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Minor updates to the structure definition files.
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@ -17,7 +17,7 @@ Index 28:
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[L:BIT1] - ???
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[L:BIT1] - ???
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Index 29:
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Index 29:
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[EVAL:creation] - ...
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[EVAL:creation]
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[L:BIT1] - flag
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[L:BIT1] - flag
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[L:8] - ???, could be "co" from xml data
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[L:8] - ???, could be "co" from xml data
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[L:BIT1] - flag
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[L:BIT1] - flag
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@ -1,4 +1,4 @@
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[EVAL:creation] - ...
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[EVAL:creation]
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[L:BIT1] - flag
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[L:BIT1] - flag
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[L:4] - ???
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[L:4] - ???
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[L:BIT1] - ???
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[L:BIT1] - ???
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@ -1,5 +1,5 @@
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Index 22:
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Index 22:
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[EVAL:creation] - ...
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[EVAL:creation]
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[L:BIT1] - flag, expect == False
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[L:BIT1] - flag, expect == False
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[L:4] - ??? (seems to be a a count for following?)
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[L:4] - ??? (seems to be a a count for following?)
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[L:4] - ???
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[L:4] - ???
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@ -38,7 +38,7 @@ Index 22:
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[L:4] - ???
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[L:4] - ???
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Index 23:
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Index 23:
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[EVAL:creation] - ...
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[EVAL:creation]
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[L:BIT1] - flag
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[L:BIT1] - flag
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[L:4] - ???, assert == 0
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[L:4] - ???, assert == 0
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[L:4] - ???, assert == 0
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[L:4] - ???, assert == 0
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@ -50,11 +50,11 @@ Index 23:
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[L:4] - ???, assert == 0
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[L:4] - ???, assert == 0
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[L:4] - ???
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[L:4] - ???
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[L:BIT1] - flag
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[L:BIT1] - flag
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[L:4] - ???
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[L:4] - life
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maxhealth=[L:4] - ???, has same number as max health struct, float, assert % 1 == 0
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maxhealth=[L:4] - ???, has same number as max health struct, float, assert % 1 == 0
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[L:4] - ???
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[L:4] - armor
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maxarmor=[L:4] - ???, has same number as max armor struct, float, assert % 1 == 0
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maxarmor=[L:4] - ???, has same number as max armor struct, float, assert % 1 == 0
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[L:4] - ???, assert == 0
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[L:4] - imagination, assert == 0
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maximag=[L:4] - ???, has same number as max imagination, float, assert % 1 == 0
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maximag=[L:4] - ???, has same number as max imagination, float, assert % 1 == 0
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[L:4] - ???, assert == 0
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[L:4] - ???, assert == 0
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[L:BIT1] - ???
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[L:BIT1] - ???
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@ -63,8 +63,8 @@ Index 23:
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[L:4] - max health, float, assert == maxhealth
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[L:4] - max health, float, assert == maxhealth
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[L:4] - max armor, float, assert == maxarmor
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[L:4] - max armor, float, assert == maxarmor
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[L:4] - max imagination, float, assert == maximag
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[L:4] - max imagination, float, assert == maximag
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[L:4] - ??? (count for next struct?)
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[L:4] - count for next struct
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[L:4] - faction id? (at least something with factions)
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[L:4] - faction id
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trigger=[L:BIT1] - flag
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trigger=[L:BIT1] - flag
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[EVAL:creation]
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[EVAL:creation]
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[L:BIT1] - flag, assert == False
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[L:BIT1] - flag, assert == False
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@ -7,4 +7,3 @@ Index 1 ($+81B2D0):
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not sure about this
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not sure about this
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[L:4] - ???
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[L:4] - ???
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[L:1] - ???
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[L:1] - ???
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@ -1,6 +1,6 @@
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Component 3 - SimplePhysics (tested using LOT 7701)
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Component 3 - SimplePhysics (tested using LOT 7701)
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Index 1 ($+7E4B00):
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Index 1 ($+7E4B00):
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[EVAL:creation] - ...
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[EVAL:creation]
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[L:BIT1] - ???
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[L:BIT1] - ???
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[L:4] - ???, float
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[L:4] - ???, float
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[L:BIT1] - flag
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[L:BIT1] - flag
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@ -1,7 +1,7 @@
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Index 31:
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Index 31:
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// component_type 9?
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// component_type 9?
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// Seems to be related to BehaviorTemplate
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// Seems to be related to BehaviorTemplate
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[EVAL:creation] - ...
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[EVAL:creation]
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[L:BIT1] - flag
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[L:BIT1] - flag
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[L:4] - count for following structs
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[L:4] - count for following structs
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[L:4] - ???
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[L:4] - ???
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