DarkflameServer/dGame/dComponents/SwitchComponent.cpp
David Markowitz b432a3f5da Remove inlines
Clean up macros

more tomorrow

Cleanup and optimize CDActivities table

Remove unused include

Further work on CDActivityRewards

Update MasterServer.cpp

Further animations work

Activities still needs work for a better PK.

fix type

All of these replacements worked

Create internal interface for animations

Allows for user to just call GetAnimationTIme or PlayAnimation rather than passing in arbitrary true false statements
2023-03-26 02:59:46 -07:00

137 lines
3.3 KiB
C++

#include "SwitchComponent.h"
#include "EntityManager.h"
#include "eTriggerEventType.h"
#include "RenderComponent.h"
std::vector<SwitchComponent*> SwitchComponent::petSwitches;
SwitchComponent::SwitchComponent(Entity* parent) : Component(parent) {
m_Active = false;
m_ResetTime = m_Parent->GetVarAs<int32_t>(u"switch_reset_time");
m_Rebuild = m_Parent->GetComponent<RebuildComponent>();
}
SwitchComponent::~SwitchComponent() {
const auto& iterator = std::find(petSwitches.begin(), petSwitches.end(), this);
if (iterator != petSwitches.end()) {
petSwitches.erase(iterator);
}
}
void SwitchComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags) {
outBitStream->Write(m_Active);
}
void SwitchComponent::SetActive(bool active) {
m_Active = active;
if (m_PetBouncer != nullptr) {
m_PetBouncer->SetPetBouncerEnabled(active);
}
}
bool SwitchComponent::GetActive() const {
return m_Active;
}
void SwitchComponent::EntityEnter(Entity* entity) {
if (!m_Active) {
if (m_Rebuild) {
if (m_Rebuild->GetState() != eRebuildState::REBUILD_COMPLETED) return;
}
m_Active = true;
if (!m_Parent) return;
m_Parent->TriggerEvent(eTriggerEventType::ACTIVATED);
const auto grpName = m_Parent->GetVarAsString(u"grp_name");
if (!grpName.empty()) {
const auto entities = EntityManager::Instance()->GetEntitiesInGroup(grpName);
for (auto* entity : entities) {
entity->OnFireEventServerSide(entity, "OnActivated");
}
}
m_Timer = m_ResetTime;
if (m_PetBouncer != nullptr) {
GameMessages::SendPlayFXEffect(m_Parent->GetObjectID(), 2602, u"pettriggeractive", "BounceEffect", LWOOBJID_EMPTY, 1, 1, true);
RenderComponent::PlayAnimation(m_Parent, u"engaged");
m_PetBouncer->SetPetBouncerEnabled(true);
} else {
EntityManager::Instance()->SerializeEntity(m_Parent);
}
}
}
void SwitchComponent::EntityLeave(Entity* entity) {
}
void SwitchComponent::Update(float deltaTime) {
if (m_Active) {
m_Timer -= deltaTime;
if (m_Timer <= 0.0f) {
m_Active = false;
if (!m_Parent) return;
m_Parent->TriggerEvent(eTriggerEventType::DEACTIVATED);
const auto grpName = m_Parent->GetVarAsString(u"grp_name");
if (!grpName.empty()) {
const auto entities = EntityManager::Instance()->GetEntitiesInGroup(grpName);
for (auto* entity : entities) {
entity->OnFireEventServerSide(entity, "OnDectivated");
}
}
if (m_PetBouncer != nullptr) {
m_PetBouncer->SetPetBouncerEnabled(false);
} else {
EntityManager::Instance()->SerializeEntity(m_Parent);
}
}
}
}
Entity* SwitchComponent::GetParentEntity() const {
return m_Parent;
}
SwitchComponent* SwitchComponent::GetClosestSwitch(NiPoint3 position) {
float closestDistance = 0;
SwitchComponent* closest = nullptr;
for (SwitchComponent* petSwitch : petSwitches) {
float distance = Vector3::DistanceSquared(petSwitch->m_Parent->GetPosition(), position);
if (closest == nullptr || distance < closestDistance) {
closestDistance = distance;
closest = petSwitch;
}
}
return closest;
}
void SwitchComponent::SetPetBouncer(BouncerComponent* value) {
m_PetBouncer = value;
if (value != nullptr) {
m_PetBouncer->SetPetEnabled(true);
petSwitches.push_back(this);
}
}
BouncerComponent* SwitchComponent::GetPetBouncer() const {
return m_PetBouncer;
}