cc-mek-scada/graphics/elements/controls/radio_button.lua

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-- Radio Button Graphics Element
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local util = require("scada-common.util")
local core = require("graphics.core")
local element = require("graphics.element")
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local KEY_CLICK = core.events.KEY_CLICK
---@class radio_button_args
---@field options table button options
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---@field radio_colors cpair radio button colors (inner & outer)
---@field select_color color color for radio button border when selected
---@field default? integer default state, defaults to options[1]
---@field min_width? integer text length + 2 if omitted
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---@field callback? function function to call on touch
---@field parent graphics_element
---@field id? string element id
---@field x? integer 1 if omitted
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---@field y? integer auto incremented if omitted
---@field fg_bg? cpair foreground/background colors
---@field hidden? boolean true to hide on initial draw
-- new radio button list (latch selection, exclusively one button at a time)
---@param args radio_button_args
---@return graphics_element element, element_id id
local function radio_button(args)
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element.assert(type(args.options) == "table", "options is a required field")
element.assert(#args.options > 0, "at least one option is required")
element.assert(type(args.radio_colors) == "table", "radio_colors is a required field")
element.assert(type(args.select_color) == "number", "select_color is a required field")
element.assert(type(args.default) == "nil" or (type(args.default) == "number" and args.default > 0), "default must be nil or a number > 0")
element.assert(type(args.min_width) == "nil" or (type(args.min_width) == "number" and args.min_width > 0), "min_width must be nil or a number > 0")
-- determine widths
local max_width = 1
for i = 1, #args.options do
local opt = args.options[i] ---@type string
if string.len(opt) > max_width then
max_width = string.len(opt)
end
end
local button_text_width = math.max(max_width, args.min_width or 0)
-- set automatic args
args.can_focus = true
args.width = button_text_width + 2
args.height = #args.options -- one line per option
-- create new graphics element base object
local e = element.new(args)
local focused_opt = 1
-- button state (convert nil to 1 if missing)
e.value = args.default or 1
-- show the button state
function e.redraw()
for i = 1, #args.options do
local opt = args.options[i] ---@type string
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local inner_color = util.trinary(e.value == i, args.radio_colors.color_b, args.radio_colors.color_a)
local outer_color = util.trinary(e.value == i, args.select_color, args.radio_colors.color_b)
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e.w_set_cur(1, i)
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e.w_set_fgd(inner_color)
e.w_set_bkg(outer_color)
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e.w_write("\x88")
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e.w_set_fgd(outer_color)
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e.w_set_bkg(e.fg_bg.bkg)
e.w_write("\x95")
-- write button text
if i == focused_opt and e.is_focused() and e.enabled then
e.w_set_fgd(e.fg_bg.bkg)
e.w_set_bkg(e.fg_bg.fgd)
else
e.w_set_fgd(e.fg_bg.fgd)
e.w_set_bkg(e.fg_bg.bkg)
end
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e.w_write(opt)
end
end
-- handle mouse interaction
---@param event mouse_interaction mouse event
function e.handle_mouse(event)
if e.enabled and core.events.was_clicked(event.type) and (event.initial.y == event.current.y) then
-- determine what was pressed
if args.options[event.current.y] ~= nil then
e.value = event.current.y
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focused_opt = e.value
e.redraw()
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if type(args.callback) == "function" then args.callback(e.value) end
end
end
end
-- handle keyboard interaction
---@param event key_interaction key event
function e.handle_key(event)
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if event.type == KEY_CLICK.DOWN or event.type == KEY_CLICK.HELD then
if event.type == KEY_CLICK.DOWN and (event.key == keys.space or event.key == keys.enter or event.key == keys.numPadEnter) then
e.value = focused_opt
e.redraw()
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if type(args.callback) == "function" then args.callback(e.value) end
elseif event.key == keys.down then
if focused_opt < #args.options then
focused_opt = focused_opt + 1
e.redraw()
end
elseif event.key == keys.up then
if focused_opt > 1 then
focused_opt = focused_opt - 1
e.redraw()
end
end
end
end
-- set the value
---@param val integer new value
function e.set_value(val)
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if val > 0 and val <= #args.options then
e.value = val
e.redraw()
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end
end
-- handle focus
e.on_focused = e.redraw
e.on_unfocused = e.redraw
-- handle enable
e.on_enabled = e.redraw
e.on_disabled = e.redraw
-- initial draw
e.redraw()
return e.complete()
end
return radio_button