)
|
||||
add_library(dDatabaseCDClient STATIC ${DDATABASE_CDCLIENTDATABASE_SOURCES})
|
||||
target_include_directories(dDatabaseCDClient PUBLIC "."
|
||||
"CDClientTables"
|
||||
"${PROJECT_SOURCE_DIR}/dCommon"
|
||||
"${PROJECT_SOURCE_DIR}/dCommon/dEnums"
|
||||
)
|
||||
target_link_libraries(dDatabaseCDClient PRIVATE sqlite3)
|
||||
|
||||
if (${CDCLIENT_CACHE_ALL})
|
||||
add_compile_definitions(dDatabaseCDClient PRIVATE CDCLIENT_CACHE_ALL=${CDCLIENT_CACHE_ALL})
|
||||
endif()
|
||||
|
||||
file(
|
||||
GLOB HEADERS_DDATABASE_CDCLIENT
|
||||
LIST_DIRECTORIES false
|
||||
${PROJECT_SOURCE_DIR}/thirdparty/SQLite/*.h
|
||||
CDClientTables/*.h
|
||||
*.h
|
||||
)
|
||||
|
||||
# Need to specify to use the CXX compiler language here or else we get errors including <string>.
|
||||
target_precompile_headers(
|
||||
dDatabaseCDClient PRIVATE
|
||||
"$<$<COMPILE_LANGUAGE:CXX>:${HEADERS_DDATABASE_CDCLIENT}>"
|
||||
)
|
||||
|
@ -1,20 +1,7 @@
|
||||
set(DDATABASE_SOURCES)
|
||||
|
||||
add_subdirectory(CDClientDatabase)
|
||||
|
||||
foreach(file ${DDATABASE_CDCLIENTDATABASE_SOURCES})
|
||||
set(DDATABASE_SOURCES ${DDATABASE_SOURCES} "CDClientDatabase/${file}")
|
||||
endforeach()
|
||||
|
||||
add_subdirectory(GameDatabase)
|
||||
|
||||
foreach(file ${DDATABASE_GAMEDATABASE_SOURCES})
|
||||
set(DDATABASE_SOURCES ${DDATABASE_SOURCES} "GameDatabase/${file}")
|
||||
endforeach()
|
||||
|
||||
add_library(dDatabase STATIC ${DDATABASE_SOURCES})
|
||||
target_link_libraries(dDatabase sqlite3 mariadbConnCpp)
|
||||
|
||||
if (${CDCLIENT_CACHE_ALL})
|
||||
add_compile_definitions(dDatabase CDCLIENT_CACHE_ALL=${CDCLIENT_CACHE_ALL})
|
||||
endif()
|
||||
add_library(dDatabase STATIC "MigrationRunner.cpp")
|
||||
target_include_directories(dDatabase PUBLIC ".")
|
||||
target_link_libraries(dDatabase
|
||||
PUBLIC dDatabaseCDClient dDatabaseGame)
|
||||
|
@ -1,6 +1,5 @@
|
||||
set(DDATABASE_GAMEDATABASE_SOURCES
|
||||
"Database.cpp"
|
||||
"MigrationRunner.cpp"
|
||||
)
|
||||
|
||||
add_subdirectory(MySQL)
|
||||
@ -9,4 +8,25 @@ foreach(file ${DDATABSE_DATABSES_MYSQL_SOURCES})
|
||||
set(DDATABASE_GAMEDATABASE_SOURCES ${DDATABASE_GAMEDATABASE_SOURCES} "MySQL/${file}")
|
||||
endforeach()
|
||||
|
||||
set(DDATABASE_GAMEDATABASE_SOURCES ${DDATABASE_GAMEDATABASE_SOURCES} PARENT_SCOPE)
|
||||
add_library(dDatabaseGame STATIC ${DDATABASE_GAMEDATABASE_SOURCES})
|
||||
target_include_directories(dDatabaseGame PUBLIC "."
|
||||
"ITables" PRIVATE "MySQL"
|
||||
"${PROJECT_SOURCE_DIR}/dCommon"
|
||||
"${PROJECT_SOURCE_DIR}/dCommon/dEnums"
|
||||
)
|
||||
target_link_libraries(dDatabaseGame
|
||||
PUBLIC MariaDB::ConnCpp
|
||||
INTERFACE dCommon)
|
||||
|
||||
# Glob together all headers that need to be precompiled
|
||||
file(
|
||||
GLOB HEADERS_DDATABASE_GAME
|
||||
LIST_DIRECTORIES false
|
||||
ITables/*.h
|
||||
)
|
||||
|
||||
# Need to specify to use the CXX compiler language here or else we get errors including <string>.
|
||||
target_precompile_headers(
|
||||
dDatabaseGame PRIVATE
|
||||
"$<$<COMPILE_LANGUAGE:CXX>:${HEADERS_DDATABASE_GAME}>"
|
||||
)
|
||||
|
@ -23,6 +23,7 @@
|
||||
#include "IActivityLog.h"
|
||||
#include "IIgnoreList.h"
|
||||
#include "IAccountsRewardCodes.h"
|
||||
#include "IBehaviors.h"
|
||||
|
||||
namespace sql {
|
||||
class Statement;
|
||||
@ -40,7 +41,8 @@ class GameDatabase :
|
||||
public IMail, public ICommandLog, public IPlayerCheatDetections, public IBugReports,
|
||||
public IPropertyContents, public IProperty, public IPetNames, public ICharXml,
|
||||
public IMigrationHistory, public IUgc, public IFriends, public ICharInfo,
|
||||
public IAccounts, public IActivityLog, public IAccountsRewardCodes, public IIgnoreList {
|
||||
public IAccounts, public IActivityLog, public IAccountsRewardCodes, public IIgnoreList,
|
||||
public IBehaviors {
|
||||
public:
|
||||
virtual ~GameDatabase() = default;
|
||||
// TODO: These should be made private.
|
||||
|
@ -3,6 +3,7 @@
|
||||
|
||||
#include <cstdint>
|
||||
#include <optional>
|
||||
#include <string>
|
||||
#include <string_view>
|
||||
|
||||
enum class eGameMasterLevel : uint8_t;
|
||||
@ -32,6 +33,9 @@ public:
|
||||
|
||||
// Add a new account to the database.
|
||||
virtual void InsertNewAccount(const std::string_view username, const std::string_view bcryptpassword) = 0;
|
||||
|
||||
// Update the GameMaster level of an account.
|
||||
virtual void UpdateAccountGmLevel(const uint32_t accountId, const eGameMasterLevel gmLevel) = 0;
|
||||
};
|
||||
|
||||
#endif //!__IACCOUNTS__H__
|
||||
|
22
dDatabase/GameDatabase/ITables/IBehaviors.h
Normal file
22
dDatabase/GameDatabase/ITables/IBehaviors.h
Normal file
@ -0,0 +1,22 @@
|
||||
#ifndef IBEHAVIORS_H
|
||||
#define IBEHAVIORS_H
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
#include "dCommonVars.h"
|
||||
|
||||
class IBehaviors {
|
||||
public:
|
||||
struct Info {
|
||||
int32_t behaviorId{};
|
||||
uint32_t characterId{};
|
||||
std::string behaviorInfo;
|
||||
};
|
||||
|
||||
// This Add also takes care of updating if it exists.
|
||||
virtual void AddBehavior(const Info& info) = 0;
|
||||
virtual std::string GetBehavior(const int32_t behaviorId) = 0;
|
||||
virtual void RemoveBehavior(const int32_t behaviorId) = 0;
|
||||
};
|
||||
|
||||
#endif //!IBEHAVIORS_H
|
@ -1,6 +1,7 @@
|
||||
#ifndef __IPROPERTIESCONTENTS__H__
|
||||
#define __IPROPERTIESCONTENTS__H__
|
||||
|
||||
#include <array>
|
||||
#include <cstdint>
|
||||
#include <string_view>
|
||||
|
||||
@ -16,6 +17,7 @@ public:
|
||||
LWOOBJID id{};
|
||||
LOT lot{};
|
||||
uint32_t ugcId{};
|
||||
std::array<int32_t, 5> behaviors{};
|
||||
};
|
||||
|
||||
// Inserts a new UGC model into the database.
|
||||
@ -32,7 +34,7 @@ public:
|
||||
virtual void InsertNewPropertyModel(const LWOOBJID& propertyId, const IPropertyContents::Model& model, const std::string_view name) = 0;
|
||||
|
||||
// Update the model position and rotation for the given property id.
|
||||
virtual void UpdateModelPositionRotation(const LWOOBJID& propertyId, const NiPoint3& position, const NiQuaternion& rotation) = 0;
|
||||
virtual void UpdateModel(const LWOOBJID& propertyId, const NiPoint3& position, const NiQuaternion& rotation, const std::array<std::pair<int32_t, std::string>, 5>& behaviors) = 0;
|
||||
|
||||
// Remove the model for the given property id.
|
||||
virtual void RemoveModel(const LWOOBJID& modelId) = 0;
|
||||
|
@ -74,7 +74,7 @@ public:
|
||||
std::vector<IPropertyContents::Model> GetPropertyModels(const LWOOBJID& propertyId) override;
|
||||
void RemoveUnreferencedUgcModels() override;
|
||||
void InsertNewPropertyModel(const LWOOBJID& propertyId, const IPropertyContents::Model& model, const std::string_view name) override;
|
||||
void UpdateModelPositionRotation(const LWOOBJID& propertyId, const NiPoint3& position, const NiQuaternion& rotation) override;
|
||||
void UpdateModel(const LWOOBJID& propertyId, const NiPoint3& position, const NiQuaternion& rotation, const std::array<std::pair<int32_t, std::string>, 5>& behaviors) override;
|
||||
void RemoveModel(const LWOOBJID& modelId) override;
|
||||
void UpdatePerformanceCost(const LWOZONEID& zoneId, const float performanceCost) override;
|
||||
void InsertNewBugReport(const IBugReports::Info& info) override;
|
||||
@ -108,6 +108,10 @@ public:
|
||||
std::vector<IIgnoreList::Info> GetIgnoreList(const uint32_t playerId) override;
|
||||
void InsertRewardCode(const uint32_t account_id, const uint32_t reward_code) override;
|
||||
std::vector<uint32_t> GetRewardCodesByAccountID(const uint32_t account_id) override;
|
||||
void AddBehavior(const IBehaviors::Info& info) override;
|
||||
std::string GetBehavior(const int32_t behaviorId) override;
|
||||
void RemoveBehavior(const int32_t characterId) override;
|
||||
void UpdateAccountGmLevel(const uint32_t accountId, const eGameMasterLevel gmLevel) override;
|
||||
private:
|
||||
|
||||
// Generic query functions that can be used for any query.
|
||||
|
@ -35,3 +35,7 @@ void MySQLDatabase::UpdateAccountPassword(const uint32_t accountId, const std::s
|
||||
void MySQLDatabase::InsertNewAccount(const std::string_view username, const std::string_view bcryptpassword) {
|
||||
ExecuteInsert("INSERT INTO accounts (name, password, gm_level) VALUES (?, ?, ?);", username, bcryptpassword, static_cast<int32_t>(eGameMasterLevel::OPERATOR));
|
||||
}
|
||||
|
||||
void MySQLDatabase::UpdateAccountGmLevel(const uint32_t accountId, const eGameMasterLevel gmLevel) {
|
||||
ExecuteUpdate("UPDATE accounts SET gm_level = ? WHERE id = ?;", static_cast<int32_t>(gmLevel), accountId);
|
||||
}
|
||||
|
19
dDatabase/GameDatabase/MySQL/Tables/Behaviors.cpp
Normal file
19
dDatabase/GameDatabase/MySQL/Tables/Behaviors.cpp
Normal file
@ -0,0 +1,19 @@
|
||||
#include "IBehaviors.h"
|
||||
|
||||
#include "MySQLDatabase.h"
|
||||
|
||||
void MySQLDatabase::AddBehavior(const IBehaviors::Info& info) {
|
||||
ExecuteInsert(
|
||||
"INSERT INTO behaviors (behavior_info, character_id, behavior_id) VALUES (?, ?, ?) ON DUPLICATE KEY UPDATE behavior_info = ?",
|
||||
info.behaviorInfo, info.characterId, info.behaviorId, info.behaviorInfo
|
||||
);
|
||||
}
|
||||
|
||||
void MySQLDatabase::RemoveBehavior(const int32_t behaviorId) {
|
||||
ExecuteDelete("DELETE FROM behaviors WHERE behavior_id = ?", behaviorId);
|
||||
}
|
||||
|
||||
std::string MySQLDatabase::GetBehavior(const int32_t behaviorId) {
|
||||
auto result = ExecuteSelect("SELECT behavior_info FROM behaviors WHERE behavior_id = ?", behaviorId);
|
||||
return result->next() ? result->getString("behavior_info").c_str() : "";
|
||||
}
|
@ -2,6 +2,7 @@ set(DDATABASES_DATABASES_MYSQL_TABLES_SOURCES
|
||||
"Accounts.cpp"
|
||||
"AccountsRewardCodes.cpp"
|
||||
"ActivityLog.cpp"
|
||||
"Behaviors.cpp"
|
||||
"BugReports.cpp"
|
||||
"CharInfo.cpp"
|
||||
"CharXml.cpp"
|
||||
|
@ -1,7 +1,10 @@
|
||||
#include "MySQLDatabase.h"
|
||||
|
||||
std::vector<IPropertyContents::Model> MySQLDatabase::GetPropertyModels(const LWOOBJID& propertyId) {
|
||||
auto result = ExecuteSelect("SELECT id, lot, x, y, z, rx, ry, rz, rw, ugc_id FROM properties_contents WHERE property_id = ?;", propertyId);
|
||||
auto result = ExecuteSelect(
|
||||
"SELECT id, lot, x, y, z, rx, ry, rz, rw, ugc_id, "
|
||||
"behavior_1, behavior_2, behavior_3, behavior_4, behavior_5 "
|
||||
"FROM properties_contents WHERE property_id = ?;", propertyId);
|
||||
|
||||
std::vector<IPropertyContents::Model> toReturn;
|
||||
toReturn.reserve(result->rowsCount());
|
||||
@ -17,6 +20,12 @@ std::vector<IPropertyContents::Model> MySQLDatabase::GetPropertyModels(const LWO
|
||||
model.rotation.y = result->getFloat("ry");
|
||||
model.rotation.z = result->getFloat("rz");
|
||||
model.ugcId = result->getUInt64("ugc_id");
|
||||
model.behaviors[0] = result->getInt("behavior_1");
|
||||
model.behaviors[1] = result->getInt("behavior_2");
|
||||
model.behaviors[2] = result->getInt("behavior_3");
|
||||
model.behaviors[3] = result->getInt("behavior_4");
|
||||
model.behaviors[4] = result->getInt("behavior_5");
|
||||
|
||||
toReturn.push_back(std::move(model));
|
||||
}
|
||||
return toReturn;
|
||||
@ -32,21 +41,23 @@ void MySQLDatabase::InsertNewPropertyModel(const LWOOBJID& propertyId, const IPr
|
||||
model.id, propertyId, model.ugcId == 0 ? std::nullopt : std::optional(model.ugcId), static_cast<uint32_t>(model.lot),
|
||||
model.position.x, model.position.y, model.position.z, model.rotation.x, model.rotation.y, model.rotation.z, model.rotation.w,
|
||||
name, "", // Model description. TODO implement this.
|
||||
0, // behavior 1. TODO implement this.
|
||||
0, // behavior 2. TODO implement this.
|
||||
0, // behavior 3. TODO implement this.
|
||||
0, // behavior 4. TODO implement this.
|
||||
0 // behavior 5. TODO implement this.
