DarkflameServer/dGame/dPropertyBehaviors/ControlBehaviorMessages/UpdateActionMessage.cpp
2024-03-08 15:44:02 -06:00

17 lines
792 B
C++

#include "UpdateActionMessage.h"
#include "Action.h"
UpdateActionMessage::UpdateActionMessage(const AMFArrayValue& arguments)
: BehaviorMessageBase{ arguments }
, m_ActionIndex{ GetActionIndexFromArgument(arguments) }
, m_ActionContext{ arguments } {
const auto* const actionValue = arguments.GetArray("action");
if (!actionValue) return;
m_Action = Action{ *actionValue };
Log::Debug("type {:s} valueParameterName {:s} valueParameterString {:s} valueParameterDouble {:f} behaviorId {:d} actionIndex {:d} stripId {:d} stateId {:d}", m_Action.GetType(), m_Action.GetValueParameterName(), m_Action.GetValueParameterString(), m_Action.GetValueParameterDouble(), m_BehaviorId, m_ActionIndex, m_ActionContext.GetStripId(), GeneralUtils::ToUnderlying(m_ActionContext.GetStateId()));
}