DarkflameServer/dGame/dComponents/ScriptedActivityComponent.cpp
David Markowitz b432a3f5da Remove inlines
Clean up macros

more tomorrow

Cleanup and optimize CDActivities table

Remove unused include

Further work on CDActivityRewards

Update MasterServer.cpp

Further animations work

Activities still needs work for a better PK.

fix type

All of these replacements worked

Create internal interface for animations

Allows for user to just call GetAnimationTIme or PlayAnimation rather than passing in arbitrary true false statements
2023-03-26 02:59:46 -07:00

624 lines
21 KiB
C++

#include "ScriptedActivityComponent.h"
#include "GameMessages.h"
#include "CDClientManager.h"
#include "MissionComponent.h"
#include "Character.h"
#include "dZoneManager.h"
#include "ZoneInstanceManager.h"
#include "Game.h"
#include "dLogger.h"
#include <WorldPackets.h>
#include "EntityManager.h"
#include "ChatPackets.h"
#include "Player.h"
#include "PacketUtils.h"
#include "dServer.h"
#include "GeneralUtils.h"
#include "dZoneManager.h"
#include "dConfig.h"
#include "InventoryComponent.h"
#include "DestroyableComponent.h"
#include "dMessageIdentifiers.h"
#include "Loot.h"
#include "eMissionTaskType.h"
#include "CDCurrencyTableTable.h"
#include "CDActivityRewardsTable.h"
#include "CDActivitiesTable.h"
ScriptedActivityComponent::ScriptedActivityComponent(Entity* parent, int activityID): Component(parent) {
m_ActivityID = activityID;
CDActivitiesTable* activitiesTable = CDClientManager::Instance().GetTable<CDActivitiesTable>();
auto activityResult = activitiesTable->GetActivity(m_ActivityID);
if (activityResult.FoundData()) {
m_ActivityInfo = activityResult.Data();
const auto mapID = m_ActivityInfo.instanceMapID;
if ((mapID == 1203 || mapID == 1261 || mapID == 1303 || mapID == 1403) && Game::config->GetValue("solo_racing") == "1") {
m_ActivityInfo.minTeamSize = 1;
m_ActivityInfo.minTeams = 1;
}
const auto& transferOverride = parent->GetVar<std::u16string>(u"transferZoneID");
if (!transferOverride.empty()) {
m_ActivityInfo.instanceMapID = std::stoi(GeneralUtils::UTF16ToWTF8(transferOverride));
// TODO: LU devs made me do it (for some reason cannon cove instancer is marked to go to GF survival)
// NOTE: 1301 is GF survival
if (m_ActivityInfo.instanceMapID == 1301) {
m_ActivityInfo.instanceMapID = 1302;
}
}
}
auto* destroyableComponent = m_Parent->GetComponent<DestroyableComponent>();
if (destroyableComponent) {
// check for LMIs and set the loot LMIs
Game::logger->Log("ScriptedActivityComponent", "i am %i with lmi %i", m_Parent->GetLOT(), destroyableComponent->GetLootMatrixID());
CDActivityRewardsTable* activityRewardsTable = CDClientManager::Instance().GetTable<CDActivityRewardsTable>();
std::vector<CDActivityRewards> activityRewards = activityRewardsTable->Query([=](CDActivityRewards entry) {return (entry.LootMatrixIndex == destroyableComponent->GetLootMatrixID()); });
uint32_t startingLMI = 0;
if (activityRewards.size() > 0) {
startingLMI = activityRewards[0].LootMatrixIndex;
Game::logger->Log("ScriptedActivityComponent", "index 0 is %i %i", activityRewards[0].LootMatrixIndex, activityRewards[0].objectTemplate);
}
if (startingLMI > 0) {
std::vector<CDActivityRewards> objectTemplateActivities = activityRewardsTable->Query([=](CDActivityRewards entry) {return (activityRewards[0].objectTemplate == entry.objectTemplate); });
for (const auto& item : objectTemplateActivities) {