|
||||
model.behaviors[0], // behavior 1
|
||||
model.behaviors[1], // behavior 2
|
||||
model.behaviors[2], // behavior 3
|
||||
model.behaviors[3], // behavior 4
|
||||
model.behaviors[4] // behavior 5
|
||||
);
|
||||
} catch (sql::SQLException& e) {
|
||||
LOG("Error inserting new property model: %s", e.what());
|
||||
}
|
||||
}
|
||||
|
||||
void MySQLDatabase::UpdateModelPositionRotation(const LWOOBJID& propertyId, const NiPoint3& position, const NiQuaternion& rotation) {
|
||||
void MySQLDatabase::UpdateModel(const LWOOBJID& propertyId, const NiPoint3& position, const NiQuaternion& rotation, const std::array<std::pair<int32_t, std::string>, 5>& behaviors) {
|
||||
ExecuteUpdate(
|
||||
"UPDATE properties_contents SET x = ?, y = ?, z = ?, rx = ?, ry = ?, rz = ?, rw = ? WHERE id = ?;",
|
||||
position.x, position.y, position.z, rotation.x, rotation.y, rotation.z, rotation.w, propertyId);
|
||||
"UPDATE properties_contents SET x = ?, y = ?, z = ?, rx = ?, ry = ?, rz = ?, rw = ?, "
|
||||
"behavior_1 = ?, behavior_2 = ?, behavior_3 = ?, behavior_4 = ?, behavior_5 = ? WHERE id = ?;",
|
||||
position.x, position.y, position.z, rotation.x, rotation.y, rotation.z, rotation.w,
|
||||
behaviors[0].first, behaviors[1].first, behaviors[2].first, behaviors[3].first, behaviors[4].first, propertyId);
|
||||
}
|
||||
|
||||
void MySQLDatabase::RemoveModel(const LWOOBJID& modelId) {
|
||||
|
@ -13,11 +13,25 @@ include_directories(
|
||||
${PROJECT_SOURCE_DIR}/dGame
|
||||
)
|
||||
|
||||
add_library(dGameBase ${DGAME_SOURCES})
|
||||
add_library(dGameBase OBJECT ${DGAME_SOURCES})
|
||||
target_precompile_headers(dGameBase PRIVATE ${HEADERS_DGAME})
|
||||
target_link_libraries(dGameBase
|
||||
PUBLIC dDatabase dPhysics
|
||||
INTERFACE dComponents dEntity)
|
||||
target_include_directories(dGameBase PUBLIC "." "dEntity"
|
||||
PRIVATE "dComponents" "dGameMessages" "dBehaviors" "dMission" "dUtilities" "dInventory"
|
||||
$<TARGET_PROPERTY:dPropertyBehaviors,INTERFACE_INCLUDE_DIRECTORIES>
|
||||
"${PROJECT_SOURCE_DIR}/dCommon"
|
||||
"${PROJECT_SOURCE_DIR}/dCommon/dEnums"
|
||||
"${PROJECT_SOURCE_DIR}/dCommon/dClient"
|
||||
# dDatabase
|
||||
"${PROJECT_SOURCE_DIR}/dDatabase/CDClientDatabase"
|
||||
"${PROJECT_SOURCE_DIR}/dDatabase/CDClientDatabase/CDClientTables"
|
||||
"${PROJECT_SOURCE_DIR}/dDatabase/GameDatabase"
|
||||
"${PROJECT_SOURCE_DIR}/dDatabase/GameDatabase/ITables"
|
||||
"${PROJECT_SOURCE_DIR}/thirdparty/mariadb-connector-cpp/include"
|
||||
# dPhysics
|
||||
"${PROJECT_SOURCE_DIR}/thirdparty/recastnavigation/Recast/Include"
|
||||
"${PROJECT_SOURCE_DIR}/thirdparty/recastnavigation/Detour/Include"
|
||||
"${PROJECT_SOURCE_DIR}/dZoneManager"
|
||||
)
|
||||
|
||||
add_subdirectory(dBehaviors)
|
||||
add_subdirectory(dComponents)
|
||||
@ -28,7 +42,26 @@ add_subdirectory(dMission)
|
||||
add_subdirectory(dPropertyBehaviors)
|
||||
add_subdirectory(dUtilities)
|
||||
|
||||
add_library(dGame INTERFACE)
|
||||
target_link_libraries(dGame INTERFACE
|
||||
dGameBase dBehaviors dComponents dEntity dGameMessages dInventory dMission dPropertyBehaviors dUtilities dScripts
|
||||
add_library(dGame STATIC
|
||||
$<TARGET_OBJECTS:dGameBase>
|
||||
$<TARGET_OBJECTS:dBehaviors>
|
||||
$<TARGET_OBJECTS:dComponents>
|
||||
$<TARGET_OBJECTS:dEntity>
|
||||
$<TARGET_OBJECTS:dGameMessages>
|
||||
$<TARGET_OBJECTS:dInventory>
|
||||
$<TARGET_OBJECTS:dMission>
|
||||
$<TARGET_OBJECTS:dPropertyBehaviors>
|
||||
$<TARGET_OBJECTS:dUtilities>
|
||||
)
|
||||
target_link_libraries(dGame INTERFACE dNet)
|
||||
target_include_directories(dGame INTERFACE
|
||||
$<TARGET_PROPERTY:dGameBase,INTERFACE_INCLUDE_DIRECTORIES>
|
||||
$<TARGET_PROPERTY:dBehaviors,INTERFACE_INCLUDE_DIRECTORIES>
|
||||
$<TARGET_PROPERTY:dComponents,INTERFACE_INCLUDE_DIRECTORIES>
|
||||
$<TARGET_PROPERTY:dEntity,INTERFACE_INCLUDE_DIRECTORIES>
|
||||
$<TARGET_PROPERTY:dGameMessages,INTERFACE_INCLUDE_DIRECTORIES>
|
||||
$<TARGET_PROPERTY:dInventory,INTERFACE_INCLUDE_DIRECTORIES>
|
||||
$<TARGET_PROPERTY:dMission,INTERFACE_INCLUDE_DIRECTORIES>
|
||||
$<TARGET_PROPERTY:dPropertyBehaviors,INTERFACE_INCLUDE_DIRECTORIES>
|
||||
$<TARGET_PROPERTY:dUtilities,INTERFACE_INCLUDE_DIRECTORIES>
|
||||
)
|
||||
|
@ -27,12 +27,11 @@ Character::Character(uint32_t id, User* parentUser) {
|
||||
m_ID = id;
|
||||
m_ParentUser = parentUser;
|
||||
m_OurEntity = nullptr;
|
||||
m_Doc = nullptr;
|
||||
m_GMLevel = eGameMasterLevel::CIVILIAN;
|
||||
m_PermissionMap = static_cast<ePermissionMap>(0);
|
||||
}
|
||||
|
||||
Character::~Character() {
|
||||
if (m_Doc) delete m_Doc;
|
||||
m_Doc = nullptr;
|
||||
m_OurEntity = nullptr;
|
||||
m_ParentUser = nullptr;
|
||||
}
|
||||
@ -55,8 +54,6 @@ void Character::UpdateInfoFromDatabase() {
|
||||
m_ZoneInstanceID = 0; //These values don't really matter, these are only used on the char select screen and seem unused.
|
||||
m_ZoneCloneID = 0;
|
||||
|
||||
m_Doc = nullptr;
|
||||
|
||||
//Quickly and dirtly parse the xmlData to get the info we need:
|
||||
DoQuickXMLDataParse();
|
||||
|
||||
@ -70,18 +67,13 @@ void Character::UpdateInfoFromDatabase() {
|
||||
}
|
||||
|
||||
void Character::UpdateFromDatabase() {
|
||||
if (m_Doc) delete m_Doc;
|
||||
UpdateInfoFromDatabase();
|
||||
}
|
||||
|
||||
void Character::DoQuickXMLDataParse() {
|
||||
if (m_XMLData.size() == 0) return;
|
||||
|
||||
delete m_Doc;
|
||||
m_Doc = new tinyxml2::XMLDocument();
|
||||
if (!m_Doc) return;
|
||||
|
||||
if (m_Doc->Parse(m_XMLData.c_str(), m_XMLData.size()) == 0) {
|
||||
if (m_Doc.Parse(m_XMLData.c_str(), m_XMLData.size()) == 0) {
|
||||
LOG("Loaded xmlData for character %s (%i)!", m_Name.c_str(), m_ID);
|
||||
} else {
|
||||
LOG("Failed to load xmlData!");
|
||||
@ -89,7 +81,7 @@ void Character::DoQuickXMLDataParse() {
|
||||
return;
|
||||
}
|
||||
|
||||
tinyxml2::XMLElement* mf = m_Doc->FirstChildElement("obj")->FirstChildElement("mf");
|
||||
tinyxml2::XMLElement* mf = m_Doc.FirstChildElement("obj")->FirstChildElement("mf");
|
||||
if (!mf) {
|
||||
LOG("Failed to find mf tag!");
|
||||
return;
|
||||
@ -108,7 +100,7 @@ void Character::DoQuickXMLDataParse() {
|
||||
mf->QueryAttribute("ess", &m_Eyes);
|
||||
mf->QueryAttribute("ms", &m_Mouth);
|
||||
|
||||
tinyxml2::XMLElement* inv = m_Doc->FirstChildElement("obj")->FirstChildElement("inv");
|
||||
tinyxml2::XMLElement* inv = m_Doc.FirstChildElement("obj")->FirstChildElement("inv");
|
||||
if (!inv) {
|
||||
LOG("Char has no inv!");
|
||||
return;
|
||||
@ -141,7 +133,7 @@ void Character::DoQuickXMLDataParse() {
|
||||
}
|
||||
|
||||
|
||||
tinyxml2::XMLElement* character = m_Doc->FirstChildElement("obj")->FirstChildElement("char");
|
||||
tinyxml2::XMLElement* character = m_Doc.FirstChildElement("obj")->FirstChildElement("char");
|
||||
if (character) {
|
||||
character->QueryAttribute("cc", &m_Coins);
|
||||
int32_t gm_level = 0;
|
||||
@ -205,7 +197,7 @@ void Character::DoQuickXMLDataParse() {
|
||||
character->QueryAttribute("lzrw", &m_OriginalRotation.w);
|
||||
}
|
||||
|
||||
auto* flags = m_Doc->FirstChildElement("obj")->FirstChildElement("flag");
|
||||
auto* flags = m_Doc.FirstChildElement("obj")->FirstChildElement("flag");
|
||||
if (flags) {
|
||||
auto* currentChild = flags->FirstChildElement();
|
||||
while (currentChild) {
|
||||
@ -239,12 +231,10 @@ void Character::SetBuildMode(bool buildMode) {
|
||||
}
|
||||
|
||||
void Character::SaveXMLToDatabase() {
|
||||
if (!m_Doc) return;
|
||||
|
||||
//For metrics, we'll record the time it took to save:
|
||||
auto start = std::chrono::system_clock::now();
|
||||
|
||||
tinyxml2::XMLElement* character = m_Doc->FirstChildElement("obj")->FirstChildElement("char");
|
||||
tinyxml2::XMLElement* character = m_Doc.FirstChildElement("obj")->FirstChildElement("char");
|
||||
if (character) {
|
||||
character->SetAttribute("gm", static_cast<uint32_t>(m_GMLevel));
|
||||
character->SetAttribute("cc", m_Coins);
|
||||
@ -266,11 +256,11 @@ void Character::SaveXMLToDatabase() {
|
||||
}
|
||||
|
||||
auto emotes = character->FirstChildElement("ue");
|
||||
if (!emotes) emotes = m_Doc->NewElement("ue");
|
||||
if (!emotes) emotes = m_Doc.NewElement("ue");
|
||||
|
||||
emotes->DeleteChildren();
|
||||
for (int emoteID : m_UnlockedEmotes) {
|
||||
auto emote = m_Doc->NewElement("e");
|
||||
auto emote = m_Doc.NewElement("e");
|
||||
emote->SetAttribute("id", emoteID);
|
||||
|
||||
emotes->LinkEndChild(emote);
|
||||
@ -280,15 +270,15 @@ void Character::SaveXMLToDatabase() {
|
||||
}
|
||||
|
||||
//Export our flags:
|
||||
auto* flags = m_Doc->FirstChildElement("obj")->FirstChildElement("flag");
|
||||
auto* flags = m_Doc.FirstChildElement("obj")->FirstChildElement("flag");
|
||||
if (!flags) {
|
||||
flags = m_Doc->NewElement("flag"); //Create a flags tag if we don't have one
|
||||
m_Doc->FirstChildElement("obj")->LinkEndChild(flags); //Link it to the obj tag so we can find next time
|
||||
flags = m_Doc.NewElement("flag"); //Create a flags tag if we don't have one
|
||||
m_Doc.FirstChildElement("obj")->LinkEndChild(flags); //Link it to the obj tag so we can find next time
|
||||
}
|
||||
|
||||
flags->DeleteChildren(); //Clear it if we have anything, so that we can fill it up again without dupes
|
||||
for (std::pair<uint32_t, uint64_t> flag : m_PlayerFlags) {
|
||||
auto* f = m_Doc->NewElement("f");
|
||||
auto* f = m_Doc.NewElement("f");
|
||||
f->SetAttribute("id", flag.first);
|
||||
|
||||
//Because of the joy that is tinyxml2, it doesn't offer a function to set a uint64 as an attribute.
|
||||
@ -301,7 +291,7 @@ void Character::SaveXMLToDatabase() {
|
||||
|
||||
// Prevents the news feed from showing up on world transfers
|
||||
if (GetPlayerFlag(ePlayerFlag::IS_NEWS_SCREEN_VISIBLE)) {
|
||||
auto* s = m_Doc->NewElement("s");
|
||||
auto* s = m_Doc.NewElement("s");
|
||||
s->SetAttribute("si", ePlayerFlag::IS_NEWS_SCREEN_VISIBLE);
|
||||
flags->LinkEndChild(s);
|
||||
}
|
||||
@ -326,7 +316,7 @@ void Character::SaveXMLToDatabase() {
|
||||
|
||||
void Character::SetIsNewLogin() {
|
||||
// If we dont have a flag element, then we cannot have a s element as a child of flag.
|
||||
auto* flags = m_Doc->FirstChildElement("obj")->FirstChildElement("flag");
|
||||
auto* flags = m_Doc.FirstChildElement("obj")->FirstChildElement("flag");
|
||||
if (!flags) return;
|
||||
|
||||
auto* currentChild = flags->FirstChildElement();
|
||||
@ -344,7 +334,7 @@ void Character::SetIsNewLogin() {
|
||||
void Character::WriteToDatabase() {
|
||||
//Dump our xml into m_XMLData:
|
||||
tinyxml2::XMLPrinter printer(0, true, 0);
|
||||
m_Doc->Print(&printer);
|
||||
m_Doc.Print(&printer);
|
||||
|
||||
//Finally, save to db:
|
||||
Database::Get()->UpdateCharacterXml(m_ID, printer.CStr());
|
||||
@ -421,15 +411,15 @@ void Character::SetRetroactiveFlags() {
|
||||
|
||||
void Character::SaveXmlRespawnCheckpoints() {
|
||||
//Export our respawn points:
|
||||
auto* points = m_Doc->FirstChildElement("obj")->FirstChildElement("res");
|
||||
auto* points = m_Doc.FirstChildElement("obj")->FirstChildElement("res");
|
||||
if (!points) {
|
||||
points = m_Doc->NewElement("res");
|
||||
m_Doc->FirstChildElement("obj")->LinkEndChild(points);
|
||||
points = m_Doc.NewElement("res");
|
||||
m_Doc.FirstChildElement("obj")->LinkEndChild(points);
|
||||
}
|
||||
|
||||
points->DeleteChildren();
|
||||
for (const auto& point : m_WorldRespawnCheckpoints) {
|
||||
auto* r = m_Doc->NewElement("r");
|
||||
auto* r = m_Doc.NewElement("r");
|
||||
r->SetAttribute("w", point.first);
|
||||
|
||||
r->SetAttribute("x", point.second.x);
|
||||
@ -443,7 +433,7 @@ void Character::SaveXmlRespawnCheckpoints() {
|
||||
void Character::LoadXmlRespawnCheckpoints() {
|
||||
m_WorldRespawnCheckpoints.clear();
|
||||
|
||||
auto* points = m_Doc->FirstChildElement("obj")->FirstChildElement("res");
|
||||
auto* points = m_Doc.FirstChildElement("obj")->FirstChildElement("res");
|
||||
if (!points) {
|
||||
return;
|
||||
}
|
||||
|
@ -37,7 +37,7 @@ public:
|
||||
void LoadXmlRespawnCheckpoints();
|
||||
|
||||
const std::string& GetXMLData() const { return m_XMLData; }
|
||||
tinyxml2::XMLDocument* GetXMLDoc() const { return m_Doc; }
|
||||
const tinyxml2::XMLDocument& GetXMLDoc() const { return m_Doc; }
|
||||
|
||||
/**
|
||||
* Out of abundance of safety and clarity of what this saves, this is its own function.
|
||||
@ -464,22 +464,22 @@ private:
|
||||
/**
|
||||
* The ID of this character. First 32 bits of the ObjectID.
|
||||
*/
|
||||
uint32_t m_ID;
|
||||
uint32_t m_ID{};
|
||||
|
||||
/**
|
||||
* The 64-bit unique ID used in the game.
|
||||
*/
|
||||
LWOOBJID m_ObjectID;
|
||||
LWOOBJID m_ObjectID{ LWOOBJID_EMPTY };
|
||||
|
||||
/**
|
||||
* The user that owns this character.
|
||||
*/
|
||||
User* m_ParentUser;
|
||||
User* m_ParentUser{};
|
||||
|
||||
/**
|
||||
* If the character is in game, this is the entity that it represents, else nullptr.
|
||||
*/
|
||||
Entity* m_OurEntity;
|
||||
Entity* m_OurEntity{};
|
||||
|
||||
/**
|
||||
* 0-9, the Game Master level of this character.
