cc-mek-scada/graphics/elements/controls/checkbox.lua

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-- Checkbox Graphics Element
local core = require("graphics.core")
local element = require("graphics.element")
---@class checkbox_args
---@field label string checkbox text
---@field box_fg_bg cpair colors for checkbox
---@field callback function function to call on press
---@field parent graphics_element
---@field id? string element id
---@field x? integer 1 if omitted
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---@field y? integer auto incremented if omitted
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---@field fg_bg? cpair foreground/background colors
---@field hidden? boolean true to hide on initial draw
-- new checkbox control
---@param args checkbox_args
---@return graphics_element element, element_id id
local function checkbox(args)
assert(type(args.label) == "string", "graphics.elements.controls.checkbox: label is a required field")
assert(type(args.box_fg_bg) == "table", "graphics.elements.controls.checkbox: box_fg_bg is a required field")
assert(type(args.callback) == "function", "graphics.elements.controls.checkbox: callback is a required field")
args.height = 1
args.width = 3 + string.len(args.label)
-- create new graphics element base object
local e = element.new(args)
e.value = false
-- show the button state
local function draw()
e.window.setCursorPos(1, 1)
if e.value then
-- show as selected
e.window.setTextColor(args.box_fg_bg.bkg)
e.window.setBackgroundColor(args.box_fg_bg.fgd)
e.window.write("\x88")
e.window.setTextColor(args.box_fg_bg.fgd)
e.window.setBackgroundColor(e.fg_bg.bkg)
e.window.write("\x95")
else
-- show as unselected
e.window.setTextColor(e.fg_bg.bkg)
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e.window.setBackgroundColor(args.box_fg_bg.bkg)
e.window.write("\x88")
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e.window.setTextColor(args.box_fg_bg.bkg)
e.window.setBackgroundColor(e.fg_bg.bkg)
e.window.write("\x95")
end
end
-- handle mouse interaction
---@param event mouse_interaction mouse event
function e.handle_mouse(event)
if e.enabled and core.events.was_clicked(event.type) then
e.value = not e.value
draw()
args.callback(e.value)
end
end
-- set the value
---@param val integer new value
function e.set_value(val)
e.value = val
draw()
end
-- write label text
e.window.setCursorPos(3, 1)
e.window.setTextColor(e.fg_bg.fgd)
e.window.setBackgroundColor(e.fg_bg.bkg)
e.window.write(args.label)
-- initial draw
draw()
return e.complete()
end
return checkbox