Game::logger->Log("ScriptedActivityComponent", "%i added loot matrix with rating %i index %i objectTemplate %i", m_Parent->GetLOT(), item.activityRating, item.LootMatrixIndex, item.objectTemplate);
if (item.activityRating > 0 && item.activityRating < 5) {
m_ActivityLootMatrices.insert({ item.activityRating, item.LootMatrixIndex });
}
}
}
}
}
ScriptedActivityComponent::~ScriptedActivityComponent()
= default;
void ScriptedActivityComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags) const {
outBitStream->Write(true);
outBitStream->Write<uint32_t>(m_ActivityPlayers.size());
if (!m_ActivityPlayers.empty()) {
for (const auto& activityPlayer : m_ActivityPlayers) {
outBitStream->Write<LWOOBJID>(activityPlayer->playerID);
for (const auto& activityValue : activityPlayer->values) {
outBitStream->Write<float_t>(activityValue);
}
}
}
}
void ScriptedActivityComponent::ReloadConfig() {
CDActivitiesTable* activitiesTable = CDClientManager::Instance().GetTable<CDActivitiesTable>();
auto activityResult = activitiesTable->GetActivity(m_ActivityID);
if (activityResult.FoundData()) {
auto data = activityResult.Data();
auto mapID = data.instanceMapID;
if ((mapID == 1203 || mapID == 1261 || mapID == 1303 || mapID == 1403) && Game::config->GetValue("solo_racing") == "1") {
m_ActivityInfo.minTeamSize = 1;
m_ActivityInfo.minTeams = 1;
} else {
m_ActivityInfo.minTeamSize = data.minTeamSize;
m_ActivityInfo.minTeams = data.minTeams;
}
}
}
void ScriptedActivityComponent::HandleMessageBoxResponse(Entity* player, const std::string& id) {
if (m_ActivityID == 103) {
return;
}
if (id == "LobbyExit") {
PlayerLeave(player->GetObjectID());
} else if (id == "PlayButton") {
PlayerJoin(player);
}
}
void ScriptedActivityComponent::PlayerJoin(Entity* player) {
if (m_ActivityID == 103 || PlayerIsInQueue(player) || !IsValidActivity(player)) {
return;
}
// If we have a lobby, queue the player and allow others to join, otherwise spin up an instance on the spot
if (HasLobby()) {
PlayerJoinLobby(player);
} else if (!IsPlayedBy(player)) {
auto* instance = NewInstance();
instance->AddParticipant(player);
}
EntityManager::Instance()->SerializeEntity(m_Parent);
}
void ScriptedActivityComponent::PlayerJoinLobby(Entity* player) {
if (!m_Parent->HasComponent(eReplicaComponentType::QUICK_BUILD))
GameMessages::SendMatchResponse(player, player->GetSystemAddress(), 0); // tell the client they joined a lobby
LobbyPlayer* newLobbyPlayer = new LobbyPlayer();
newLobbyPlayer->entityID = player->GetObjectID();
Lobby* playerLobby = nullptr;
auto* character = player->GetCharacter();
if (character != nullptr)
character->SetLastNonInstanceZoneID(dZoneManager::Instance()->GetZone()->GetWorldID());
for (Lobby* lobby : m_Queue) {
if (lobby->players.size() < m_ActivityInfo.maxTeamSize || m_ActivityInfo.maxTeamSize == 1 && lobby->players.size() < m_ActivityInfo.maxTeams) {
// If an empty slot in an existing lobby is found
lobby->players.push_back(newLobbyPlayer);
playerLobby = lobby;
// Update the joining player on players already in the lobby, and update players already in the lobby on the joining player
std::string matchUpdateJoined = "player=9:" + std::to_string(player->GetObjectID()) + "\nplayerName=0:" + player->GetCharacter()->GetName();
for (LobbyPlayer* joinedPlayer : lobby->players) {
auto* entity = joinedPlayer->GetEntity();
if (entity == nullptr) {
continue;
}
std::string matchUpdate = "player=9:" + std::to_string(entity->GetObjectID()) + "\nplayerName=0:" + entity->GetCharacter()->GetName();
GameMessages::SendMatchUpdate(player, player->GetSystemAddress(), matchUpdate, eMatchUpdate::MATCH_UPDATE_PLAYER_JOINED);