|
||||
@ -506,17 +506,17 @@ private:
|
||||
/**
|
||||
* Whether the custom name of this character is rejected
|
||||
*/
|
||||
bool m_NameRejected;
|
||||
bool m_NameRejected{};
|
||||
|
||||
/**
|
||||
* The current amount of coins of this character
|
||||
*/
|
||||
int64_t m_Coins;
|
||||
int64_t m_Coins{};
|
||||
|
||||
/**
|
||||
* Whether the character is building
|
||||
*/
|
||||
bool m_BuildMode;
|
||||
bool m_BuildMode{};
|
||||
|
||||
/**
|
||||
* The items equipped by the character on world load
|
||||
@ -583,7 +583,7 @@ private:
|
||||
/**
|
||||
* The ID of the properties of this character
|
||||
*/
|
||||
uint32_t m_PropertyCloneID;
|
||||
uint32_t m_PropertyCloneID{};
|
||||
|
||||
/**
|
||||
* The XML data for this character, stored as string
|
||||
@ -613,7 +613,7 @@ private:
|
||||
/**
|
||||
* The last time this character logged in
|
||||
*/
|
||||
uint64_t m_LastLogin;
|
||||
uint64_t m_LastLogin{};
|
||||
|
||||
/**
|
||||
* The gameplay flags this character has (not just true values)
|
||||
@ -623,7 +623,7 @@ private:
|
||||
/**
|
||||
* The character XML belonging to this character
|
||||
*/
|
||||
tinyxml2::XMLDocument* m_Doc;
|
||||
tinyxml2::XMLDocument m_Doc;
|
||||
|
||||
/**
|
||||
* Title of an announcement this character made (reserved for GMs)
|
||||
|
295
dGame/Entity.cpp
295
dGame/Entity.cpp
@ -146,17 +146,15 @@ Entity::~Entity() {
|
||||
return;
|
||||
}
|
||||
|
||||
Entity* zoneControl = Game::entityManager->GetZoneControlEntity();
|
||||
for (CppScripts::Script* script : CppScripts::GetEntityScripts(zoneControl)) {
|
||||
script->OnPlayerExit(zoneControl, this);
|
||||
auto* zoneControl = Game::entityManager->GetZoneControlEntity();
|
||||
if (zoneControl) {
|
||||
zoneControl->GetScript()->OnPlayerExit(zoneControl, this);
|
||||
}
|
||||
|
||||
std::vector<Entity*> scriptedActs = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::SCRIPTED_ACTIVITY);
|
||||
for (Entity* scriptEntity : scriptedActs) {
|
||||
if (scriptEntity->GetObjectID() != zoneControl->GetObjectID()) { // Don't want to trigger twice on instance worlds
|
||||
for (CppScripts::Script* script : CppScripts::GetEntityScripts(scriptEntity)) {
|
||||
script->OnPlayerExit(scriptEntity, this);
|
||||
}
|
||||
scriptEntity->GetScript()->OnPlayerExit(scriptEntity, this);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -227,7 +225,7 @@ void Entity::Initialize() {
|
||||
|
||||
AddComponent<SimplePhysicsComponent>(simplePhysicsComponentID);
|
||||
|
||||
AddComponent<ModelComponent>();
|
||||
AddComponent<ModelComponent>()->LoadBehaviors();
|
||||
|
||||
AddComponent<RenderComponent>();
|
||||
|
||||
@ -478,8 +476,7 @@ void Entity::Initialize() {
|
||||
}
|
||||
|
||||
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::INVENTORY) > 0 || m_Character) {
|
||||
auto* xmlDoc = m_Character ? m_Character->GetXMLDoc() : nullptr;
|
||||
AddComponent<InventoryComponent>(xmlDoc);
|
||||
AddComponent<InventoryComponent>();
|
||||
}
|
||||
// if this component exists, then we initialize it. it's value is always 0
|
||||
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::MULTI_ZONE_ENTRANCE, -1) != -1) {
|
||||
@ -652,7 +649,7 @@ void Entity::Initialize() {
|
||||
}
|
||||
|
||||
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::MODEL, -1) != -1 && !GetComponent<PetComponent>()) {
|
||||
AddComponent<ModelComponent>();
|
||||
AddComponent<ModelComponent>()->LoadBehaviors();
|
||||
if (!HasComponent(eReplicaComponentType::DESTROYABLE)) {
|
||||
auto* destroyableComponent = AddComponent<DestroyableComponent>();
|
||||
destroyableComponent->SetHealth(1);
|
||||
@ -733,15 +730,21 @@ void Entity::Initialize() {
|
||||
// if we have a moving platform path, then we need a moving platform component
|
||||
if (path->pathType == PathType::MovingPlatform) {
|
||||
AddComponent<MovingPlatformComponent>(pathName);
|
||||
// else if we are a movement path
|
||||
} /*else if (path->pathType == PathType::Movement) {
|
||||
auto movementAIcomp = GetComponent<MovementAIComponent>();
|
||||
if (movementAIcomp){
|
||||
// TODO: set path in existing movementAIComp
|
||||
} else if (path->pathType == PathType::Movement) {
|
||||
auto movementAIcomponent = GetComponent<MovementAIComponent>();
|
||||
if (movementAIcomponent && combatAiId == 0) {
|
||||
movementAIcomponent->SetPath(pathName);
|
||||
} else {
|
||||
// TODO: create movementAIcomp and set path
|
||||
MovementAIInfo moveInfo = MovementAIInfo();
|
||||
moveInfo.movementType = "";
|
||||
moveInfo.wanderChance = 0;
|
||||
moveInfo.wanderRadius = 16;
|
||||
moveInfo.wanderSpeed = 2.5f;
|
||||
moveInfo.wanderDelayMax = 5;
|
||||
moveInfo.wanderDelayMin = 2;
|
||||
AddComponent<MovementAIComponent>(moveInfo);
|
||||
}
|
||||
}*/
|
||||
}
|
||||
} else {
|
||||
// else we still need to setup moving platform if it has a moving platform comp but no path
|
||||
int32_t movingPlatformComponentId = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::MOVING_PLATFORM, -1);
|
||||
@ -762,9 +765,7 @@ void Entity::Initialize() {
|
||||
|
||||
// Hacky way to trigger these when the object has had a chance to get constructed
|
||||
AddCallbackTimer(0, [this]() {
|
||||
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
|
||||
script->OnStartup(this);
|
||||
}
|
||||
this->GetScript()->OnStartup(this);
|
||||
});
|
||||
|
||||
if (!m_Character && Game::entityManager->GetGhostingEnabled()) {
|
||||
@ -839,17 +840,6 @@ bool Entity::HasComponent(const eReplicaComponentType componentId) const {
|
||||
return m_Components.find(componentId) != m_Components.end();
|
||||
}
|
||||
|
||||
std::vector<ScriptComponent*> Entity::GetScriptComponents() {
|
||||
std::vector<ScriptComponent*> comps;
|
||||
for (std::pair<eReplicaComponentType, void*> p : m_Components) {
|
||||
if (p.first == eReplicaComponentType::SCRIPT) {
|
||||
comps.push_back(static_cast<ScriptComponent*>(p.second));
|
||||
}
|
||||
}
|
||||
|
||||
return comps;
|
||||
}
|
||||
|
||||
void Entity::Subscribe(LWOOBJID scriptObjId, CppScripts::Script* scriptToAdd, const std::string& notificationName) {
|
||||
if (notificationName == "HitOrHealResult" || notificationName == "Hit") {
|
||||
auto* destroyableComponent = GetComponent<DestroyableComponent>();
|
||||
@ -899,34 +889,34 @@ void Entity::SetGMLevel(eGameMasterLevel value) {
|
||||
}
|
||||
}
|
||||
|
||||
void Entity::WriteBaseReplicaData(RakNet::BitStream* outBitStream, eReplicaPacketType packetType) {
|
||||
void Entity::WriteBaseReplicaData(RakNet::BitStream& outBitStream, eReplicaPacketType packetType) {
|
||||
if (packetType == eReplicaPacketType::CONSTRUCTION) {
|
||||
outBitStream->Write(m_ObjectID);
|
||||
outBitStream->Write(m_TemplateID);
|
||||
outBitStream.Write(m_ObjectID);
|
||||
outBitStream.Write(m_TemplateID);
|
||||
|
||||
if (IsPlayer()) {
|
||||
std::string name = m_Character != nullptr ? m_Character->GetName() : "Invalid";
|
||||
outBitStream->Write<uint8_t>(uint8_t(name.size()));
|
||||
outBitStream.Write<uint8_t>(uint8_t(name.size()));
|
||||
|
||||
for (size_t i = 0; i < name.size(); ++i) {
|
||||
outBitStream->Write<uint16_t>(name[i]);
|
||||
outBitStream.Write<uint16_t>(name[i]);
|
||||
}
|
||||
} else {
|
||||
const auto& name = GetVar<std::string>(u"npcName");
|
||||
outBitStream->Write<uint8_t>(uint8_t(name.size()));
|
||||
outBitStream.Write<uint8_t>(uint8_t(name.size()));
|
||||
|
||||
for (size_t i = 0; i < name.size(); ++i) {
|
||||
outBitStream->Write<uint16_t>(name[i]);
|
||||
outBitStream.Write<uint16_t>(name[i]);
|
||||
}
|
||||
}
|
||||
|
||||
outBitStream->Write<uint32_t>(0); //Time since created on server
|
||||
outBitStream.Write<uint32_t>(0); //Time since created on server
|
||||
|
||||
const auto& syncLDF = GetVar<std::vector<std::u16string>>(u"syncLDF");
|
||||
|
||||
// Only sync for models.
|
||||
if (m_Settings.size() > 0 && (GetComponent<ModelComponent>() && !GetComponent<PetComponent>())) {
|
||||
outBitStream->Write1(); //ldf data
|
||||
outBitStream.Write1(); //ldf data
|
||||
|
||||
RakNet::BitStream settingStream;
|
||||
int32_t numberOfValidKeys = m_Settings.size();
|
||||
@ -943,13 +933,13 @@ void Entity::WriteBaseReplicaData(RakNet::BitStream* outBitStream, eReplicaPacke
|
||||
|
||||
for (LDFBaseData* data : m_Settings) {
|
||||
if (data && data->GetValueType() != eLDFType::LDF_TYPE_UNKNOWN) {
|
||||
data->WriteToPacket(&settingStream);
|
||||
data->WriteToPacket(settingStream);
|
||||
}
|
||||
}
|
||||
|
||||
outBitStream->Write(settingStream.GetNumberOfBytesUsed() + 1);
|
||||
outBitStream->Write<uint8_t>(0); //no compression used
|
||||
outBitStream->Write(settingStream);
|
||||
outBitStream.Write(settingStream.GetNumberOfBytesUsed() + 1);
|
||||
outBitStream.Write<uint8_t>(0); //no compression used
|
||||
outBitStream.Write(settingStream);
|
||||
} else if (!syncLDF.empty()) {
|
||||
std::vector<LDFBaseData*> ldfData;
|
||||
|
||||
@ -957,79 +947,79 @@ void Entity::WriteBaseReplicaData(RakNet::BitStream* outBitStream, eReplicaPacke
|
||||
ldfData.push_back(GetVarData(data));
|
||||
}
|
||||
|
||||
outBitStream->Write1(); //ldf data
|
||||
outBitStream.Write1(); //ldf data
|
||||
|
||||
RakNet::BitStream settingStream;
|
||||
settingStream.Write<uint32_t>(ldfData.size());
|
||||
for (LDFBaseData* data : ldfData) {
|
||||
if (data) {
|
||||
data->WriteToPacket(&settingStream);
|
||||
data->WriteToPacket(settingStream);
|
||||
}
|
||||
}
|
||||
|
||||
outBitStream->Write(settingStream.GetNumberOfBytesUsed() + 1);
|
||||
outBitStream->Write<uint8_t>(0); //no compression used
|
||||
outBitStream->Write(settingStream);
|
||||
outBitStream.Write(settingStream.GetNumberOfBytesUsed() + 1);
|
||||
outBitStream.Write<uint8_t>(0); //no compression used
|
||||
outBitStream.Write(settingStream);
|
||||
} else {
|
||||
outBitStream->Write0(); //No ldf data
|
||||
outBitStream.Write0(); //No ldf data
|
||||
}
|
||||
|
||||
TriggerComponent* triggerComponent;
|
||||
if (TryGetComponent(eReplicaComponentType::TRIGGER, triggerComponent)) {
|
||||
// has trigger component, check to see if we have events to handle
|
||||
auto* trigger = triggerComponent->GetTrigger();
|
||||
outBitStream->Write<bool>(trigger && trigger->events.size() > 0);
|
||||
outBitStream.Write<bool>(trigger && trigger->events.size() > 0);
|
||||
} else { // no trigger componenet, so definitely no triggers
|
||||
outBitStream->Write0();
|
||||
outBitStream.Write0();
|
||||
}
|
||||
|
||||
|
||||
if (m_ParentEntity != nullptr || m_SpawnerID != 0) {
|
||||
outBitStream->Write1();
|
||||
if (m_ParentEntity != nullptr) outBitStream->Write(GeneralUtils::SetBit(m_ParentEntity->GetObjectID(), static_cast<uint32_t>(eObjectBits::CLIENT)));
|
||||
else if (m_Spawner != nullptr && m_Spawner->m_Info.isNetwork) outBitStream->Write(m_SpawnerID);
|
||||
else outBitStream->Write(GeneralUtils::SetBit(m_SpawnerID, static_cast<uint32_t>(eObjectBits::CLIENT)));
|
||||
} else outBitStream->Write0();
|
||||
outBitStream.Write1();
|
||||
if (m_ParentEntity != nullptr) outBitStream.Write(GeneralUtils::SetBit(m_ParentEntity->GetObjectID(), static_cast<uint32_t>(eObjectBits::CLIENT)));
|
||||
else if (m_Spawner != nullptr && m_Spawner->m_Info.isNetwork) outBitStream.Write(m_SpawnerID);
|
||||
else outBitStream.Write(GeneralUtils::SetBit(m_SpawnerID, static_cast<uint32_t>(eObjectBits::CLIENT)));
|
||||
} else outBitStream.Write0();
|
||||
|
||||
outBitStream->Write(m_HasSpawnerNodeID);
|
||||
if (m_HasSpawnerNodeID) outBitStream->Write(m_SpawnerNodeID);
|
||||
outBitStream.Write(m_HasSpawnerNodeID);
|
||||
if (m_HasSpawnerNodeID) outBitStream.Write(m_SpawnerNodeID);
|
||||
|
||||
//outBitStream->Write0(); //Spawner node id
|
||||
//outBitStream.Write0(); //Spawner node id
|
||||
|
||||
if (m_Scale == 1.0f || m_Scale == 0.0f) outBitStream->Write0();
|
||||
if (m_Scale == 1.0f || m_Scale == 0.0f) outBitStream.Write0();
|
||||
else {
|
||||
outBitStream->Write1();
|
||||
outBitStream->Write(m_Scale);
|
||||
outBitStream.Write1();
|
||||
outBitStream.Write(m_Scale);
|
||||
}
|
||||
|
||||
outBitStream->Write0(); //ObjectWorldState
|
||||
outBitStream.Write0(); //ObjectWorldState
|
||||
|
||||
if (m_GMLevel != eGameMasterLevel::CIVILIAN) {
|
||||
outBitStream->Write1();
|
||||
outBitStream->Write(m_GMLevel);
|
||||
} else outBitStream->Write0(); //No GM Level
|
||||
outBitStream.Write1();
|
||||
outBitStream.Write(m_GMLevel);
|
||||
} else outBitStream.Write0(); //No GM Level
|
||||
}
|
||||
|
||||
// Only serialize parent / child info should the info be dirty (changed) or if this is the construction of the entity.
|
||||
outBitStream->Write(m_IsParentChildDirty || packetType == eReplicaPacketType::CONSTRUCTION);
|
||||
outBitStream.Write(m_IsParentChildDirty || packetType == eReplicaPacketType::CONSTRUCTION);
|
||||
if (m_IsParentChildDirty || packetType == eReplicaPacketType::CONSTRUCTION) {
|
||||
m_IsParentChildDirty = false;
|
||||
outBitStream->Write(m_ParentEntity != nullptr);
|
||||
outBitStream.Write(m_ParentEntity != nullptr);
|
||||
if (m_ParentEntity) {
|
||||
outBitStream->Write(m_ParentEntity->GetObjectID());
|
||||
outBitStream->Write0();
|
||||
outBitStream.Write(m_ParentEntity->GetObjectID());
|
||||
outBitStream.Write0();
|
||||
}
|
||||
outBitStream->Write(m_ChildEntities.size() > 0);
|
||||
outBitStream.Write(m_ChildEntities.size() > 0);
|
||||
if (m_ChildEntities.size() > 0) {
|
||||
outBitStream->Write<uint16_t>(m_ChildEntities.size());
|
||||
outBitStream.Write<uint16_t>(m_ChildEntities.size());
|
||||
for (Entity* child : m_ChildEntities) {
|
||||
outBitStream->Write<uint64_t>(child->GetObjectID());
|
||||
outBitStream.Write<uint64_t>(child->GetObjectID());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Entity::WriteComponents(RakNet::BitStream* outBitStream, eReplicaPacketType packetType) {
|
||||
void Entity::WriteComponents(RakNet::BitStream& outBitStream, eReplicaPacketType packetType) {
|
||||
|
||||
/**
|
||||
* This has to be done in a specific order.
|
||||
@ -1117,7 +1107,7 @@ void Entity::WriteComponents(RakNet::BitStream* outBitStream, eReplicaPacketType
|
||||
possessorComponent->Serialize(outBitStream, bIsInitialUpdate);
|
||||
} else {
|
||||
// Should never happen, but just to be safe
|
||||
outBitStream->Write0();
|
||||
outBitStream.Write0();
|
||||
}
|
||||
|
||||
LevelProgressionComponent* levelProgressionComponent;
|
||||
@ -1125,7 +1115,7 @@ void Entity::WriteComponents(RakNet::BitStream* outBitStream, eReplicaPacketType
|
||||
levelProgressionComponent->Serialize(outBitStream, bIsInitialUpdate);
|
||||
} else {
|
||||
// Should never happen, but just to be safe
|
||||
outBitStream->Write0();
|
||||
outBitStream.Write0();
|
||||
}
|
||||
|
||||
PlayerForcedMovementComponent* playerForcedMovementComponent;
|
||||
@ -1133,7 +1123,7 @@ void Entity::WriteComponents(RakNet::BitStream* outBitStream, eReplicaPacketType
|
||||
playerForcedMovementComponent->Serialize(outBitStream, bIsInitialUpdate);
|
||||
} else {
|
||||
// Should never happen, but just to be safe
|
||||
outBitStream->Write0();
|
||||
outBitStream.Write0();
|
||||
}
|
||||
|
||||
characterComponent->Serialize(outBitStream, bIsInitialUpdate);
|
||||
@ -1250,10 +1240,10 @@ void Entity::WriteComponents(RakNet::BitStream* outBitStream, eReplicaPacketType
|
||||
// BBB Component, unused currently
|
||||
// Need to to write0 so that is serialized correctly
|
||||
// TODO: Implement BBB Component
|
||||
outBitStream->Write0();
|
||||
outBitStream.Write0();
|
||||
}
|
||||
|
||||
void Entity::UpdateXMLDoc(tinyxml2::XMLDocument* doc) {
|
||||
void Entity::UpdateXMLDoc(tinyxml2::XMLDocument& doc) {
|
||||
//This function should only ever be called from within Character, meaning doc should always exist when this is called.
