cc-mek-scada/graphics/elements/controls/radio_2d.lua

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-- 2D Radio Button Graphics Element
local util = require("scada-common.util")
local core = require("graphics.core")
local element = require("graphics.element")
---@class radio_2d_args
---@field rows integer
---@field columns integer
---@field options table
---@field radio_colors cpair radio button colors (inner & outer)
---@field select_color? color color for radio button when selected
---@field color_map? table colors for each radio button when selected
---@field disable_color? color color for radio button when disabled
---@field disable_fg_bg? cpair text colors when disabled
---@field default? integer default state, defaults to options[1]
---@field callback? function function to call on touch
---@field parent graphics_element
---@field id? string element id
---@field x? integer 1 if omitted
---@field y? integer auto incremented if omitted
---@field fg_bg? cpair foreground/background colors
---@field hidden? boolean true to hide on initial draw
-- new 2D radio button list (latch selection, exclusively one color at a time)
---@param args radio_2d_args
---@return graphics_element element, element_id id
local function radio_2d_button(args)
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element.assert(type(args.options) == "table" and #args.options > 0, "options should be a table with length >= 1")
element.assert(util.is_int(args.rows) and util.is_int(args.columns), "rows/columns must be integers")
element.assert((args.rows * args.columns) >= #args.options, "rows x columns size insufficient for provided number of options")
element.assert(type(args.radio_colors) == "table", "radio_colors is a required field")
element.assert(type(args.select_color) == "number" or type(args.color_map) == "table", "select_color or color_map is required")
element.assert(type(args.default) == "nil" or (type(args.default) == "number" and args.default > 0), "default must be nil or a number > 0")
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local array = {}
local col_widths = {}
local next_idx = 1
local total_width = 0
local max_rows = 1
local focused_opt = 1
local focus_x, focus_y = 1, 1
-- build table to display
for col = 1, args.columns do
local max_width = 0
array[col] = {}
for row = 1, args.rows do
local len = string.len(args.options[next_idx])
if len > max_width then max_width = len end
if row > max_rows then max_rows = row end
table.insert(array[col], { text = args.options[next_idx], id = next_idx, x_1 = 1 + total_width, x_2 = 2 + total_width + len })
next_idx = next_idx + 1
if next_idx > #args.options then break end
end
table.insert(col_widths, max_width + 3)
total_width = total_width + max_width + 3
if next_idx > #args.options then break end
end
args.can_focus = true
args.width = total_width
args.height = max_rows
-- create new graphics element base object
local e = element.new(args)
-- selected option (convert nil to 1 if missing)
e.value = args.default or 1
-- draw the element
function e.redraw()
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local col_x = 1
local radio_color_b = util.trinary(type(args.disable_color) == "number" and not e.enabled, args.disable_color, args.radio_colors.color_b)
for col = 1, #array do
for row = 1, #array[col] do
local opt = array[col][row]
local select_color = args.select_color
if type(args.color_map) == "table" and args.color_map[opt.id] then
select_color = args.color_map[opt.id]
end
local inner_color = util.trinary((e.value == opt.id) and e.enabled, radio_color_b, args.radio_colors.color_a)
local outer_color = util.trinary((e.value == opt.id) and e.enabled, select_color, radio_color_b)
e.w_set_cur(col_x, row)
e.w_set_fgd(inner_color)
e.w_set_bkg(outer_color)
e.w_write("\x88")
e.w_set_fgd(outer_color)
e.w_set_bkg(e.fg_bg.bkg)
e.w_write("\x95")
if opt.id == focused_opt then
focus_x, focus_y = row, col
end
-- write button text
if opt.id == focused_opt and e.is_focused() and e.enabled then
e.w_set_fgd(e.fg_bg.bkg)
e.w_set_bkg(e.fg_bg.fgd)
elseif type(args.disable_fg_bg) == "table" and not e.enabled then
e.w_set_fgd(args.disable_fg_bg.fgd)
e.w_set_bkg(args.disable_fg_bg.bkg)
else
e.w_set_fgd(e.fg_bg.fgd)
e.w_set_bkg(e.fg_bg.bkg)
end
e.w_write(opt.text)
end
col_x = col_x + col_widths[col]
end
end
-- handle mouse interaction
---@param event mouse_interaction mouse event
function e.handle_mouse(event)
if e.enabled and core.events.was_clicked(event.type) and (event.initial.y == event.current.y) then
-- determine what was pressed
for _, row in ipairs(array) do
local elem = row[event.current.y]
if elem ~= nil and event.initial.x >= elem.x_1 and event.initial.x <= elem.x_2 and event.current.x >= elem.x_1 and event.current.x <= elem.x_2 then
e.value = elem.id
focused_opt = elem.id
e.redraw()
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if type(args.callback) == "function" then args.callback(e.value) end
break
end
end
end
end
-- handle keyboard interaction
---@param event key_interaction key event
function e.handle_key(event)
if event.type == core.events.KEY_CLICK.DOWN or event.type == core.events.KEY_CLICK.HELD then
if event.type == core.events.KEY_CLICK.DOWN and (event.key == keys.space or event.key == keys.enter or event.key == keys.numPadEnter) then
e.value = focused_opt
e.redraw()
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if type(args.callback) == "function" then args.callback(e.value) end
elseif event.key == keys.down then
if focused_opt < #args.options then
focused_opt = focused_opt + 1
e.redraw()
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end
elseif event.key == keys.up then
if focused_opt > 1 then
focused_opt = focused_opt - 1
e.redraw()
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end
elseif event.key == keys.right then
if array[focus_y + 1] and array[focus_y + 1][focus_x] then
focused_opt = array[focus_y + 1][focus_x].id
else focused_opt = array[1][focus_x].id end
e.redraw()
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elseif event.key == keys.left then
if array[focus_y - 1] and array[focus_y - 1][focus_x] then
focused_opt = array[focus_y - 1][focus_x].id
e.redraw()
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elseif array[#array][focus_x] then
focused_opt = array[#array][focus_x].id
e.redraw()
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end
end
end
end
-- set the value
---@param val integer new value
function e.set_value(val)
if type(val) == "number" and val > 0 and val <= #args.options then
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e.value = val
e.redraw()
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end
end
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-- handle focus & enable
e.on_focused = e.redraw
e.on_unfocused = e.redraw
e.on_enabled = e.redraw
e.on_disabled = e.redraw
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-- initial draw
e.redraw()
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return e.complete()
end
return radio_2d_button