Get it compiling, add a test and optimize heavily

This commit is contained in:
David Markowitz 2023-04-13 00:45:03 -07:00
parent c02963013b
commit c91f0d16b3
9 changed files with 125 additions and 42 deletions

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@ -14,6 +14,7 @@ std::vector<MetricVariable> Metrics::m_Variables = {
MetricVariable::CPUTime,
MetricVariable::Sleep,
MetricVariable::Frame,
MetricVariable::Leaderboard,
};
void Metrics::AddMeasurement(MetricVariable variable, int64_t value) {

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@ -20,6 +20,7 @@ enum class MetricVariable : int32_t
CPUTime,
Sleep,
Frame,
Leaderboard,
};
struct Metric

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@ -10,9 +10,10 @@
#include "CDClientManager.h"
#include "GeneralUtils.h"
#include "Entity.h"
#include <sstream>
#include "CDActivitiesTable.h"
#include "Metrics.hpp"
Leaderboard::Leaderboard(const GameID gameID, const Leaderboard::InfoType infoType, const bool weekly, const Leaderboard::Type leaderboardType) {
this->relatedPlayer = relatedPlayer;
this->gameID = gameID;
@ -22,39 +23,35 @@ Leaderboard::Leaderboard(const GameID gameID, const Leaderboard::InfoType infoTy
this->leaderboardType = leaderboardType;
}
bool Leaderboard::IsScoreBetter(const uint32_t score) const {
}
void Leaderboard::Serialize(RakNet::BitStream* bitStream) const {
std::string leaderboard;
std::ostringstream leaderboard;
leaderboard += "ADO.Result=7:1\n";
leaderboard += "Result.Count=1:1\n";
leaderboard += "Result[0].Index=0:RowNumber\n";
leaderboard += "Result[0].RowCount=1:" + std::to_string(entries.size()) + "\n";
leaderboard << "ADO.Result=7:1\n"; // Unused in 1.10.64, but is in captures
leaderboard << "Result.Count=1:1\n"; // number of results, always 1?
leaderboard << "Result[0].Index=0:RowNumber\n"; // "Primary key"
leaderboard << "Result[0].RowCount=1:" << entries.size() << '\n'; // number of rows
auto index = 0;
for (const auto& entry : entries) {
leaderboard += "Result[0].Row[" + std::to_string(index) + "].LastPlayed=8:" + std::to_string(entry.lastPlayed) + "\n";
leaderboard += "Result[0].Row[" + std::to_string(index) + "].CharacterID=8:" + std::to_string(entry.playerID) + "\n";
leaderboard += "Result[0].Row[" + std::to_string(index) + "].NumPlayed=1:1\n";
leaderboard += "Result[0].Row[" + std::to_string(index) + "].RowNumber=8:" + std::to_string(entry.placement) + "\n";
leaderboard += "Result[0].Row[" + std::to_string(index) + "].Time=1:" + std::to_string(entry.time) + "\n";
leaderboard << "Result[0].Row[" << index << "].LastPlayed=8:" << entry.lastPlayed << '\n';
leaderboard << "Result[0].Row[" << index << "].CharacterID=8:" << entry.playerID << '\n';
leaderboard << "Result[0].Row[" << index << "].NumPlayed=1:1\n"; // number of times the activity was played
leaderboard << "Result[0].Row[" << index << "].RowNumber=8:" << entry.placement << '\n';
leaderboard << "Result[0].Row[" << index << "].Time=1:" << entry.time << '\n';
// Only these minigames have a points system
if (leaderboardType == Survival || leaderboardType == ShootingGallery) {
leaderboard += "Result[0].Row[" + std::to_string(index) + "].Points=1:" + std::to_string(entry.score) + "\n";
leaderboard << "Result[0].Row[" << index << "].Points=1:"<< entry.score << '\n';
} else if (leaderboardType == SurvivalNS) {
leaderboard += "Result[0].Row[" + std::to_string(index) + "].Wave=1:" + std::to_string(entry.score) + "\n";
leaderboard << "Result[0].Row[" << index << "].Wave=1:"<< entry.score << '\n';
}
leaderboard += "Result[0].Row[" + std::to_string(index) + "].name=0:" + entry.playerName + "\n";
leaderboard << "Result[0].Row[" << index << "].name=0:" << entry.playerName << '\n';
index++;
}
// Serialize the thing to a BitStream
bitStream->WriteAlignedBytes((const unsigned char*)leaderboard.c_str(), leaderboard.size());
bitStream->Write(leaderboard.str().c_str(), leaderboard.tellp());
}
void Leaderboard::SetupLeaderboard() {