|
||||
//Naturally, we don't include any non-player components in this update function.
|
||||
|
||||
@ -1278,9 +1268,7 @@ void Entity::Update(const float deltaTime) {
|
||||
// Remove the timer from the list of timers first so that scripts and events can remove timers without causing iterator invalidation
|
||||
auto timerName = timer.GetName();
|
||||
m_Timers.erase(m_Timers.begin() + timerPosition);
|
||||
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
|
||||
script->OnTimerDone(this, timerName);
|
||||
}
|
||||
GetScript()->OnTimerDone(this, timerName);
|
||||
|
||||
TriggerEvent(eTriggerEventType::TIMER_DONE, this);
|
||||
} else {
|
||||
@ -1326,9 +1314,7 @@ void Entity::Update(const float deltaTime) {
|
||||
Wake();
|
||||
}
|
||||
|
||||
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
|
||||
script->OnUpdate(this);
|
||||
}
|
||||
GetScript()->OnUpdate(this);
|
||||
|
||||
for (const auto& pair : m_Components) {
|
||||
if (pair.second == nullptr) continue;
|
||||
@ -1345,9 +1331,7 @@ void Entity::OnCollisionProximity(LWOOBJID otherEntity, const std::string& proxN
|
||||
Entity* other = Game::entityManager->GetEntity(otherEntity);
|
||||
if (!other) return;
|
||||
|
||||
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
|
||||
script->OnProximityUpdate(this, other, proxName, status);
|
||||
}
|
||||
GetScript()->OnProximityUpdate(this, other, proxName, status);
|
||||
|
||||
RocketLaunchpadControlComponent* rocketComp = GetComponent<RocketLaunchpadControlComponent>();
|
||||
if (!rocketComp) return;
|
||||
@ -1359,9 +1343,7 @@ void Entity::OnCollisionPhantom(const LWOOBJID otherEntity) {
|
||||
auto* other = Game::entityManager->GetEntity(otherEntity);
|
||||
if (!other) return;
|
||||
|
||||
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
|
||||
script->OnCollisionPhantom(this, other);
|
||||
}
|
||||
GetScript()->OnCollisionPhantom(this, other);
|
||||
|
||||
for (const auto& callback : m_PhantomCollisionCallbacks) {
|
||||
callback(other);
|
||||
@ -1400,9 +1382,7 @@ void Entity::OnCollisionLeavePhantom(const LWOOBJID otherEntity) {
|
||||
auto* other = Game::entityManager->GetEntity(otherEntity);
|
||||
if (!other) return;
|
||||
|
||||
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
|
||||
script->OnOffCollisionPhantom(this, other);
|
||||
}
|
||||
GetScript()->OnOffCollisionPhantom(this, other);
|
||||
|
||||
TriggerEvent(eTriggerEventType::EXIT, other);
|
||||
|
||||
@ -1419,46 +1399,32 @@ void Entity::OnCollisionLeavePhantom(const LWOOBJID otherEntity) {
|
||||
}
|
||||
|
||||
void Entity::OnFireEventServerSide(Entity* sender, std::string args, int32_t param1, int32_t param2, int32_t param3) {
|
||||
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
|
||||
script->OnFireEventServerSide(this, sender, args, param1, param2, param3);
|
||||
}
|
||||
GetScript()->OnFireEventServerSide(this, sender, args, param1, param2, param3);
|
||||
}
|
||||
|
||||
void Entity::OnActivityStateChangeRequest(LWOOBJID senderID, int32_t value1, int32_t value2, const std::u16string& stringValue) {
|
||||
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
|
||||
script->OnActivityStateChangeRequest(this, senderID, value1, value2, stringValue);
|
||||
}
|
||||
GetScript()->OnActivityStateChangeRequest(this, senderID, value1, value2, stringValue);
|
||||
}
|
||||
|
||||
void Entity::OnCinematicUpdate(Entity* self, Entity* sender, eCinematicEvent event, const std::u16string& pathName,
|
||||
float_t pathTime, float_t totalTime, int32_t waypoint) {
|
||||
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
|
||||
script->OnCinematicUpdate(self, sender, event, pathName, pathTime, totalTime, waypoint);
|
||||
}
|
||||
GetScript()->OnCinematicUpdate(self, sender, event, pathName, pathTime, totalTime, waypoint);
|
||||
}
|
||||
|
||||
void Entity::NotifyObject(Entity* sender, const std::string& name, int32_t param1, int32_t param2) {
|
||||
GameMessages::SendNotifyObject(GetObjectID(), sender->GetObjectID(), GeneralUtils::ASCIIToUTF16(name), UNASSIGNED_SYSTEM_ADDRESS);
|
||||
|
||||
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
|
||||
script->OnNotifyObject(this, sender, name, param1, param2);
|
||||
}
|
||||
GetScript()->OnNotifyObject(this, sender, name, param1, param2);
|
||||
}
|
||||
|
||||
void Entity::OnEmoteReceived(const int32_t emote, Entity* target) {
|
||||
for (auto* script : CppScripts::GetEntityScripts(this)) {
|
||||
script->OnEmoteReceived(this, emote, target);
|
||||
}
|
||||
GetScript()->OnEmoteReceived(this, emote, target);
|
||||
}
|
||||
|
||||
void Entity::OnUse(Entity* originator) {
|
||||
TriggerEvent(eTriggerEventType::INTERACT, originator);
|
||||
|
||||
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
|
||||
script->OnUse(this, originator);
|
||||
}
|
||||
|
||||
// component base class when
|
||||
GetScript()->OnUse(this, originator);
|
||||
|
||||
for (const auto& pair : m_Components) {
|
||||
if (pair.second == nullptr) continue;
|
||||
@ -1468,82 +1434,63 @@ void Entity::OnUse(Entity* originator) {
|
||||
}
|
||||
|
||||
void Entity::OnHitOrHealResult(Entity* attacker, int32_t damage) {
|
||||
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
|
||||
script->OnHitOrHealResult(this, attacker, damage);
|
||||
}
|
||||
GetScript()->OnHitOrHealResult(this, attacker, damage);
|
||||
}
|
||||
|
||||
void Entity::OnHit(Entity* attacker) {
|
||||
TriggerEvent(eTriggerEventType::HIT, attacker);
|
||||
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
|
||||
script->OnHit(this, attacker);
|
||||
}
|
||||
GetScript()->OnHit(this, attacker);
|
||||
}
|
||||
|
||||
void Entity::OnZonePropertyEditBegin() {
|
||||
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
|
||||
script->OnZonePropertyEditBegin(this);
|
||||
}
|
||||
GetScript()->OnZonePropertyEditBegin(this);
|
||||
}
|
||||
|
||||
void Entity::OnZonePropertyEditEnd() {
|
||||
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
|
||||
script->OnZonePropertyEditEnd(this);
|
||||
}
|
||||
GetScript()->OnZonePropertyEditEnd(this);
|
||||
}
|
||||
|
||||
void Entity::OnZonePropertyModelEquipped() {
|
||||
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
|
||||
script->OnZonePropertyModelEquipped(this);
|
||||
}
|
||||
GetScript()->OnZonePropertyModelEquipped(this);
|
||||
}
|
||||
|
||||
void Entity::OnZonePropertyModelPlaced(Entity* player) {
|
||||
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
|
||||
script->OnZonePropertyModelPlaced(this, player);
|
||||
}
|
||||
GetScript()->OnZonePropertyModelPlaced(this, player);
|
||||
}
|
||||
|
||||
void Entity::OnZonePropertyModelPickedUp(Entity* player) {
|
||||
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
|
||||
script->OnZonePropertyModelPickedUp(this, player);
|
||||
}
|
||||
GetScript()->OnZonePropertyModelPickedUp(this, player);
|
||||
}
|
||||
|
||||
void Entity::OnZonePropertyModelRemoved(Entity* player) {
|
||||
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
|
||||
script->OnZonePropertyModelRemoved(this, player);
|
||||
}
|
||||
GetScript()->OnZonePropertyModelRemoved(this, player);
|
||||
}
|
||||
|
||||
void Entity::OnZonePropertyModelRemovedWhileEquipped(Entity* player) {
|
||||
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
|
||||
script->OnZonePropertyModelRemovedWhileEquipped(this, player);
|
||||
}
|
||||
GetScript()->OnZonePropertyModelRemovedWhileEquipped(this, player);
|
||||
}
|
||||
|
||||
void Entity::OnZonePropertyModelRotated(Entity* player) {
|
||||
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
|
||||
script->OnZonePropertyModelRotated(this, player);
|
||||
}
|
||||
GetScript()->OnZonePropertyModelRotated(this, player);
|
||||
}
|
||||
|
||||
void Entity::OnMessageBoxResponse(Entity* sender, int32_t button, const std::u16string& identifier, const std::u16string& userData) {
|
||||
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
|
||||
script->OnMessageBoxResponse(this, sender, button, identifier, userData);
|
||||
}
|
||||
GetScript()->OnMessageBoxResponse(this, sender, button, identifier, userData);
|
||||
}
|
||||
|
||||
void Entity::OnChoiceBoxResponse(Entity* sender, int32_t button, const std::u16string& buttonIdentifier, const std::u16string& identifier) {
|
||||
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
|
||||
script->OnChoiceBoxResponse(this, sender, button, buttonIdentifier, identifier);
|
||||
}
|
||||
GetScript()->OnChoiceBoxResponse(this, sender, button, buttonIdentifier, identifier);
|
||||
}
|
||||
|
||||
void Entity::RequestActivityExit(Entity* sender, LWOOBJID player, bool canceled) {
|
||||
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
|
||||
script->OnRequestActivityExit(sender, player, canceled);
|
||||
}
|
||||
GetScript()->OnRequestActivityExit(sender, player, canceled);
|
||||
}
|
||||
|
||||
CppScripts::Script* const Entity::GetScript() {
|
||||
auto* scriptComponent = GetComponent<ScriptComponent>();
|
||||
auto* script = scriptComponent ? scriptComponent->GetScript() : CppScripts::GetInvalidScript();
|
||||
DluAssert(script != nullptr);
|
||||
return script;
|
||||
}
|
||||
|
||||
void Entity::Smash(const LWOOBJID source, const eKillType killType, const std::u16string& deathType) {
|
||||
@ -1576,9 +1523,7 @@ void Entity::Kill(Entity* murderer, const eKillType killType) {
|
||||
|
||||
//OMAI WA MOU, SHINDERIU
|
||||
|
||||
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
|
||||
script->OnDie(this, murderer);
|
||||
}
|
||||
GetScript()->OnDie(this, murderer);
|
||||
|
||||
if (m_Spawner != nullptr) {
|
||||
m_Spawner->NotifyOfEntityDeath(m_ObjectID);
|
||||
@ -1589,7 +1534,7 @@ void Entity::Kill(Entity* murderer, const eKillType killType) {
|
||||
bool waitForDeathAnimation = false;
|
||||
|
||||
if (destroyableComponent) {
|
||||
waitForDeathAnimation = destroyableComponent->GetDeathBehavior() == 0 && killType != eKillType::SILENT;
|
||||
waitForDeathAnimation = !destroyableComponent->GetIsSmashable() && destroyableComponent->GetDeathBehavior() == 0 && killType != eKillType::SILENT;
|
||||
}
|
||||
|
||||
// Live waited a hard coded 12 seconds for death animations of type 0 before networking destruction!
|
||||
@ -1689,10 +1634,8 @@ void Entity::PickupItem(const LWOOBJID& objectID) {
|
||||
CDObjectSkillsTable* skillsTable = CDClientManager::GetTable<CDObjectSkillsTable>();
|
||||
std::vector<CDObjectSkills> skills = skillsTable->Query([=](CDObjectSkills entry) {return (entry.objectTemplate == p.second.lot); });
|
||||
for (CDObjectSkills skill : skills) {
|
||||
CDSkillBehaviorTable* skillBehTable = CDClientManager::GetTable<CDSkillBehaviorTable>();
|
||||
|
||||
auto* skillComponent = GetComponent<SkillComponent>();
|
||||
if (skillComponent) skillComponent->CastSkill(skill.skillID, GetObjectID(), GetObjectID());
|
||||
if (skillComponent) skillComponent->CastSkill(skill.skillID, GetObjectID(), GetObjectID(), skill.castOnType, NiQuaternion(0, 0, 0, 0));
|
||||
|
||||
auto* missionComponent = GetComponent<MissionComponent>();
|
||||
|
||||
@ -1897,6 +1840,12 @@ const NiPoint3& Entity::GetPosition() const {
|
||||
return vehicel->GetPosition();
|
||||
}
|
||||
|
||||
auto* rigidBodyPhantomPhysicsComponent = GetComponent<RigidbodyPhantomPhysicsComponent>();
|
||||
|
||||
if (rigidBodyPhantomPhysicsComponent != nullptr) {
|
||||
return rigidBodyPhantomPhysicsComponent->GetPosition();
|
||||
}
|
||||
|
||||
return NiPoint3Constant::ZERO;
|
||||
}
|
||||
|
||||
@ -1925,6 +1874,12 @@ const NiQuaternion& Entity::GetRotation() const {
|
||||
return vehicel->GetRotation();
|
||||
}
|
||||
|
||||
auto* rigidBodyPhantomPhysicsComponent = GetComponent<RigidbodyPhantomPhysicsComponent>();
|
||||
|
||||
if (rigidBodyPhantomPhysicsComponent != nullptr) {
|
||||
return rigidBodyPhantomPhysicsComponent->GetRotation();
|
||||
}
|
||||
|
||||
return NiQuaternionConstant::IDENTITY;
|
||||
}
|
||||
|
||||
@ -1953,6 +1908,12 @@ void Entity::SetPosition(const NiPoint3& position) {
|
||||
vehicel->SetPosition(position);
|
||||
}
|
||||
|
||||
auto* rigidBodyPhantomPhysicsComponent = GetComponent<RigidbodyPhantomPhysicsComponent>();
|
||||
|
||||
if (rigidBodyPhantomPhysicsComponent != nullptr) {
|
||||
rigidBodyPhantomPhysicsComponent->SetPosition(position);
|
||||
}
|
||||
|
||||
Game::entityManager->SerializeEntity(this);
|
||||
}
|
||||
|
||||
@ -1981,6 +1942,12 @@ void Entity::SetRotation(const NiQuaternion& rotation) {
|
||||
vehicel->SetRotation(rotation);
|
||||
}
|
||||
|
||||
auto* rigidBodyPhantomPhysicsComponent = GetComponent<RigidbodyPhantomPhysicsComponent>();
|
||||
|
||||
if (rigidBodyPhantomPhysicsComponent != nullptr) {
|
||||
rigidBodyPhantomPhysicsComponent->SetRotation(rotation);
|
||||
}
|
||||
|
||||
Game::entityManager->SerializeEntity(this);
|
||||
}
|
||||
|
||||
@ -2126,9 +2093,7 @@ void Entity::ProcessPositionUpdate(PositionUpdate& update) {
|
||||
havokVehiclePhysicsComponent->SetIsOnGround(update.onGround);
|
||||
havokVehiclePhysicsComponent->SetIsOnRail(update.onRail);
|
||||
havokVehiclePhysicsComponent->SetVelocity(update.velocity);
|
||||
havokVehiclePhysicsComponent->SetDirtyVelocity(update.velocity != NiPoint3Constant::ZERO);
|
||||
havokVehiclePhysicsComponent->SetAngularVelocity(update.angularVelocity);
|
||||
havokVehiclePhysicsComponent->SetDirtyAngularVelocity(update.angularVelocity != NiPoint3Constant::ZERO);
|
||||
havokVehiclePhysicsComponent->SetRemoteInputInfo(update.remoteInputInfo);
|
||||
} else {
|
||||
// Need to get the mount's controllable physics
|
||||
@ -2139,9 +2104,7 @@ void Entity::ProcessPositionUpdate(PositionUpdate& update) {
|
||||
possessedControllablePhysicsComponent->SetIsOnGround(update.onGround);
|
||||
possessedControllablePhysicsComponent->SetIsOnRail(update.onRail);
|
||||
possessedControllablePhysicsComponent->SetVelocity(update.velocity);
|
||||
possessedControllablePhysicsComponent->SetDirtyVelocity(update.velocity != NiPoint3Constant::ZERO);
|
||||
possessedControllablePhysicsComponent->SetAngularVelocity(update.angularVelocity);
|
||||
possessedControllablePhysicsComponent->SetDirtyAngularVelocity(update.angularVelocity != NiPoint3Constant::ZERO);
|
||||
}
|
||||
Game::entityManager->SerializeEntity(possassableEntity);
|
||||
}
|
||||
@ -2163,9 +2126,7 @@ void Entity::ProcessPositionUpdate(PositionUpdate& update) {
|
||||
controllablePhysicsComponent->SetIsOnGround(update.onGround);
|
||||
controllablePhysicsComponent->SetIsOnRail(update.onRail);
|
||||
controllablePhysicsComponent->SetVelocity(update.velocity);
|
||||
controllablePhysicsComponent->SetDirtyVelocity(update.velocity != NiPoint3Constant::ZERO);
|
||||
controllablePhysicsComponent->SetAngularVelocity(update.angularVelocity);
|
||||
controllablePhysicsComponent->SetDirtyAngularVelocity(update.angularVelocity != NiPoint3Constant::ZERO);
|
||||
|
||||
auto* ghostComponent = GetComponent<GhostComponent>();
|
||||
if (ghostComponent) ghostComponent->SetGhostReferencePoint(update.position);
|
||||
|
@ -146,7 +146,8 @@ public:
|
||||
|
||||
void AddComponent(eReplicaComponentType componentId, Component* component);
|
||||
|
||||
std::vector<ScriptComponent*> GetScriptComponents();
|
||||
// This is expceted to never return nullptr, an assert checks this.
