DarkflameServer/dGame/dComponents
David Markowitz b432a3f5da Remove inlines
Clean up macros

more tomorrow

Cleanup and optimize CDActivities table

Remove unused include

Further work on CDActivityRewards

Update MasterServer.cpp

Further animations work

Activities still needs work for a better PK.

fix type

All of these replacements worked

Create internal interface for animations

Allows for user to just call GetAnimationTIme or PlayAnimation rather than passing in arbitrary true false statements
2023-03-26 02:59:46 -07:00
..
AchievementCacheKey.h cleanup enums to make them more consistent 2023-01-22 17:38:47 -06:00
BaseCombatAIComponent.cpp CDClient cleanup and optimization (#1023) 2023-03-17 07:36:21 -07:00
BaseCombatAIComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
BouncerComponent.cpp format codebase 2022-07-28 08:39:57 -05:00
BouncerComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
BuffComponent.cpp CDClient cleanup and optimization (#1023) 2023-03-17 07:36:21 -07:00
BuffComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
BuildBorderComponent.cpp format codebase 2022-07-28 08:39:57 -05:00
BuildBorderComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
CharacterComponent.cpp Allow landing animation in Return to the Venture Explorer (#977) 2023-01-26 21:41:40 -05:00
CharacterComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
CMakeLists.txt Split out LUTriggers into it's own component (#986) 2023-02-10 02:29:53 -06:00
Component.cpp format codebase 2022-07-28 08:39:57 -05:00
Component.h format codebase 2022-07-28 08:39:57 -05:00
ControllablePhysicsComponent.cpp Implement bubble seriliaztion in controllable physics (#942) 2023-01-07 00:14:51 -06:00
ControllablePhysicsComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
DestroyableComponent.cpp CDClient cleanup and optimization (#1023) 2023-03-17 07:36:21 -07:00
DestroyableComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
InventoryComponent.cpp CDClient cleanup and optimization (#1023) 2023-03-17 07:36:21 -07:00
InventoryComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
LevelProgressionComponent.cpp CDClient cleanup and optimization (#1023) 2023-03-17 07:36:21 -07:00
LevelProgressionComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
LUPExhibitComponent.cpp format codebase 2022-07-28 08:39:57 -05:00
LUPExhibitComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
MissionComponent.cpp CDClient cleanup and optimization (#1023) 2023-03-17 07:36:21 -07:00
MissionComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
MissionOfferComponent.cpp CDClient cleanup and optimization (#1023) 2023-03-17 07:36:21 -07:00
MissionOfferComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
ModelComponent.cpp breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
ModelComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
ModuleAssemblyComponent.cpp format codebase 2022-07-28 08:39:57 -05:00
ModuleAssemblyComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
MovementAIComponent.cpp CDClient cleanup and optimization (#1023) 2023-03-17 07:36:21 -07:00
MovementAIComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
MovingPlatformComponent.cpp dGame Precompiled header improvements (#876) 2023-01-06 23:17:05 -06:00
MovingPlatformComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
PetComponent.cpp Remove inlines 2023-03-26 02:59:46 -07:00
PetComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
PhantomPhysicsComponent.cpp CDClient cleanup and optimization (#1023) 2023-03-17 07:36:21 -07:00
PhantomPhysicsComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
PlayerForcedMovementComponent.cpp delta compression fixes (#937) 2023-01-03 11:22:04 -06:00
PlayerForcedMovementComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
PossessableComponent.cpp Add change idle flags behavior and GM (#871) 2022-12-16 15:24:13 -06:00
PossessableComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
PossessorComponent.cpp Imminuty updates (#925) 2023-01-06 23:59:19 -06:00
PossessorComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
PropertyComponent.cpp format codebase 2022-07-28 08:39:57 -05:00
PropertyComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
PropertyEntranceComponent.cpp CDClient cleanup and optimization (#1023) 2023-03-17 07:36:21 -07:00
PropertyEntranceComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
PropertyManagementComponent.cpp breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
PropertyManagementComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
PropertyVendorComponent.cpp convert to unix line endings 2022-08-05 22:01:59 -05:00
PropertyVendorComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
ProximityMonitorComponent.cpp format codebase 2022-07-28 08:39:57 -05:00
ProximityMonitorComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
RacingControlComponent.cpp Fix racing imagination loss on death (#1006) 2023-03-05 14:34:59 -06:00
RacingControlComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
RailActivatorComponent.cpp Remove inlines 2023-03-26 02:59:46 -07:00
RailActivatorComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
RebuildComponent.cpp Remove inlines 2023-03-26 02:59:46 -07:00
RebuildComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
RenderComponent.cpp Remove inlines 2023-03-26 02:59:46 -07:00
RenderComponent.h Remove inlines 2023-03-26 02:59:46 -07:00
RigidbodyPhantomPhysicsComponent.cpp format codebase 2022-07-28 08:39:57 -05:00
RigidbodyPhantomPhysicsComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
RocketLaunchLupComponent.cpp remove cdclient include 2022-05-17 10:20:36 -05:00
RocketLaunchLupComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
RocketLaunchpadControlComponent.cpp format codebase 2022-07-28 08:39:57 -05:00
RocketLaunchpadControlComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
ScriptedActivityComponent.cpp Remove inlines 2023-03-26 02:59:46 -07:00
ScriptedActivityComponent.h Remove inlines 2023-03-26 02:59:46 -07:00
ShootingGalleryComponent.cpp format codebase 2022-07-28 08:39:57 -05:00
ShootingGalleryComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
SimplePhysicsComponent.cpp format codebase 2022-07-28 08:39:57 -05:00
SimplePhysicsComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
SkillComponent.cpp CDClient cleanup and optimization (#1023) 2023-03-17 07:36:21 -07:00
SkillComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
SoundTriggerComponent.cpp format codebase 2022-07-28 08:39:57 -05:00
SoundTriggerComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
SwitchComponent.cpp Remove inlines 2023-03-26 02:59:46 -07:00
SwitchComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
TriggerComponent.cpp CDClient cleanup and optimization (#1023) 2023-03-17 07:36:21 -07:00
TriggerComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
VehiclePhysicsComponent.cpp format codebase 2022-07-28 08:39:57 -05:00
VehiclePhysicsComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
VendorComponent.cpp CDClient cleanup and optimization (#1023) 2023-03-17 07:36:21 -07:00
VendorComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00