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@ -1,6 +1,7 @@
#pragma once
#include <vector>
#include <climits>
#include <map>
#include <vector>
#include "Singleton.h"
#include "dCommonVars.h"
@ -14,7 +15,7 @@ typedef uint32_t GameID;
class Leaderboard {
public:
struct Entry {
uint64_t playerID;
LWOOBJID playerID;
uint32_t time;
uint32_t score;
uint32_t placement;
@ -56,7 +57,7 @@ public:
* @return true
* @return false
*/
bool IsScoreBetter(const uint32_t score) const;
bool IsScoreBetter(const uint32_t score) const { return false; };
/**
* Builds the leaderboard from the database based on the associated gameID
@ -67,6 +68,12 @@ public:
* Sends the leaderboard to the client specified by targetID.
*/
void Send(LWOOBJID targetID) const;
/**
* Adds a new entry to the leaderboard
* Used for debug only!
*/
void AddEntry(Entry entry) { entries.push_back(entry); }
private:
LeaderboardEntries entries;
LWOOBJID relatedPlayer;

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@ -1630,17 +1630,17 @@ void GameMessages::SendActivitySummaryLeaderboardData(const LWOOBJID& objectID,
bitStream.Write(objectID);
bitStream.Write(GAME_MSG::GAME_MSG_SEND_ACTIVITY_SUMMARY_LEADERBOARD_DATA);
bitStream.Write(leaderboard->GetGameID());
bitStream.Write(leaderboard->GetInfoType());
throw "";
//bitStream.Write(leaderboard->GetGameID());
//bitStream.Write(leaderboard->GetInfoType());
// Leaderboard is written back as LDF string
const auto leaderboardString = leaderboard->ToString();
bitStream.Write<uint32_t>(leaderboardString.size());
for (const auto c : leaderboardString) {
bitStream.Write<uint16_t>(c);
}
if (!leaderboardString.empty()) bitStream.Write(uint16_t(0));
//const auto leaderboardString = leaderboard->ToString();
//bitStream.Write<uint32_t>(leaderboardString.size());
//for (const auto c : leaderboardString) {
// bitStream.Write<uint16_t>(c);
//}
//if (!leaderboardString.empty()) bitStream.Write(uint16_t(0));
bitStream.Write0();
bitStream.Write0();
@ -1666,9 +1666,9 @@ void GameMessages::HandleRequestActivitySummaryLeaderboardData(RakNet::BitStream
bool weekly = inStream->ReadBit();
const auto* leaderboard = LeaderboardManager::GetLeaderboard(gameID, (InfoType)queryType, weekly, entity->GetObjectID());
SendActivitySummaryLeaderboardData(entity->GetObjectID(), leaderboard, sysAddr);
delete leaderboard;
//const auto* leaderboard = LeaderboardManager::GetLeaderboard(gameID, (InfoType)queryType, weekly, entity->GetObjectID());
//SendActivitySummaryLeaderboardData(entity->GetObjectID(), leaderboard, sysAddr);
//delete leaderboard;
}
void GameMessages::HandleActivityStateChangeRequest(RakNet::BitStream* inStream, Entity* entity) {

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@ -96,8 +96,8 @@ void NpcAgCourseStarter::OnFireEventServerSide(Entity* self, Entity* sender, std
}
EntityManager::Instance()->SerializeEntity(self);
LeaderboardManager::SaveScore(sender->GetObjectID(), scriptedActivityComponent->GetActivityID(),
0, (uint32_t)finish);
//LeaderboardManager::SaveScore(sender->GetObjectID(), scriptedActivityComponent->GetActivityID(),
// 0, (uint32_t)finish);
GameMessages::SendNotifyClientObject(self->GetObjectID(), u"ToggleLeaderBoard",
scriptedActivityComponent->GetActivityID(), 0, sender->GetObjectID(),

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@ -74,11 +74,11 @@ void ActivityManager::StopActivity(Entity* self, const LWOOBJID playerID, const
LootGenerator::Instance().GiveActivityLoot(player, self, gameID, CalculateActivityRating(self, playerID));
// Save the new score to the leaderboard and show the leaderboard to the player
LeaderboardManager::SaveScore(playerID, gameID, score, value1);
const auto* leaderboard = LeaderboardManager::GetLeaderboard(gameID, InfoType::Standings,
false, player->GetObjectID());
GameMessages::SendActivitySummaryLeaderboardData(self->GetObjectID(), leaderboard, player->GetSystemAddress());
delete leaderboard;
//LeaderboardManager::SaveScore(playerID, gameID, score, value1);
//const auto* leaderboard = LeaderboardManager::GetLeaderboard(gameID, InfoType::Standings,
// false, player->GetObjectID());
//GameMessages::SendActivitySummaryLeaderboardData(self->GetObjectID(), leaderboard, player->GetSystemAddress());
//delete leaderboard;
// Makes the leaderboard show up for the player
GameMessages::SendNotifyClientObject(self->GetObjectID(), u"ToggleLeaderBoard",
@ -117,7 +117,7 @@ uint32_t ActivityManager::GetActivityID(const Entity* self) {
}
void ActivityManager::GetLeaderboardData(Entity* self, const LWOOBJID playerID, const uint32_t activityID, uint32_t numResults) {
LeaderboardManager::SendLeaderboard(activityID, Standings, false, self->GetObjectID(), playerID);
//LeaderboardManager::SendLeaderboard(activityID, Standings, false, self->GetObjectID(), playerID);
}
void ActivityManager::ActivityTimerStart(Entity* self, const std::string& timerName, const float_t updateInterval,