|
||||
CppScripts::Script* const GetScript();
|
||||
|
||||
void Subscribe(LWOOBJID scriptObjId, CppScripts::Script* scriptToAdd, const std::string& notificationName);
|
||||
void Unsubscribe(LWOOBJID scriptObjId, const std::string& notificationName);
|
||||
@ -171,9 +172,9 @@ public:
|
||||
|
||||
std::unordered_map<eReplicaComponentType, Component*>& GetComponents() { return m_Components; } // TODO: Remove
|
||||
|
||||
void WriteBaseReplicaData(RakNet::BitStream* outBitStream, eReplicaPacketType packetType);
|
||||
void WriteComponents(RakNet::BitStream* outBitStream, eReplicaPacketType packetType);
|
||||
void UpdateXMLDoc(tinyxml2::XMLDocument* doc);
|
||||
void WriteBaseReplicaData(RakNet::BitStream& outBitStream, eReplicaPacketType packetType);
|
||||
void WriteComponents(RakNet::BitStream& outBitStream, eReplicaPacketType packetType);
|
||||
void UpdateXMLDoc(tinyxml2::XMLDocument& doc);
|
||||
void Update(float deltaTime);
|
||||
|
||||
// Events
|
||||
@ -295,6 +296,9 @@ public:
|
||||
|
||||
void ProcessPositionUpdate(PositionUpdate& update);
|
||||
|
||||
// Scale will only be communicated to the client when the construction packet is sent
|
||||
void SetScale(const float scale) { m_Scale = scale; };
|
||||
|
||||
protected:
|
||||
LWOOBJID m_ObjectID;
|
||||
|
||||
|
@ -178,18 +178,18 @@ void EntityManager::SerializeEntities() {
|
||||
stream.Write<char>(ID_REPLICA_MANAGER_SERIALIZE);
|
||||
stream.Write<unsigned short>(entity->GetNetworkId());
|
||||
|
||||
entity->WriteBaseReplicaData(&stream, eReplicaPacketType::SERIALIZATION);
|
||||
entity->WriteComponents(&stream, eReplicaPacketType::SERIALIZATION);
|
||||
entity->WriteBaseReplicaData(stream, eReplicaPacketType::SERIALIZATION);
|
||||
entity->WriteComponents(stream, eReplicaPacketType::SERIALIZATION);
|
||||
|
||||
if (entity->GetIsGhostingCandidate()) {
|
||||
for (auto* player : PlayerManager::GetAllPlayers()) {
|
||||
auto* ghostComponent = player->GetComponent<GhostComponent>();
|
||||
if (ghostComponent && ghostComponent->IsObserved(toSerialize)) {
|
||||
Game::server->Send(&stream, player->GetSystemAddress(), false);
|
||||
Game::server->Send(stream, player->GetSystemAddress(), false);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
Game::server->Send(&stream, UNASSIGNED_SYSTEM_ADDRESS, true);
|
||||
Game::server->Send(stream, UNASSIGNED_SYSTEM_ADDRESS, true);
|
||||
}
|
||||
}
|
||||
m_EntitiesToSerialize.clear();
|
||||
@ -359,16 +359,16 @@ void EntityManager::ConstructEntity(Entity* entity, const SystemAddress& sysAddr
|
||||
stream.Write(true);
|
||||
stream.Write<uint16_t>(entity->GetNetworkId());
|
||||
|
||||
entity->WriteBaseReplicaData(&stream, eReplicaPacketType::CONSTRUCTION);
|
||||
entity->WriteComponents(&stream, eReplicaPacketType::CONSTRUCTION);
|
||||
entity->WriteBaseReplicaData(stream, eReplicaPacketType::CONSTRUCTION);
|
||||
entity->WriteComponents(stream, eReplicaPacketType::CONSTRUCTION);
|
||||
|
||||
if (sysAddr == UNASSIGNED_SYSTEM_ADDRESS) {
|
||||
if (skipChecks) {
|
||||
Game::server->Send(&stream, UNASSIGNED_SYSTEM_ADDRESS, true);
|
||||
Game::server->Send(stream, UNASSIGNED_SYSTEM_ADDRESS, true);
|
||||
} else {
|
||||
for (auto* player : PlayerManager::GetAllPlayers()) {
|
||||
if (player->GetPlayerReadyForUpdates()) {
|
||||
Game::server->Send(&stream, player->GetSystemAddress(), false);
|
||||
Game::server->Send(stream, player->GetSystemAddress(), false);
|
||||
} else {
|
||||
auto* ghostComponent = player->GetComponent<GhostComponent>();
|
||||
if (ghostComponent) ghostComponent->AddLimboConstruction(entity->GetObjectID());
|
||||
@ -376,7 +376,7 @@ void EntityManager::ConstructEntity(Entity* entity, const SystemAddress& sysAddr
|
||||
}
|
||||
}
|
||||
} else {
|
||||
Game::server->Send(&stream, sysAddr, false);
|
||||
Game::server->Send(stream, sysAddr, false);
|
||||
}
|
||||
|
||||
if (entity->IsPlayer()) {
|
||||
@ -407,7 +407,7 @@ void EntityManager::DestructEntity(Entity* entity, const SystemAddress& sysAddr)
|
||||
stream.Write<uint8_t>(ID_REPLICA_MANAGER_DESTRUCTION);
|
||||
stream.Write<uint16_t>(entity->GetNetworkId());
|
||||
|
||||
Game::server->Send(&stream, sysAddr, sysAddr == UNASSIGNED_SYSTEM_ADDRESS);
|
||||
Game::server->Send(stream, sysAddr, sysAddr == UNASSIGNED_SYSTEM_ADDRESS);
|
||||
|
||||
for (auto* player : PlayerManager::GetAllPlayers()) {
|
||||
if (!player->GetPlayerReadyForUpdates()) {
|
||||
@ -418,10 +418,16 @@ void EntityManager::DestructEntity(Entity* entity, const SystemAddress& sysAddr)
|
||||
}
|
||||
|
||||
void EntityManager::SerializeEntity(Entity* entity) {
|
||||
if (!entity || entity->GetNetworkId() == 0) return;
|
||||
if (!entity) return;
|
||||
|
||||
EntityManager::SerializeEntity(*entity);
|
||||
}
|
||||
|
||||
if (std::find(m_EntitiesToSerialize.begin(), m_EntitiesToSerialize.end(), entity->GetObjectID()) == m_EntitiesToSerialize.end()) {
|
||||
m_EntitiesToSerialize.push_back(entity->GetObjectID());
|
||||
void EntityManager::SerializeEntity(const Entity& entity) {
|
||||
if (entity.GetNetworkId() == 0) return;
|
||||
|
||||
if (std::find(m_EntitiesToSerialize.cbegin(), m_EntitiesToSerialize.cend(), entity.GetObjectID()) == m_EntitiesToSerialize.cend()) {
|
||||
m_EntitiesToSerialize.push_back(entity.GetObjectID());
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -45,6 +45,7 @@ public:
|
||||
void ConstructEntity(Entity* entity, const SystemAddress& sysAddr = UNASSIGNED_SYSTEM_ADDRESS, bool skipChecks = false);
|
||||
void DestructEntity(Entity* entity, const SystemAddress& sysAddr = UNASSIGNED_SYSTEM_ADDRESS);
|
||||
void SerializeEntity(Entity* entity);
|
||||
void SerializeEntity(const Entity& entity);
|
||||
|
||||
void ConstructAllEntities(const SystemAddress& sysAddr);
|
||||
void DestructAllEntities(const SystemAddress& sysAddr);
|
||||
|
@ -43,9 +43,9 @@ inline void WriteLeaderboardRow(std::ostringstream& leaderboard, const uint32_t&
|
||||
leaderboard << "\nResult[0].Row[" << index << "]." << data->GetString();
|
||||
}
|
||||
|
||||
void Leaderboard::Serialize(RakNet::BitStream* bitStream) const {
|
||||
bitStream->Write(gameID);
|
||||
bitStream->Write(infoType);
|
||||
void Leaderboard::Serialize(RakNet::BitStream& bitStream) const {
|
||||
bitStream.Write(gameID);
|
||||
bitStream.Write(infoType);
|
||||
|
||||
std::ostringstream leaderboard;
|
||||
|
||||
@ -64,12 +64,12 @@ void Leaderboard::Serialize(RakNet::BitStream* bitStream) const {
|
||||
|
||||
// Serialize the thing to a BitStream
|
||||
uint32_t leaderboardSize = leaderboard.tellp();
|
||||
bitStream->Write<uint32_t>(leaderboardSize);
|
||||
bitStream.Write<uint32_t>(leaderboardSize);
|
||||
// Doing this all in 1 call so there is no possbility of a dangling pointer.
|
||||
bitStream->WriteAlignedBytes(reinterpret_cast<const unsigned char*>(GeneralUtils::ASCIIToUTF16(leaderboard.str()).c_str()), leaderboardSize * sizeof(char16_t));
|
||||
if (leaderboardSize > 0) bitStream->Write<uint16_t>(0);
|
||||
bitStream->Write0();
|
||||
bitStream->Write0();
|
||||
bitStream.WriteAlignedBytes(reinterpret_cast<const unsigned char*>(GeneralUtils::ASCIIToUTF16(leaderboard.str()).c_str()), leaderboardSize * sizeof(char16_t));
|
||||
if (leaderboardSize > 0) bitStream.Write<uint16_t>(0);
|
||||
bitStream.Write0();
|
||||
bitStream.Write0();
|
||||
}
|
||||
|
||||
void Leaderboard::QueryToLdf(std::unique_ptr<sql::ResultSet>& rows) {
|
||||
|
@ -88,7 +88,7 @@ public:
|
||||
*
|
||||
* Expensive! Leaderboards are very string intensive so be wary of performatnce calling this method.
|
||||
*/
|
||||
void Serialize(RakNet::BitStream* bitStream) const;
|
||||
void Serialize(RakNet::BitStream& bitStream) const;
|
||||
|
||||
/**
|
||||
* Builds the leaderboard from the database based on the associated gameID
|
||||
|
@ -12,6 +12,7 @@ User::User(const SystemAddress& sysAddr, const std::string& username, const std:
|
||||
m_AccountID = 0;
|
||||
m_Username = "";
|
||||
m_SessionKey = "";
|
||||
m_MuteExpire = 0;
|
||||
|
||||
m_MaxGMLevel = eGameMasterLevel::CIVILIAN; //The max GM level this account can assign to it's characters
|
||||
m_LastCharID = 0;
|
||||
|
@ -26,7 +26,7 @@
|
||||
#include "eCharacterCreationResponse.h"
|
||||
#include "eRenameResponse.h"
|
||||
#include "eConnectionType.h"
|
||||
#include "eChatInternalMessageType.h"
|
||||
#include "eChatMessageType.h"
|
||||
#include "BitStreamUtils.h"
|
||||
#include "CheatDetection.h"
|
||||
|
||||
@ -83,7 +83,7 @@ void UserManager::Initialize() {
|
||||
auto chatListStream = Game::assetManager->GetFile("chatplus_en_us.txt");
|
||||
if (!chatListStream) {
|
||||
LOG("Failed to load %s", (Game::assetManager->GetResPath() / "chatplus_en_us.txt").string().c_str());
|
||||
throw std::runtime_error("Aborting initialization due to missing chat whitelist file.");
|
||||
throw std::runtime_error("Aborting initialization due to missing chat allowlist file.");
|
||||
}
|
||||
|
||||
while (std::getline(chatListStream, line, '\n')) {
|
||||
@ -422,7 +422,7 @@ void UserManager::DeleteCharacter(const SystemAddress& sysAddr, Packet* packet)
|
||||
Database::Get()->DeleteCharacter(charID);
|
||||
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::PLAYER_REMOVED_NOTIFICATION);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::UNEXPECTED_DISCONNECT);
|
||||
bitStream.Write(objectID);
|
||||
Game::chatServer->Send(&bitStream, SYSTEM_PRIORITY, RELIABLE, 0, Game::chatSysAddr, false);
|
||||
|
||||
@ -536,13 +536,13 @@ void UserManager::LoginCharacter(const SystemAddress& sysAddr, uint32_t playerID
|
||||
uint32_t FindCharShirtID(uint32_t shirtColor, uint32_t shirtStyle) {
|
||||
try {
|
||||
auto stmt = CDClientDatabase::CreatePreppedStmt(
|
||||
"select obj.id from Objects as obj JOIN (select * from ComponentsRegistry as cr JOIN ItemComponent as ic on ic.id = cr.component_id where cr.component_type == 11) as icc on icc.id = obj.id where lower(obj._internalNotes) == ? AND icc.color1 == ? AND icc.decal == ?"
|
||||
"select obj.id as objectId from Objects as obj JOIN (select * from ComponentsRegistry as cr JOIN ItemComponent as ic on ic.id = cr.component_id where cr.component_type == 11) as icc on icc.id = obj.id where lower(obj._internalNotes) == ? AND icc.color1 == ? AND icc.decal == ?"
|
||||
);
|
||||
stmt.bind(1, "character create shirt");
|
||||
stmt.bind(2, static_cast<int>(shirtColor));
|
||||
stmt.bind(3, static_cast<int>(shirtStyle));
|
||||
auto tableData = stmt.execQuery();
|
||||
auto shirtLOT = tableData.getIntField(0, 4069);
|
||||
auto shirtLOT = tableData.getIntField("objectId", 4069);
|
||||
tableData.finalize();
|
||||
return shirtLOT;
|
||||
} catch (const std::exception& ex) {
|
||||
@ -555,12 +555,12 @@ uint32_t FindCharShirtID(uint32_t shirtColor, uint32_t shirtStyle) {
|
||||
uint32_t FindCharPantsID(uint32_t pantsColor) {
|
||||
try {
|
||||
auto stmt = CDClientDatabase::CreatePreppedStmt(
|
||||
"select obj.id from Objects as obj JOIN (select * from ComponentsRegistry as cr JOIN ItemComponent as ic on ic.id = cr.component_id where cr.component_type == 11) as icc on icc.id = obj.id where lower(obj._internalNotes) == ? AND icc.color1 == ?"
|
||||
"select obj.id as objectId from Objects as obj JOIN (select * from ComponentsRegistry as cr JOIN ItemComponent as ic on ic.id = cr.component_id where cr.component_type == 11) as icc on icc.id = obj.id where lower(obj._internalNotes) == ? AND icc.color1 == ?"
