cc-mek-scada/graphics/core.lua

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--
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-- Graphics Core Types, Checks, and Constructors
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--
local events = require("graphics.events")
local flasher = require("graphics.flasher")
local core = {}
core.version = "2.0.0"
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core.flasher = flasher
core.events = events
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-- Core Types
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---@enum TEXT_ALIGN
core.TEXT_ALIGN = { LEFT = 1, CENTER = 2, RIGHT = 3 }
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---@class graphics_border
---@field width integer
---@field color color
---@field even boolean
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---@alias element_id string|integer
-- create a new border definition
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---@nodiscard
---@param width integer border width
---@param color color border color
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---@param even? boolean whether to pad width extra to account for rectangular pixels, defaults to false
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---@return graphics_border
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function core.border(width, color, even)
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return { width = width, color = color, even = even or false }
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end
---@class graphics_frame
---@field x integer
---@field y integer
---@field w integer
---@field h integer
-- create a new graphics frame definition
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---@nodiscard
---@param x integer
---@param y integer
---@param w integer
---@param h integer
---@return graphics_frame
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function core.gframe(x, y, w, h)
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return { x = x, y = y, w = w, h = h }
end
---@class cpair
---@field color_a color
---@field color_b color
---@field blit_a string
---@field blit_b string
---@field fgd color
---@field bkg color
---@field blit_fgd string
---@field blit_bkg string
-- create a new color pair definition
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---@nodiscard
---@param a color
---@param b color
---@return cpair
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function core.cpair(a, b)
return {
-- color pairs
color_a = a, color_b = b, blit_a = colors.toBlit(a), blit_b = colors.toBlit(b),
-- aliases
fgd = a, bkg = b, blit_fgd = colors.toBlit(a), blit_bkg = colors.toBlit(b)
}
end
---@class pipe
---@field x1 integer starting x, origin is 0
---@field y1 integer starting y, origin is 0
---@field x2 integer ending x, origin is 0
---@field y2 integer ending y, origin is 0
---@field w integer width
---@field h integer height
---@field color color pipe color
---@field thin boolean true for 1 subpixel, false (default) for 2
---@field align_tr boolean false to align bottom left (default), true to align top right
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-- create a new pipe<br>
-- note: pipe coordinate origin is (0, 0)
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---@nodiscard
---@param x1 integer starting x, origin is 0
---@param y1 integer starting y, origin is 0
---@param x2 integer ending x, origin is 0
---@param y2 integer ending y, origin is 0
---@param color color pipe color
---@param thin? boolean true for 1 subpixel, false (default) for 2
---@param align_tr? boolean false to align bottom left (default), true to align top right
---@return pipe
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function core.pipe(x1, y1, x2, y2, color, thin, align_tr)
return {
x1 = x1,
y1 = y1,
x2 = x2,
y2 = y2,
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w = math.abs(x2 - x1) + 1,
h = math.abs(y2 - y1) + 1,
color = color,
thin = thin or false,
align_tr = align_tr or false
}
end
-- Interactive Field Manager
---@param e graphics_base
---@param max_len any