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@ -1,5 +1,6 @@
set(DGAMETEST_SOURCES
"GameDependencies.cpp"
"LeaderboardTests.cpp"
)
add_subdirectory(dComponentsTests)

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@ -0,0 +1,76 @@
#include "LeaderboardManager.h"
#include "BitStream.h"
#include "GameDependencies.h"
#include "Metrics.hpp"
#include <gtest/gtest.h>
class LeaderboardTests : public GameDependenciesTest {
protected:
void SetUp() override {
SetUpDependencies();
}
void TearDown() override {
TearDownDependencies();
}
void TestLeaderboard(Leaderboard& leaderboard, int32_t entries) {
Leaderboard::Entry entry;
entry.playerID = UINT64_MAX;
entry.time = 100;
entry.score = 100;
entry.placement = 1;
entry.lastPlayed = 0;
entry.playerName = "TestThreeWords";
for (int32_t i = 0; i < entries; i++) leaderboard.AddEntry(entry);
Metrics::StartMeasurement(MetricVariable::Leaderboard);
for (int32_t i = 0; i < MAX_MEASURMENT_POINTS; i++) leaderboard.Serialize(&bitStream);
Metrics::EndMeasurement(MetricVariable::Leaderboard);
auto timePassed = Metrics::GetMetric(MetricVariable::Leaderboard)->average;
Game::logger->Log("LeaderboardManager", "average time passed for %i leaderboard entries is %lluns", entries, timePassed);
bitStream.Reset();
}
CBITSTREAM;
};
/**
* Initial metrics
* 19: [12-04-23 23:56:31] [LeaderboardManager] average time passed for 1 leaderboard entries is 1671700ns
* 19: [12-04-23 23:56:31] [LeaderboardManager] average time passed for 10 leaderboard entries is 8388900ns
* 19: [12-04-23 23:56:31] [LeaderboardManager] average time passed for 100 leaderboard entries is 54680133ns
* 19: [12-04-23 23:56:33] [LeaderboardManager] average time passed for 1000 leaderboard entries is 506289325ns
* Only do each std::to_string once
* 19: [12-04-23 23:57:31] [LeaderboardManager] average time passed for 1 leaderboard entries is 1472700ns
* 19: [12-04-23 23:57:31] [LeaderboardManager] average time passed for 10 leaderboard entries is 7035650ns
* 19: [12-04-23 23:57:31] [LeaderboardManager] average time passed for 100 leaderboard entries is 45147466ns
* 19: [12-04-23 23:57:33] [LeaderboardManager] average time passed for 1000 leaderboard entries is 435724550ns
*
* Only do Result[0].Row[index] once
* 19: [12-04-23 23:59:43] [LeaderboardManager] average time passed for 1 leaderboard entries is 1357700ns
* 19: [12-04-23 23:59:43] [LeaderboardManager] average time passed for 10 leaderboard entries is 6635350ns
* 19: [12-04-23 23:59:43] [LeaderboardManager] average time passed for 100 leaderboard entries is 40247800ns
* 19: [12-04-23 23:59:45] [LeaderboardManager] average time passed for 1000 leaderboard entries is 400965900ns
*
* Switch to ostringstream
* 19: [13-04-23 00:24:44] [LeaderboardManager] average time passed for 1 leaderboard entries is 1334300ns
* 19: [13-04-23 00:24:44] [LeaderboardManager] average time passed for 10 leaderboard entries is 5566250ns
* 19: [13-04-23 00:24:44] [LeaderboardManager] average time passed for 100 leaderboard entries is 34640066ns
* 19: [13-04-23 00:24:46] [LeaderboardManager] average time passed for 1000 leaderboard entries is 357226950ns
*
* No more std::to_string and revert "Only do Result[0].Row[index] once"
* 19: [13-04-23 00:39:18] [LeaderboardManager] average time passed for 1 leaderboard entries is 979200ns
* 19: [13-04-23 00:39:18] [LeaderboardManager] average time passed for 10 leaderboard entries is 4053350ns
* 19: [13-04-23 00:39:18] [LeaderboardManager] average time passed for 100 leaderboard entries is 24785233ns
* 19: [13-04-23 00:39:19] [LeaderboardManager] average time passed for 1000 leaderboard entries is 279457375ns
*/
TEST_F(LeaderboardTests, LeaderboardSpeedTest) {
Leaderboard leaderboard(10, Leaderboard::InfoType::MyStanding, false, Leaderboard::Type::Survival);
TestLeaderboard(leaderboard, 1);
TestLeaderboard(leaderboard, 10);
TestLeaderboard(leaderboard, 100);
TestLeaderboard(leaderboard, 1000);
}