PlayerReady(entity, joinedPlayer->ready);
GameMessages::SendMatchUpdate(entity, entity->GetSystemAddress(), matchUpdateJoined, eMatchUpdate::MATCH_UPDATE_PLAYER_JOINED);
}
}
}
if (!playerLobby) {
// If all lobbies are full
playerLobby = new Lobby();
playerLobby->players.push_back(newLobbyPlayer);
playerLobby->timer = m_ActivityInfo.waitTime / 1000;
m_Queue.push_back(playerLobby);
}
if (m_ActivityInfo.maxTeamSize != 1 && playerLobby->players.size() >= m_ActivityInfo.minTeamSize || m_ActivityInfo.maxTeamSize == 1 && playerLobby->players.size() >= m_ActivityInfo.minTeams) {
// Update the joining player on the match timer
std::string matchTimerUpdate = "time=3:" + std::to_string(playerLobby->timer);
GameMessages::SendMatchUpdate(player, player->GetSystemAddress(), matchTimerUpdate, eMatchUpdate::MATCH_UPDATE_TIME);
}
}
void ScriptedActivityComponent::PlayerLeave(LWOOBJID playerID) {
// Removes the player from a lobby and notifies the others, not applicable for non-lobby instances
for (Lobby* lobby : m_Queue) {
for (int i = 0; i < lobby->players.size(); ++i) {
if (lobby->players[i]->entityID == playerID) {
std::string matchUpdateLeft = "player=9:" + std::to_string(playerID);
for (LobbyPlayer* lobbyPlayer : lobby->players) {
auto* entity = lobbyPlayer->GetEntity();
if (entity == nullptr)
continue;
GameMessages::SendMatchUpdate(entity, entity->GetSystemAddress(), matchUpdateLeft, eMatchUpdate::MATCH_UPDATE_PLAYER_LEFT);
}
delete lobby->players[i];
lobby->players[i] = nullptr;
lobby->players.erase(lobby->players.begin() + i);
return;
}
}
}
}
void ScriptedActivityComponent::Update(float deltaTime) {
std::vector<Lobby*> lobbiesToRemove{};
// Ticks all the lobbies, not applicable for non-instance activities
for (Lobby* lobby : m_Queue) {
for (LobbyPlayer* player : lobby->players) {
auto* entity = player->GetEntity();
if (entity == nullptr) {
PlayerLeave(player->entityID);
return;
}
}
if (lobby->players.empty()) {
lobbiesToRemove.push_back(lobby);
continue;
}
// Update the match time for all players
if (m_ActivityInfo.maxTeamSize != 1 && lobby->players.size() >= m_ActivityInfo.minTeamSize
|| m_ActivityInfo.maxTeamSize == 1 && lobby->players.size() >= m_ActivityInfo.minTeams) {
if (lobby->timer == m_ActivityInfo.waitTime / 1000) {
for (LobbyPlayer* joinedPlayer : lobby->players) {
auto* entity = joinedPlayer->GetEntity();
if (entity == nullptr)
continue;
std::string matchTimerUpdate = "time=3:" + std::to_string(lobby->timer);
GameMessages::SendMatchUpdate(entity, entity->GetSystemAddress(), matchTimerUpdate, eMatchUpdate::MATCH_UPDATE_TIME);
}
}
lobby->timer -= deltaTime;
}
bool lobbyReady = true;
for (LobbyPlayer* player : lobby->players) {
if (player->ready) continue;
lobbyReady = false;
}
// If everyone's ready, jump the timer
if (lobbyReady && lobby->timer > m_ActivityInfo.startDelay / 1000) {
lobby->timer = m_ActivityInfo.startDelay / 1000;
// Update players in lobby on switch to start delay
std::string matchTimerUpdate = "time=3:" + std::to_string(lobby->timer);
for (LobbyPlayer* player : lobby->players) {
auto* entity = player->GetEntity();
if (entity == nullptr)
continue;
GameMessages::SendMatchUpdate(entity, entity->GetSystemAddress(), matchTimerUpdate, eMatchUpdate::MATCH_UPDATE_TIME_START_DELAY);
}
}
// The timer has elapsed, start the instance
if (lobby->timer <= 0.0f) {
Game::logger->Log("ScriptedActivityComponent", "Setting up instance.");
ActivityInstance* instance = NewInstance();
LoadPlayersIntoInstance(instance, lobby->players);