|
||||
);
|
||||
stmt.bind(1, "cc pants");
|
||||
stmt.bind(2, static_cast<int>(pantsColor));
|
||||
auto tableData = stmt.execQuery();
|
||||
auto pantsLOT = tableData.getIntField(0, 2508);
|
||||
auto pantsLOT = tableData.getIntField("objectId", 2508);
|
||||
tableData.finalize();
|
||||
return pantsLOT;
|
||||
} catch (const std::exception& ex) {
|
||||
|
@ -5,35 +5,35 @@
|
||||
#include "Game.h"
|
||||
#include "Logger.h"
|
||||
|
||||
void AirMovementBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
||||
void AirMovementBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
|
||||
uint32_t handle{};
|
||||
|
||||
if (!bitStream->Read(handle)) {
|
||||
LOG("Unable to read handle from bitStream, aborting Handle! %i", bitStream->GetNumberOfUnreadBits());
|
||||
if (!bitStream.Read(handle)) {
|
||||
LOG("Unable to read handle from bitStream, aborting Handle! %i", bitStream.GetNumberOfUnreadBits());
|
||||
return;
|
||||
}
|
||||
|
||||
context->RegisterSyncBehavior(handle, this, branch, this->m_Timeout);
|
||||
}
|
||||
|
||||
void AirMovementBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
||||
void AirMovementBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
|
||||
const auto handle = context->GetUniqueSkillId();
|
||||
|
||||
bitStream->Write(handle);
|
||||
bitStream.Write(handle);
|
||||
}
|
||||
|
||||
void AirMovementBehavior::Sync(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
||||
void AirMovementBehavior::Sync(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
|
||||
uint32_t behaviorId{};
|
||||
|
||||
if (!bitStream->Read(behaviorId)) {
|
||||
LOG("Unable to read behaviorId from bitStream, aborting Sync! %i", bitStream->GetNumberOfUnreadBits());
|
||||
if (!bitStream.Read(behaviorId)) {
|
||||
LOG("Unable to read behaviorId from bitStream, aborting Sync! %i", bitStream.GetNumberOfUnreadBits());
|
||||
return;
|
||||
}
|
||||
|
||||
LWOOBJID target{};
|
||||
|
||||
if (!bitStream->Read(target)) {
|
||||
LOG("Unable to read target from bitStream, aborting Sync! %i", bitStream->GetNumberOfUnreadBits());
|
||||
if (!bitStream.Read(target)) {
|
||||
LOG("Unable to read target from bitStream, aborting Sync! %i", bitStream.GetNumberOfUnreadBits());
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -6,11 +6,11 @@ class AirMovementBehavior final : public Behavior
|
||||
public:
|
||||
explicit AirMovementBehavior(const uint32_t behavior_id) : Behavior(behavior_id) {}
|
||||
|
||||
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
|
||||
void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
|
||||
|
||||
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
|
||||
void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
|
||||
|
||||
void Sync(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
|
||||
void Sync(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
|
||||
|
||||
void Load() override;
|
||||
private:
|
||||
|
@ -3,13 +3,13 @@
|
||||
#include "Game.h"
|
||||
#include "Logger.h"
|
||||
|
||||
void AndBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) {
|
||||
void AndBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, const BehaviorBranchContext branch) {
|
||||
for (auto* behavior : this->m_behaviors) {
|
||||
behavior->Handle(context, bitStream, branch);
|
||||
}
|
||||
}
|
||||
|
||||
void AndBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) {
|
||||
void AndBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, const BehaviorBranchContext branch) {
|
||||
for (auto* behavior : this->m_behaviors) {
|
||||
behavior->Calculate(context, bitStream, branch);
|
||||
}
|
||||
|
@ -15,9 +15,9 @@ public:
|
||||
explicit AndBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
|
||||
}
|
||||
|
||||
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
|
||||
void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
|
||||
|
||||
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
|
||||
void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
|
||||
|
||||
void UnCast(BehaviorContext* context, BehaviorBranchContext branch) override;
|
||||
|
||||
|
@ -5,7 +5,7 @@
|
||||
#include "BuffComponent.h"
|
||||
|
||||
|
||||
void ApplyBuffBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
||||
void ApplyBuffBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
|
||||
auto* entity = Game::entityManager->GetEntity(branch.target == LWOOBJID_EMPTY ? context->originator : branch.target);
|
||||
|
||||
if (entity == nullptr) return;
|
||||
@ -30,7 +30,7 @@ void ApplyBuffBehavior::UnCast(BehaviorContext* context, BehaviorBranchContext b
|
||||
buffComponent->RemoveBuff(m_BuffId);
|
||||
}
|
||||
|
||||
void ApplyBuffBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
||||
void ApplyBuffBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
|
||||
Handle(context, bitStream, branch);
|
||||
}
|
||||
|
||||
|
@ -24,11 +24,11 @@ public:
|
||||
explicit ApplyBuffBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
|
||||
}
|
||||
|
||||
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
|
||||
void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
|
||||
|
||||
void UnCast(BehaviorContext* context, BehaviorBranchContext branch) override;
|
||||
|
||||
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
|
||||
void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
|
||||
|
||||
void Load() override;
|
||||
private:
|
||||
|
@ -12,11 +12,11 @@
|
||||
#include "Game.h"
|
||||
#include "Logger.h"
|
||||
|
||||
void AreaOfEffectBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
||||
void AreaOfEffectBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
|
||||
uint32_t targetCount{};
|
||||
|
||||
if (!bitStream->Read(targetCount)) {
|
||||
LOG("Unable to read targetCount from bitStream, aborting Handle! %i", bitStream->GetNumberOfUnreadBits());
|
||||
if (!bitStream.Read(targetCount)) {
|
||||
LOG("Unable to read targetCount from bitStream, aborting Handle! %i", bitStream.GetNumberOfUnreadBits());
|
||||
return;
|
||||
}
|
||||
|
||||
@ -40,7 +40,7 @@ void AreaOfEffectBehavior::Handle(BehaviorContext* context, RakNet::BitStream* b
|
||||
|
||||
for (auto i = 0u; i < targetCount; ++i) {
|
||||
LWOOBJID target{};
|
||||
if (!bitStream->Read(target)) {
|
||||
if (!bitStream.Read(target)) {
|
||||
LOG("failed to read in target %i from bitStream, aborting target Handle!", i);
|
||||
};
|
||||
targets.push_back(target);
|
||||
@ -54,7 +54,7 @@ void AreaOfEffectBehavior::Handle(BehaviorContext* context, RakNet::BitStream* b
|
||||
PlayFx(u"cast", context->originator);
|
||||
}
|
||||
|
||||
void AreaOfEffectBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
||||
void AreaOfEffectBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
|
||||
auto* caster = Game::entityManager->GetEntity(context->caster);
|
||||
if (!caster) return;
|
||||
|
||||
@ -83,7 +83,7 @@ void AreaOfEffectBehavior::Calculate(BehaviorContext* context, RakNet::BitStream
|
||||
// resize if we have more than max targets allows
|
||||
if (targets.size() > this->m_maxTargets) targets.resize(this->m_maxTargets);
|
||||
|
||||
bitStream->Write<uint32_t>(targets.size());
|
||||
bitStream.Write<uint32_t>(targets.size());
|
||||
|
||||
if (targets.size() == 0) {
|
||||
PlayFx(u"miss", context->originator);
|
||||
@ -92,7 +92,7 @@ void AreaOfEffectBehavior::Calculate(BehaviorContext* context, RakNet::BitStream
|
||||
context->foundTarget = true;
|
||||
// write all the targets to the bitstream
|
||||
for (auto* target : targets) {
|
||||
bitStream->Write(target->GetObjectID());
|
||||
bitStream.Write(target->GetObjectID());
|
||||
}
|
||||
|
||||
// then cast all the actions
|
||||
|
@ -6,8 +6,8 @@ class AreaOfEffectBehavior final : public Behavior
|
||||
{
|
||||
public:
|
||||
explicit AreaOfEffectBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {}
|
||||
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
|
||||
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
|
||||
void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
|
||||
void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
|
||||
void Load() override;
|
||||
private:
|
||||
Behavior* m_action;
|
||||
|
@ -4,11 +4,11 @@
|
||||
#include "Game.h"
|
||||
#include "Logger.h"
|
||||
|
||||
void AttackDelayBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) {
|
||||
void AttackDelayBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, const BehaviorBranchContext branch) {
|
||||
uint32_t handle{};
|
||||
|
||||
if (!bitStream->Read(handle)) {
|
||||
LOG("Unable to read handle from bitStream, aborting Handle! %i", bitStream->GetNumberOfUnreadBits());
|
||||
if (!bitStream.Read(handle)) {
|
||||
LOG("Unable to read handle from bitStream, aborting Handle! %i", bitStream.GetNumberOfUnreadBits());
|
||||
return;
|
||||
};
|
||||
|
||||
@ -17,10 +17,10 @@ void AttackDelayBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bi
|
||||
}
|
||||
}
|
||||
|
||||
void AttackDelayBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) {
|
||||
void AttackDelayBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, const BehaviorBranchContext branch) {
|
||||
const auto handle = context->GetUniqueSkillId();
|
||||
|
||||
bitStream->Write(handle);
|
||||
bitStream.Write(handle);
|
||||
|
||||
context->foundTarget = true;
|
||||
|
||||
@ -31,11 +31,11 @@ void AttackDelayBehavior::Calculate(BehaviorContext* context, RakNet::BitStream*
|
||||
}
|
||||
}
|
||||
|
||||
void AttackDelayBehavior::Sync(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) {
|
||||
void AttackDelayBehavior::Sync(BehaviorContext* context, RakNet::BitStream& bitStream, const BehaviorBranchContext branch) {
|
||||
this->m_action->Handle(context, bitStream, branch);
|
||||
}
|
||||
|
||||
void AttackDelayBehavior::SyncCalculation(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) {
|
||||
void AttackDelayBehavior::SyncCalculation(BehaviorContext* context, RakNet::BitStream& bitStream, const BehaviorBranchContext branch) {
|
||||
PlayFx(u"cast", context->originator);
|
||||
|
||||
this->m_action->Calculate(context, bitStream, branch);
|
||||
|
@ -19,13 +19,13 @@ public:
|
||||
explicit AttackDelayBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
|
||||
}
|
||||
|
||||
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
|
||||
void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
|
||||
|
||||
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
|
||||
void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
|
||||
|
||||
void Sync(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
|
||||
void Sync(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
|
||||
|
||||
void SyncCalculation(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
|
||||
void SyncCalculation(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
|
||||
|
||||
void Load() override;
|
||||
};
|
||||
|
@ -9,7 +9,7 @@
|
||||
#include "BehaviorContext.h"
|
||||
#include "eBasicAttackSuccessTypes.h"
|
||||
|
||||
void BasicAttackBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
||||
void BasicAttackBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
|
||||
if (context->unmanaged) {
|
||||
auto* entity = Game::entityManager->GetEntity(branch.target);
|
||||
|
||||
@ -30,22 +30,22 @@ void BasicAttackBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bi
|
||||
return;
|
||||
}
|
||||
|
||||
bitStream->AlignReadToByteBoundary();
|
||||
bitStream.AlignReadToByteBoundary();
|
||||
|
||||
uint16_t allocatedBits{};
|
||||
if (!bitStream->Read(allocatedBits) || allocatedBits == 0) {
|
||||
if (!bitStream.Read(allocatedBits) || allocatedBits == 0) {
|
||||
LOG_DEBUG("No allocated bits");
|
||||
return;
|
||||
}
|
||||
LOG_DEBUG("Number of allocated bits %i", allocatedBits);
|
||||
const auto baseAddress = bitStream->GetReadOffset();
|
||||
const auto baseAddress = bitStream.GetReadOffset();
|
||||
|
||||
DoHandleBehavior(context, bitStream, branch);
|
||||
|
||||
bitStream->SetReadOffset(baseAddress + allocatedBits);
|
||||
bitStream.SetReadOffset(baseAddress + allocatedBits);
|
||||
}
|
||||
|
||||
void BasicAttackBehavior::DoHandleBehavior(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
||||
void BasicAttackBehavior::DoHandleBehavior(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
|
||||
auto* targetEntity = Game::entityManager->GetEntity(branch.target);
|
||||
if (!targetEntity) {
|
||||
LOG("Target targetEntity %llu not found.", branch.target);
|
||||
@ -62,7 +62,7 @@ void BasicAttackBehavior::DoHandleBehavior(BehaviorContext* context, RakNet::Bit
|
||||
bool isImmune{};
|
||||
bool isSuccess{};
|
||||
|
||||
if (!bitStream->Read(isBlocked)) {
|
||||
if (!bitStream.Read(isBlocked)) {
|
||||
LOG("Unable to read isBlocked");
|
||||
return;
|
||||
}
|
||||
@ -74,7 +74,7 @@ void BasicAttackBehavior::DoHandleBehavior(BehaviorContext* context, RakNet::Bit
|
||||
return;
|
||||
}
|
||||
|
||||
if (!bitStream->Read(isImmune)) {
|
||||
if (!bitStream.Read(isImmune)) {
|
||||
LOG("Unable to read isImmune");
|
||||
return;
|
||||
}
|
||||
@ -85,20 +85,20 @@ void BasicAttackBehavior::DoHandleBehavior(BehaviorContext* context, RakNet::Bit
|
||||
return;
|
||||
}
|
||||
|
||||
if (!bitStream->Read(isSuccess)) {
|
||||
if (!bitStream.Read(isSuccess)) {
|
||||
LOG("failed to read success from bitstream");
|
||||
return;
|
||||
}
|
||||
|
||||
if (isSuccess) {
|
||||
uint32_t armorDamageDealt{};
|
||||
if (!bitStream->Read(armorDamageDealt)) {
|
||||
if (!bitStream.Read(armorDamageDealt)) {
|
||||
LOG("Unable to read armorDamageDealt");
|
||||
return;
|
||||
}
|
||||
|
||||
uint32_t healthDamageDealt{};
|
||||
if (!bitStream->Read(healthDamageDealt)) {
|
||||
if (!bitStream.Read(healthDamageDealt)) {
|
||||
LOG("Unable to read healthDamageDealt");
|
||||
return;
|
||||
}
|
||||
@ -111,7 +111,7 @@ void BasicAttackBehavior::DoHandleBehavior(BehaviorContext* context, RakNet::Bit
|
||||
}
|
||||
|
||||
bool died{};
|
||||
if (!bitStream->Read(died)) {
|
||||
if (!bitStream.Read(died)) {
|
||||
LOG("Unable to read died");
|
||||
return;
|
||||
}
|
||||
@ -122,7 +122,7 @@ void BasicAttackBehavior::DoHandleBehavior(BehaviorContext* context, RakNet::Bit
|
||||
}
|
||||
|
||||
uint8_t successState{};
|
||||
if (!bitStream->Read(successState)) {
|
||||
if (!bitStream.Read(successState)) {
|
||||
LOG("Unable to read success state");
|
||||
return;
|
||||
}
|
||||
@ -144,26 +144,26 @@ void BasicAttackBehavior::DoHandleBehavior(BehaviorContext* context, RakNet::Bit
|
||||
}
|
||||
}
|
||||
|
||||
void BasicAttackBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
||||
bitStream->AlignWriteToByteBoundary();
|
||||
void BasicAttackBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
|
||||
bitStream.AlignWriteToByteBoundary();
|
||||
|
||||
const auto allocatedAddress = bitStream->GetWriteOffset();
|
||||
const auto allocatedAddress = bitStream.GetWriteOffset();
|
||||
|
||||
bitStream->Write<uint16_t>(0);
|
||||
bitStream.Write<uint16_t>(0);
|
||||
|
||||
const auto startAddress = bitStream->GetWriteOffset();
|
||||
const auto startAddress = bitStream.GetWriteOffset();
|
||||
|
||||
DoBehaviorCalculation(context, bitStream, branch);
|
||||
|
||||
const auto endAddress = bitStream->GetWriteOffset();
|
||||
const auto endAddress = bitStream.GetWriteOffset();
|
||||
const uint16_t allocate = endAddress - startAddress;
|
||||
|
||||
bitStream->SetWriteOffset(allocatedAddress);
|
||||
bitStream->Write(allocate);
|
||||
bitStream->SetWriteOffset(startAddress + allocate);
|
||||
bitStream.SetWriteOffset(allocatedAddress);
|
||||
bitStream.Write(allocate);
|
||||
bitStream.SetWriteOffset(startAddress + allocate);
|
||||
}
|
||||
|
||||
void BasicAttackBehavior::DoBehaviorCalculation(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
||||
void BasicAttackBehavior::DoBehaviorCalculation(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
|
||||
auto* targetEntity = Game::entityManager->GetEntity(branch.target);
|
||||
if (!targetEntity) {
|
||||
LOG("Target entity %llu is null!", branch.target);
|
||||
@ -178,7 +178,7 @@ void BasicAttackBehavior::DoBehaviorCalculation(BehaviorContext* context, RakNet
|
||||
|
||||
const bool isBlocking = destroyableComponent->GetAttacksToBlock() > 0;
|
||||
|
||||
bitStream->Write(isBlocking);
|
||||
bitStream.Write(isBlocking);
|
||||
|
||||
if (isBlocking) {
|
||||
destroyableComponent->SetAttacksToBlock(destroyableComponent->GetAttacksToBlock() - 1);
|
||||
@ -188,7 +188,7 @@ void BasicAttackBehavior::DoBehaviorCalculation(BehaviorContext* context, RakNet
|
||||
}
|
||||
|
||||
const bool isImmune = destroyableComponent->IsImmune() || destroyableComponent->IsCooldownImmune();
|
||||
bitStream->Write(isImmune);
|
||||
bitStream.Write(isImmune);
|
||||
|
||||
if (isImmune) {
|
||||
LOG_DEBUG("Target targetEntity %llu is immune!", branch.target);
|
||||
@ -210,7 +210,7 @@ void BasicAttackBehavior::DoBehaviorCalculation(BehaviorContext* context, RakNet
|
||||
const uint32_t healthDamageDealt = previousHealth - destroyableComponent->GetHealth();
|
||||
isSuccess = armorDamageDealt > 0 || healthDamageDealt > 0 || (armorDamageDealt + healthDamageDealt) > 0;
|
||||
|
||||
bitStream->Write(isSuccess);
|
||||
bitStream.Write(isSuccess);
|
||||
|
||||
//Handle player damage cooldown
|
||||
if (isSuccess && targetEntity->IsPlayer() && !this->m_DontApplyImmune) {
|
||||
@ -222,15 +222,15 @@ void BasicAttackBehavior::DoBehaviorCalculation(BehaviorContext* context, RakNet
|
||||
if (healthDamageDealt >= 1) {
|
||||
successState = eBasicAttackSuccessTypes::SUCCESS;
|
||||
} else if (armorDamageDealt >= 1) {
|
||||
successState = this->m_OnFailArmor->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY ? eBasicAttackSuccessTypes::FAILIMMUNE : eBasicAttackSuccessTypes::FAILARMOR;
|
||||
successState = this->m_OnFailArmor->m_templateId == BehaviorTemplate::EMPTY ? eBasicAttackSuccessTypes::FAILIMMUNE : eBasicAttackSuccessTypes::FAILARMOR;
|
||||
}
|
||||
|
||||
bitStream->Write(armorDamageDealt);
|
||||
bitStream->Write(healthDamageDealt);
|
||||
bitStream->Write(targetEntity->GetIsDead());
|
||||
bitStream.Write(armorDamageDealt);
|
||||
bitStream.Write(healthDamageDealt);
|
||||
bitStream.Write(targetEntity->GetIsDead());
|
||||
}
|
||||
|
||||
bitStream->Write(successState);
|
||||
bitStream.Write(successState);
|
||||
|
||||
switch (static_cast<eBasicAttackSuccessTypes>(successState)) {
|
||||
case eBasicAttackSuccessTypes::SUCCESS:
|
||||
|
@ -12,7 +12,7 @@ public:
|
||||
* is then offset to after the allocated bits for this stream.
