DarkflameServer/dGame/LeaderboardManager.h
2023-04-13 00:45:03 -07:00

98 lines
2.4 KiB
C++

#pragma once
#include <climits>
#include <map>
#include <vector>
#include "Singleton.h"
#include "dCommonVars.h"
namespace RakNet{
class BitStream;
};
typedef uint32_t GameID;
class Leaderboard {
public:
struct Entry {
LWOOBJID playerID;
uint32_t time;
uint32_t score;
uint32_t placement;
time_t lastPlayed;
std::string playerName;
};
typedef std::vector<Entry> LeaderboardEntries;
// Enums for leaderboards
enum InfoType : uint32_t {
Top, // Top 11 all time players
MyStanding, // Ranking of the current player
Friends // Ranking between friends
};
enum Type : uint32_t {
ShootingGallery,
Racing,
MonumentRace,
FootRace,
Survival = 5,
SurvivalNS = 6,
None = UINT_MAX
};
Leaderboard(const GameID gameID, const Leaderboard::InfoType infoType, const bool weekly, const Leaderboard::Type = None);
/**
* Serialize the Leaderboard to a BitStream
*
* Expensive! Leaderboards are very string intensive so be wary of performatnce calling this method.
*/
void Serialize(RakNet::BitStream* bitStream) const;
/**
* Based on the associated gameID, return true if the score provided
* is better than the current entries' score
* @param score
* @return true
* @return false
*/
bool IsScoreBetter(const uint32_t score) const { return false; };
/**
* Builds the leaderboard from the database based on the associated gameID
*/
void SetupLeaderboard();
/**
* Sends the leaderboard to the client specified by targetID.
*/
void Send(LWOOBJID targetID) const;
/**
* Adds a new entry to the leaderboard
* Used for debug only!
*/
void AddEntry(Entry entry) { entries.push_back(entry); }
private:
LeaderboardEntries entries;
LWOOBJID relatedPlayer;
GameID gameID;
InfoType infoType;
Leaderboard::Type leaderboardType;
bool weekly;
};
class LeaderboardManager: public Singleton<LeaderboardManager> {
typedef std::map<GameID, Leaderboard::Type> LeaderboardCache;
public:
void SendLeaderboard(GameID gameID, Leaderboard::InfoType infoType, bool weekly, LWOOBJID targetID,
LWOOBJID playerID = LWOOBJID_EMPTY);
void SaveScore(LWOOBJID playerID, GameID gameID, uint32_t score, uint32_t time);
private:
Leaderboard::Type GetLeaderboardType(const GameID gameID);
void GetLeaderboard(uint32_t gameID, Leaderboard::InfoType infoType, bool weekly, LWOOBJID playerID = LWOOBJID_EMPTY);
LeaderboardCache leaderboardCache;
};