---@param fg_bg any
---@param dis_fg_bg any
function core.new_ifield(e, max_len, fg_bg, dis_fg_bg)
local self = {
frame_start = 1,
visible_text = e.value,
cursor_pos = string.len(e.value) + 1,
selected_all = false
}
-- update visible text
local function _update_visible()
self.visible_text = string.sub(e.value, self.frame_start, self.frame_start + math.min(string.len(e.value), e.frame.w) - 1)
end
-- try shifting frame left
local function _try_lshift()
if self.frame_start > 1 then
self.frame_start = self.frame_start - 1
return true
end
end
-- try shifting frame right
local function _try_rshift()
if (self.frame_start + e.frame.w - 1) <= string.len(e.value) then
self.frame_start = self.frame_start + 1
return true
end
end
---@class ifield
local public = {}
-- show the field
function public.show()
_update_visible()
if e.enabled then
e.w_set_bkg(fg_bg.bkg)
e.w_set_fgd(fg_bg.fgd)
else
e.w_set_bkg(dis_fg_bg.bkg)
e.w_set_fgd(dis_fg_bg.fgd)
end
-- clear and print
e.w_set_cur(1, 1)
e.w_write(string.rep(" ", e.frame.w))
e.w_set_cur(1, 1)
if e.is_focused() and e.enabled then
-- write text with cursor
if self.selected_all then
e.w_set_bkg(fg_bg.fgd)
e.w_set_fgd(fg_bg.bkg)
e.w_write(self.visible_text)
elseif self.cursor_pos >= (string.len(self.visible_text) + 1) then
-- write text with cursor at the end, no need to blit
e.w_write(self.visible_text)
e.w_set_fgd(colors.lightGray)
e.w_write("_")
else
local a, b = "", ""
if self.cursor_pos <= string.len(self.visible_text) then
a = fg_bg.blit_bkg
b = fg_bg.blit_fgd
end
local b_fgd = string.rep(fg_bg.blit_fgd, self.cursor_pos - 1) .. a .. string.rep(fg_bg.blit_fgd, string.len(self.visible_text) - self.cursor_pos)
local b_bkg = string.rep(fg_bg.blit_bkg, self.cursor_pos - 1) .. b .. string.rep(fg_bg.blit_bkg, string.len(self.visible_text) - self.cursor_pos)
e.w_blit(self.visible_text, b_fgd, b_bkg)
end
else
self.selected_all = false
-- write text without cursor
e.w_write(self.visible_text)
end
end
-- move cursor to x
---@param x integer
function public.move_cursor(x)
self.selected_all = false
self.cursor_pos = math.min(x, string.len(self.visible_text) + 1)
public.show()
end
-- select all text
function public.select_all()
self.selected_all = true
public.show()
end
-- set field value
---@param val string
function public.set_value(val)
e.value = string.sub(val, 1, math.min(max_len, string.len(val)))
self.selected_all = false
self.frame_start = math.max(1, string.len(e.value) - e.frame.w + 2)
_update_visible()
self.cursor_pos = string.len(self.visible_text) + 1
public.show()
end
-- try to insert a character if there is space
---@param char string
function public.try_insert_char(char)
-- limit length
if string.len(e.value) >= max_len then return end
-- replace if selected all, insert otherwise
if self.selected_all then
self.selected_all = false
self.cursor_pos = 2
self.frame_start = 1
e.value = char
public.show()
else
e.value = string.sub(e.value, 1, self.frame_start + self.cursor_pos - 2) .. char .. string.sub(e.value, self.frame_start + self.cursor_pos - 1, string.len(e.value))
_update_visible()
public.nav_right()
end
end
-- remove charcter before cursor if there is anything to remove, or delete all if selected all
function public.backspace()
if self.selected_all then
self.selected_all = false
e.value = ""
self.cursor_pos = 1
self.frame_start = 1
public.show()
else
if self.frame_start + self.cursor_pos > 2 then
e.value = string.sub(e.value, 1, self.frame_start + self.cursor_pos - 3) .. string.sub(e.value, self.frame_start + self.cursor_pos - 1, string.len(e.value))
if self.cursor_pos > 1 then
self.cursor_pos = self.cursor_pos - 1
public.show()
elseif _try_lshift() then public.show() end
end
end
end
-- move cursor left by one
function public.nav_left()
if self.cursor_pos > 1 then
self.cursor_pos = self.cursor_pos - 1
public.show()
elseif _try_lshift() then public.show() end
end
-- move cursor right by one
function public.nav_right()
if self.cursor_pos < math.min(string.len(self.visible_text) + 1, e.frame.w) then
self.cursor_pos = self.cursor_pos + 1
public.show()
elseif _try_rshift() then public.show() end
end
return public
end
return core