|
||||
*
|
||||
*/
|
||||
void DoHandleBehavior(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch);
|
||||
void DoHandleBehavior(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch);
|
||||
|
||||
/**
|
||||
* @brief Handles a client initialized Basic Attack Behavior cast to be deserialized and verified on the server.
|
||||
@ -22,14 +22,14 @@ public:
|
||||
* and will fail gracefully if an overread is detected.
|
||||
* @param branch The context of this specific branch of the Skill Behavior. Changes based on which branch you are going down.
|
||||
*/
|
||||
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
|
||||
void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
|
||||
|
||||
/**
|
||||
* @brief Writes a 16bit short to the bitStream and when the actual behavior calculation finishes with all of its branches, the number
|
||||
* of bits used is then written to where the 16bit short initially was.
|
||||
*
|
||||
*/
|
||||
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
|
||||
void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
|
||||
|
||||
/**
|
||||
* @brief Calculates a server initialized Basic Attack Behavior cast to be serialized to the client
|
||||
@ -38,7 +38,7 @@ public:
|
||||
* @param bitStream The bitStream to serialize to.
|
||||
* @param branch The context of this specific branch of the Skill Behavior. Changes based on which branch you are going down.
|
||||
*/
|
||||
void DoBehaviorCalculation(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch);
|
||||
void DoBehaviorCalculation(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch);
|
||||
|
||||
/**
|
||||
* @brief Loads this Behaviors parameters from the database. For this behavior specifically:
|
||||
|
@ -5,7 +5,7 @@
|
||||
#include "CDActivitiesTable.h"
|
||||
#include "Game.h"
|
||||
#include "Logger.h"
|
||||
#include "BehaviorTemplates.h"
|
||||
#include "BehaviorTemplate.h"
|
||||
#include "BehaviorBranchContext.h"
|
||||
#include <unordered_map>
|
||||
|
||||
@ -110,176 +110,176 @@ Behavior* Behavior::CreateBehavior(const uint32_t behaviorId) {
|
||||
Behavior* behavior = nullptr;
|
||||
|
||||
switch (templateId) {
|
||||
case BehaviorTemplates::BEHAVIOR_EMPTY: break;
|
||||
case BehaviorTemplates::BEHAVIOR_BASIC_ATTACK:
|
||||
case BehaviorTemplate::EMPTY: break;
|
||||
case BehaviorTemplate::BASIC_ATTACK:
|
||||
behavior = new BasicAttackBehavior(behaviorId);
|
||||
break;
|
||||
case BehaviorTemplates::BEHAVIOR_TAC_ARC:
|
||||
case BehaviorTemplate::TAC_ARC:
|
||||
behavior = new TacArcBehavior(behaviorId);
|
||||
break;
|
||||
case BehaviorTemplates::BEHAVIOR_AND:
|
||||
case BehaviorTemplate::AND:
|
||||
behavior = new AndBehavior(behaviorId);
|
||||
break;
|
||||
case BehaviorTemplates::BEHAVIOR_PROJECTILE_ATTACK:
|
||||
case BehaviorTemplate::PROJECTILE_ATTACK:
|
||||
behavior = new ProjectileAttackBehavior(behaviorId);
|
||||
break;
|
||||
case BehaviorTemplates::BEHAVIOR_HEAL:
|
||||
case BehaviorTemplate::HEAL:
|
||||
behavior = new HealBehavior(behaviorId);
|
||||
break;
|
||||
case BehaviorTemplates::BEHAVIOR_MOVEMENT_SWITCH:
|
||||
case BehaviorTemplate::MOVEMENT_SWITCH:
|
||||
behavior = new MovementSwitchBehavior(behaviorId);
|
||||
break;
|
||||
case BehaviorTemplates::BEHAVIOR_AREA_OF_EFFECT:
|
||||
case BehaviorTemplate::AREA_OF_EFFECT:
|
||||
behavior = new AreaOfEffectBehavior(behaviorId);
|
||||
break;
|
||||
case BehaviorTemplates::BEHAVIOR_PLAY_EFFECT:
|
||||
case BehaviorTemplate::PLAY_EFFECT:
|
||||
behavior = new PlayEffectBehavior(behaviorId);
|
||||
break;
|
||||
case BehaviorTemplates::BEHAVIOR_IMMUNITY:
|
||||
case BehaviorTemplate::IMMUNITY:
|
||||
behavior = new ImmunityBehavior(behaviorId);
|
||||
break;
|
||||
case BehaviorTemplates::BEHAVIOR_DAMAGE_BUFF: break;
|
||||
case BehaviorTemplates::BEHAVIOR_DAMAGE_ABSORBTION:
|
||||
case BehaviorTemplate::DAMAGE_BUFF: break;
|
||||
case BehaviorTemplate::DAMAGE_ABSORBTION:
|
||||
behavior = new DamageAbsorptionBehavior(behaviorId);
|
||||
break;
|
||||
case BehaviorTemplates::BEHAVIOR_OVER_TIME:
|
||||
case BehaviorTemplate::OVER_TIME:
|
||||
behavior = new OverTimeBehavior(behaviorId);
|
||||
break;
|
||||
case BehaviorTemplates::BEHAVIOR_IMAGINATION:
|
||||
case BehaviorTemplate::IMAGINATION:
|
||||
behavior = new ImaginationBehavior(behaviorId);
|
||||
break;
|
||||
case BehaviorTemplates::BEHAVIOR_TARGET_CASTER:
|
||||
case BehaviorTemplate::TARGET_CASTER:
|
||||
behavior = new TargetCasterBehavior(behaviorId);
|
||||
break;
|
||||
case BehaviorTemplates::BEHAVIOR_STUN:
|
||||
case BehaviorTemplate::STUN:
|
||||
behavior = new StunBehavior(behaviorId);
|
||||
break;
|
||||
case BehaviorTemplates::BEHAVIOR_DURATION:
|
||||
case BehaviorTemplate::DURATION:
|
||||
behavior = new DurationBehavior(behaviorId);
|
||||
break;
|
||||
case BehaviorTemplates::BEHAVIOR_KNOCKBACK:
|
||||
case BehaviorTemplate::KNOCKBACK:
|
||||
behavior = new KnockbackBehavior(behaviorId);
|
||||
break;
|
||||
case BehaviorTemplates::BEHAVIOR_ATTACK_DELAY:
|
||||
case BehaviorTemplate::ATTACK_DELAY:
|
||||
behavior = new AttackDelayBehavior(behaviorId);
|
||||
break;
|
||||
case BehaviorTemplates::BEHAVIOR_CAR_BOOST:
|
||||
case BehaviorTemplate::CAR_BOOST:
|
||||
behavior = new CarBoostBehavior(behaviorId);
|
||||
break;
|
||||
case BehaviorTemplates::BEHAVIOR_FALL_SPEED:
|
||||
case BehaviorTemplate::FALL_SPEED:
|
||||
behavior = new FallSpeedBehavior(behaviorId);
|
||||
break;
|
||||
case BehaviorTemplates::BEHAVIOR_SHIELD: break;
|
||||
case BehaviorTemplates::BEHAVIOR_REPAIR_ARMOR:
|
||||
case BehaviorTemplate::SHIELD: break;
|
||||
case BehaviorTemplate::REPAIR_ARMOR:
|
||||
behavior = new RepairBehavior(behaviorId);
|
||||
break;
|
||||
case BehaviorTemplates::BEHAVIOR_SPEED:
|
||||
case BehaviorTemplate::SPEED:
|
||||
behavior = new SpeedBehavior(behaviorId);
|
||||
break;
|
||||
case BehaviorTemplates::BEHAVIOR_DARK_INSPIRATION:
|
||||
case BehaviorTemplate::DARK_INSPIRATION:
|
||||
behavior = new DarkInspirationBehavior(behaviorId);
|
||||
break;
|
||||
case BehaviorTemplates::BEHAVIOR_LOOT_BUFF:
|
||||
case BehaviorTemplate::LOOT_BUFF:
|
||||
behavior = new LootBuffBehavior(behaviorId);
|
||||
break;
|
||||
case BehaviorTemplates::BEHAVIOR_VENTURE_VISION:
|
||||
case BehaviorTemplate::VENTURE_VISION:
|
||||
behavior = new VentureVisionBehavior(behaviorId);
|
||||
break;
|
||||
case BehaviorTemplates::BEHAVIOR_SPAWN_OBJECT:
|
||||
case BehaviorTemplate::SPAWN_OBJECT:
|
||||
behavior = new SpawnBehavior(behaviorId);
|
||||
break;
|
||||
case BehaviorTemplates::BEHAVIOR_LAY_BRICK: break;
|
||||
case BehaviorTemplates::BEHAVIOR_SWITCH:
|
||||
case BehaviorTemplate::LAY_BRICK: break;
|
||||
case BehaviorTemplate::SWITCH:
|
||||
behavior = new SwitchBehavior(behaviorId);
|
||||
break;
|
||||
case BehaviorTemplates::BEHAVIOR_BUFF:
|
||||
case BehaviorTemplate::BUFF:
|
||||
behavior = new BuffBehavior(behaviorId);
|
||||
break;
|
||||
case BehaviorTemplates::BEHAVIOR_JETPACK:
|
||||
case BehaviorTemplate::JETPACK:
|
||||
behavior = new JetPackBehavior(behaviorId);
|
||||
break;
|
||||
case BehaviorTemplates::BEHAVIOR_SKILL_EVENT:
|
||||
case BehaviorTemplate::SKILL_EVENT:
|
||||
behavior = new SkillEventBehavior(behaviorId);
|
||||
break;
|
||||
case BehaviorTemplates::BEHAVIOR_CONSUME_ITEM:
|
||||
case BehaviorTemplate::CONSUME_ITEM:
|
||||
behavior = new ConsumeItemBehavior(behaviorId);
|
||||
break;
|
||||
case BehaviorTemplates::BEHAVIOR_SKILL_CAST_FAILED:
|
||||
case BehaviorTemplate::SKILL_CAST_FAILED:
|
||||
behavior = new SkillCastFailedBehavior(behaviorId);
|
||||
break;
|
||||
case BehaviorTemplates::BEHAVIOR_IMITATION_SKUNK_STINK: break;
|
||||
case BehaviorTemplates::BEHAVIOR_CHANGE_IDLE_FLAGS:
|
||||
case BehaviorTemplate::IMITATION_SKUNK_STINK: break;
|
||||
case BehaviorTemplate::CHANGE_IDLE_FLAGS:
|
||||
behavior = new ChangeIdleFlagsBehavior(behaviorId);
|
||||
break;
|
||||
case BehaviorTemplates::BEHAVIOR_APPLY_BUFF:
|
||||
case BehaviorTemplate::APPLY_BUFF:
|
||||
behavior = new ApplyBuffBehavior(behaviorId);
|
||||
break;
|
||||
case BehaviorTemplates::BEHAVIOR_CHAIN:
|
||||
case BehaviorTemplate::CHAIN:
|
||||
behavior = new ChainBehavior(behaviorId);
|
||||
break;
|
||||
case BehaviorTemplates::BEHAVIOR_CHANGE_ORIENTATION:
|
||||
case BehaviorTemplate::CHANGE_ORIENTATION:
|
||||
behavior = new ChangeOrientationBehavior(behaviorId);
|
||||
break;
|
||||
case BehaviorTemplates::BEHAVIOR_FORCE_MOVEMENT:
|
||||
case BehaviorTemplate::FORCE_MOVEMENT:
|
||||
behavior = new ForceMovementBehavior(behaviorId);
|
||||
break;
|
||||
case BehaviorTemplates::BEHAVIOR_INTERRUPT:
|
||||
case BehaviorTemplate::INTERRUPT:
|
||||
behavior = new InterruptBehavior(behaviorId);
|
||||
break;
|
||||
case BehaviorTemplates::BEHAVIOR_ALTER_COOLDOWN: break;
|
||||
case BehaviorTemplates::BEHAVIOR_CHARGE_UP:
|
||||
case BehaviorTemplate::ALTER_COOLDOWN: break;
|
||||
case BehaviorTemplate::CHARGE_UP:
|
||||
behavior = new ChargeUpBehavior(behaviorId);
|
||||
break;
|
||||
case BehaviorTemplates::BEHAVIOR_SWITCH_MULTIPLE:
|
||||
case BehaviorTemplate::SWITCH_MULTIPLE:
|
||||
behavior = new SwitchMultipleBehavior(behaviorId);
|
||||
break;
|
||||
case BehaviorTemplates::BEHAVIOR_START:
|
||||
case BehaviorTemplate::START:
|
||||
behavior = new StartBehavior(behaviorId);
|
||||
break;
|
||||
case BehaviorTemplates::BEHAVIOR_END:
|
||||
case BehaviorTemplate::END:
|
||||
behavior = new EndBehavior(behaviorId);
|
||||
break;
|
||||
case BehaviorTemplates::BEHAVIOR_ALTER_CHAIN_DELAY: break;
|
||||
case BehaviorTemplates::BEHAVIOR_CAMERA: break;
|
||||
case BehaviorTemplates::BEHAVIOR_REMOVE_BUFF:
|
||||
case BehaviorTemplate::ALTER_CHAIN_DELAY: break;
|
||||
case BehaviorTemplate::CAMERA: break;
|
||||
case BehaviorTemplate::REMOVE_BUFF:
|
||||
behavior = new RemoveBuffBehavior(behaviorId);
|
||||
break;
|
||||
case BehaviorTemplates::BEHAVIOR_GRAB: break;
|
||||
case BehaviorTemplates::BEHAVIOR_MODULAR_BUILD: break;
|
||||
case BehaviorTemplates::BEHAVIOR_NPC_COMBAT_SKILL:
|
||||
case BehaviorTemplate::GRAB: break;
|
||||
case BehaviorTemplate::MODULAR_BUILD: break;
|
||||
case BehaviorTemplate::NPC_COMBAT_SKILL:
|
||||
behavior = new NpcCombatSkillBehavior(behaviorId);
|
||||
break;
|
||||
case BehaviorTemplates::BEHAVIOR_BLOCK:
|
||||
case BehaviorTemplate::BLOCK:
|
||||
behavior = new BlockBehavior(behaviorId);
|
||||
break;
|
||||
case BehaviorTemplates::BEHAVIOR_VERIFY:
|
||||
case BehaviorTemplate::VERIFY:
|
||||
behavior = new VerifyBehavior(behaviorId);
|
||||
break;
|
||||
case BehaviorTemplates::BEHAVIOR_TAUNT:
|
||||
case BehaviorTemplate::TAUNT:
|
||||
behavior = new TauntBehavior(behaviorId);
|
||||
break;
|
||||
case BehaviorTemplates::BEHAVIOR_AIR_MOVEMENT:
|
||||
case BehaviorTemplate::AIR_MOVEMENT:
|
||||
behavior = new AirMovementBehavior(behaviorId);
|
||||
break;
|
||||
case BehaviorTemplates::BEHAVIOR_SPAWN_QUICKBUILD:
|
||||
case BehaviorTemplate::SPAWN_QUICKBUILD:
|
||||
behavior = new SpawnBehavior(behaviorId);
|
||||
break;
|
||||
case BehaviorTemplates::BEHAVIOR_PULL_TO_POINT:
|
||||
case BehaviorTemplate::PULL_TO_POINT:
|
||||
behavior = new PullToPointBehavior(behaviorId);
|
||||
break;
|
||||
case BehaviorTemplates::BEHAVIOR_PROPERTY_ROTATE: break;
|
||||
case BehaviorTemplates::BEHAVIOR_DAMAGE_REDUCTION:
|
||||
case BehaviorTemplate::PROPERTY_ROTATE: break;
|
||||
case BehaviorTemplate::DAMAGE_REDUCTION:
|
||||
behavior = new DamageReductionBehavior(behaviorId);
|
||||
break;
|
||||
case BehaviorTemplates::BEHAVIOR_PROPERTY_TELEPORT:
|
||||
case BehaviorTemplate::PROPERTY_TELEPORT:
|
||||
behavior = new PropertyTeleportBehavior(behaviorId);
|
||||
break;
|
||||
case BehaviorTemplates::BEHAVIOR_PROPERTY_CLEAR_TARGET:
|
||||
case BehaviorTemplate::PROPERTY_CLEAR_TARGET:
|
||||
behavior = new ClearTargetBehavior(behaviorId);
|
||||
break;
|
||||
case BehaviorTemplates::BEHAVIOR_TAKE_PICTURE: break;
|
||||
case BehaviorTemplates::BEHAVIOR_MOUNT: break;
|
||||
case BehaviorTemplates::BEHAVIOR_SKILL_SET: break;
|
||||
case BehaviorTemplate::TAKE_PICTURE: break;
|
||||
case BehaviorTemplate::MOUNT: break;
|
||||
case BehaviorTemplate::SKILL_SET: break;
|
||||
default:
|
||||
//LOG("Failed to load behavior with invalid template id (%i)!", templateId);
|
||||
break;
|
||||
@ -296,19 +296,19 @@ Behavior* Behavior::CreateBehavior(const uint32_t behaviorId) {
|
||||
return behavior;
|
||||
}
|
||||
|
||||
BehaviorTemplates Behavior::GetBehaviorTemplate(const uint32_t behaviorId) {
|
||||
BehaviorTemplate Behavior::GetBehaviorTemplate(const uint32_t behaviorId) {
|
||||
auto behaviorTemplateTable = CDClientManager::GetTable<CDBehaviorTemplateTable>();
|
||||
|
||||
BehaviorTemplates templateID = BehaviorTemplates::BEHAVIOR_EMPTY;
|
||||
BehaviorTemplate templateID = BehaviorTemplate::EMPTY;
|
||||
// Find behavior template by its behavior id. Default to 0.
