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https://github.com/MikaylaFischler/cc-mek-scada.git
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added checkbox graphics element
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@ -20,6 +20,7 @@ local element = {}
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---@alias graphics_args graphics_args_generic
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---|waiting_args
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---|checkbox_args
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---|hazard_button_args
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---|multi_button_args
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---|push_button_args
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84
graphics/elements/controls/checkbox.lua
Normal file
84
graphics/elements/controls/checkbox.lua
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@ -0,0 +1,84 @@
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-- Checkbox Graphics Element
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local core = require("graphics.core")
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local element = require("graphics.element")
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---@class checkbox_args
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---@field label string checkbox text
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---@field box_fg_bg cpair colors for checkbox
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---@field callback function function to call on press
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---@field parent graphics_element
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---@field id? string element id
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---@field x? integer 1 if omitted
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---@field y? integer 1 if omitted
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---@field fg_bg? cpair foreground/background colors
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---@field hidden? boolean true to hide on initial draw
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-- new checkbox control
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---@param args checkbox_args
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---@return graphics_element element, element_id id
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local function checkbox(args)
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assert(type(args.label) == "string", "graphics.elements.controls.checkbox: label is a required field")
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assert(type(args.box_fg_bg) == "table", "graphics.elements.controls.checkbox: box_fg_bg is a required field")
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assert(type(args.callback) == "function", "graphics.elements.controls.checkbox: callback is a required field")
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args.height = 1
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args.width = 3 + string.len(args.label)
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-- create new graphics element base object
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local e = element.new(args)
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e.value = false
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-- show the button state
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local function draw()
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e.window.setCursorPos(1, 1)
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if e.value then
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-- show as selected
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e.window.setTextColor(args.box_fg_bg.bkg)
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e.window.setBackgroundColor(args.box_fg_bg.fgd)
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e.window.write("\x88")
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e.window.setTextColor(args.box_fg_bg.fgd)
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e.window.setBackgroundColor(e.fg_bg.bkg)
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e.window.write("\x95")
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else
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-- show as unselected
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e.window.setBackgroundColor(args.box_fg_bg.bkg)
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e.window.write("\x80")
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e.window.setTextColor(args.box_fg_bg.bkg)
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e.window.setBackgroundColor(e.fg_bg.bkg)
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e.window.write("\x95")
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end
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end
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-- handle mouse interaction
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---@param event mouse_interaction mouse event
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function e.handle_mouse(event)
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if e.enabled and core.events.was_clicked(event.type) then
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e.value = not e.value
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draw()
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args.callback(e.value)
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end
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end
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-- set the value
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---@param val integer new value
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function e.set_value(val)
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e.value = val
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draw()
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end
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-- write label text
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e.window.setCursorPos(3, 1)
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e.window.setTextColor(e.fg_bg.fgd)
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e.window.setBackgroundColor(e.fg_bg.bkg)
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e.window.write(args.label)
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-- initial draw
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draw()
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return e.complete()
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end
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return checkbox
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