utils/packetdefinitions/replica/components/Destructible.structs

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Index 22:
[EVAL:creation]
[L:BIT1] - flag, expect == False
[L:4] - ??? (seems to be a a count for following?)
[L:4] - ???
[L:BIT1] - flag
[L:4] - ???
[L:BIT1] - ???
[L:BIT1] - ???
[L:BIT1] - ???
[L:BIT1] - ???
[L:BIT1] - ???
[L:BIT1] - ???
[L:BIT1] - ???
[L:BIT1] - ???
trigger=[L:BIT1] - ???, seems to trigger L:8 below?
[L:BIT1] - ???
[EVAL:trigger] - seems to trigger this
[L:8] - ???
[L:4] - ???
[L:BIT1] - flag, expect == False
[L:4] - ??? (seems to be a a count for following?)
[L:4] - ???
[L:BIT1] - flag
[L:4] - ???
[L:BIT1] - ???
[L:BIT1] - ???
[L:BIT1] - ???
[L:BIT1] - ???
[L:BIT1] - ???
[L:BIT1] - ???
[L:BIT1] - ???
[L:BIT1] - ???
trigger=[L:BIT1] - ???, seems to trigger L:8 below?
[L:BIT1] - ???
[EVAL:trigger] - seems to trigger this
[L:8] - ???
[L:4] - ???
Index 23:
[EVAL:creation]
[L:BIT1] - flag
[L:4] - ???, assert == 0
[L:4] - ???, assert == 0
[L:4] - ???
[L:4] - ???
[L:4] - ???, assert == 0
[L:4] - ???, assert == 0
[L:4] - ???, assert == 0
[L:4] - ???, assert == 0
[L:4] - ???
[L:BIT1] - flag
[L:4] - life
maxhealth=[L:4] - ???, has same number as max health struct, float, assert % 1 == 0
[L:4] - armor
maxarmor=[L:4] - ???, has same number as max armor struct, float, assert % 1 == 0
[L:4] - imagination, assert == 0
maximag=[L:4] - ???, has same number as max imagination, float, assert % 1 == 0
[L:4] - ???, assert == 0
[L:BIT1] - ???
[L:BIT1] - ???, assert == False
[L:BIT1] - ???, assert == False
[L:4] - max health, float, assert == maxhealth
[L:4] - max armor, float, assert == maxarmor
[L:4] - max imagination, float, assert == maximag
[L:4] - count for next struct
[L:4] - faction id
trigger=[L:BIT1] - flag
[EVAL:creation]
[L:BIT1] - flag, assert == False
[L:BIT1] - flag, assert == False
[EVAL:trigger]
[L:BIT1] - ???, assert == False
[L:BIT1] - flag
[L:4] - ???
[L:BIT1] - flag
[L:BIT1] - ???