|
||||
if (behaviorTemplateTable) {
|
||||
auto templateEntry = behaviorTemplateTable->GetByBehaviorID(behaviorId);
|
||||
if (templateEntry.behaviorID == behaviorId) {
|
||||
templateID = static_cast<BehaviorTemplates>(templateEntry.templateID);
|
||||
templateID = static_cast<BehaviorTemplate>(templateEntry.templateID);
|
||||
}
|
||||
}
|
||||
|
||||
if (templateID == BehaviorTemplates::BEHAVIOR_EMPTY && behaviorId != 0) {
|
||||
if (templateID == BehaviorTemplate::EMPTY && behaviorId != 0) {
|
||||
LOG("Failed to load behavior template with id (%i)!", behaviorId);
|
||||
}
|
||||
|
||||
@ -335,26 +335,22 @@ void Behavior::PlayFx(std::u16string type, const LWOOBJID target, const LWOOBJID
|
||||
|
||||
const auto typeString = GeneralUtils::UTF16ToWTF8(type);
|
||||
|
||||
if (m_effectNames == nullptr) {
|
||||
m_effectNames = new std::unordered_map<std::string, std::string>();
|
||||
} else {
|
||||
const auto pair = m_effectNames->find(typeString);
|
||||
const auto itr = m_effectNames.find(typeString);
|
||||
|
||||
if (type.empty()) {
|
||||
type = GeneralUtils::ASCIIToUTF16(*m_effectType);
|
||||
}
|
||||
if (type.empty()) {
|
||||
type = GeneralUtils::ASCIIToUTF16(m_effectType);
|
||||
}
|
||||
|
||||
if (pair != m_effectNames->end()) {
|
||||
if (renderComponent == nullptr) {
|
||||
GameMessages::SendPlayFXEffect(targetEntity, effectId, type, pair->second, secondary, 1, 1, true);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
renderComponent->PlayEffect(effectId, type, pair->second, secondary);
|
||||
if (itr != m_effectNames.end()) {
|
||||
if (renderComponent == nullptr) {
|
||||
GameMessages::SendPlayFXEffect(targetEntity, effectId, type, itr->second, secondary, 1, 1, true);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
renderComponent->PlayEffect(effectId, type, itr->second, secondary);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
// The SQlite result object becomes invalid if the query object leaves scope.
|
||||
@ -381,19 +377,19 @@ void Behavior::PlayFx(std::u16string type, const LWOOBJID target, const LWOOBJID
|
||||
return;
|
||||
}
|
||||
|
||||
const auto name = std::string(result.getStringField(0));
|
||||
const auto name = std::string(result.getStringField("effectName"));
|
||||
|
||||
if (type.empty()) {
|
||||
const auto typeResult = result.getStringField(1);
|
||||
const auto typeResult = result.getStringField("effectType");
|
||||
|
||||
type = GeneralUtils::ASCIIToUTF16(typeResult);
|
||||
|
||||
m_effectType = new std::string(typeResult);
|
||||
m_effectType = typeResult;
|
||||
}
|
||||
|
||||
result.finalize();
|
||||
|
||||
m_effectNames->insert_or_assign(typeString, name);
|
||||
m_effectNames.insert_or_assign(typeString, name);
|
||||
|
||||
if (renderComponent == nullptr) {
|
||||
GameMessages::SendPlayFXEffect(targetEntity, effectId, type, name, secondary, 1, 1, true);
|
||||
@ -423,8 +419,7 @@ Behavior::Behavior(const uint32_t behaviorId) {
|
||||
|
||||
if (behaviorId == 0) {
|
||||
this->m_effectId = 0;
|
||||
this->m_effectHandle = nullptr;
|
||||
this->m_templateId = BehaviorTemplates::BEHAVIOR_EMPTY;
|
||||
this->m_templateId = BehaviorTemplate::EMPTY;
|
||||
}
|
||||
|
||||
// Make sure we do not proceed if we are trying to load an invalid behavior
|
||||
@ -432,17 +427,16 @@ Behavior::Behavior(const uint32_t behaviorId) {
|
||||
LOG("Failed to load behavior with id (%i)!", behaviorId);
|
||||
|
||||
this->m_effectId = 0;
|
||||
this->m_effectHandle = nullptr;
|
||||
this->m_templateId = BehaviorTemplates::BEHAVIOR_EMPTY;
|
||||
this->m_templateId = BehaviorTemplate::EMPTY;
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
this->m_templateId = static_cast<BehaviorTemplates>(templateInDatabase.templateID);
|
||||
this->m_templateId = static_cast<BehaviorTemplate>(templateInDatabase.templateID);
|
||||
|
||||
this->m_effectId = templateInDatabase.effectID;
|
||||
|
||||
this->m_effectHandle = *templateInDatabase.effectHandle != "" ? new std::string(*templateInDatabase.effectHandle) : nullptr;
|
||||
this->m_effectHandle = *templateInDatabase.effectHandle;
|
||||
}
|
||||
|
||||
|
||||
@ -487,10 +481,10 @@ std::map<std::string, float> Behavior::GetParameterNames() const {
|
||||
void Behavior::Load() {
|
||||
}
|
||||
|
||||
void Behavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
||||
void Behavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
|
||||
}
|
||||
|
||||
void Behavior::Sync(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
||||
void Behavior::Sync(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
|
||||
}
|
||||
|
||||
void Behavior::UnCast(BehaviorContext* context, BehaviorBranchContext branch) {
|
||||
@ -502,14 +496,8 @@ void Behavior::Timer(BehaviorContext* context, BehaviorBranchContext branch, LWO
|
||||
void Behavior::End(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second) {
|
||||
}
|
||||
|
||||
void Behavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
||||
void Behavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
|
||||
}
|
||||
|
||||
void Behavior::SyncCalculation(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
||||
}
|
||||
|
||||
Behavior::~Behavior() {
|
||||
delete m_effectNames;
|
||||
delete m_effectType;
|
||||
delete m_effectHandle;
|
||||
void Behavior::SyncCalculation(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
|
||||
}
|
||||
|
@ -6,7 +6,7 @@
|
||||
#include <unordered_map>
|
||||
|
||||
#include "BitStream.h"
|
||||
#include "BehaviorTemplates.h"
|
||||
#include "BehaviorTemplate.h"
|
||||
#include "dCommonVars.h"
|
||||
|
||||
struct BehaviorContext;
|
||||
@ -26,7 +26,7 @@ public:
|
||||
|
||||
static Behavior* CreateBehavior(uint32_t behaviorId);
|
||||
|
||||
static BehaviorTemplates GetBehaviorTemplate(uint32_t behaviorId);
|
||||
static BehaviorTemplate GetBehaviorTemplate(uint32_t behaviorId);
|
||||
|
||||
/*
|
||||
* Utilities
|
||||
@ -39,11 +39,11 @@ public:
|
||||
*/
|
||||
|
||||
uint32_t m_behaviorId;
|
||||
BehaviorTemplates m_templateId;
|
||||
BehaviorTemplate m_templateId;
|
||||
uint32_t m_effectId;
|
||||
std::string* m_effectHandle = nullptr;
|
||||
std::unordered_map<std::string, std::string>* m_effectNames = nullptr;
|
||||
std::string* m_effectType = nullptr;
|
||||
std::string m_effectHandle;
|
||||
std::unordered_map<std::string, std::string> m_effectNames;
|
||||
std::string m_effectType;
|
||||
|
||||
/*
|
||||
* Behavior parameters
|
||||
@ -68,9 +68,9 @@ public:
|
||||
virtual void Load();
|
||||
|
||||
// Player side
|
||||
virtual void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch);
|
||||
virtual void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch);
|
||||
|
||||
virtual void Sync(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch);
|
||||
virtual void Sync(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch);
|
||||
|
||||
virtual void UnCast(BehaviorContext* context, BehaviorBranchContext branch);
|
||||
|
||||
@ -79,14 +79,20 @@ public:
|
||||
virtual void End(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second);
|
||||
|
||||
// Npc side
|
||||
virtual void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch);
|
||||
virtual void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch);
|
||||
|
||||
virtual void SyncCalculation(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch);
|
||||
virtual void SyncCalculation(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch);
|
||||
|
||||
/*
|
||||
* Creations/destruction
|
||||
*/
|
||||
|
||||
explicit Behavior(uint32_t behaviorId);
|
||||
virtual ~Behavior();
|
||||
virtual ~Behavior() = default;
|
||||
|
||||
Behavior(const Behavior& other) = default;
|
||||
Behavior(Behavior&& other) = default;
|
||||
|
||||
Behavior& operator=(const Behavior& other) = default;
|
||||
Behavior& operator=(Behavior&& other) = default;
|
||||
};
|
||||
|
@ -105,7 +105,7 @@ void BehaviorContext::ExecuteUpdates() {
|
||||
this->scheduledUpdates.clear();
|
||||
}
|
||||
|
||||
void BehaviorContext::SyncBehavior(const uint32_t syncId, RakNet::BitStream* bitStream) {
|
||||
bool BehaviorContext::SyncBehavior(const uint32_t syncId, RakNet::BitStream& bitStream) {
|
||||
BehaviorSyncEntry entry;
|
||||
auto found = false;
|
||||
|
||||
@ -128,7 +128,7 @@ void BehaviorContext::SyncBehavior(const uint32_t syncId, RakNet::BitStream* bit
|
||||
if (!found) {
|
||||
LOG("Failed to find behavior sync entry with sync id (%i)!", syncId);
|
||||
|
||||
return;
|
||||
return false;
|
||||
}
|
||||
|
||||
auto* behavior = entry.behavior;
|
||||
@ -137,10 +137,11 @@ void BehaviorContext::SyncBehavior(const uint32_t syncId, RakNet::BitStream* bit
|
||||
if (behavior == nullptr) {
|
||||
LOG("Invalid behavior for sync id (%i)!", syncId);
|
||||
|
||||
return;
|
||||
return false;
|
||||
}
|
||||
|
||||
behavior->Sync(this, bitStream, branch);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
@ -198,6 +199,26 @@ void BehaviorContext::UpdatePlayerSyncs(float deltaTime) {
|
||||
i++;
|
||||
continue;
|
||||
}
|
||||
|
||||
if (this->skillUId != 0 && !clientInitalized) {
|
||||
EchoSyncSkill echo;
|
||||
echo.bDone = true;
|
||||
echo.uiSkillHandle = this->skillUId;
|
||||
echo.uiBehaviorHandle = entry.handle;
|
||||
|
||||
RakNet::BitStream bitStream{};
|
||||
entry.behavior->SyncCalculation(this, bitStream, entry.branchContext);
|
||||
|
||||
echo.sBitStream.assign(reinterpret_cast<char*>(bitStream.GetData()), bitStream.GetNumberOfBytesUsed());
|
||||
|
||||
RakNet::BitStream message;
|
||||
BitStreamUtils::WriteHeader(message, eConnectionType::CLIENT, eClientMessageType::GAME_MSG);
|
||||
message.Write(this->originator);
|
||||
echo.Serialize(message);
|
||||
|
||||
Game::server->Send(message, UNASSIGNED_SYSTEM_ADDRESS, true);
|
||||
}
|
||||
|
||||
this->syncEntries.erase(this->syncEntries.begin() + i);
|
||||
}
|
||||
}
|
||||
@ -224,6 +245,16 @@ bool BehaviorContext::CalculateUpdate(const float deltaTime) {
|
||||
for (auto i = 0u; i < this->syncEntries.size(); ++i) {
|
||||
auto entry = this->syncEntries.at(i);
|
||||
|
||||
if (entry.behavior->m_templateId == BehaviorTemplate::ATTACK_DELAY) {
|
||||
auto* self = Game::entityManager->GetEntity(originator);
|
||||
if (self) {
|
||||
auto* destroyableComponent = self->GetComponent<DestroyableComponent>();
|
||||
if (destroyableComponent && destroyableComponent->GetHealth() <= 0) {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (entry.time > 0) {
|
||||
entry.time -= deltaTime;
|
||||
|
||||
@ -243,27 +274,25 @@ bool BehaviorContext::CalculateUpdate(const float deltaTime) {
|
||||
echo.uiBehaviorHandle = entry.handle;
|
||||
echo.uiSkillHandle = this->skillUId;
|
||||
|
||||
auto* bitStream = new RakNet::BitStream();
|
||||
RakNet::BitStream bitStream{};
|
||||
|
||||
// Calculate sync
|
||||
entry.behavior->SyncCalculation(this, bitStream, entry.branchContext);
|
||||
|
||||
if (!clientInitalized) {
|
||||
echo.sBitStream.assign(reinterpret_cast<char*>(bitStream->GetData()), bitStream->GetNumberOfBytesUsed());
|
||||
echo.sBitStream.assign(reinterpret_cast<char*>(bitStream.GetData()), bitStream.GetNumberOfBytesUsed());
|
||||
|
||||
// Write message
|
||||
RakNet::BitStream message;
|
||||
|
||||
BitStreamUtils::WriteHeader(message, eConnectionType::CLIENT, eClientMessageType::GAME_MSG);
|
||||
message.Write(this->originator);
|
||||
echo.Serialize(&message);
|
||||
echo.Serialize(message);
|
||||
|
||||
Game::server->Send(&message, UNASSIGNED_SYSTEM_ADDRESS, true);
|
||||
Game::server->Send(message, UNASSIGNED_SYSTEM_ADDRESS, true);
|
||||
}
|
||||
|
||||
ExecuteUpdates();
|
||||
|
||||
delete bitStream;
|
||||
}
|
||||
|
||||
std::vector<BehaviorSyncEntry> valid;
|
||||
@ -335,7 +364,7 @@ void BehaviorContext::FilterTargets(std::vector<Entity*>& targets, std::forward_
|
||||
}
|
||||
|
||||
// handle targeting the caster
|
||||
if (candidate == caster){
|
||||
if (candidate == caster) {
|
||||
// if we aren't targeting self, erase, otherise increment and continue
|
||||
if (!targetSelf) index = targets.erase(index);
|
||||
else index++;
|
||||
@ -358,24 +387,24 @@ void BehaviorContext::FilterTargets(std::vector<Entity*>& targets, std::forward_
|
||||
}
|
||||
|
||||
// if they are dead, then earse and continue
|
||||
if (candidateDestroyableComponent->GetIsDead()){
|
||||
if (candidateDestroyableComponent->GetIsDead()) {
|
||||
index = targets.erase(index);
|
||||
continue;
|
||||
}
|
||||
|
||||
// if their faction is explicitly included, increment and continue
|
||||
auto candidateFactions = candidateDestroyableComponent->GetFactionIDs();
|
||||
if (CheckFactionList(includeFactionList, candidateFactions)){
|
||||
if (CheckFactionList(includeFactionList, candidateFactions)) {
|
||||
index++;
|
||||
continue;
|
||||
}
|
||||
|
||||
// check if they are a team member
|
||||
if (targetTeam){
|
||||
if (targetTeam) {
|
||||
auto* team = TeamManager::Instance()->GetTeam(this->caster);
|
||||
if (team){
|
||||
if (team) {
|
||||
// if we find a team member keep it and continue to skip enemy checks
|
||||
if(std::find(team->members.begin(), team->members.end(), candidate->GetObjectID()) != team->members.end()){
|
||||
if (std::find(team->members.begin(), team->members.end(), candidate->GetObjectID()) != team->members.end()) {
|
||||
index++;
|
||||
continue;
|
||||
}
|
||||
@ -421,8 +450,8 @@ bool BehaviorContext::CheckTargetingRequirements(const Entity* target) const {
|
||||
// returns true if any of the object factions are in the faction list
|
||||
bool BehaviorContext::CheckFactionList(std::forward_list<int32_t>& factionList, std::vector<int32_t>& objectsFactions) const {
|
||||
if (factionList.empty() || objectsFactions.empty()) return false;
|
||||
for (auto faction : factionList){
|
||||
if(std::find(objectsFactions.begin(), objectsFactions.end(), faction) != objectsFactions.end()) return true;
|
||||
for (auto faction : factionList) {
|
||||
if (std::find(objectsFactions.begin(), objectsFactions.end(), faction) != objectsFactions.end()) return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
x
Reference in New Issue
Block a user