instance->StartZone();
lobbiesToRemove.push_back(lobby);
}
}
while (!lobbiesToRemove.empty()) {
RemoveLobby(lobbiesToRemove.front());
lobbiesToRemove.erase(lobbiesToRemove.begin());
}
}
void ScriptedActivityComponent::RemoveLobby(Lobby* lobby) {
for (int i = 0; i < m_Queue.size(); ++i) {
if (m_Queue[i] == lobby) {
m_Queue.erase(m_Queue.begin() + i);
return;
}
}
}
bool ScriptedActivityComponent::HasLobby() const {
// If the player is not in the world he has to be, create a lobby for the transfer
return m_ActivityInfo.instanceMapID != UINT_MAX && m_ActivityInfo.instanceMapID != Game::server->GetZoneID();
}
bool ScriptedActivityComponent::IsValidActivity(Entity* player) {
// Makes it so that scripted activities with an unimplemented map cannot be joined
/*if (player->GetGMLevel() < GAME_MASTER_LEVEL_DEVELOPER && (m_ActivityInfo.instanceMapID == 1302 || m_ActivityInfo.instanceMapID == 1301)) {
if (m_Parent->GetLOT() == 4860) {
auto* missionComponent = player->GetComponent<MissionComponent>();
missionComponent->CompleteMission(229);
}
ChatPackets::SendSystemMessage(player->GetSystemAddress(), u"Sorry, this activity is not ready.");
static_cast<Player*>(player)->SendToZone(dZoneManager::Instance()->GetZone()->GetWorldID()); // Gets them out of this stuck state
return false;
}*/
return true;
}
bool ScriptedActivityComponent::PlayerIsInQueue(Entity* player) {
for (Lobby* lobby : m_Queue) {
for (LobbyPlayer* lobbyPlayer : lobby->players) {
if (player->GetObjectID() == lobbyPlayer->entityID) return true;
}
}
return false;
}
bool ScriptedActivityComponent::IsPlayedBy(Entity* player) const {
for (const auto* instance : this->m_Instances) {
for (const auto* instancePlayer : instance->GetParticipants()) {
if (instancePlayer != nullptr && instancePlayer->GetObjectID() == player->GetObjectID())
return true;
}
}
return false;
}
bool ScriptedActivityComponent::IsPlayedBy(LWOOBJID playerID) const {
for (const auto* instance : this->m_Instances) {
for (const auto* instancePlayer : instance->GetParticipants()) {
if (instancePlayer != nullptr && instancePlayer->GetObjectID() == playerID)
return true;
}
}
return false;
}
bool ScriptedActivityComponent::TakeCost(Entity* player) const {
if (m_ActivityInfo.optionalCostLOT <= 0 || m_ActivityInfo.optionalCostCount <= 0)
return true;
auto* inventoryComponent = player->GetComponent<InventoryComponent>();
if (inventoryComponent == nullptr)
return false;
if (inventoryComponent->GetLotCount(m_ActivityInfo.optionalCostLOT) < m_ActivityInfo.optionalCostCount)
return false;
inventoryComponent->RemoveItem(m_ActivityInfo.optionalCostLOT, m_ActivityInfo.optionalCostCount);
return true;
}
void ScriptedActivityComponent::PlayerReady(Entity* player, bool bReady) {
for (Lobby* lobby : m_Queue) {
for (LobbyPlayer* lobbyPlayer : lobby->players) {
if (lobbyPlayer->entityID == player->GetObjectID()) {
lobbyPlayer->ready = bReady;
// Update players in lobby on player being ready
std::string matchReadyUpdate = "player=9:" + std::to_string(player->GetObjectID());
eMatchUpdate readyStatus = eMatchUpdate::MATCH_UPDATE_PLAYER_READY;
if (!bReady) readyStatus = eMatchUpdate::MATCH_UPDATE_PLAYER_UNREADY;
for (LobbyPlayer* otherPlayer : lobby->players) {
auto* entity = otherPlayer->GetEntity();
if (entity == nullptr)
continue;
GameMessages::SendMatchUpdate(entity, entity->GetSystemAddress(), matchReadyUpdate, readyStatus);
}
}
}
}
}
ActivityInstance* ScriptedActivityComponent::NewInstance() {
auto* instance = new ActivityInstance(m_Parent, this, m_ActivityInfo);
m_Instances.push_back(instance);
return instance;
}
void ScriptedActivityComponent::LoadPlayersIntoInstance(ActivityInstance* instance, const std::vector<LobbyPlayer*>& lobby) const {
for (LobbyPlayer* player : lobby) {
auto* entity = player->GetEntity();
if (entity == nullptr || !TakeCost(entity)) {
continue;
}
instance->AddParticipant(entity);
}
}
const std::vector<ActivityInstance*>& ScriptedActivityComponent::GetInstances() const {
return m_Instances;
}
ActivityInstance* ScriptedActivityComponent::GetInstance(const LWOOBJID playerID) {
for (const auto* instance : GetInstances()) {
for (const auto* participant : instance->GetParticipants()) {
if (participant->GetObjectID() == playerID)
return const_cast<ActivityInstance*>(instance);
}
}
return nullptr;
}
void ScriptedActivityComponent::ClearInstances() {
for (ActivityInstance* instance : m_Instances) {
delete instance;
}
m_Instances.clear();
}
ActivityPlayer* ScriptedActivityComponent::GetActivityPlayerData(LWOOBJID playerID) {
for (auto* activityData : m_ActivityPlayers) {
if (activityData->playerID == playerID) {
return activityData;
}
}
return nullptr;
}
void ScriptedActivityComponent::RemoveActivityPlayerData(LWOOBJID playerID) {
for (size_t i = 0; i < m_ActivityPlayers.size(); i++) {
if (m_ActivityPlayers[i]->playerID == playerID) {
delete m_ActivityPlayers[i];
m_ActivityPlayers[i] = nullptr;
m_ActivityPlayers.erase(m_ActivityPlayers.begin() + i);
EntityManager::Instance()->SerializeEntity(m_Parent);
return;
}
}
}
ActivityPlayer* ScriptedActivityComponent::AddActivityPlayerData(LWOOBJID playerID) {
auto* data = GetActivityPlayerData(playerID);
if (data != nullptr)
return data;
m_ActivityPlayers.push_back(new ActivityPlayer{ playerID, {} });
EntityManager::Instance()->SerializeEntity(m_Parent);
return GetActivityPlayerData(playerID);
}
float_t ScriptedActivityComponent::GetActivityValue(LWOOBJID playerID, uint32_t index) {
auto value = -1.0f;
auto* data = GetActivityPlayerData(playerID);
if (data != nullptr) {
value = data->values[std::min(index, (uint32_t)9)];
}
return value;
}
void ScriptedActivityComponent::SetActivityValue(LWOOBJID playerID, uint32_t index, float_t value) {
auto* data = AddActivityPlayerData(playerID);
if (data != nullptr) {
data->values[std::min(index, (uint32_t)9)] = value;
}
EntityManager::Instance()->SerializeEntity(m_Parent);
}
void ScriptedActivityComponent::PlayerRemove(LWOOBJID playerID) {
for (auto* instance : GetInstances()) {
auto participants = instance->GetParticipants();
for (const auto* participant : participants) {
if (participant != nullptr && participant->GetObjectID() == playerID) {
instance->RemoveParticipant(participant);
RemoveActivityPlayerData(playerID);
// If the instance is empty after the delete of the participant, delete the instance too
if (instance->GetParticipants().empty()) {
m_Instances.erase(std::find(m_Instances.begin(), m_Instances.end(), instance));
delete instance;
}
return;
}
}
}
}
void ActivityInstance::StartZone() {
if (m_Participants.empty())
return;
const auto& participants = GetParticipants();
if (participants.empty())
return;
auto* leader = participants[0];
LWOZONEID zoneId = LWOZONEID(m_ActivityInfo.instanceMapID, 0, leader->GetCharacter()->GetPropertyCloneID());
// only make a team if we have more than one participant
if (participants.size() > 1) {
CBITSTREAM;
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_CREATE_TEAM);
bitStream.Write(leader->GetObjectID());
bitStream.Write(m_Participants.size());
for (const auto& participant : m_Participants) {
bitStream.Write(participant);
}
bitStream.Write(zoneId);
Game::chatServer->Send(&bitStream, SYSTEM_PRIORITY, RELIABLE, 0, Game::chatSysAddr, false);
}
const auto cloneId = GeneralUtils::GenerateRandomNumber<uint32_t>(1, UINT32_MAX);
for (Entity* player : participants) {
const auto objid = player->GetObjectID();
ZoneInstanceManager::Instance()->RequestZoneTransfer(Game::server, m_ActivityInfo.instanceMapID, cloneId, false, [objid](bool mythranShift, uint32_t zoneID, uint32_t zoneInstance, uint32_t zoneClone, std::string serverIP, uint16_t serverPort) {
auto* player = EntityManager::Instance()->GetEntity(objid);
if (player == nullptr)
return;
Game::logger->Log("UserManager", "Transferring %s to Zone %i (Instance %i | Clone %i | Mythran Shift: %s) with IP %s and Port %i", player->GetCharacter()->GetName().c_str(), zoneID, zoneInstance, zoneClone, mythranShift == true ? "true" : "false", serverIP.c_str(), serverPort);
if (player->GetCharacter()) {
player->GetCharacter()->SetZoneID(zoneID);
player->GetCharacter()->SetZoneInstance(zoneInstance);
player->GetCharacter()->SetZoneClone(zoneClone);
}
WorldPackets::SendTransferToWorld(player->GetSystemAddress(), serverIP, serverPort, mythranShift);
return;
});
}
m_NextZoneCloneID++;
}
void ActivityInstance::RewardParticipant(Entity* participant) {
auto* missionComponent = participant->GetComponent<MissionComponent>();
if (missionComponent) {
missionComponent->Progress(eMissionTaskType::ACTIVITY, m_OwningComponent->GetActivityID());
}
// First, get the activity data
auto* activityRewardsTable = CDClientManager::Instance().GetTable<CDActivityRewardsTable>();
std::vector<CDActivityRewards> activityRewards = activityRewardsTable->Query([=](CDActivityRewards entry) { return (entry.objectTemplate == m_OwningComponent->GetActivityID()); });
if (!activityRewards.empty()) {
uint32_t minCoins = 0;
uint32_t maxCoins = 0;
auto* currencyTableTable = CDClientManager::Instance().GetTable<CDCurrencyTableTable>();
std::vector<CDCurrencyTable> currencyTable = currencyTableTable->Query([=](CDCurrencyTable entry) { return (entry.currencyIndex == activityRewards[0].CurrencyIndex && entry.npcminlevel == 1); });
if (!currencyTable.empty()) {
minCoins = currencyTable[0].minvalue;
maxCoins = currencyTable[0].maxvalue;
}
LootGenerator::Instance().DropLoot(participant, m_Parent, activityRewards[0].LootMatrixIndex, minCoins, maxCoins);
}
}
std::vector<Entity*> ActivityInstance::GetParticipants() const {
std::vector<Entity*> entities;
entities.reserve(m_Participants.size());
for (const auto& id : m_Participants) {
auto* entity = EntityManager::Instance()->GetEntity(id);
if (entity != nullptr)
entities.push_back(entity);
}
return entities;
}
void ActivityInstance::AddParticipant(Entity* participant) {
const auto id = participant->GetObjectID();
if (std::count(m_Participants.begin(), m_Participants.end(), id))
return;
m_Participants.push_back(id);
}
void ActivityInstance::RemoveParticipant(const Entity* participant) {
const auto loadedParticipant = std::find(m_Participants.begin(), m_Participants.end(), participant->GetObjectID());
if (loadedParticipant != m_Participants.end()) {
m_Participants.erase(loadedParticipant);
}
}
uint32_t ActivityInstance::GetScore() const {
return score;
}
void ActivityInstance::SetScore(uint32_t score) {
this->score = score;
}
Entity* LobbyPlayer::GetEntity() const {
return EntityManager::Instance()->GetEntity(entityID);
}